Splitting the X11-specific "freeglut_state.c" code into its own file

git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1055 7f0cb862-5218-0410-a997-914c9d46530a
This commit is contained in:
fayjf 2012-02-05 03:34:09 +00:00
parent 7757664f12
commit a200464a1a
5 changed files with 422 additions and 377 deletions

View File

@ -44,280 +44,13 @@
extern int fgPlatformGlutGet ( GLenum eWhat ); extern int fgPlatformGlutGet ( GLenum eWhat );
extern int fgPlatformGlutDeviceGet ( GLenum eWhat ); extern int fgPlatformGlutDeviceGet ( GLenum eWhat );
extern int fgPlatformGlutLayerGet ( GLenum eWhat ); extern int fgPlatformGlutLayerGet ( GLenum eWhat );
extern int *fgPlatformGlutGetModeValues(GLenum eWhat, int *size);
/* A helper function to check if a display mode is possible to use */
#if TARGET_HOST_POSIX_X11
GLXFBConfig* fgChooseFBConfig( int* numcfgs );
#endif
/* -- LOCAL DEFINITIONS ---------------------------------------------------- */ /* -- LOCAL DEFINITIONS ---------------------------------------------------- */
/* -- PRIVATE FUNCTIONS ---------------------------------------------------- */ /* -- PRIVATE FUNCTIONS ---------------------------------------------------- */
#if TARGET_HOST_POSIX_X11
/*
* Queries the GL context about some attributes
*/
static int fghGetConfig( int attribute )
{
int returnValue = 0;
int result; /* Not checked */
if( fgStructure.CurrentWindow )
result = glXGetFBConfigAttrib( fgDisplay.pDisplay.Display,
*(fgStructure.CurrentWindow->Window.pContext.FBConfig),
attribute,
&returnValue );
return returnValue;
}
int fgPlatformGlutGet ( GLenum eWhat )
{
int nsamples = 0;
switch( eWhat )
{
/*
* The window/context specific queries are handled mostly by
* fghGetConfig().
*/
case GLUT_WINDOW_NUM_SAMPLES:
#ifdef GLX_VERSION_1_3
glGetIntegerv(GL_SAMPLES, &nsamples);
#endif
return nsamples;
/*
* The rest of GLX queries under X are general enough to use a macro to
* check them
*/
# define GLX_QUERY(a,b) case a: return fghGetConfig( b );
GLX_QUERY( GLUT_WINDOW_RGBA, GLX_RGBA );
GLX_QUERY( GLUT_WINDOW_DOUBLEBUFFER, GLX_DOUBLEBUFFER );
GLX_QUERY( GLUT_WINDOW_BUFFER_SIZE, GLX_BUFFER_SIZE );
GLX_QUERY( GLUT_WINDOW_STENCIL_SIZE, GLX_STENCIL_SIZE );
GLX_QUERY( GLUT_WINDOW_DEPTH_SIZE, GLX_DEPTH_SIZE );
GLX_QUERY( GLUT_WINDOW_RED_SIZE, GLX_RED_SIZE );
GLX_QUERY( GLUT_WINDOW_GREEN_SIZE, GLX_GREEN_SIZE );
GLX_QUERY( GLUT_WINDOW_BLUE_SIZE, GLX_BLUE_SIZE );
GLX_QUERY( GLUT_WINDOW_ALPHA_SIZE, GLX_ALPHA_SIZE );
GLX_QUERY( GLUT_WINDOW_ACCUM_RED_SIZE, GLX_ACCUM_RED_SIZE );
GLX_QUERY( GLUT_WINDOW_ACCUM_GREEN_SIZE, GLX_ACCUM_GREEN_SIZE );
GLX_QUERY( GLUT_WINDOW_ACCUM_BLUE_SIZE, GLX_ACCUM_BLUE_SIZE );
GLX_QUERY( GLUT_WINDOW_ACCUM_ALPHA_SIZE, GLX_ACCUM_ALPHA_SIZE );
GLX_QUERY( GLUT_WINDOW_STEREO, GLX_STEREO );
# undef GLX_QUERY
/* Colormap size is handled in a bit different way than all the rest */
case GLUT_WINDOW_COLORMAP_SIZE:
if( (fghGetConfig( GLX_RGBA )) || (fgStructure.CurrentWindow == NULL) )
{
/*
* We've got a RGBA visual, so there is no colormap at all.
* The other possibility is that we have no current window set.
*/
return 0;
}
else
{
const GLXFBConfig * fbconfig =
fgStructure.CurrentWindow->Window.pContext.FBConfig;
XVisualInfo * visualInfo =
glXGetVisualFromFBConfig( fgDisplay.pDisplay.Display, *fbconfig );
const int result = visualInfo->visual->map_entries;
XFree(visualInfo);
return result;
}
/*
* Those calls are somewhat similiar, as they use XGetWindowAttributes()
* function
*/
case GLUT_WINDOW_X:
case GLUT_WINDOW_Y:
case GLUT_WINDOW_BORDER_WIDTH:
case GLUT_WINDOW_HEADER_HEIGHT:
{
int x, y;
Window w;
if( fgStructure.CurrentWindow == NULL )
return 0;
XTranslateCoordinates(
fgDisplay.pDisplay.Display,
fgStructure.CurrentWindow->Window.Handle,
fgDisplay.pDisplay.RootWindow,
0, 0, &x, &y, &w);
switch ( eWhat )
{
case GLUT_WINDOW_X: return x;
case GLUT_WINDOW_Y: return y;
}
if ( w == 0 )
return 0;
XTranslateCoordinates(
fgDisplay.pDisplay.Display,
fgStructure.CurrentWindow->Window.Handle,
w, 0, 0, &x, &y, &w);
switch ( eWhat )
{
case GLUT_WINDOW_BORDER_WIDTH: return x;
case GLUT_WINDOW_HEADER_HEIGHT: return y;
}
}
case GLUT_WINDOW_WIDTH:
case GLUT_WINDOW_HEIGHT:
{
XWindowAttributes winAttributes;
if( fgStructure.CurrentWindow == NULL )
return 0;
XGetWindowAttributes(
fgDisplay.pDisplay.Display,
fgStructure.CurrentWindow->Window.Handle,
&winAttributes
);
switch ( eWhat )
{
case GLUT_WINDOW_WIDTH: return winAttributes.width ;
case GLUT_WINDOW_HEIGHT: return winAttributes.height ;
}
}
/* I do not know yet if there will be a fgChooseVisual() function for Win32 */
case GLUT_DISPLAY_MODE_POSSIBLE:
{
/* We should not have to call fgChooseFBConfig again here. */
GLXFBConfig * fbconfig;
int isPossible;
fbconfig = fgChooseFBConfig(NULL);
if (fbconfig == NULL)
{
isPossible = 0;
}
else
{
isPossible = 1;
XFree(fbconfig);
}
return isPossible;
}
/* This is system-dependant */
case GLUT_WINDOW_FORMAT_ID:
if( fgStructure.CurrentWindow == NULL )
return 0;
return fghGetConfig( GLX_VISUAL_ID );
default:
fgWarning( "glutGet(): missing enum handle %d", eWhat );
break;
}
}
int fgPlatformGlutDeviceGet ( GLenum eWhat )
{
switch( eWhat )
{
case GLUT_HAS_KEYBOARD:
/*
* X11 has a core keyboard by definition, although it can
* be present as a virtual/dummy keyboard. For now, there
* is no reliable way to tell if a real keyboard is present.
*/
return 1;
/* X11 has a mouse by definition */
case GLUT_HAS_MOUSE:
return 1 ;
case GLUT_NUM_MOUSE_BUTTONS:
/* We should be able to pass NULL when the last argument is zero,
* but at least one X server has a bug where this causes a segfault.
*
* In XFree86/Xorg servers, a mouse wheel is seen as two buttons
* rather than an Axis; "freeglut_main.c" expects this when
* checking for a wheel event.
*/
{
unsigned char map;
int nbuttons = XGetPointerMapping(fgDisplay.pDisplay.Display, &map,0);
return nbuttons;
}
default:
fgWarning( "glutDeviceGet(): missing enum handle %d", eWhat );
break;
}
/* And now -- the failure. */
return -1;
}
int fgPlatformGlutLayerGet( GLenum eWhat )
{
/*
* This is easy as layers are not implemented ;-)
*
* XXX Can we merge the UNIX/X11 and WIN32 sections? Or
* XXX is overlay support planned?
*/
switch( eWhat )
{
case GLUT_OVERLAY_POSSIBLE:
return 0;
case GLUT_LAYER_IN_USE:
return GLUT_NORMAL;
case GLUT_HAS_OVERLAY:
return 0;
case GLUT_TRANSPARENT_INDEX:
/*
* Return just anything, which is always defined as zero
*
* XXX HUH?
*/
return 0;
case GLUT_NORMAL_DAMAGED:
/* XXX Actually I do not know. Maybe. */
return 0;
case GLUT_OVERLAY_DAMAGED:
return -1;
default:
fgWarning( "glutLayerGet(): missing enum handle %d", eWhat );
break;
}
/* And fail. That's good. Programs do love failing. */
return -1;
}
#endif
/* -- INTERFACE FUNCTIONS -------------------------------------------------- */ /* -- INTERFACE FUNCTIONS -------------------------------------------------- */
@ -578,108 +311,10 @@ int * FGAPIENTRY glutGetModeValues(GLenum eWhat, int * size)
{ {
int *array; int *array;
#if TARGET_HOST_POSIX_X11
int attributes[9];
GLXFBConfig * fbconfigArray; /* Array of FBConfigs */
int fbconfigArraySize; /* Number of FBConfigs in the array */
int attribute_name = 0;
#endif
FREEGLUT_EXIT_IF_NOT_INITIALISED("glutGetModeValues"); FREEGLUT_EXIT_IF_NOT_INITIALISED("glutGetModeValues");
array = NULL;
*size = 0; *size = 0;
array = fgPlatformGlutGetModeValues ( eWhat, size );
switch (eWhat)
{
#if TARGET_HOST_POSIX_X11
case GLUT_AUX:
case GLUT_MULTISAMPLE:
attributes[0] = GLX_BUFFER_SIZE;
attributes[1] = GLX_DONT_CARE;
switch (eWhat)
{
case GLUT_AUX:
/*
FBConfigs are now sorted by increasing number of auxiliary
buffers. We want at least one buffer.
*/
attributes[2] = GLX_AUX_BUFFERS;
attributes[3] = 1;
attributes[4] = None;
attribute_name = GLX_AUX_BUFFERS;
break;
case GLUT_MULTISAMPLE:
attributes[2] = GLX_AUX_BUFFERS;
attributes[3] = GLX_DONT_CARE;
attributes[4] = GLX_SAMPLE_BUFFERS;
attributes[5] = 1;
/*
FBConfigs are now sorted by increasing number of samples per
pixel. We want at least one sample.
*/
attributes[6] = GLX_SAMPLES;
attributes[7] = 1;
attributes[8] = None;
attribute_name = GLX_SAMPLES;
break;
}
fbconfigArray = glXChooseFBConfig(fgDisplay.pDisplay.Display,
fgDisplay.pDisplay.Screen,
attributes,
&fbconfigArraySize);
if (fbconfigArray != NULL)
{
int * temp_array;
int result; /* Returned by glXGetFBConfigAttrib. Not checked. */
int previous_value;
int i;
temp_array = malloc(sizeof(int) * fbconfigArraySize);
previous_value = 0;
for (i = 0; i < fbconfigArraySize; i++)
{
int value;
result = glXGetFBConfigAttrib(fgDisplay.pDisplay.Display,
fbconfigArray[i],
attribute_name,
&value);
if (value > previous_value)
{
temp_array[*size] = value;
previous_value = value;
(*size)++;
}
}
array = malloc(sizeof(int) * (*size));
for (i = 0; i < *size; i++)
{
array[i] = temp_array[i];
}
free(temp_array);
XFree(fbconfigArray);
}
break;
#endif
default:
break;
}
return array; return array;
} }

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@ -40,7 +40,6 @@
/* /*
* TODO BEFORE THE STABLE RELEASE: * TODO BEFORE THE STABLE RELEASE:
* *
* fgChooseFBConfig() -- OK, but what about glutInitDisplayString()?
* fgSetupPixelFormat -- ignores the display mode settings * fgSetupPixelFormat -- ignores the display mode settings
* fgOpenWindow() -- check the Win32 version, -iconic handling! * fgOpenWindow() -- check the Win32 version, -iconic handling!
* fgCloseWindow() -- check the Win32 version * fgCloseWindow() -- check the Win32 version

View File

@ -1,7 +1,7 @@
/* /*
* freeglut_state_mswin.c * freeglut_state_mswin.c
* *
* The Windows-specific mouse cursor related stuff. * The Windows-specific state query methods.
* *
* Copyright (c) 2012 Stephen J. Baker. All Rights Reserved. * Copyright (c) 2012 Stephen J. Baker. All Rights Reserved.
* Written by John F. Fay, <fayjf@sourceforge.net> * Written by John F. Fay, <fayjf@sourceforge.net>
@ -335,4 +335,9 @@ int fgPlatformGlutLayerGet( GLenum eWhat )
} }
/* MSwin does not currently have any Mode values? */
int *fgPlatformGlutGetModeValues(GLenum eWhat, int *size)
{
*size = 0;
return NULL;
}

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@ -0,0 +1,406 @@
/*
* freeglut_state_x11.c
*
* X11-specific freeglut state query methods.
*
* Copyright (c) 2012 Stephen J. Baker. All Rights Reserved.
* Written by John F. Fay, <fayjf@sourceforge.net>
* Creation date: Sat Feb 4 2012
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include <GL/freeglut.h>
#include "../Common/freeglut_internal.h"
/*
* TODO BEFORE THE STABLE RELEASE:
*
* fgPlatformChooseFBConfig() -- OK, but what about glutInitDisplayString()?
*/
/* A helper function to check if a display mode is possible to use */
#if TARGET_HOST_POSIX_X11
GLXFBConfig* fgPlatformChooseFBConfig( int* numcfgs );
#endif
/*
* Queries the GL context about some attributes
*/
int fgPlatformGetConfig( int attribute )
{
int returnValue = 0;
int result; /* Not checked */
if( fgStructure.CurrentWindow )
result = glXGetFBConfigAttrib( fgDisplay.pDisplay.Display,
*(fgStructure.CurrentWindow->Window.pContext.FBConfig),
attribute,
&returnValue );
return returnValue;
}
int fgPlatformGlutGet ( GLenum eWhat )
{
int nsamples = 0;
switch( eWhat )
{
/*
* The window/context specific queries are handled mostly by
* fgPlatformGetConfig().
*/
case GLUT_WINDOW_NUM_SAMPLES:
#ifdef GLX_VERSION_1_3
glGetIntegerv(GL_SAMPLES, &nsamples);
#endif
return nsamples;
/*
* The rest of GLX queries under X are general enough to use a macro to
* check them
*/
# define GLX_QUERY(a,b) case a: return fgPlatformGetConfig( b );
GLX_QUERY( GLUT_WINDOW_RGBA, GLX_RGBA );
GLX_QUERY( GLUT_WINDOW_DOUBLEBUFFER, GLX_DOUBLEBUFFER );
GLX_QUERY( GLUT_WINDOW_BUFFER_SIZE, GLX_BUFFER_SIZE );
GLX_QUERY( GLUT_WINDOW_STENCIL_SIZE, GLX_STENCIL_SIZE );
GLX_QUERY( GLUT_WINDOW_DEPTH_SIZE, GLX_DEPTH_SIZE );
GLX_QUERY( GLUT_WINDOW_RED_SIZE, GLX_RED_SIZE );
GLX_QUERY( GLUT_WINDOW_GREEN_SIZE, GLX_GREEN_SIZE );
GLX_QUERY( GLUT_WINDOW_BLUE_SIZE, GLX_BLUE_SIZE );
GLX_QUERY( GLUT_WINDOW_ALPHA_SIZE, GLX_ALPHA_SIZE );
GLX_QUERY( GLUT_WINDOW_ACCUM_RED_SIZE, GLX_ACCUM_RED_SIZE );
GLX_QUERY( GLUT_WINDOW_ACCUM_GREEN_SIZE, GLX_ACCUM_GREEN_SIZE );
GLX_QUERY( GLUT_WINDOW_ACCUM_BLUE_SIZE, GLX_ACCUM_BLUE_SIZE );
GLX_QUERY( GLUT_WINDOW_ACCUM_ALPHA_SIZE, GLX_ACCUM_ALPHA_SIZE );
GLX_QUERY( GLUT_WINDOW_STEREO, GLX_STEREO );
# undef GLX_QUERY
/* Colormap size is handled in a bit different way than all the rest */
case GLUT_WINDOW_COLORMAP_SIZE:
if( (fgPlatformGetConfig( GLX_RGBA )) || (fgStructure.CurrentWindow == NULL) )
{
/*
* We've got a RGBA visual, so there is no colormap at all.
* The other possibility is that we have no current window set.
*/
return 0;
}
else
{
const GLXFBConfig * fbconfig =
fgStructure.CurrentWindow->Window.pContext.FBConfig;
XVisualInfo * visualInfo =
glXGetVisualFromFBConfig( fgDisplay.pDisplay.Display, *fbconfig );
const int result = visualInfo->visual->map_entries;
XFree(visualInfo);
return result;
}
/*
* Those calls are somewhat similiar, as they use XGetWindowAttributes()
* function
*/
case GLUT_WINDOW_X:
case GLUT_WINDOW_Y:
case GLUT_WINDOW_BORDER_WIDTH:
case GLUT_WINDOW_HEADER_HEIGHT:
{
int x, y;
Window w;
if( fgStructure.CurrentWindow == NULL )
return 0;
XTranslateCoordinates(
fgDisplay.pDisplay.Display,
fgStructure.CurrentWindow->Window.Handle,
fgDisplay.pDisplay.RootWindow,
0, 0, &x, &y, &w);
switch ( eWhat )
{
case GLUT_WINDOW_X: return x;
case GLUT_WINDOW_Y: return y;
}
if ( w == 0 )
return 0;
XTranslateCoordinates(
fgDisplay.pDisplay.Display,
fgStructure.CurrentWindow->Window.Handle,
w, 0, 0, &x, &y, &w);
switch ( eWhat )
{
case GLUT_WINDOW_BORDER_WIDTH: return x;
case GLUT_WINDOW_HEADER_HEIGHT: return y;
}
}
case GLUT_WINDOW_WIDTH:
case GLUT_WINDOW_HEIGHT:
{
XWindowAttributes winAttributes;
if( fgStructure.CurrentWindow == NULL )
return 0;
XGetWindowAttributes(
fgDisplay.pDisplay.Display,
fgStructure.CurrentWindow->Window.Handle,
&winAttributes
);
switch ( eWhat )
{
case GLUT_WINDOW_WIDTH: return winAttributes.width ;
case GLUT_WINDOW_HEIGHT: return winAttributes.height ;
}
}
/* I do not know yet if there will be a fgChooseVisual() function for Win32 */
case GLUT_DISPLAY_MODE_POSSIBLE:
{
/* We should not have to call fgPlatformChooseFBConfig again here. */
GLXFBConfig * fbconfig;
int isPossible;
fbconfig = fgPlatformChooseFBConfig(NULL);
if (fbconfig == NULL)
{
isPossible = 0;
}
else
{
isPossible = 1;
XFree(fbconfig);
}
return isPossible;
}
/* This is system-dependant */
case GLUT_WINDOW_FORMAT_ID:
if( fgStructure.CurrentWindow == NULL )
return 0;
return fgPlatformGetConfig( GLX_VISUAL_ID );
default:
fgWarning( "glutGet(): missing enum handle %d", eWhat );
break;
}
}
int fgPlatformGlutDeviceGet ( GLenum eWhat )
{
switch( eWhat )
{
case GLUT_HAS_KEYBOARD:
/*
* X11 has a core keyboard by definition, although it can
* be present as a virtual/dummy keyboard. For now, there
* is no reliable way to tell if a real keyboard is present.
*/
return 1;
/* X11 has a mouse by definition */
case GLUT_HAS_MOUSE:
return 1 ;
case GLUT_NUM_MOUSE_BUTTONS:
/* We should be able to pass NULL when the last argument is zero,
* but at least one X server has a bug where this causes a segfault.
*
* In XFree86/Xorg servers, a mouse wheel is seen as two buttons
* rather than an Axis; "freeglut_main.c" expects this when
* checking for a wheel event.
*/
{
unsigned char map;
int nbuttons = XGetPointerMapping(fgDisplay.pDisplay.Display, &map,0);
return nbuttons;
}
default:
fgWarning( "glutDeviceGet(): missing enum handle %d", eWhat );
break;
}
/* And now -- the failure. */
return -1;
}
int fgPlatformGlutLayerGet( GLenum eWhat )
{
/*
* This is easy as layers are not implemented ;-)
*
* XXX Can we merge the UNIX/X11 and WIN32 sections? Or
* XXX is overlay support planned?
*/
switch( eWhat )
{
case GLUT_OVERLAY_POSSIBLE:
return 0;
case GLUT_LAYER_IN_USE:
return GLUT_NORMAL;
case GLUT_HAS_OVERLAY:
return 0;
case GLUT_TRANSPARENT_INDEX:
/*
* Return just anything, which is always defined as zero
*
* XXX HUH?
*/
return 0;
case GLUT_NORMAL_DAMAGED:
/* XXX Actually I do not know. Maybe. */
return 0;
case GLUT_OVERLAY_DAMAGED:
return -1;
default:
fgWarning( "glutLayerGet(): missing enum handle %d", eWhat );
break;
}
/* And fail. That's good. Programs do love failing. */
return -1;
}
int *fgPlatformGlutGetModeValues(GLenum eWhat, int *size)
{
int *array;
int attributes[9];
GLXFBConfig * fbconfigArray; /* Array of FBConfigs */
int fbconfigArraySize; /* Number of FBConfigs in the array */
int attribute_name = 0;
array = NULL;
*size = 0;
switch (eWhat)
{
case GLUT_AUX:
case GLUT_MULTISAMPLE:
attributes[0] = GLX_BUFFER_SIZE;
attributes[1] = GLX_DONT_CARE;
switch (eWhat)
{
case GLUT_AUX:
/*
FBConfigs are now sorted by increasing number of auxiliary
buffers. We want at least one buffer.
*/
attributes[2] = GLX_AUX_BUFFERS;
attributes[3] = 1;
attributes[4] = None;
attribute_name = GLX_AUX_BUFFERS;
break;
case GLUT_MULTISAMPLE:
attributes[2] = GLX_AUX_BUFFERS;
attributes[3] = GLX_DONT_CARE;
attributes[4] = GLX_SAMPLE_BUFFERS;
attributes[5] = 1;
/*
FBConfigs are now sorted by increasing number of samples per
pixel. We want at least one sample.
*/
attributes[6] = GLX_SAMPLES;
attributes[7] = 1;
attributes[8] = None;
attribute_name = GLX_SAMPLES;
break;
}
fbconfigArray = glXChooseFBConfig(fgDisplay.pDisplay.Display,
fgDisplay.pDisplay.Screen,
attributes,
&fbconfigArraySize);
if (fbconfigArray != NULL)
{
int * temp_array;
int result; /* Returned by glXGetFBConfigAttrib. Not checked. */
int previous_value;
int i;
temp_array = malloc(sizeof(int) * fbconfigArraySize);
previous_value = 0;
for (i = 0; i < fbconfigArraySize; i++)
{
int value;
result = glXGetFBConfigAttrib(fgDisplay.pDisplay.Display,
fbconfigArray[i],
attribute_name,
&value);
if (value > previous_value)
{
temp_array[*size] = value;
previous_value = value;
(*size)++;
}
}
array = malloc(sizeof(int) * (*size));
for (i = 0; i < *size; i++)
{
array[i] = temp_array[i];
}
free(temp_array);
XFree(fbconfigArray);
}
break;
default:
break;
}
return array;
}

View File

@ -86,7 +86,7 @@
* Chooses a visual basing on the current display mode settings * Chooses a visual basing on the current display mode settings
*/ */
GLXFBConfig* fgChooseFBConfig( int *numcfgs ) GLXFBConfig* fgPlatformChooseFBConfig( int *numcfgs )
{ {
GLboolean wantIndexedMode = GL_FALSE; GLboolean wantIndexedMode = GL_FALSE;
int attributes[ 100 ]; int attributes[ 100 ];
@ -451,7 +451,7 @@ void fgPlatformOpenWindow( SFG_Window* window, const char* title,
if( window->IsMenu && ( ! fgStructure.MenuContext ) ) if( window->IsMenu && ( ! fgStructure.MenuContext ) )
fgState.DisplayMode = GLUT_DOUBLE | GLUT_RGB ; fgState.DisplayMode = GLUT_DOUBLE | GLUT_RGB ;
window->Window.pContext.FBConfig = fgChooseFBConfig( &num_FBConfigs ); window->Window.pContext.FBConfig = fgPlatformChooseFBConfig( &num_FBConfigs );
if( window->IsMenu && ( ! fgStructure.MenuContext ) ) if( window->IsMenu && ( ! fgStructure.MenuContext ) )
fgState.DisplayMode = current_DisplayMode ; fgState.DisplayMode = current_DisplayMode ;
@ -459,21 +459,21 @@ void fgPlatformOpenWindow( SFG_Window* window, const char* title,
if( ! window->Window.pContext.FBConfig ) if( ! window->Window.pContext.FBConfig )
{ {
/* /*
* The "fgChooseFBConfig" returned a null meaning that the visual * The "fgPlatformChooseFBConfig" returned a null meaning that the visual
* context is not available. * context is not available.
* Try a couple of variations to see if they will work. * Try a couple of variations to see if they will work.
*/ */
if( !( fgState.DisplayMode & GLUT_DOUBLE ) ) if( !( fgState.DisplayMode & GLUT_DOUBLE ) )
{ {
fgState.DisplayMode |= GLUT_DOUBLE ; fgState.DisplayMode |= GLUT_DOUBLE ;
window->Window.pContext.FBConfig = fgChooseFBConfig( &num_FBConfigs ); window->Window.pContext.FBConfig = fgPlatformChooseFBConfig( &num_FBConfigs );
fgState.DisplayMode &= ~GLUT_DOUBLE; fgState.DisplayMode &= ~GLUT_DOUBLE;
} }
if( fgState.DisplayMode & GLUT_MULTISAMPLE ) if( fgState.DisplayMode & GLUT_MULTISAMPLE )
{ {
fgState.DisplayMode &= ~GLUT_MULTISAMPLE ; fgState.DisplayMode &= ~GLUT_MULTISAMPLE ;
window->Window.pContext.FBConfig = fgChooseFBConfig( &num_FBConfigs ); window->Window.pContext.FBConfig = fgPlatformChooseFBConfig( &num_FBConfigs );
fgState.DisplayMode |= GLUT_MULTISAMPLE; fgState.DisplayMode |= GLUT_MULTISAMPLE;
} }
} }