Cleansed fgCloseWindow():
* say-nothing-new comments axed. * de-TABbed. * Made the white-space to be consistant. git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@276 7f0cb862-5218-0410-a997-914c9d46530a
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@ -561,25 +561,13 @@ void fgCloseWindow( SFG_Window* window )
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freeglut_assert_ready;
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freeglut_assert_ready;
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#if TARGET_HOST_UNIX_X11
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#if TARGET_HOST_UNIX_X11
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/*
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* As easy as kill bunnies with axes. Destroy the context first:
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*/
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glXDestroyContext( fgDisplay.Display, window->Window.Context );
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glXDestroyContext( fgDisplay.Display, window->Window.Context );
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/*
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* Then have the window killed:
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*/
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XDestroyWindow( fgDisplay.Display, window->Window.Handle );
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XDestroyWindow( fgDisplay.Display, window->Window.Handle );
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/*
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* Finally, flush the rests down the stream
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*/
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XFlush( fgDisplay.Display );
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XFlush( fgDisplay.Display );
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#elif TARGET_HOST_WIN32
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#elif TARGET_HOST_WIN32
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/*
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* Send the WM_CLOSE message to the window now
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*/
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SendMessage(
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SendMessage(
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window->Window.Handle,
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window->Window.Handle,
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WM_CLOSE,
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WM_CLOSE,
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