correcting a few typos i made earlier in the comments

git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1208 7f0cb862-5218-0410-a997-914c9d46530a
This commit is contained in:
dcnieho 2012-03-25 06:13:47 +00:00
parent 375d4f7e66
commit 9de1264e80

View File

@ -87,8 +87,9 @@ static void fghDrawGeometrySolid(GLfloat *vertices, GLfloat *normals, GLubyte *v
} }
/* Shape decomposition to triangles /* Shape decomposition to triangles
* We'll use glDrawElements to draw all shapes that are not triangles, so * We'll use glDrawElements to draw all shapes that are not naturally
* generate an index vector here, using the below sampling scheme. * composed of triangles, so generate an index vector here, using the
* below sampling scheme.
* Be careful to keep winding of all triangles counter-clockwise, * Be careful to keep winding of all triangles counter-clockwise,
* assuming that input has correct winding... * assuming that input has correct winding...
*/ */
@ -102,7 +103,7 @@ static void fghGenerateGeometryWithIndexArray(int numFaces, int numEdgePerFace,
switch (numEdgePerFace) switch (numEdgePerFace)
{ {
case 3: case 3:
/* nothing to do here, we'll drawn with glDrawArrays */ /* nothing to do here, we'll draw with glDrawArrays */
break; break;
case 4: case 4:
vertSamps = vert4Decomp; vertSamps = vert4Decomp;
@ -155,7 +156,7 @@ static void fghGenerateGeometry(int numFaces, int numEdgePerFace, GLfloat *verti
/* Cache of input to glDrawArrays or glDrawElements /* Cache of input to glDrawArrays or glDrawElements
* In general, we build arrays with all vertices or normals. * In general, we build arrays with all vertices or normals.
* We cant compress this and use glDrawElements as all combinations of * We cant compress this and use glDrawElements as all combinations of
* vertex and normals are unique. * vertices and normals are unique.
*/ */
#define DECLARE_SHAPE_CACHE(name,nameICaps,nameCaps)\ #define DECLARE_SHAPE_CACHE(name,nameICaps,nameCaps)\
static GLboolean name##Cached = FALSE;\ static GLboolean name##Cached = FALSE;\