timer func now changes two colors alternatingly, using multiple active
timers git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1482 7f0cb862-5218-0410-a997-914c9d46530a
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@ -12,7 +12,8 @@ void disp(void);
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void timer_func(int unused);
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/* color index will be advanced every time the timer expires */
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int cidx;
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int cidx = 0;
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int pcidx = 2;
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float color[][3] = {
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{1, 0, 0},
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{0, 1, 0},
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@ -32,7 +33,8 @@ int main(int argc, char **argv)
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glutDisplayFunc(disp);
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/* get timer started, its reset in the timer function itself */
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glutTimerFunc(1000, timer_func, 0);
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glutTimerFunc(1000, timer_func, 1);
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glutTimerFunc(500, timer_func, 2);
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glutMainLoop();
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return 0;
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@ -43,15 +45,30 @@ void disp(void)
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glClearColor(color[cidx][0], color[cidx][1], color[cidx][2], 1);
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glClear(GL_COLOR_BUFFER_BIT);
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glPointSize(10.f);
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glColor3f(color[pcidx][0], color[pcidx][1], color[pcidx][2]);
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glBegin(GL_POINTS);
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glVertex2i(0,0);
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glEnd();
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glutSwapBuffers();
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}
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void timer_func(int unused)
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void timer_func(int which)
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{
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/* advance the color index and trigger a redisplay */
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cidx = (cidx + 1) % (sizeof color / sizeof *color);
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switch (which)
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{
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case 1:
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cidx = (cidx + 1) % (sizeof color / sizeof *color);
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break;
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case 2:
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pcidx = (pcidx + 1) % (sizeof color / sizeof *color);
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break;
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}
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glutPostRedisplay();
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/* (re)set the timer callback and ask glut to call it in 1 second */
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glutTimerFunc(1000, timer_func, 0);
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glutTimerFunc(1000, timer_func, which);
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}
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