Splitting the X11-specific "freeglut_window.c" code into its own file
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1052 7f0cb862-5218-0410-a997-914c9d46530a
This commit is contained in:
parent
0884264cd5
commit
9cd991f3c7
@ -1121,6 +1121,17 @@ int fgHintPresent(Window window, Atom property, Atom hint);
|
|||||||
|
|
||||||
SFG_Proc fgPlatformGetProcAddress( const char *procName );
|
SFG_Proc fgPlatformGetProcAddress( const char *procName );
|
||||||
|
|
||||||
|
/* Window functions needed for Platform implementations */
|
||||||
|
/* pushing attribute/value pairs into an array */
|
||||||
|
#define ATTRIB(a) attributes[where++]=(a)
|
||||||
|
#define ATTRIB_VAL(a,v) {ATTRIB(a); ATTRIB(v);}
|
||||||
|
|
||||||
|
extern int fghIsLegacyContextVersionRequested( void );
|
||||||
|
extern int fghMapBit( int mask, int from, int to );
|
||||||
|
extern int fghIsLegacyContextRequested( void );
|
||||||
|
extern void fghContextCreationError( void );
|
||||||
|
extern int fghNumberOfAuxBuffersRequested( void );
|
||||||
|
|
||||||
#endif /* FREEGLUT_INTERNAL_H */
|
#endif /* FREEGLUT_INTERNAL_H */
|
||||||
|
|
||||||
/*** END OF FILE ***/
|
/*** END OF FILE ***/
|
||||||
|
@ -29,11 +29,6 @@
|
|||||||
#include <GL/freeglut.h>
|
#include <GL/freeglut.h>
|
||||||
#include "freeglut_internal.h"
|
#include "freeglut_internal.h"
|
||||||
|
|
||||||
#if TARGET_HOST_POSIX_X11
|
|
||||||
#include <limits.h> /* LONG_MAX */
|
|
||||||
#include <unistd.h> /* usleep */
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#if defined(_WIN32_WCE)
|
#if defined(_WIN32_WCE)
|
||||||
# include <Aygshell.h>
|
# include <Aygshell.h>
|
||||||
# ifdef FREEGLUT_LIB_PRAGMAS
|
# ifdef FREEGLUT_LIB_PRAGMAS
|
||||||
@ -42,57 +37,6 @@
|
|||||||
#endif /* defined(_WIN32_WCE) */
|
#endif /* defined(_WIN32_WCE) */
|
||||||
|
|
||||||
|
|
||||||
#if TARGET_HOST_POSIX_X11
|
|
||||||
#ifndef GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB
|
|
||||||
#define GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20B2
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#ifndef GLX_CONTEXT_MAJOR_VERSION_ARB
|
|
||||||
#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#ifndef GLX_CONTEXT_MINOR_VERSION_ARB
|
|
||||||
#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#ifndef GLX_CONTEXT_FLAGS_ARB
|
|
||||||
#define GLX_CONTEXT_FLAGS_ARB 0x2094
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#ifndef GLX_CONTEXT_PROFILE_MASK_ARB
|
|
||||||
#define GLX_CONTEXT_PROFILE_MASK_ARB 0x9126
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#ifndef GLX_CONTEXT_DEBUG_BIT_ARB
|
|
||||||
#define GLX_CONTEXT_DEBUG_BIT_ARB 0x0001
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#ifndef GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB
|
|
||||||
#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#ifndef GLX_CONTEXT_CORE_PROFILE_BIT_ARB
|
|
||||||
#define GLX_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#ifndef GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB
|
|
||||||
#define GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#ifndef GLX_RGBA_FLOAT_TYPE
|
|
||||||
#define GLX_RGBA_FLOAT_TYPE 0x20B9
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#ifndef GLX_RGBA_FLOAT_BIT
|
|
||||||
#define GLX_RGBA_FLOAT_BIT 0x00000004
|
|
||||||
#endif
|
|
||||||
#endif /* TARGET_HOST_POSIX_X11 */
|
|
||||||
|
|
||||||
|
|
||||||
/* pushing attribute/value pairs into an array */
|
|
||||||
#define ATTRIB(a) attributes[where++]=(a)
|
|
||||||
#define ATTRIB_VAL(a,v) {ATTRIB(a); ATTRIB(v);}
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* TODO BEFORE THE STABLE RELEASE:
|
* TODO BEFORE THE STABLE RELEASE:
|
||||||
*
|
*
|
||||||
@ -183,732 +127,6 @@ void fghContextCreationError( void )
|
|||||||
|
|
||||||
/* -- SYSTEM-DEPENDENT PRIVATE FUNCTIONS ------------------------------------ */
|
/* -- SYSTEM-DEPENDENT PRIVATE FUNCTIONS ------------------------------------ */
|
||||||
|
|
||||||
#if TARGET_HOST_POSIX_X11
|
|
||||||
/*
|
|
||||||
* Chooses a visual basing on the current display mode settings
|
|
||||||
*/
|
|
||||||
|
|
||||||
GLXFBConfig* fgChooseFBConfig( int *numcfgs )
|
|
||||||
{
|
|
||||||
GLboolean wantIndexedMode = GL_FALSE;
|
|
||||||
int attributes[ 100 ];
|
|
||||||
int where = 0, numAuxBuffers;
|
|
||||||
|
|
||||||
/* First we have to process the display mode settings... */
|
|
||||||
if( fgState.DisplayMode & GLUT_INDEX ) {
|
|
||||||
ATTRIB_VAL( GLX_BUFFER_SIZE, 8 );
|
|
||||||
/* Buffer size is selected later. */
|
|
||||||
|
|
||||||
ATTRIB_VAL( GLX_RENDER_TYPE, GLX_COLOR_INDEX_BIT );
|
|
||||||
wantIndexedMode = GL_TRUE;
|
|
||||||
} else {
|
|
||||||
ATTRIB_VAL( GLX_RED_SIZE, 1 );
|
|
||||||
ATTRIB_VAL( GLX_GREEN_SIZE, 1 );
|
|
||||||
ATTRIB_VAL( GLX_BLUE_SIZE, 1 );
|
|
||||||
if( fgState.DisplayMode & GLUT_ALPHA ) {
|
|
||||||
ATTRIB_VAL( GLX_ALPHA_SIZE, 1 );
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if( fgState.DisplayMode & GLUT_DOUBLE ) {
|
|
||||||
ATTRIB_VAL( GLX_DOUBLEBUFFER, True );
|
|
||||||
}
|
|
||||||
|
|
||||||
if( fgState.DisplayMode & GLUT_STEREO ) {
|
|
||||||
ATTRIB_VAL( GLX_STEREO, True );
|
|
||||||
}
|
|
||||||
|
|
||||||
if( fgState.DisplayMode & GLUT_DEPTH ) {
|
|
||||||
ATTRIB_VAL( GLX_DEPTH_SIZE, 1 );
|
|
||||||
}
|
|
||||||
|
|
||||||
if( fgState.DisplayMode & GLUT_STENCIL ) {
|
|
||||||
ATTRIB_VAL( GLX_STENCIL_SIZE, 1 );
|
|
||||||
}
|
|
||||||
|
|
||||||
if( fgState.DisplayMode & GLUT_ACCUM ) {
|
|
||||||
ATTRIB_VAL( GLX_ACCUM_RED_SIZE, 1 );
|
|
||||||
ATTRIB_VAL( GLX_ACCUM_GREEN_SIZE, 1 );
|
|
||||||
ATTRIB_VAL( GLX_ACCUM_BLUE_SIZE, 1 );
|
|
||||||
if( fgState.DisplayMode & GLUT_ALPHA ) {
|
|
||||||
ATTRIB_VAL( GLX_ACCUM_ALPHA_SIZE, 1 );
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
numAuxBuffers = fghNumberOfAuxBuffersRequested();
|
|
||||||
if ( numAuxBuffers > 0 ) {
|
|
||||||
ATTRIB_VAL( GLX_AUX_BUFFERS, numAuxBuffers );
|
|
||||||
}
|
|
||||||
|
|
||||||
if( fgState.DisplayMode & GLUT_SRGB ) {
|
|
||||||
ATTRIB_VAL( GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB, True );
|
|
||||||
}
|
|
||||||
|
|
||||||
if (fgState.DisplayMode & GLUT_MULTISAMPLE) {
|
|
||||||
ATTRIB_VAL(GLX_SAMPLE_BUFFERS, 1);
|
|
||||||
ATTRIB_VAL(GLX_SAMPLES, fgState.SampleNumber);
|
|
||||||
}
|
|
||||||
|
|
||||||
/* Push a terminator at the end of the list */
|
|
||||||
ATTRIB( None );
|
|
||||||
|
|
||||||
{
|
|
||||||
GLXFBConfig * fbconfigArray; /* Array of FBConfigs */
|
|
||||||
GLXFBConfig * fbconfig; /* The FBConfig we want */
|
|
||||||
int fbconfigArraySize; /* Number of FBConfigs in the array */
|
|
||||||
|
|
||||||
|
|
||||||
/* Get all FBConfigs that match "attributes". */
|
|
||||||
fbconfigArray = glXChooseFBConfig( fgDisplay.pDisplay.Display,
|
|
||||||
fgDisplay.pDisplay.Screen,
|
|
||||||
attributes,
|
|
||||||
&fbconfigArraySize );
|
|
||||||
|
|
||||||
if (fbconfigArray != NULL)
|
|
||||||
{
|
|
||||||
int result; /* Returned by glXGetFBConfigAttrib, not checked. */
|
|
||||||
|
|
||||||
|
|
||||||
if( wantIndexedMode )
|
|
||||||
{
|
|
||||||
/*
|
|
||||||
* In index mode, we want the largest buffer size, i.e. visual
|
|
||||||
* depth. Here, FBConfigs are sorted by increasing buffer size
|
|
||||||
* first, so FBConfigs with the largest size come last.
|
|
||||||
*/
|
|
||||||
|
|
||||||
int bufferSizeMin, bufferSizeMax;
|
|
||||||
|
|
||||||
/* Get bufferSizeMin. */
|
|
||||||
result =
|
|
||||||
glXGetFBConfigAttrib( fgDisplay.pDisplay.Display,
|
|
||||||
fbconfigArray[0],
|
|
||||||
GLX_BUFFER_SIZE,
|
|
||||||
&bufferSizeMin );
|
|
||||||
/* Get bufferSizeMax. */
|
|
||||||
result =
|
|
||||||
glXGetFBConfigAttrib( fgDisplay.pDisplay.Display,
|
|
||||||
fbconfigArray[fbconfigArraySize - 1],
|
|
||||||
GLX_BUFFER_SIZE,
|
|
||||||
&bufferSizeMax );
|
|
||||||
|
|
||||||
if (bufferSizeMax > bufferSizeMin)
|
|
||||||
{
|
|
||||||
/*
|
|
||||||
* Free and reallocate fbconfigArray, keeping only FBConfigs
|
|
||||||
* with the largest buffer size.
|
|
||||||
*/
|
|
||||||
XFree(fbconfigArray);
|
|
||||||
|
|
||||||
/* Add buffer size token at the end of the list. */
|
|
||||||
where--;
|
|
||||||
ATTRIB_VAL( GLX_BUFFER_SIZE, bufferSizeMax );
|
|
||||||
ATTRIB( None );
|
|
||||||
|
|
||||||
fbconfigArray = glXChooseFBConfig( fgDisplay.pDisplay.Display,
|
|
||||||
fgDisplay.pDisplay.Screen,
|
|
||||||
attributes,
|
|
||||||
&fbconfigArraySize );
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
|
||||||
* We now have an array of FBConfigs, the first one being the "best"
|
|
||||||
* one. So we should return only this FBConfig:
|
|
||||||
*
|
|
||||||
* int fbconfigXID;
|
|
||||||
*
|
|
||||||
* - pick the XID of the FBConfig we want
|
|
||||||
* result = glXGetFBConfigAttrib( fgDisplay.pDisplay.Display,
|
|
||||||
* fbconfigArray[0],
|
|
||||||
* GLX_FBCONFIG_ID,
|
|
||||||
* &fbconfigXID );
|
|
||||||
*
|
|
||||||
* - free the array
|
|
||||||
* XFree(fbconfigArray);
|
|
||||||
*
|
|
||||||
* - reset "attributes" with the XID
|
|
||||||
* where = 0;
|
|
||||||
* ATTRIB_VAL( GLX_FBCONFIG_ID, fbconfigXID );
|
|
||||||
* ATTRIB( None );
|
|
||||||
*
|
|
||||||
* - get our FBConfig only
|
|
||||||
* fbconfig = glXChooseFBConfig( fgDisplay.pDisplay.Display,
|
|
||||||
* fgDisplay.pDisplay.Screen,
|
|
||||||
* attributes,
|
|
||||||
* &fbconfigArraySize );
|
|
||||||
*
|
|
||||||
* However, for some configurations (for instance multisampling with
|
|
||||||
* Mesa 6.5.2 and ATI drivers), this does not work:
|
|
||||||
* glXChooseFBConfig returns NULL, whereas fbconfigXID is a valid
|
|
||||||
* XID. Further investigation is needed.
|
|
||||||
*
|
|
||||||
* So, for now, we return the whole array of FBConfigs. This should
|
|
||||||
* not produce any side effects elsewhere.
|
|
||||||
*/
|
|
||||||
fbconfig = fbconfigArray;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
fbconfig = NULL;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (numcfgs)
|
|
||||||
*numcfgs = fbconfigArraySize;
|
|
||||||
|
|
||||||
return fbconfig;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
static void fghFillContextAttributes( int *attributes ) {
|
|
||||||
int where = 0, contextFlags, contextProfile;
|
|
||||||
|
|
||||||
if ( !fghIsLegacyContextVersionRequested() ) {
|
|
||||||
ATTRIB_VAL( GLX_CONTEXT_MAJOR_VERSION_ARB, fgState.MajorVersion );
|
|
||||||
ATTRIB_VAL( GLX_CONTEXT_MINOR_VERSION_ARB, fgState.MinorVersion );
|
|
||||||
}
|
|
||||||
|
|
||||||
contextFlags =
|
|
||||||
fghMapBit( fgState.ContextFlags, GLUT_DEBUG, GLX_CONTEXT_DEBUG_BIT_ARB ) |
|
|
||||||
fghMapBit( fgState.ContextFlags, GLUT_FORWARD_COMPATIBLE, GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB );
|
|
||||||
if ( contextFlags != 0 ) {
|
|
||||||
ATTRIB_VAL( GLX_CONTEXT_FLAGS_ARB, contextFlags );
|
|
||||||
}
|
|
||||||
|
|
||||||
contextProfile =
|
|
||||||
fghMapBit( fgState.ContextProfile, GLUT_CORE_PROFILE, GLX_CONTEXT_CORE_PROFILE_BIT_ARB ) |
|
|
||||||
fghMapBit( fgState.ContextProfile, GLUT_COMPATIBILITY_PROFILE, GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB );
|
|
||||||
if ( contextProfile != 0 ) {
|
|
||||||
ATTRIB_VAL( GLX_CONTEXT_PROFILE_MASK_ARB, contextProfile );
|
|
||||||
}
|
|
||||||
|
|
||||||
ATTRIB( 0 );
|
|
||||||
}
|
|
||||||
|
|
||||||
typedef GLXContext (*CreateContextAttribsProc)(Display *dpy, GLXFBConfig config,
|
|
||||||
GLXContext share_list, Bool direct,
|
|
||||||
const int *attrib_list);
|
|
||||||
|
|
||||||
static GLXContext fghCreateNewContext( SFG_Window* window )
|
|
||||||
{
|
|
||||||
/* for color model calculation */
|
|
||||||
int menu = ( window->IsMenu && !fgStructure.MenuContext );
|
|
||||||
int index_mode = ( fgState.DisplayMode & GLUT_INDEX );
|
|
||||||
|
|
||||||
/* "classic" context creation */
|
|
||||||
Display *dpy = fgDisplay.pDisplay.Display;
|
|
||||||
GLXFBConfig config = *(window->Window.pContext.FBConfig);
|
|
||||||
int render_type = ( !menu && index_mode ) ? GLX_COLOR_INDEX_TYPE : GLX_RGBA_TYPE;
|
|
||||||
GLXContext share_list = NULL;
|
|
||||||
Bool direct = ( fgState.DirectContext != GLUT_FORCE_INDIRECT_CONTEXT );
|
|
||||||
GLXContext context;
|
|
||||||
|
|
||||||
/* new context creation */
|
|
||||||
int attributes[9];
|
|
||||||
CreateContextAttribsProc createContextAttribs = (CreateContextAttribsProc) fgPlatformGetProcAddress( "glXCreateContextAttribsARB" );
|
|
||||||
|
|
||||||
/* glXCreateContextAttribsARB not found, yet the user has requested the new context creation */
|
|
||||||
if ( !createContextAttribs && !fghIsLegacyContextRequested() ) {
|
|
||||||
fgWarning( "OpenGL >2.1 context requested but glXCreateContextAttribsARB is not available! Falling back to legacy context creation" );
|
|
||||||
fgState.MajorVersion = 2;
|
|
||||||
fgState.MinorVersion = 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* If nothing fancy has been required, simply use the old context creation GLX API entry */
|
|
||||||
if ( fghIsLegacyContextRequested() || !createContextAttribs )
|
|
||||||
{
|
|
||||||
context = glXCreateNewContext( dpy, config, render_type, share_list, direct );
|
|
||||||
if ( context == NULL ) {
|
|
||||||
fghContextCreationError();
|
|
||||||
}
|
|
||||||
return context;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* color index mode is not available anymore with OpenGL 3.0 */
|
|
||||||
if ( render_type == GLX_COLOR_INDEX_TYPE ) {
|
|
||||||
fgWarning( "color index mode is deprecated, using RGBA mode" );
|
|
||||||
}
|
|
||||||
|
|
||||||
fghFillContextAttributes( attributes );
|
|
||||||
|
|
||||||
context = createContextAttribs( dpy, config, share_list, direct, attributes );
|
|
||||||
if ( context == NULL ) {
|
|
||||||
fghContextCreationError();
|
|
||||||
}
|
|
||||||
return context;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
#define _NET_WM_STATE_TOGGLE 2
|
|
||||||
static int fghResizeFullscrToggle(void)
|
|
||||||
{
|
|
||||||
XWindowAttributes attributes;
|
|
||||||
|
|
||||||
if(glutGet(GLUT_FULL_SCREEN)) {
|
|
||||||
/* restore original window size */
|
|
||||||
SFG_Window *win = fgStructure.CurrentWindow;
|
|
||||||
fgStructure.CurrentWindow->State.NeedToResize = GL_TRUE;
|
|
||||||
fgStructure.CurrentWindow->State.Width = win->State.pWState.OldWidth;
|
|
||||||
fgStructure.CurrentWindow->State.Height = win->State.pWState.OldHeight;
|
|
||||||
|
|
||||||
} else {
|
|
||||||
/* resize the window to cover the entire screen */
|
|
||||||
XGetWindowAttributes(fgDisplay.pDisplay.Display,
|
|
||||||
fgStructure.CurrentWindow->Window.Handle,
|
|
||||||
&attributes);
|
|
||||||
|
|
||||||
/*
|
|
||||||
* The "x" and "y" members of "attributes" are the window's coordinates
|
|
||||||
* relative to its parent, i.e. to the decoration window.
|
|
||||||
*/
|
|
||||||
XMoveResizeWindow(fgDisplay.pDisplay.Display,
|
|
||||||
fgStructure.CurrentWindow->Window.Handle,
|
|
||||||
-attributes.x,
|
|
||||||
-attributes.y,
|
|
||||||
fgDisplay.ScreenWidth,
|
|
||||||
fgDisplay.ScreenHeight);
|
|
||||||
}
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
static int fghEwmhFullscrToggle(void)
|
|
||||||
{
|
|
||||||
XEvent xev;
|
|
||||||
long evmask = SubstructureRedirectMask | SubstructureNotifyMask;
|
|
||||||
|
|
||||||
if(!fgDisplay.pDisplay.State || !fgDisplay.pDisplay.StateFullScreen) {
|
|
||||||
return -1;
|
|
||||||
}
|
|
||||||
|
|
||||||
xev.type = ClientMessage;
|
|
||||||
xev.xclient.window = fgStructure.CurrentWindow->Window.Handle;
|
|
||||||
xev.xclient.message_type = fgDisplay.pDisplay.State;
|
|
||||||
xev.xclient.format = 32;
|
|
||||||
xev.xclient.data.l[0] = _NET_WM_STATE_TOGGLE;
|
|
||||||
xev.xclient.data.l[1] = fgDisplay.pDisplay.StateFullScreen;
|
|
||||||
xev.xclient.data.l[2] = 0; /* no second property to toggle */
|
|
||||||
xev.xclient.data.l[3] = 1; /* source indication: application */
|
|
||||||
xev.xclient.data.l[4] = 0; /* unused */
|
|
||||||
|
|
||||||
if(!XSendEvent(fgDisplay.pDisplay.Display, fgDisplay.pDisplay.RootWindow, 0, evmask, &xev)) {
|
|
||||||
return -1;
|
|
||||||
}
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
static int fghToggleFullscreen(void)
|
|
||||||
{
|
|
||||||
/* first try the EWMH (_NET_WM_STATE) method ... */
|
|
||||||
if(fghEwmhFullscrToggle() != -1) {
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* fall back to resizing the window */
|
|
||||||
if(fghResizeFullscrToggle() != -1) {
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
return -1;
|
|
||||||
}
|
|
||||||
|
|
||||||
void fgPlatformSetWindow ( SFG_Window *window )
|
|
||||||
{
|
|
||||||
if ( window )
|
|
||||||
{
|
|
||||||
glXMakeContextCurrent(
|
|
||||||
fgDisplay.pDisplay.Display,
|
|
||||||
window->Window.Handle,
|
|
||||||
window->Window.Handle,
|
|
||||||
window->Window.Context
|
|
||||||
);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
static Bool fghWindowIsVisible( Display *display, XEvent *event, XPointer arg)
|
|
||||||
{
|
|
||||||
Window window = (Window)arg;
|
|
||||||
return (event->type == MapNotify) && (event->xmap.window == window);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/*
|
|
||||||
* Opens a window. Requires a SFG_Window object created and attached
|
|
||||||
* to the freeglut structure. OpenGL context is created here.
|
|
||||||
*/
|
|
||||||
void fgPlatformOpenWindow( SFG_Window* window, const char* title,
|
|
||||||
GLboolean positionUse, int x, int y,
|
|
||||||
GLboolean sizeUse, int w, int h,
|
|
||||||
GLboolean gameMode, GLboolean isSubWindow )
|
|
||||||
{
|
|
||||||
XVisualInfo * visualInfo = NULL;
|
|
||||||
XSetWindowAttributes winAttr;
|
|
||||||
XTextProperty textProperty;
|
|
||||||
XSizeHints sizeHints;
|
|
||||||
XWMHints wmHints;
|
|
||||||
XEvent eventReturnBuffer; /* return buffer required for a call */
|
|
||||||
unsigned long mask;
|
|
||||||
int num_FBConfigs, i;
|
|
||||||
unsigned int current_DisplayMode = fgState.DisplayMode ;
|
|
||||||
|
|
||||||
/* Save the display mode if we are creating a menu window */
|
|
||||||
if( window->IsMenu && ( ! fgStructure.MenuContext ) )
|
|
||||||
fgState.DisplayMode = GLUT_DOUBLE | GLUT_RGB ;
|
|
||||||
|
|
||||||
window->Window.pContext.FBConfig = fgChooseFBConfig( &num_FBConfigs );
|
|
||||||
|
|
||||||
if( window->IsMenu && ( ! fgStructure.MenuContext ) )
|
|
||||||
fgState.DisplayMode = current_DisplayMode ;
|
|
||||||
|
|
||||||
if( ! window->Window.pContext.FBConfig )
|
|
||||||
{
|
|
||||||
/*
|
|
||||||
* The "fgChooseFBConfig" returned a null meaning that the visual
|
|
||||||
* context is not available.
|
|
||||||
* Try a couple of variations to see if they will work.
|
|
||||||
*/
|
|
||||||
if( !( fgState.DisplayMode & GLUT_DOUBLE ) )
|
|
||||||
{
|
|
||||||
fgState.DisplayMode |= GLUT_DOUBLE ;
|
|
||||||
window->Window.pContext.FBConfig = fgChooseFBConfig( &num_FBConfigs );
|
|
||||||
fgState.DisplayMode &= ~GLUT_DOUBLE;
|
|
||||||
}
|
|
||||||
|
|
||||||
if( fgState.DisplayMode & GLUT_MULTISAMPLE )
|
|
||||||
{
|
|
||||||
fgState.DisplayMode &= ~GLUT_MULTISAMPLE ;
|
|
||||||
window->Window.pContext.FBConfig = fgChooseFBConfig( &num_FBConfigs );
|
|
||||||
fgState.DisplayMode |= GLUT_MULTISAMPLE;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
FREEGLUT_INTERNAL_ERROR_EXIT( window->Window.pContext.FBConfig != NULL,
|
|
||||||
"FBConfig with necessary capabilities not found", "fgOpenWindow" );
|
|
||||||
|
|
||||||
/* Get the X visual. */
|
|
||||||
for (i = 0; i < num_FBConfigs; i++) {
|
|
||||||
visualInfo = glXGetVisualFromFBConfig( fgDisplay.pDisplay.Display,
|
|
||||||
window->Window.pContext.FBConfig[i] );
|
|
||||||
if (visualInfo)
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
FREEGLUT_INTERNAL_ERROR_EXIT( visualInfo != NULL,
|
|
||||||
"visualInfo could not be retrieved from FBConfig", "fgOpenWindow" );
|
|
||||||
|
|
||||||
/*
|
|
||||||
* XXX HINT: the masks should be updated when adding/removing callbacks.
|
|
||||||
* XXX This might speed up message processing. Is that true?
|
|
||||||
* XXX
|
|
||||||
* XXX A: Not appreciably, but it WILL make it easier to debug.
|
|
||||||
* XXX Try tracing old GLUT and try tracing freeglut. Old GLUT
|
|
||||||
* XXX turns off events that it doesn't need and is a whole lot
|
|
||||||
* XXX more pleasant to trace. (Think mouse-motion! Tons of
|
|
||||||
* XXX ``bonus'' GUI events stream in.)
|
|
||||||
*/
|
|
||||||
winAttr.event_mask =
|
|
||||||
StructureNotifyMask | SubstructureNotifyMask | ExposureMask |
|
|
||||||
ButtonPressMask | ButtonReleaseMask | KeyPressMask | KeyReleaseMask |
|
|
||||||
VisibilityChangeMask | EnterWindowMask | LeaveWindowMask |
|
|
||||||
PointerMotionMask | ButtonMotionMask;
|
|
||||||
winAttr.background_pixmap = None;
|
|
||||||
winAttr.background_pixel = 0;
|
|
||||||
winAttr.border_pixel = 0;
|
|
||||||
|
|
||||||
winAttr.colormap = XCreateColormap(
|
|
||||||
fgDisplay.pDisplay.Display, fgDisplay.pDisplay.RootWindow,
|
|
||||||
visualInfo->visual, AllocNone
|
|
||||||
);
|
|
||||||
|
|
||||||
mask = CWBackPixmap | CWBorderPixel | CWColormap | CWEventMask;
|
|
||||||
|
|
||||||
if( window->IsMenu || ( gameMode == GL_TRUE ) )
|
|
||||||
{
|
|
||||||
winAttr.override_redirect = True;
|
|
||||||
mask |= CWOverrideRedirect;
|
|
||||||
}
|
|
||||||
|
|
||||||
if( ! positionUse )
|
|
||||||
x = y = -1; /* default window position */
|
|
||||||
if( ! sizeUse )
|
|
||||||
w = h = 300; /* default window size */
|
|
||||||
|
|
||||||
window->Window.Handle = XCreateWindow(
|
|
||||||
fgDisplay.pDisplay.Display,
|
|
||||||
window->Parent == NULL ? fgDisplay.pDisplay.RootWindow :
|
|
||||||
window->Parent->Window.Handle,
|
|
||||||
x, y, w, h, 0,
|
|
||||||
visualInfo->depth, InputOutput,
|
|
||||||
visualInfo->visual, mask,
|
|
||||||
&winAttr
|
|
||||||
);
|
|
||||||
|
|
||||||
/*
|
|
||||||
* The GLX context creation, possibly trying the direct context rendering
|
|
||||||
* or else use the current context if the user has so specified
|
|
||||||
*/
|
|
||||||
|
|
||||||
if( window->IsMenu )
|
|
||||||
{
|
|
||||||
/*
|
|
||||||
* If there isn't already an OpenGL rendering context for menu
|
|
||||||
* windows, make one
|
|
||||||
*/
|
|
||||||
if( !fgStructure.MenuContext )
|
|
||||||
{
|
|
||||||
fgStructure.MenuContext =
|
|
||||||
(SFG_MenuContext *)malloc( sizeof(SFG_MenuContext) );
|
|
||||||
fgStructure.MenuContext->MContext = fghCreateNewContext( window );
|
|
||||||
}
|
|
||||||
|
|
||||||
/* window->Window.Context = fgStructure.MenuContext->MContext; */
|
|
||||||
window->Window.Context = fghCreateNewContext( window );
|
|
||||||
}
|
|
||||||
else if( fgState.UseCurrentContext )
|
|
||||||
{
|
|
||||||
window->Window.Context = glXGetCurrentContext( );
|
|
||||||
|
|
||||||
if( ! window->Window.Context )
|
|
||||||
window->Window.Context = fghCreateNewContext( window );
|
|
||||||
}
|
|
||||||
else
|
|
||||||
window->Window.Context = fghCreateNewContext( window );
|
|
||||||
|
|
||||||
#if !defined( __FreeBSD__ ) && !defined( __NetBSD__ )
|
|
||||||
if( !glXIsDirect( fgDisplay.pDisplay.Display, window->Window.Context ) )
|
|
||||||
{
|
|
||||||
if( fgState.DirectContext == GLUT_FORCE_DIRECT_CONTEXT )
|
|
||||||
fgError( "Unable to force direct context rendering for window '%s'",
|
|
||||||
title );
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
|
|
||||||
/*
|
|
||||||
* XXX Assume the new window is visible by default
|
|
||||||
* XXX Is this a safe assumption?
|
|
||||||
*/
|
|
||||||
window->State.Visible = GL_TRUE;
|
|
||||||
|
|
||||||
sizeHints.flags = 0;
|
|
||||||
if ( positionUse )
|
|
||||||
sizeHints.flags |= USPosition;
|
|
||||||
if ( sizeUse )
|
|
||||||
sizeHints.flags |= USSize;
|
|
||||||
|
|
||||||
/*
|
|
||||||
* Fill in the size hints values now (the x, y, width and height
|
|
||||||
* settings are obsolete, are there any more WMs that support them?)
|
|
||||||
* Unless the X servers actually stop supporting these, we should
|
|
||||||
* continue to fill them in. It is *not* our place to tell the user
|
|
||||||
* that they should replace a window manager that they like, and which
|
|
||||||
* works, just because *we* think that it's not "modern" enough.
|
|
||||||
*/
|
|
||||||
sizeHints.x = x;
|
|
||||||
sizeHints.y = y;
|
|
||||||
sizeHints.width = w;
|
|
||||||
sizeHints.height = h;
|
|
||||||
|
|
||||||
wmHints.flags = StateHint;
|
|
||||||
wmHints.initial_state = fgState.ForceIconic ? IconicState : NormalState;
|
|
||||||
/* Prepare the window and iconified window names... */
|
|
||||||
XStringListToTextProperty( (char **) &title, 1, &textProperty );
|
|
||||||
|
|
||||||
XSetWMProperties(
|
|
||||||
fgDisplay.pDisplay.Display,
|
|
||||||
window->Window.Handle,
|
|
||||||
&textProperty,
|
|
||||||
&textProperty,
|
|
||||||
0,
|
|
||||||
0,
|
|
||||||
&sizeHints,
|
|
||||||
&wmHints,
|
|
||||||
NULL
|
|
||||||
);
|
|
||||||
XFree( textProperty.value );
|
|
||||||
|
|
||||||
XSetWMProtocols( fgDisplay.pDisplay.Display, window->Window.Handle,
|
|
||||||
&fgDisplay.pDisplay.DeleteWindow, 1 );
|
|
||||||
|
|
||||||
glXMakeContextCurrent(
|
|
||||||
fgDisplay.pDisplay.Display,
|
|
||||||
window->Window.Handle,
|
|
||||||
window->Window.Handle,
|
|
||||||
window->Window.Context
|
|
||||||
);
|
|
||||||
|
|
||||||
/* register extension events _before_ window is mapped */
|
|
||||||
#ifdef HAVE_X11_EXTENSIONS_XINPUT2_H
|
|
||||||
fgRegisterDevices( fgDisplay.pDisplay.Display, &(window->Window.Handle) );
|
|
||||||
#endif
|
|
||||||
|
|
||||||
XMapWindow( fgDisplay.pDisplay.Display, window->Window.Handle );
|
|
||||||
|
|
||||||
XFree(visualInfo);
|
|
||||||
|
|
||||||
if( !isSubWindow)
|
|
||||||
XPeekIfEvent( fgDisplay.pDisplay.Display, &eventReturnBuffer, &fghWindowIsVisible, (XPointer)(window->Window.Handle) );
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/*
|
|
||||||
* Closes a window, destroying the frame and OpenGL context
|
|
||||||
*/
|
|
||||||
void fgPlatformCloseWindow( SFG_Window* window )
|
|
||||||
{
|
|
||||||
if( window->Window.Context )
|
|
||||||
glXDestroyContext( fgDisplay.pDisplay.Display, window->Window.Context );
|
|
||||||
XFree( window->Window.pContext.FBConfig );
|
|
||||||
|
|
||||||
if( window->Window.Handle ) {
|
|
||||||
XDestroyWindow( fgDisplay.pDisplay.Display, window->Window.Handle );
|
|
||||||
}
|
|
||||||
/* XFlush( fgDisplay.pDisplay.Display ); */ /* XXX Shouldn't need this */
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
/*
|
|
||||||
* This function makes the current window visible
|
|
||||||
*/
|
|
||||||
void fgPlatformGlutShowWindow( void )
|
|
||||||
{
|
|
||||||
XMapWindow( fgDisplay.pDisplay.Display, fgStructure.CurrentWindow->Window.Handle );
|
|
||||||
XFlush( fgDisplay.pDisplay.Display ); /* XXX Shouldn't need this */
|
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
|
||||||
* This function hides the current window
|
|
||||||
*/
|
|
||||||
void fgPlatformGlutHideWindow( void )
|
|
||||||
{
|
|
||||||
if( fgStructure.CurrentWindow->Parent == NULL )
|
|
||||||
XWithdrawWindow( fgDisplay.pDisplay.Display,
|
|
||||||
fgStructure.CurrentWindow->Window.Handle,
|
|
||||||
fgDisplay.pDisplay.Screen );
|
|
||||||
else
|
|
||||||
XUnmapWindow( fgDisplay.pDisplay.Display,
|
|
||||||
fgStructure.CurrentWindow->Window.Handle );
|
|
||||||
XFlush( fgDisplay.pDisplay.Display ); /* XXX Shouldn't need this */
|
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
|
||||||
* Iconify the current window (top-level windows only)
|
|
||||||
*/
|
|
||||||
void fgPlatformGlutIconifyWindow( void )
|
|
||||||
{
|
|
||||||
XIconifyWindow( fgDisplay.pDisplay.Display, fgStructure.CurrentWindow->Window.Handle,
|
|
||||||
fgDisplay.pDisplay.Screen );
|
|
||||||
XFlush( fgDisplay.pDisplay.Display ); /* XXX Shouldn't need this */
|
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
|
||||||
* Set the current window's title
|
|
||||||
*/
|
|
||||||
void fgPlatformGlutSetWindowTitle( const char* title )
|
|
||||||
{
|
|
||||||
XTextProperty text;
|
|
||||||
|
|
||||||
text.value = (unsigned char *) title;
|
|
||||||
text.encoding = XA_STRING;
|
|
||||||
text.format = 8;
|
|
||||||
text.nitems = strlen( title );
|
|
||||||
|
|
||||||
XSetWMName(
|
|
||||||
fgDisplay.pDisplay.Display,
|
|
||||||
fgStructure.CurrentWindow->Window.Handle,
|
|
||||||
&text
|
|
||||||
);
|
|
||||||
|
|
||||||
XFlush( fgDisplay.pDisplay.Display ); /* XXX Shouldn't need this */
|
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
|
||||||
* Set the current window's iconified title
|
|
||||||
*/
|
|
||||||
void fgPlatformGlutSetIconTitle( const char* title )
|
|
||||||
{
|
|
||||||
XTextProperty text;
|
|
||||||
|
|
||||||
text.value = (unsigned char *) title;
|
|
||||||
text.encoding = XA_STRING;
|
|
||||||
text.format = 8;
|
|
||||||
text.nitems = strlen( title );
|
|
||||||
|
|
||||||
XSetWMIconName(
|
|
||||||
fgDisplay.pDisplay.Display,
|
|
||||||
fgStructure.CurrentWindow->Window.Handle,
|
|
||||||
&text
|
|
||||||
);
|
|
||||||
|
|
||||||
XFlush( fgDisplay.pDisplay.Display ); /* XXX Shouldn't need this */
|
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
|
||||||
* Change the current window's position
|
|
||||||
*/
|
|
||||||
void fgPlatformGlutPositionWindow( int x, int y )
|
|
||||||
{
|
|
||||||
XMoveWindow( fgDisplay.pDisplay.Display, fgStructure.CurrentWindow->Window.Handle,
|
|
||||||
x, y );
|
|
||||||
XFlush( fgDisplay.pDisplay.Display ); /* XXX Shouldn't need this */
|
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
|
||||||
* Lowers the current window (by Z order change)
|
|
||||||
*/
|
|
||||||
void fgPlatformGlutPushWindow( void )
|
|
||||||
{
|
|
||||||
XLowerWindow( fgDisplay.pDisplay.Display, fgStructure.CurrentWindow->Window.Handle );
|
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
|
||||||
* Raises the current window (by Z order change)
|
|
||||||
*/
|
|
||||||
void fgPlatformGlutPopWindow( void )
|
|
||||||
{
|
|
||||||
XRaiseWindow( fgDisplay.pDisplay.Display, fgStructure.CurrentWindow->Window.Handle );
|
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
|
||||||
* Resize the current window so that it fits the whole screen
|
|
||||||
*/
|
|
||||||
void fgPlatformGlutFullScreen( SFG_Window *win )
|
|
||||||
{
|
|
||||||
if(!glutGet(GLUT_FULL_SCREEN)) {
|
|
||||||
if(fghToggleFullscreen() != -1) {
|
|
||||||
win->State.IsFullscreen = GL_TRUE;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
|
||||||
* If we are fullscreen, resize the current window back to its original size
|
|
||||||
*/
|
|
||||||
void fgPlatformGlutLeaveFullScreen( SFG_Window *win )
|
|
||||||
{
|
|
||||||
if(glutGet(GLUT_FULL_SCREEN)) {
|
|
||||||
if(fghToggleFullscreen() != -1) {
|
|
||||||
win->State.IsFullscreen = GL_FALSE;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
|
||||||
* Toggle the window's full screen state.
|
|
||||||
*/
|
|
||||||
void fgPlatformGlutFullScreenToggle( SFG_Window *win )
|
|
||||||
{
|
|
||||||
if(fghToggleFullscreen() != -1) {
|
|
||||||
win->State.IsFullscreen = !win->State.IsFullscreen;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#endif /* TARGET_HOST_POSIX_X11 */
|
|
||||||
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* Sets the OpenGL context and the fgStructure "Current Window" pointer to
|
* Sets the OpenGL context and the fgStructure "Current Window" pointer to
|
||||||
* the window structure passed in.
|
* the window structure passed in.
|
||||||
@ -920,9 +138,6 @@ void fgSetWindow ( SFG_Window *window )
|
|||||||
fgStructure.CurrentWindow = window;
|
fgStructure.CurrentWindow = window;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* Opens a window. Requires a SFG_Window object created and attached
|
* Opens a window. Requires a SFG_Window object created and attached
|
||||||
* to the freeglut structure. OpenGL context is created here.
|
* to the freeglut structure. OpenGL context is created here.
|
||||||
|
@ -80,17 +80,6 @@ typedef HGLRC (WINAPI * PFNWGLCREATECONTEXTATTRIBSARBPROC) (HDC hDC, HGLRC hShar
|
|||||||
#endif
|
#endif
|
||||||
/* End of copying the necessary parts out of it. */
|
/* End of copying the necessary parts out of it. */
|
||||||
|
|
||||||
/* pushing attribute/value pairs into an array */
|
|
||||||
#define ATTRIB(a) attributes[where++]=(a)
|
|
||||||
#define ATTRIB_VAL(a,v) {ATTRIB(a); ATTRIB(v);}
|
|
||||||
|
|
||||||
|
|
||||||
extern int fghIsLegacyContextVersionRequested( void );
|
|
||||||
extern int fghMapBit( int mask, int from, int to );
|
|
||||||
extern int fghIsLegacyContextRequested( void );
|
|
||||||
extern void fghContextCreationError( void );
|
|
||||||
extern int fghNumberOfAuxBuffersRequested( void );
|
|
||||||
|
|
||||||
#ifdef WM_TOUCH
|
#ifdef WM_TOUCH
|
||||||
typedef BOOL (WINAPI *pRegisterTouchWindow)(HWND,ULONG);
|
typedef BOOL (WINAPI *pRegisterTouchWindow)(HWND,ULONG);
|
||||||
static pRegisterTouchWindow fghRegisterTouchWindow = (pRegisterTouchWindow)0xDEADBEEF;
|
static pRegisterTouchWindow fghRegisterTouchWindow = (pRegisterTouchWindow)0xDEADBEEF;
|
||||||
|
@ -0,0 +1,800 @@
|
|||||||
|
/*
|
||||||
|
* freeglut_window_x11.c
|
||||||
|
*
|
||||||
|
* Window management methods for X11
|
||||||
|
*
|
||||||
|
* Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved.
|
||||||
|
* Written by Pawel W. Olszta, <olszta@sourceforge.net>
|
||||||
|
* Copied for Platform code by Evan Felix <karcaw at gmail.com>
|
||||||
|
* Creation date: Thur Feb 2 2012
|
||||||
|
*
|
||||||
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||||
|
* copy of this software and associated documentation files (the "Software"),
|
||||||
|
* to deal in the Software without restriction, including without limitation
|
||||||
|
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||||
|
* and/or sell copies of the Software, and to permit persons to whom the
|
||||||
|
* Software is furnished to do so, subject to the following conditions:
|
||||||
|
*
|
||||||
|
* The above copyright notice and this permission notice shall be included
|
||||||
|
* in all copies or substantial portions of the Software.
|
||||||
|
*
|
||||||
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||||
|
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||||
|
* PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
|
||||||
|
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||||
|
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#define FREEGLUT_BUILDING_LIB
|
||||||
|
#include <GL/freeglut.h>
|
||||||
|
#include <limits.h> /* LONG_MAX */
|
||||||
|
#include <unistd.h> /* usleep */
|
||||||
|
#include "freeglut_internal.h"
|
||||||
|
|
||||||
|
/* pushing attribute/value pairs into an array */
|
||||||
|
#define ATTRIB(a) attributes[where++]=(a)
|
||||||
|
#define ATTRIB_VAL(a,v) {ATTRIB(a); ATTRIB(v);}
|
||||||
|
|
||||||
|
|
||||||
|
#ifndef GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB
|
||||||
|
#define GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20B2
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifndef GLX_CONTEXT_MAJOR_VERSION_ARB
|
||||||
|
#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifndef GLX_CONTEXT_MINOR_VERSION_ARB
|
||||||
|
#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifndef GLX_CONTEXT_FLAGS_ARB
|
||||||
|
#define GLX_CONTEXT_FLAGS_ARB 0x2094
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifndef GLX_CONTEXT_PROFILE_MASK_ARB
|
||||||
|
#define GLX_CONTEXT_PROFILE_MASK_ARB 0x9126
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifndef GLX_CONTEXT_DEBUG_BIT_ARB
|
||||||
|
#define GLX_CONTEXT_DEBUG_BIT_ARB 0x0001
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifndef GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB
|
||||||
|
#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifndef GLX_CONTEXT_CORE_PROFILE_BIT_ARB
|
||||||
|
#define GLX_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifndef GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB
|
||||||
|
#define GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifndef GLX_RGBA_FLOAT_TYPE
|
||||||
|
#define GLX_RGBA_FLOAT_TYPE 0x20B9
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifndef GLX_RGBA_FLOAT_BIT
|
||||||
|
#define GLX_RGBA_FLOAT_BIT 0x00000004
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Chooses a visual basing on the current display mode settings
|
||||||
|
*/
|
||||||
|
|
||||||
|
GLXFBConfig* fgChooseFBConfig( int *numcfgs )
|
||||||
|
{
|
||||||
|
GLboolean wantIndexedMode = GL_FALSE;
|
||||||
|
int attributes[ 100 ];
|
||||||
|
int where = 0, numAuxBuffers;
|
||||||
|
|
||||||
|
/* First we have to process the display mode settings... */
|
||||||
|
if( fgState.DisplayMode & GLUT_INDEX ) {
|
||||||
|
ATTRIB_VAL( GLX_BUFFER_SIZE, 8 );
|
||||||
|
/* Buffer size is selected later. */
|
||||||
|
|
||||||
|
ATTRIB_VAL( GLX_RENDER_TYPE, GLX_COLOR_INDEX_BIT );
|
||||||
|
wantIndexedMode = GL_TRUE;
|
||||||
|
} else {
|
||||||
|
ATTRIB_VAL( GLX_RED_SIZE, 1 );
|
||||||
|
ATTRIB_VAL( GLX_GREEN_SIZE, 1 );
|
||||||
|
ATTRIB_VAL( GLX_BLUE_SIZE, 1 );
|
||||||
|
if( fgState.DisplayMode & GLUT_ALPHA ) {
|
||||||
|
ATTRIB_VAL( GLX_ALPHA_SIZE, 1 );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if( fgState.DisplayMode & GLUT_DOUBLE ) {
|
||||||
|
ATTRIB_VAL( GLX_DOUBLEBUFFER, True );
|
||||||
|
}
|
||||||
|
|
||||||
|
if( fgState.DisplayMode & GLUT_STEREO ) {
|
||||||
|
ATTRIB_VAL( GLX_STEREO, True );
|
||||||
|
}
|
||||||
|
|
||||||
|
if( fgState.DisplayMode & GLUT_DEPTH ) {
|
||||||
|
ATTRIB_VAL( GLX_DEPTH_SIZE, 1 );
|
||||||
|
}
|
||||||
|
|
||||||
|
if( fgState.DisplayMode & GLUT_STENCIL ) {
|
||||||
|
ATTRIB_VAL( GLX_STENCIL_SIZE, 1 );
|
||||||
|
}
|
||||||
|
|
||||||
|
if( fgState.DisplayMode & GLUT_ACCUM ) {
|
||||||
|
ATTRIB_VAL( GLX_ACCUM_RED_SIZE, 1 );
|
||||||
|
ATTRIB_VAL( GLX_ACCUM_GREEN_SIZE, 1 );
|
||||||
|
ATTRIB_VAL( GLX_ACCUM_BLUE_SIZE, 1 );
|
||||||
|
if( fgState.DisplayMode & GLUT_ALPHA ) {
|
||||||
|
ATTRIB_VAL( GLX_ACCUM_ALPHA_SIZE, 1 );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
numAuxBuffers = fghNumberOfAuxBuffersRequested();
|
||||||
|
if ( numAuxBuffers > 0 ) {
|
||||||
|
ATTRIB_VAL( GLX_AUX_BUFFERS, numAuxBuffers );
|
||||||
|
}
|
||||||
|
|
||||||
|
if( fgState.DisplayMode & GLUT_SRGB ) {
|
||||||
|
ATTRIB_VAL( GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB, True );
|
||||||
|
}
|
||||||
|
|
||||||
|
if (fgState.DisplayMode & GLUT_MULTISAMPLE) {
|
||||||
|
ATTRIB_VAL(GLX_SAMPLE_BUFFERS, 1);
|
||||||
|
ATTRIB_VAL(GLX_SAMPLES, fgState.SampleNumber);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Push a terminator at the end of the list */
|
||||||
|
ATTRIB( None );
|
||||||
|
|
||||||
|
{
|
||||||
|
GLXFBConfig * fbconfigArray; /* Array of FBConfigs */
|
||||||
|
GLXFBConfig * fbconfig; /* The FBConfig we want */
|
||||||
|
int fbconfigArraySize; /* Number of FBConfigs in the array */
|
||||||
|
|
||||||
|
|
||||||
|
/* Get all FBConfigs that match "attributes". */
|
||||||
|
fbconfigArray = glXChooseFBConfig( fgDisplay.pDisplay.Display,
|
||||||
|
fgDisplay.pDisplay.Screen,
|
||||||
|
attributes,
|
||||||
|
&fbconfigArraySize );
|
||||||
|
|
||||||
|
if (fbconfigArray != NULL)
|
||||||
|
{
|
||||||
|
int result; /* Returned by glXGetFBConfigAttrib, not checked. */
|
||||||
|
|
||||||
|
|
||||||
|
if( wantIndexedMode )
|
||||||
|
{
|
||||||
|
/*
|
||||||
|
* In index mode, we want the largest buffer size, i.e. visual
|
||||||
|
* depth. Here, FBConfigs are sorted by increasing buffer size
|
||||||
|
* first, so FBConfigs with the largest size come last.
|
||||||
|
*/
|
||||||
|
|
||||||
|
int bufferSizeMin, bufferSizeMax;
|
||||||
|
|
||||||
|
/* Get bufferSizeMin. */
|
||||||
|
result =
|
||||||
|
glXGetFBConfigAttrib( fgDisplay.pDisplay.Display,
|
||||||
|
fbconfigArray[0],
|
||||||
|
GLX_BUFFER_SIZE,
|
||||||
|
&bufferSizeMin );
|
||||||
|
/* Get bufferSizeMax. */
|
||||||
|
result =
|
||||||
|
glXGetFBConfigAttrib( fgDisplay.pDisplay.Display,
|
||||||
|
fbconfigArray[fbconfigArraySize - 1],
|
||||||
|
GLX_BUFFER_SIZE,
|
||||||
|
&bufferSizeMax );
|
||||||
|
|
||||||
|
if (bufferSizeMax > bufferSizeMin)
|
||||||
|
{
|
||||||
|
/*
|
||||||
|
* Free and reallocate fbconfigArray, keeping only FBConfigs
|
||||||
|
* with the largest buffer size.
|
||||||
|
*/
|
||||||
|
XFree(fbconfigArray);
|
||||||
|
|
||||||
|
/* Add buffer size token at the end of the list. */
|
||||||
|
where--;
|
||||||
|
ATTRIB_VAL( GLX_BUFFER_SIZE, bufferSizeMax );
|
||||||
|
ATTRIB( None );
|
||||||
|
|
||||||
|
fbconfigArray = glXChooseFBConfig( fgDisplay.pDisplay.Display,
|
||||||
|
fgDisplay.pDisplay.Screen,
|
||||||
|
attributes,
|
||||||
|
&fbconfigArraySize );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
* We now have an array of FBConfigs, the first one being the "best"
|
||||||
|
* one. So we should return only this FBConfig:
|
||||||
|
*
|
||||||
|
* int fbconfigXID;
|
||||||
|
*
|
||||||
|
* - pick the XID of the FBConfig we want
|
||||||
|
* result = glXGetFBConfigAttrib( fgDisplay.pDisplay.Display,
|
||||||
|
* fbconfigArray[0],
|
||||||
|
* GLX_FBCONFIG_ID,
|
||||||
|
* &fbconfigXID );
|
||||||
|
*
|
||||||
|
* - free the array
|
||||||
|
* XFree(fbconfigArray);
|
||||||
|
*
|
||||||
|
* - reset "attributes" with the XID
|
||||||
|
* where = 0;
|
||||||
|
* ATTRIB_VAL( GLX_FBCONFIG_ID, fbconfigXID );
|
||||||
|
* ATTRIB( None );
|
||||||
|
*
|
||||||
|
* - get our FBConfig only
|
||||||
|
* fbconfig = glXChooseFBConfig( fgDisplay.pDisplay.Display,
|
||||||
|
* fgDisplay.pDisplay.Screen,
|
||||||
|
* attributes,
|
||||||
|
* &fbconfigArraySize );
|
||||||
|
*
|
||||||
|
* However, for some configurations (for instance multisampling with
|
||||||
|
* Mesa 6.5.2 and ATI drivers), this does not work:
|
||||||
|
* glXChooseFBConfig returns NULL, whereas fbconfigXID is a valid
|
||||||
|
* XID. Further investigation is needed.
|
||||||
|
*
|
||||||
|
* So, for now, we return the whole array of FBConfigs. This should
|
||||||
|
* not produce any side effects elsewhere.
|
||||||
|
*/
|
||||||
|
fbconfig = fbconfigArray;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
fbconfig = NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (numcfgs)
|
||||||
|
*numcfgs = fbconfigArraySize;
|
||||||
|
|
||||||
|
return fbconfig;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
static void fghFillContextAttributes( int *attributes ) {
|
||||||
|
int where = 0, contextFlags, contextProfile;
|
||||||
|
|
||||||
|
if ( !fghIsLegacyContextVersionRequested() ) {
|
||||||
|
ATTRIB_VAL( GLX_CONTEXT_MAJOR_VERSION_ARB, fgState.MajorVersion );
|
||||||
|
ATTRIB_VAL( GLX_CONTEXT_MINOR_VERSION_ARB, fgState.MinorVersion );
|
||||||
|
}
|
||||||
|
|
||||||
|
contextFlags =
|
||||||
|
fghMapBit( fgState.ContextFlags, GLUT_DEBUG, GLX_CONTEXT_DEBUG_BIT_ARB ) |
|
||||||
|
fghMapBit( fgState.ContextFlags, GLUT_FORWARD_COMPATIBLE, GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB );
|
||||||
|
if ( contextFlags != 0 ) {
|
||||||
|
ATTRIB_VAL( GLX_CONTEXT_FLAGS_ARB, contextFlags );
|
||||||
|
}
|
||||||
|
|
||||||
|
contextProfile =
|
||||||
|
fghMapBit( fgState.ContextProfile, GLUT_CORE_PROFILE, GLX_CONTEXT_CORE_PROFILE_BIT_ARB ) |
|
||||||
|
fghMapBit( fgState.ContextProfile, GLUT_COMPATIBILITY_PROFILE, GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB );
|
||||||
|
if ( contextProfile != 0 ) {
|
||||||
|
ATTRIB_VAL( GLX_CONTEXT_PROFILE_MASK_ARB, contextProfile );
|
||||||
|
}
|
||||||
|
|
||||||
|
ATTRIB( 0 );
|
||||||
|
}
|
||||||
|
|
||||||
|
typedef GLXContext (*CreateContextAttribsProc)(Display *dpy, GLXFBConfig config,
|
||||||
|
GLXContext share_list, Bool direct,
|
||||||
|
const int *attrib_list);
|
||||||
|
|
||||||
|
static GLXContext fghCreateNewContext( SFG_Window* window )
|
||||||
|
{
|
||||||
|
/* for color model calculation */
|
||||||
|
int menu = ( window->IsMenu && !fgStructure.MenuContext );
|
||||||
|
int index_mode = ( fgState.DisplayMode & GLUT_INDEX );
|
||||||
|
|
||||||
|
/* "classic" context creation */
|
||||||
|
Display *dpy = fgDisplay.pDisplay.Display;
|
||||||
|
GLXFBConfig config = *(window->Window.pContext.FBConfig);
|
||||||
|
int render_type = ( !menu && index_mode ) ? GLX_COLOR_INDEX_TYPE : GLX_RGBA_TYPE;
|
||||||
|
GLXContext share_list = NULL;
|
||||||
|
Bool direct = ( fgState.DirectContext != GLUT_FORCE_INDIRECT_CONTEXT );
|
||||||
|
GLXContext context;
|
||||||
|
|
||||||
|
/* new context creation */
|
||||||
|
int attributes[9];
|
||||||
|
CreateContextAttribsProc createContextAttribs = (CreateContextAttribsProc) fghGetProcAddress( "glXCreateContextAttribsARB" );
|
||||||
|
|
||||||
|
/* glXCreateContextAttribsARB not found, yet the user has requested the new context creation */
|
||||||
|
if ( !createContextAttribs && !fghIsLegacyContextRequested() ) {
|
||||||
|
fgWarning( "OpenGL >2.1 context requested but glXCreateContextAttribsARB is not available! Falling back to legacy context creation" );
|
||||||
|
fgState.MajorVersion = 2;
|
||||||
|
fgState.MinorVersion = 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* If nothing fancy has been required, simply use the old context creation GLX API entry */
|
||||||
|
if ( fghIsLegacyContextRequested() || !createContextAttribs )
|
||||||
|
{
|
||||||
|
context = glXCreateNewContext( dpy, config, render_type, share_list, direct );
|
||||||
|
if ( context == NULL ) {
|
||||||
|
fghContextCreationError();
|
||||||
|
}
|
||||||
|
return context;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* color index mode is not available anymore with OpenGL 3.0 */
|
||||||
|
if ( render_type == GLX_COLOR_INDEX_TYPE ) {
|
||||||
|
fgWarning( "color index mode is deprecated, using RGBA mode" );
|
||||||
|
}
|
||||||
|
|
||||||
|
fghFillContextAttributes( attributes );
|
||||||
|
|
||||||
|
context = createContextAttribs( dpy, config, share_list, direct, attributes );
|
||||||
|
if ( context == NULL ) {
|
||||||
|
fghContextCreationError();
|
||||||
|
}
|
||||||
|
return context;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
#define _NET_WM_STATE_TOGGLE 2
|
||||||
|
static int fghResizeFullscrToggle(void)
|
||||||
|
{
|
||||||
|
XWindowAttributes attributes;
|
||||||
|
|
||||||
|
if(glutGet(GLUT_FULL_SCREEN)) {
|
||||||
|
/* restore original window size */
|
||||||
|
SFG_Window *win = fgStructure.CurrentWindow;
|
||||||
|
fgStructure.CurrentWindow->State.NeedToResize = GL_TRUE;
|
||||||
|
fgStructure.CurrentWindow->State.Width = win->State.pWState.OldWidth;
|
||||||
|
fgStructure.CurrentWindow->State.Height = win->State.pWState.OldHeight;
|
||||||
|
|
||||||
|
} else {
|
||||||
|
/* resize the window to cover the entire screen */
|
||||||
|
XGetWindowAttributes(fgDisplay.pDisplay.Display,
|
||||||
|
fgStructure.CurrentWindow->Window.Handle,
|
||||||
|
&attributes);
|
||||||
|
|
||||||
|
/*
|
||||||
|
* The "x" and "y" members of "attributes" are the window's coordinates
|
||||||
|
* relative to its parent, i.e. to the decoration window.
|
||||||
|
*/
|
||||||
|
XMoveResizeWindow(fgDisplay.pDisplay.Display,
|
||||||
|
fgStructure.CurrentWindow->Window.Handle,
|
||||||
|
-attributes.x,
|
||||||
|
-attributes.y,
|
||||||
|
fgDisplay.ScreenWidth,
|
||||||
|
fgDisplay.ScreenHeight);
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
static int fghEwmhFullscrToggle(void)
|
||||||
|
{
|
||||||
|
XEvent xev;
|
||||||
|
long evmask = SubstructureRedirectMask | SubstructureNotifyMask;
|
||||||
|
|
||||||
|
if(!fgDisplay.pDisplay.State || !fgDisplay.pDisplay.StateFullScreen) {
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
xev.type = ClientMessage;
|
||||||
|
xev.xclient.window = fgStructure.CurrentWindow->Window.Handle;
|
||||||
|
xev.xclient.message_type = fgDisplay.pDisplay.State;
|
||||||
|
xev.xclient.format = 32;
|
||||||
|
xev.xclient.data.l[0] = _NET_WM_STATE_TOGGLE;
|
||||||
|
xev.xclient.data.l[1] = fgDisplay.pDisplay.StateFullScreen;
|
||||||
|
xev.xclient.data.l[2] = 0; /* no second property to toggle */
|
||||||
|
xev.xclient.data.l[3] = 1; /* source indication: application */
|
||||||
|
xev.xclient.data.l[4] = 0; /* unused */
|
||||||
|
|
||||||
|
if(!XSendEvent(fgDisplay.pDisplay.Display, fgDisplay.pDisplay.RootWindow, 0, evmask, &xev)) {
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
static int fghToggleFullscreen(void)
|
||||||
|
{
|
||||||
|
/* first try the EWMH (_NET_WM_STATE) method ... */
|
||||||
|
if(fghEwmhFullscrToggle() != -1) {
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* fall back to resizing the window */
|
||||||
|
if(fghResizeFullscrToggle() != -1) {
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
void fgPlatformSetWindow ( SFG_Window *window )
|
||||||
|
{
|
||||||
|
if ( window )
|
||||||
|
{
|
||||||
|
glXMakeContextCurrent(
|
||||||
|
fgDisplay.pDisplay.Display,
|
||||||
|
window->Window.Handle,
|
||||||
|
window->Window.Handle,
|
||||||
|
window->Window.Context
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static Bool fghWindowIsVisible( Display *display, XEvent *event, XPointer arg)
|
||||||
|
{
|
||||||
|
Window window = (Window)arg;
|
||||||
|
return (event->type == MapNotify) && (event->xmap.window == window);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Opens a window. Requires a SFG_Window object created and attached
|
||||||
|
* to the freeglut structure. OpenGL context is created here.
|
||||||
|
*/
|
||||||
|
void fgPlatformOpenWindow( SFG_Window* window, const char* title,
|
||||||
|
GLboolean positionUse, int x, int y,
|
||||||
|
GLboolean sizeUse, int w, int h,
|
||||||
|
GLboolean gameMode, GLboolean isSubWindow )
|
||||||
|
{
|
||||||
|
XVisualInfo * visualInfo = NULL;
|
||||||
|
XSetWindowAttributes winAttr;
|
||||||
|
XTextProperty textProperty;
|
||||||
|
XSizeHints sizeHints;
|
||||||
|
XWMHints wmHints;
|
||||||
|
XEvent eventReturnBuffer; /* return buffer required for a call */
|
||||||
|
unsigned long mask;
|
||||||
|
int num_FBConfigs, i;
|
||||||
|
unsigned int current_DisplayMode = fgState.DisplayMode ;
|
||||||
|
|
||||||
|
/* Save the display mode if we are creating a menu window */
|
||||||
|
if( window->IsMenu && ( ! fgStructure.MenuContext ) )
|
||||||
|
fgState.DisplayMode = GLUT_DOUBLE | GLUT_RGB ;
|
||||||
|
|
||||||
|
window->Window.pContext.FBConfig = fgChooseFBConfig( &num_FBConfigs );
|
||||||
|
|
||||||
|
if( window->IsMenu && ( ! fgStructure.MenuContext ) )
|
||||||
|
fgState.DisplayMode = current_DisplayMode ;
|
||||||
|
|
||||||
|
if( ! window->Window.pContext.FBConfig )
|
||||||
|
{
|
||||||
|
/*
|
||||||
|
* The "fgChooseFBConfig" returned a null meaning that the visual
|
||||||
|
* context is not available.
|
||||||
|
* Try a couple of variations to see if they will work.
|
||||||
|
*/
|
||||||
|
if( !( fgState.DisplayMode & GLUT_DOUBLE ) )
|
||||||
|
{
|
||||||
|
fgState.DisplayMode |= GLUT_DOUBLE ;
|
||||||
|
window->Window.pContext.FBConfig = fgChooseFBConfig( &num_FBConfigs );
|
||||||
|
fgState.DisplayMode &= ~GLUT_DOUBLE;
|
||||||
|
}
|
||||||
|
|
||||||
|
if( fgState.DisplayMode & GLUT_MULTISAMPLE )
|
||||||
|
{
|
||||||
|
fgState.DisplayMode &= ~GLUT_MULTISAMPLE ;
|
||||||
|
window->Window.pContext.FBConfig = fgChooseFBConfig( &num_FBConfigs );
|
||||||
|
fgState.DisplayMode |= GLUT_MULTISAMPLE;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
FREEGLUT_INTERNAL_ERROR_EXIT( window->Window.pContext.FBConfig != NULL,
|
||||||
|
"FBConfig with necessary capabilities not found", "fgOpenWindow" );
|
||||||
|
|
||||||
|
/* Get the X visual. */
|
||||||
|
for (i = 0; i < num_FBConfigs; i++) {
|
||||||
|
visualInfo = glXGetVisualFromFBConfig( fgDisplay.pDisplay.Display,
|
||||||
|
window->Window.pContext.FBConfig[i] );
|
||||||
|
if (visualInfo)
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
FREEGLUT_INTERNAL_ERROR_EXIT( visualInfo != NULL,
|
||||||
|
"visualInfo could not be retrieved from FBConfig", "fgOpenWindow" );
|
||||||
|
|
||||||
|
/*
|
||||||
|
* XXX HINT: the masks should be updated when adding/removing callbacks.
|
||||||
|
* XXX This might speed up message processing. Is that true?
|
||||||
|
* XXX
|
||||||
|
* XXX A: Not appreciably, but it WILL make it easier to debug.
|
||||||
|
* XXX Try tracing old GLUT and try tracing freeglut. Old GLUT
|
||||||
|
* XXX turns off events that it doesn't need and is a whole lot
|
||||||
|
* XXX more pleasant to trace. (Think mouse-motion! Tons of
|
||||||
|
* XXX ``bonus'' GUI events stream in.)
|
||||||
|
*/
|
||||||
|
winAttr.event_mask =
|
||||||
|
StructureNotifyMask | SubstructureNotifyMask | ExposureMask |
|
||||||
|
ButtonPressMask | ButtonReleaseMask | KeyPressMask | KeyReleaseMask |
|
||||||
|
VisibilityChangeMask | EnterWindowMask | LeaveWindowMask |
|
||||||
|
PointerMotionMask | ButtonMotionMask;
|
||||||
|
winAttr.background_pixmap = None;
|
||||||
|
winAttr.background_pixel = 0;
|
||||||
|
winAttr.border_pixel = 0;
|
||||||
|
|
||||||
|
winAttr.colormap = XCreateColormap(
|
||||||
|
fgDisplay.pDisplay.Display, fgDisplay.pDisplay.RootWindow,
|
||||||
|
visualInfo->visual, AllocNone
|
||||||
|
);
|
||||||
|
|
||||||
|
mask = CWBackPixmap | CWBorderPixel | CWColormap | CWEventMask;
|
||||||
|
|
||||||
|
if( window->IsMenu || ( gameMode == GL_TRUE ) )
|
||||||
|
{
|
||||||
|
winAttr.override_redirect = True;
|
||||||
|
mask |= CWOverrideRedirect;
|
||||||
|
}
|
||||||
|
|
||||||
|
if( ! positionUse )
|
||||||
|
x = y = -1; /* default window position */
|
||||||
|
if( ! sizeUse )
|
||||||
|
w = h = 300; /* default window size */
|
||||||
|
|
||||||
|
window->Window.Handle = XCreateWindow(
|
||||||
|
fgDisplay.pDisplay.Display,
|
||||||
|
window->Parent == NULL ? fgDisplay.pDisplay.RootWindow :
|
||||||
|
window->Parent->Window.Handle,
|
||||||
|
x, y, w, h, 0,
|
||||||
|
visualInfo->depth, InputOutput,
|
||||||
|
visualInfo->visual, mask,
|
||||||
|
&winAttr
|
||||||
|
);
|
||||||
|
|
||||||
|
/*
|
||||||
|
* The GLX context creation, possibly trying the direct context rendering
|
||||||
|
* or else use the current context if the user has so specified
|
||||||
|
*/
|
||||||
|
|
||||||
|
if( window->IsMenu )
|
||||||
|
{
|
||||||
|
/*
|
||||||
|
* If there isn't already an OpenGL rendering context for menu
|
||||||
|
* windows, make one
|
||||||
|
*/
|
||||||
|
if( !fgStructure.MenuContext )
|
||||||
|
{
|
||||||
|
fgStructure.MenuContext =
|
||||||
|
(SFG_MenuContext *)malloc( sizeof(SFG_MenuContext) );
|
||||||
|
fgStructure.MenuContext->MContext = fghCreateNewContext( window );
|
||||||
|
}
|
||||||
|
|
||||||
|
/* window->Window.Context = fgStructure.MenuContext->MContext; */
|
||||||
|
window->Window.Context = fghCreateNewContext( window );
|
||||||
|
}
|
||||||
|
else if( fgState.UseCurrentContext )
|
||||||
|
{
|
||||||
|
window->Window.Context = glXGetCurrentContext( );
|
||||||
|
|
||||||
|
if( ! window->Window.Context )
|
||||||
|
window->Window.Context = fghCreateNewContext( window );
|
||||||
|
}
|
||||||
|
else
|
||||||
|
window->Window.Context = fghCreateNewContext( window );
|
||||||
|
|
||||||
|
#if !defined( __FreeBSD__ ) && !defined( __NetBSD__ )
|
||||||
|
if( !glXIsDirect( fgDisplay.pDisplay.Display, window->Window.Context ) )
|
||||||
|
{
|
||||||
|
if( fgState.DirectContext == GLUT_FORCE_DIRECT_CONTEXT )
|
||||||
|
fgError( "Unable to force direct context rendering for window '%s'",
|
||||||
|
title );
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/*
|
||||||
|
* XXX Assume the new window is visible by default
|
||||||
|
* XXX Is this a safe assumption?
|
||||||
|
*/
|
||||||
|
window->State.Visible = GL_TRUE;
|
||||||
|
|
||||||
|
sizeHints.flags = 0;
|
||||||
|
if ( positionUse )
|
||||||
|
sizeHints.flags |= USPosition;
|
||||||
|
if ( sizeUse )
|
||||||
|
sizeHints.flags |= USSize;
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Fill in the size hints values now (the x, y, width and height
|
||||||
|
* settings are obsolete, are there any more WMs that support them?)
|
||||||
|
* Unless the X servers actually stop supporting these, we should
|
||||||
|
* continue to fill them in. It is *not* our place to tell the user
|
||||||
|
* that they should replace a window manager that they like, and which
|
||||||
|
* works, just because *we* think that it's not "modern" enough.
|
||||||
|
*/
|
||||||
|
sizeHints.x = x;
|
||||||
|
sizeHints.y = y;
|
||||||
|
sizeHints.width = w;
|
||||||
|
sizeHints.height = h;
|
||||||
|
|
||||||
|
wmHints.flags = StateHint;
|
||||||
|
wmHints.initial_state = fgState.ForceIconic ? IconicState : NormalState;
|
||||||
|
/* Prepare the window and iconified window names... */
|
||||||
|
XStringListToTextProperty( (char **) &title, 1, &textProperty );
|
||||||
|
|
||||||
|
XSetWMProperties(
|
||||||
|
fgDisplay.pDisplay.Display,
|
||||||
|
window->Window.Handle,
|
||||||
|
&textProperty,
|
||||||
|
&textProperty,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
&sizeHints,
|
||||||
|
&wmHints,
|
||||||
|
NULL
|
||||||
|
);
|
||||||
|
XFree( textProperty.value );
|
||||||
|
|
||||||
|
XSetWMProtocols( fgDisplay.pDisplay.Display, window->Window.Handle,
|
||||||
|
&fgDisplay.pDisplay.DeleteWindow, 1 );
|
||||||
|
|
||||||
|
glXMakeContextCurrent(
|
||||||
|
fgDisplay.pDisplay.Display,
|
||||||
|
window->Window.Handle,
|
||||||
|
window->Window.Handle,
|
||||||
|
window->Window.Context
|
||||||
|
);
|
||||||
|
|
||||||
|
/* register extension events _before_ window is mapped */
|
||||||
|
#ifdef HAVE_X11_EXTENSIONS_XINPUT2_H
|
||||||
|
fgRegisterDevices( fgDisplay.pDisplay.Display, &(window->Window.Handle) );
|
||||||
|
#endif
|
||||||
|
|
||||||
|
XMapWindow( fgDisplay.pDisplay.Display, window->Window.Handle );
|
||||||
|
|
||||||
|
XFree(visualInfo);
|
||||||
|
|
||||||
|
if( !isSubWindow)
|
||||||
|
XPeekIfEvent( fgDisplay.pDisplay.Display, &eventReturnBuffer, &fghWindowIsVisible, (XPointer)(window->Window.Handle) );
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Closes a window, destroying the frame and OpenGL context
|
||||||
|
*/
|
||||||
|
void fgPlatformCloseWindow( SFG_Window* window )
|
||||||
|
{
|
||||||
|
if( window->Window.Context )
|
||||||
|
glXDestroyContext( fgDisplay.pDisplay.Display, window->Window.Context );
|
||||||
|
XFree( window->Window.pContext.FBConfig );
|
||||||
|
|
||||||
|
if( window->Window.Handle ) {
|
||||||
|
XDestroyWindow( fgDisplay.pDisplay.Display, window->Window.Handle );
|
||||||
|
}
|
||||||
|
/* XFlush( fgDisplay.pDisplay.Display ); */ /* XXX Shouldn't need this */
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
* This function makes the current window visible
|
||||||
|
*/
|
||||||
|
void fgPlatformGlutShowWindow( void )
|
||||||
|
{
|
||||||
|
XMapWindow( fgDisplay.pDisplay.Display, fgStructure.CurrentWindow->Window.Handle );
|
||||||
|
XFlush( fgDisplay.pDisplay.Display ); /* XXX Shouldn't need this */
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
* This function hides the current window
|
||||||
|
*/
|
||||||
|
void fgPlatformGlutHideWindow( void )
|
||||||
|
{
|
||||||
|
if( fgStructure.CurrentWindow->Parent == NULL )
|
||||||
|
XWithdrawWindow( fgDisplay.pDisplay.Display,
|
||||||
|
fgStructure.CurrentWindow->Window.Handle,
|
||||||
|
fgDisplay.pDisplay.Screen );
|
||||||
|
else
|
||||||
|
XUnmapWindow( fgDisplay.pDisplay.Display,
|
||||||
|
fgStructure.CurrentWindow->Window.Handle );
|
||||||
|
XFlush( fgDisplay.pDisplay.Display ); /* XXX Shouldn't need this */
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Iconify the current window (top-level windows only)
|
||||||
|
*/
|
||||||
|
void fgPlatformGlutIconifyWindow( void )
|
||||||
|
{
|
||||||
|
XIconifyWindow( fgDisplay.pDisplay.Display, fgStructure.CurrentWindow->Window.Handle,
|
||||||
|
fgDisplay.pDisplay.Screen );
|
||||||
|
XFlush( fgDisplay.pDisplay.Display ); /* XXX Shouldn't need this */
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Set the current window's title
|
||||||
|
*/
|
||||||
|
void fgPlatformGlutSetWindowTitle( const char* title )
|
||||||
|
{
|
||||||
|
XTextProperty text;
|
||||||
|
|
||||||
|
text.value = (unsigned char *) title;
|
||||||
|
text.encoding = XA_STRING;
|
||||||
|
text.format = 8;
|
||||||
|
text.nitems = strlen( title );
|
||||||
|
|
||||||
|
XSetWMName(
|
||||||
|
fgDisplay.pDisplay.Display,
|
||||||
|
fgStructure.CurrentWindow->Window.Handle,
|
||||||
|
&text
|
||||||
|
);
|
||||||
|
|
||||||
|
XFlush( fgDisplay.pDisplay.Display ); /* XXX Shouldn't need this */
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Set the current window's iconified title
|
||||||
|
*/
|
||||||
|
void fgPlatformGlutSetIconTitle( const char* title )
|
||||||
|
{
|
||||||
|
XTextProperty text;
|
||||||
|
|
||||||
|
text.value = (unsigned char *) title;
|
||||||
|
text.encoding = XA_STRING;
|
||||||
|
text.format = 8;
|
||||||
|
text.nitems = strlen( title );
|
||||||
|
|
||||||
|
XSetWMIconName(
|
||||||
|
fgDisplay.pDisplay.Display,
|
||||||
|
fgStructure.CurrentWindow->Window.Handle,
|
||||||
|
&text
|
||||||
|
);
|
||||||
|
|
||||||
|
XFlush( fgDisplay.pDisplay.Display ); /* XXX Shouldn't need this */
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Change the current window's position
|
||||||
|
*/
|
||||||
|
void fgPlatformGlutPositionWindow( int x, int y )
|
||||||
|
{
|
||||||
|
XMoveWindow( fgDisplay.pDisplay.Display, fgStructure.CurrentWindow->Window.Handle,
|
||||||
|
x, y );
|
||||||
|
XFlush( fgDisplay.pDisplay.Display ); /* XXX Shouldn't need this */
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Lowers the current window (by Z order change)
|
||||||
|
*/
|
||||||
|
void fgPlatformGlutPushWindow( void )
|
||||||
|
{
|
||||||
|
XLowerWindow( fgDisplay.pDisplay.Display, fgStructure.CurrentWindow->Window.Handle );
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Raises the current window (by Z order change)
|
||||||
|
*/
|
||||||
|
void fgPlatformGlutPopWindow( void )
|
||||||
|
{
|
||||||
|
XRaiseWindow( fgDisplay.pDisplay.Display, fgStructure.CurrentWindow->Window.Handle );
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Resize the current window so that it fits the whole screen
|
||||||
|
*/
|
||||||
|
void fgPlatformGlutFullScreen( SFG_Window *win )
|
||||||
|
{
|
||||||
|
if(!glutGet(GLUT_FULL_SCREEN)) {
|
||||||
|
if(fghToggleFullscreen() != -1) {
|
||||||
|
win->State.IsFullscreen = GL_TRUE;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
* If we are fullscreen, resize the current window back to its original size
|
||||||
|
*/
|
||||||
|
void fgPlatformGlutLeaveFullScreen( SFG_Window *win )
|
||||||
|
{
|
||||||
|
if(glutGet(GLUT_FULL_SCREEN)) {
|
||||||
|
if(fghToggleFullscreen() != -1) {
|
||||||
|
win->State.IsFullscreen = GL_FALSE;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Toggle the window's full screen state.
|
||||||
|
*/
|
||||||
|
void fgPlatformGlutFullScreenToggle( SFG_Window *win )
|
||||||
|
{
|
||||||
|
if(fghToggleFullscreen() != -1) {
|
||||||
|
win->State.IsFullscreen = !win->State.IsFullscreen;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
Reference in New Issue
Block a user