Fixing bug report #1052151 from October 2004.

git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@715 7f0cb862-5218-0410-a997-914c9d46530a
This commit is contained in:
fayjf 2007-09-16 03:57:04 +00:00
parent c609d36203
commit 9c2a742925
6 changed files with 62 additions and 25 deletions

View File

@ -429,8 +429,9 @@ int FGAPIENTRY glutEnterGameMode( void )
}
fgStructure.GameModeWindow = fgCreateWindow(
NULL, "FREEGLUT", 0, 0,
fgState.GameModeSize.X, fgState.GameModeSize.Y, GL_TRUE, GL_FALSE
NULL, "FREEGLUT", GL_TRUE, 0, 0,
GL_TRUE, fgState.GameModeSize.X, fgState.GameModeSize.Y,
GL_TRUE, GL_FALSE
);
fgStructure.GameModeWindow->State.Width = fgState.GameModeSize.X;

View File

@ -803,12 +803,14 @@ GLboolean fgSetupPixelFormat( SFG_Window* window, GLboolean checkOnly,
* Defined in freeglut_structure.c, freeglut_window.c.
*/
SFG_Window* fgCreateWindow( SFG_Window* parent, const char* title,
int x, int y, int w, int h,
GLboolean positionUse, int x, int y,
GLboolean sizeUse, int w, int h,
GLboolean gameMode, GLboolean isMenu );
void fgSetWindow ( SFG_Window *window );
void fgOpenWindow( SFG_Window* window, const char* title,
int x, int y, int w, int h, GLboolean gameMode,
GLboolean isSubWindow );
GLboolean positionUse, int x, int y,
GLboolean sizeUse, int w, int h,
GLboolean gameMode, GLboolean isSubWindow );
void fgCloseWindow( SFG_Window* window );
void fgAddToWindowDestroyList ( SFG_Window* window );
void fgCloseWindows ();

View File

@ -1609,8 +1609,15 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam,
}
window->State.NeedToResize = GL_TRUE;
window->State.Width = fgState.Size.X;
window->State.Height = fgState.Size.Y;
if( ( window->State.Width < 0 ) || ( window->State.Height < 0 ) )
{
SFG_Window *current_window = fgStructure.CurrentWindow;
fgSetWindow( window );
window->State.Width = glutGet( GLUT_WINDOW_WIDTH );
window->State.Height = glutGet( GLUT_WINDOW_HEIGHT );
fgSetWindow( current_window );
}
ReleaseDC( window->Window.Handle, window->Window.Device );

View File

@ -159,10 +159,14 @@ int FGAPIENTRY glutGet( GLenum eWhat )
case GLUT_SCREEN_HEIGHT: return fgDisplay.ScreenHeight ;
case GLUT_SCREEN_WIDTH_MM: return fgDisplay.ScreenWidthMM ;
case GLUT_SCREEN_HEIGHT_MM: return fgDisplay.ScreenHeightMM;
case GLUT_INIT_WINDOW_X: return fgState.Position.X ;
case GLUT_INIT_WINDOW_Y: return fgState.Position.Y ;
case GLUT_INIT_WINDOW_WIDTH: return fgState.Size.X ;
case GLUT_INIT_WINDOW_HEIGHT: return fgState.Size.Y ;
case GLUT_INIT_WINDOW_X: return fgState.Position.Use ?
fgState.Position.X : -1 ;
case GLUT_INIT_WINDOW_Y: return fgState.Position.Use ?
fgState.Position.Y : -1 ;
case GLUT_INIT_WINDOW_WIDTH: return fgState.Size.Use ?
fgState.Size.X : -1 ;
case GLUT_INIT_WINDOW_HEIGHT: return fgState.Size.Use ?
fgState.Size.Y : -1 ;
case GLUT_INIT_DISPLAY_MODE: return fgState.DisplayMode ;
#if TARGET_HOST_POSIX_X11

View File

@ -65,7 +65,8 @@ static void fghClearCallBacks( SFG_Window *window )
* If parent is set to NULL, the window created will be a topmost one.
*/
SFG_Window* fgCreateWindow( SFG_Window* parent, const char* title,
int x, int y, int w, int h,
GLboolean positionUse, int x, int y,
GLboolean sizeUse, int w, int h,
GLboolean gameMode, GLboolean isMenu )
{
/* Have the window object created */
@ -98,7 +99,7 @@ SFG_Window* fgCreateWindow( SFG_Window* parent, const char* title,
* Open the window now. The fgOpenWindow() function is system
* dependant, and resides in freeglut_window.c. Uses fgState.
*/
fgOpenWindow( window, title, x, y, w, h, gameMode,
fgOpenWindow( window, title, positionUse, x, y, sizeUse, w, h, gameMode,
(GLboolean)(parent ? GL_TRUE : GL_FALSE) );
return window;
@ -119,7 +120,8 @@ SFG_Menu* fgCreateMenu( FGCBMenu menuCallback )
/* Create a window for the menu to reside in. */
fgCreateWindow( NULL, "freeglut menu", x, y, w, h, GL_FALSE, GL_TRUE );
fgCreateWindow( NULL, "freeglut menu", GL_TRUE, x, y, GL_TRUE, w, h,
GL_FALSE, GL_TRUE );
menu->Window = fgStructure.CurrentWindow;
glutDisplayFunc( fgDisplayMenu );

View File

@ -400,7 +400,8 @@ void fgSetWindow ( SFG_Window *window )
* to the freeglut structure. OpenGL context is created here.
*/
void fgOpenWindow( SFG_Window* window, const char* title,
int x, int y, int w, int h,
GLboolean positionUse, int x, int y,
GLboolean sizeUse, int w, int h,
GLboolean gameMode, GLboolean isSubWindow )
{
#if TARGET_HOST_POSIX_X11
@ -477,6 +478,11 @@ void fgOpenWindow( SFG_Window* window, const char* title,
mask |= CWOverrideRedirect;
}
if( ! positionUse )
x = y = -1; /* default window position */
if( ! sizeUse )
w = h = 300; /* default window size */
window->Window.Handle = XCreateWindow(
fgDisplay.Display,
window->Parent == NULL ? fgDisplay.RootWindow :
@ -549,9 +555,9 @@ void fgOpenWindow( SFG_Window* window, const char* title,
window->State.Visible = GL_TRUE;
sizeHints.flags = 0;
if ( fgState.Position.Use )
if ( positionUse )
sizeHints.flags |= USPosition;
if ( fgState.Size.Use )
if ( sizeUse )
sizeHints.flags |= USSize;
/*
@ -622,6 +628,8 @@ void fgOpenWindow( SFG_Window* window, const char* title,
}
else
{
int worig = w, horig = h;
#if !defined(_WIN32_WCE)
if ( ( ! isSubWindow ) && ( ! window->IsMenu ) )
{
@ -636,15 +644,27 @@ void fgOpenWindow( SFG_Window* window, const char* title,
}
#endif /* defined(_WIN32_WCE) */
if( ! fgState.Position.Use )
if( ! positionUse )
{
x = CW_USEDEFAULT;
y = CW_USEDEFAULT;
}
if( ! fgState.Size.Use )
/* setting State.Width/Height to call resize callback later */
if( ! sizeUse )
{
w = CW_USEDEFAULT;
h = CW_USEDEFAULT;
if( ! window->IsMenu )
{
w = CW_USEDEFAULT;
h = CW_USEDEFAULT;
}
else /* fail safe - Windows can make a window of size (0, 0) */
w = h = 300; /* default window size */
window->State.Width = window->State.Height = -1;
}
else
{
window->State.Width = worig;
window->State.Height = horig;
}
/*
@ -790,9 +810,10 @@ int FGAPIENTRY glutCreateWindow( const char* title )
*/
FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutCreateWindow" );
return fgCreateWindow( NULL, title, fgState.Position.X, fgState.Position.Y,
fgState.Size.X, fgState.Size.Y, GL_FALSE,
GL_FALSE )->ID;
return fgCreateWindow( NULL, title, fgState.Position.Use,
fgState.Position.X, fgState.Position.Y,
fgState.Size.Use, fgState.Size.X, fgState.Size.Y,
GL_FALSE, GL_FALSE )->ID;
}
/*
@ -833,7 +854,7 @@ int FGAPIENTRY glutCreateSubWindow( int parentID, int x, int y, int w, int h )
h = -h ;
}
window = fgCreateWindow( parent, "", x, y, w, h, GL_FALSE, GL_FALSE );
window = fgCreateWindow( parent, "", GL_TRUE, x, y, GL_TRUE, w, h, GL_FALSE, GL_FALSE );
ret = window->ID;
return ret;