Fixed a memory leak (thanks for the correction, John!).
Smoothed over some code style issues while I was here, but left the init-string parsing alone for now. git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@292 7f0cb862-5218-0410-a997-914c9d46530a
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@ -37,11 +37,13 @@
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/*
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* TODO BEFORE THE STABLE RELEASE:
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*
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* fgDeinitialize() -- Win32's OK, X11 needs the OS-specific deinitialization done
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* fgDeinitialize() -- Win32's OK, X11 needs the OS-specific
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* deinitialization done
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* glutInitDisplayString() -- display mode string parsing
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*
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* Wouldn't it be cool to use gettext() for error messages? I just love bash saying
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* "nie znaleziono pliku" instead of "file not found" :) Is gettext easily portable?
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* Wouldn't it be cool to use gettext() for error messages? I just love
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* bash saying "nie znaleziono pliku" instead of "file not found" :)
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* Is gettext easily portable?
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*/
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/* -- GLOBAL VARIABLES ----------------------------------------------------- */
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@ -216,29 +218,29 @@ void fgDeinitialize( void )
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/*
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* If there was a menu created, destroy the rendering context
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*/
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if ( fgStructure.MenuContext )
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if( fgStructure.MenuContext )
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{
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free ( fgStructure.MenuContext ) ;
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fgStructure.MenuContext = NULL ;
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free( fgStructure.MenuContext );
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fgStructure.MenuContext = NULL;
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}
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fgDestroyStructure();
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while ( (timer = (SFG_Timer *)fgState.Timers.First) != NULL )
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while( timer = (SFG_Timer *)fgState.Timers.First )
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{
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fgListRemove ( &fgState.Timers, &timer->Node ) ;
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free ( timer ) ;
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fgListRemove ( &fgState.Timers, &timer->Node );
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free( timer );
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}
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fgJoystickClose();
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fgJoystickClose( );
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fgState.Position.X = -1 ;
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fgState.Position.Y = -1 ;
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fgState.Position.Use = FALSE ;
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fgState.Position.X = -1;
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fgState.Position.Y = -1;
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fgState.Position.Use = FALSE;
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fgState.Size.X = 300 ;
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fgState.Size.Y = 300 ;
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fgState.Size.Use = TRUE ;
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fgState.Size.X = 300;
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fgState.Size.Y = 300;
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fgState.Size.Use = TRUE;
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fgState.DisplayMode = GLUT_RGBA | GLUT_SINGLE | GLUT_DEPTH;
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@ -258,26 +260,35 @@ void fgDeinitialize( void )
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fgState.GameModeDepth = 16;
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fgState.GameModeRefresh = 72;
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fgState.Time.Set = FALSE ;
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fgState.Time.Set = FALSE;
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fgState.Timers.First = fgState.Timers.Last = NULL ;
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fgState.IdleCallback = NULL ;
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fgState.MenuStateCallback = (FGCBmenuState)NULL ;
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fgState.MenuStatusCallback = (FGCBmenuStatus)NULL ;
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fgState.Timers.First = fgState.Timers.Last = NULL;
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fgState.IdleCallback = NULL;
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fgState.MenuStateCallback = (FGCBmenuState)NULL;
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fgState.MenuStatusCallback = (FGCBmenuStatus)NULL;
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fgState.SwapCount = 0;
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fgState.SwapTime = 0;
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fgState.FPSInterval = 0;
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if( fgState.ProgramName )
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{
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free( fgState.ProgramName );
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fgState.ProgramName = NULL;
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}
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#if TARGET_HOST_UNIX_X11
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/*
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* Make sure all X-client data we have created will be destroyed on display closing
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* Make sure all X-client data we have created will be destroyed on
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* display closing
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*/
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XSetCloseDownMode( fgDisplay.Display, DestroyAll );
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/*
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* Close the display connection, destroying all windows we have created so far
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* Close the display connection, destroying all windows we have
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* created so far
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*/
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XCloseDisplay( fgDisplay.Display );
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@ -318,21 +329,21 @@ void FGAPIENTRY glutInit( int* pargc, char** argv )
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/* check if GLUT_FPS env var is set */
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{
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const char *fps = getenv ( "GLUT_FPS" );
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if ( fps )
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if( fps )
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{
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sscanf ( fps, "%d", &fgState.FPSInterval ) ;
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if ( fgState.FPSInterval <= 0 )
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fgState.FPSInterval = 5000 ; /* 5000 milliseconds */
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sscanf( fps, "%d", &fgState.FPSInterval );
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if( fgState.FPSInterval <= 0 )
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fgState.FPSInterval = 5000; /* 5000 milliseconds */
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}
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}
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#if TARGET_HOST_WIN32
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if ( !getenv ( "DISPLAY" ) )
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displayName = strdup ( "" ) ;
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if( !getenv( "DISPLAY" ) )
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displayName = strdup( "" );
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else
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#endif
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displayName = strdup( getenv( "DISPLAY" ) );
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if (!displayName)
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if( !displayName )
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fgError ("Could not allocate space for display name.");
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for( i=1; i<argc; i++ )
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@ -478,7 +489,6 @@ void FGAPIENTRY glutInitWindowPosition( int x, int y )
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{
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if( (x >= 0) && (y >= 0) )
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{
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fgState.Position.X = x;
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fgState.Position.Y = y;
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fgState.Position.Use = TRUE;
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