fg_geometry: pass number of vertices to fgDrawWire*; start adapting GL2 code to recent GL1 changes (GL2 code doesn't produce proper results yet)

git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1277 7f0cb862-5218-0410-a997-914c9d46530a
This commit is contained in:
beuc 2012-05-01 21:28:28 +00:00
parent 628d9b7a7e
commit 9b1a6ab1dd

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@ -89,15 +89,16 @@ static void fghDrawGeometryWire11(GLfloat *vertices, GLfloat *normals,
#endif
/* Version for OpenGL (ES) >= 2.0 */
static void fghDrawGeometryWire20(GLfloat *vertices, GLfloat *normals,
static void fghDrawGeometryWire20(GLfloat *vertices, GLfloat *normals, GLsizei numVertices,
GLushort *vertIdxs, GLsizei numParts, GLsizei numVertPerPart, GLenum vertexMode,
GLushort *vertIdxs2, GLsizei numParts2, GLsizei numVertPerPart2,
GLint attribute_v_coord, GLint attribute_v_normal
)
{
GLuint vbo_coords = 0, vbo_normals = 0;
GLuint numVertices = numParts * numVertPerPart;
GLuint vbo_coords = 0, vbo_normals = 0,
ibo_elements = 0, ibo_elements2 = 0;
GLsizei numVertIdxs = numParts * numVertPerPart;
GLsizei numVertIdxs2 = numParts2 * numVertPerPart2;
int i;
if (numVertices > 0 && attribute_v_coord != -1) {
@ -114,6 +115,22 @@ static void fghDrawGeometryWire20(GLfloat *vertices, GLfloat *normals,
normals, FGH_STATIC_DRAW);
}
if (vertIdxs != NULL) {
fghGenBuffers(1, &ibo_elements);
fghBindBuffer(FGH_ELEMENT_ARRAY_BUFFER, ibo_elements);
fghBufferData(FGH_ELEMENT_ARRAY_BUFFER, numVertIdxs * sizeof(vertIdxs[0]),
vertIdxs, FGH_STATIC_DRAW);
fghBindBuffer(FGH_ELEMENT_ARRAY_BUFFER, 0);
}
if (vertIdxs2 != NULL) {
fghGenBuffers(1, &ibo_elements2);
fghBindBuffer(FGH_ELEMENT_ARRAY_BUFFER, ibo_elements2);
fghBufferData(FGH_ELEMENT_ARRAY_BUFFER, numVertIdxs2 * sizeof(vertIdxs2[0]),
vertIdxs2, FGH_STATIC_DRAW);
fghBindBuffer(FGH_ELEMENT_ARRAY_BUFFER, 0);
}
if (vbo_coords) {
fghEnableVertexAttribArray(attribute_v_coord);
fghBindBuffer(FGH_ARRAY_BUFFER, vbo_coords);
@ -125,6 +142,7 @@ static void fghDrawGeometryWire20(GLfloat *vertices, GLfloat *normals,
0, /* no extra data between each position */
0 /* offset of first element */
);
fghBindBuffer(FGH_ARRAY_BUFFER, 0);
}
if (vbo_normals) {
@ -138,12 +156,30 @@ static void fghDrawGeometryWire20(GLfloat *vertices, GLfloat *normals,
0, /* no extra data between each position */
0 /* offset of first element */
);
fghBindBuffer(FGH_ARRAY_BUFFER, 0);
}
if (!vertIdxs) {
/* Draw per face (TODO: could use glMultiDrawArrays if available) */
for (i=0; i<numParts; i++)
glDrawArrays(vertexMode, i*numVertPerPart, numVertPerPart);
} else {
fghBindBuffer(FGH_ELEMENT_ARRAY_BUFFER, ibo_elements);
for (i=0; i<numParts; i++)
glDrawElements(vertexMode,numVertPerPart,GL_UNSIGNED_SHORT,(void*)(long)(i*numVertPerPart));
/* Clean existing bindings before clean-up */
/* Android showed instability otherwise */
fghBindBuffer(FGH_ELEMENT_ARRAY_BUFFER, 0);
}
if (vertIdxs2) {
fghBindBuffer(FGH_ELEMENT_ARRAY_BUFFER, ibo_elements2);
for (i=0; i<numParts2; i++)
glDrawElements(GL_LINE_LOOP,numVertPerPart2,GL_UNSIGNED_SHORT,(void*)(long)(i*numVertPerPart2));
/* Clean existing bindings before clean-up */
/* Android showed instability otherwise */
fghBindBuffer(FGH_ELEMENT_ARRAY_BUFFER, 0);
}
if (vbo_coords != 0)
fghDisableVertexAttribArray(attribute_v_coord);
@ -154,9 +190,13 @@ static void fghDrawGeometryWire20(GLfloat *vertices, GLfloat *normals,
fghDeleteBuffers(1, &vbo_coords);
if (vbo_normals != 0)
fghDeleteBuffers(1, &vbo_normals);
if (ibo_elements != 0)
fghDeleteBuffers(1, &ibo_elements);
if (ibo_elements2 != 0)
fghDeleteBuffers(1, &ibo_elements2);
}
static void fghDrawGeometryWire(GLfloat *vertices, GLfloat *normals,
static void fghDrawGeometryWire(GLfloat *vertices, GLfloat *normals, GLsizei numVertices,
GLushort *vertIdxs, GLsizei numParts, GLsizei numVertPerPart, GLenum vertexMode,
GLushort *vertIdxs2, GLsizei numParts2, GLsizei numVertPerPart2
)
@ -166,7 +206,7 @@ static void fghDrawGeometryWire(GLfloat *vertices, GLfloat *normals,
if (fgState.HasOpenGL20 && (attribute_v_coord != -1 || attribute_v_normal != -1))
/* User requested a 2.0 draw */
fghDrawGeometryWire20(vertices, normals,
fghDrawGeometryWire20(vertices, normals, numVertices,
vertIdxs, numParts, numVertPerPart, vertexMode,
vertIdxs2, numParts2, numVertPerPart2,
attribute_v_coord, attribute_v_normal);
@ -220,12 +260,15 @@ static void fghDrawGeometrySolid20(GLfloat *vertices, GLfloat *normals, GLushort
GLint attribute_v_coord, GLint attribute_v_normal)
{
GLuint vbo_coords = 0, vbo_normals = 0, ibo_elements = 0;
GLsizei numVertIdxs = numParts * numVertIdxsPerPart;
int i;
if (numVertices > 0 && attribute_v_coord != -1) {
fghGenBuffers(1, &vbo_coords);
fghBindBuffer(FGH_ARRAY_BUFFER, vbo_coords);
fghBufferData(FGH_ARRAY_BUFFER, numVertices * 3 * sizeof(vertices[0]),
vertices, FGH_STATIC_DRAW);
fghBindBuffer(FGH_ARRAY_BUFFER, 0);
}
if (numVertices > 0 && attribute_v_normal != -1) {
@ -233,13 +276,15 @@ static void fghDrawGeometrySolid20(GLfloat *vertices, GLfloat *normals, GLushort
fghBindBuffer(FGH_ARRAY_BUFFER, vbo_normals);
fghBufferData(FGH_ARRAY_BUFFER, numVertices * 3 * sizeof(normals[0]),
normals, FGH_STATIC_DRAW);
fghBindBuffer(FGH_ARRAY_BUFFER, 0);
}
if (vertIdxs != NULL) {
fghGenBuffers(1, &ibo_elements);
fghBindBuffer(FGH_ELEMENT_ARRAY_BUFFER, ibo_elements);
fghBufferData(FGH_ELEMENT_ARRAY_BUFFER, numVertIdxsPerPart * sizeof(vertIdxs[0]),
fghBufferData(FGH_ELEMENT_ARRAY_BUFFER, numVertIdxs * sizeof(vertIdxs[0]),
vertIdxs, FGH_STATIC_DRAW);
fghBindBuffer(FGH_ELEMENT_ARRAY_BUFFER, 0);
}
if (vbo_coords) {
@ -253,6 +298,7 @@ static void fghDrawGeometrySolid20(GLfloat *vertices, GLfloat *normals, GLushort
0, /* no extra data between each position */
0 /* offset of first element */
);
fghBindBuffer(FGH_ARRAY_BUFFER, 0);
};
if (vbo_normals) {
@ -266,19 +312,24 @@ static void fghDrawGeometrySolid20(GLfloat *vertices, GLfloat *normals, GLushort
0, /* no extra data between each position */
0 /* offset of first element */
);
fghBindBuffer(FGH_ARRAY_BUFFER, 0);
};
if (vertIdxs == NULL) {
glDrawArrays(GL_TRIANGLES, 0, numVertices);
} else {
fghBindBuffer(FGH_ELEMENT_ARRAY_BUFFER, ibo_elements);
if (numParts>1) {
for (i=0; i<numParts; i++) {
glDrawElements(GL_TRIANGLE_STRIP, numVertIdxsPerPart, GL_UNSIGNED_SHORT, (void*)(long)(i*numVertIdxsPerPart));
}
} else {
glDrawElements(GL_TRIANGLES, numVertIdxsPerPart, GL_UNSIGNED_SHORT, 0);
}
/* Clean existing bindings before clean-up */
/* Android showed instability otherwise */
fghBindBuffer(FGH_ARRAY_BUFFER, 0);
fghBindBuffer(FGH_ELEMENT_ARRAY_BUFFER, 0);
}
if (vbo_coords != 0)
fghDisableVertexAttribArray(attribute_v_coord);
@ -1199,7 +1250,7 @@ void fghGenerateTorus(
\
if (useWireMode)\
{\
fghDrawGeometryWire (name##_verts,name##_norms,\
fghDrawGeometryWire (name##_verts,name##_norms,nameCaps##_VERT_PER_OBJ, \
NULL,nameCaps##_NUM_FACES,nameCaps##_NUM_EDGE_PER_FACE,GL_LINE_LOOP,\
NULL,0,0);\
}\
@ -1243,7 +1294,7 @@ static void fghCube( GLfloat dSize, GLboolean useWireMode )
vertices = cube_verts;
if (useWireMode)
fghDrawGeometryWire(vertices, cube_norms,
fghDrawGeometryWire(vertices, cube_norms, CUBE_VERT_PER_OBJ,
NULL,CUBE_NUM_FACES, CUBE_NUM_EDGE_PER_FACE,GL_LINE_LOOP,
NULL,0,0);
else
@ -1287,7 +1338,7 @@ static void fghSierpinskiSponge ( int numLevels, double offset[3], GLfloat scale
/* Draw and cleanup */
if (useWireMode)
fghDrawGeometryWire (vertices,normals,
fghDrawGeometryWire (vertices,normals,numVert,
NULL,numFace,TETRAHEDRON_NUM_EDGE_PER_FACE,GL_LINE_LOOP,
NULL,0,0);
else
@ -1351,7 +1402,7 @@ static void fghSphere( double radius, GLint slices, GLint stacks, GLboolean useW
}
/* draw */
fghDrawGeometryWire(vertices,normals,
fghDrawGeometryWire(vertices,normals,nVert,
sliceIdx,slices,stacks+1,GL_LINE_STRIP,
stackIdx,stacks-1,slices);
@ -1473,7 +1524,7 @@ static void fghCone( double base, double height, GLint slices, GLint stacks, GLb
}
/* draw */
fghDrawGeometryWire(vertices,normals,
fghDrawGeometryWire(vertices,normals,nVert,
sliceIdx,1,slices*2,GL_LINES,
stackIdx,stacks,slices);
@ -1584,7 +1635,7 @@ static void fghCylinder( double radius, double height, GLint slices, GLint stack
}
/* draw */
fghDrawGeometryWire(vertices,normals,
fghDrawGeometryWire(vertices,normals,nVert,
sliceIdx,1,slices*2,GL_LINES,
stackIdx,stacks+1,slices);
@ -1696,7 +1747,7 @@ static void fghTorus( double dInnerRadius, double dOuterRadius, GLint nSides, GL
sideIdx[idx] = j * nSides + i;
/* draw */
fghDrawGeometryWire(vertices,normals,
fghDrawGeometryWire(vertices,normals,nVert,
ringIdx,nRings,nSides,GL_LINE_LOOP,
sideIdx,nSides,nRings);