fg_geometry: pass number of vertices to fgDrawWire*; start adapting GL2 code to recent GL1 changes (GL2 code doesn't produce proper results yet)
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1277 7f0cb862-5218-0410-a997-914c9d46530a
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@ -89,15 +89,16 @@ static void fghDrawGeometryWire11(GLfloat *vertices, GLfloat *normals,
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#endif
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/* Version for OpenGL (ES) >= 2.0 */
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static void fghDrawGeometryWire20(GLfloat *vertices, GLfloat *normals,
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static void fghDrawGeometryWire20(GLfloat *vertices, GLfloat *normals, GLsizei numVertices,
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GLushort *vertIdxs, GLsizei numParts, GLsizei numVertPerPart, GLenum vertexMode,
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GLushort *vertIdxs2, GLsizei numParts2, GLsizei numVertPerPart2,
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GLint attribute_v_coord, GLint attribute_v_normal
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)
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{
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GLuint vbo_coords = 0, vbo_normals = 0;
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GLuint numVertices = numParts * numVertPerPart;
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GLuint vbo_coords = 0, vbo_normals = 0,
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ibo_elements = 0, ibo_elements2 = 0;
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GLsizei numVertIdxs = numParts * numVertPerPart;
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GLsizei numVertIdxs2 = numParts2 * numVertPerPart2;
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int i;
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if (numVertices > 0 && attribute_v_coord != -1) {
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@ -114,6 +115,22 @@ static void fghDrawGeometryWire20(GLfloat *vertices, GLfloat *normals,
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normals, FGH_STATIC_DRAW);
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}
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if (vertIdxs != NULL) {
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fghGenBuffers(1, &ibo_elements);
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fghBindBuffer(FGH_ELEMENT_ARRAY_BUFFER, ibo_elements);
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fghBufferData(FGH_ELEMENT_ARRAY_BUFFER, numVertIdxs * sizeof(vertIdxs[0]),
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vertIdxs, FGH_STATIC_DRAW);
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fghBindBuffer(FGH_ELEMENT_ARRAY_BUFFER, 0);
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}
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if (vertIdxs2 != NULL) {
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fghGenBuffers(1, &ibo_elements2);
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fghBindBuffer(FGH_ELEMENT_ARRAY_BUFFER, ibo_elements2);
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fghBufferData(FGH_ELEMENT_ARRAY_BUFFER, numVertIdxs2 * sizeof(vertIdxs2[0]),
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vertIdxs2, FGH_STATIC_DRAW);
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fghBindBuffer(FGH_ELEMENT_ARRAY_BUFFER, 0);
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}
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if (vbo_coords) {
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fghEnableVertexAttribArray(attribute_v_coord);
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fghBindBuffer(FGH_ARRAY_BUFFER, vbo_coords);
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@ -125,6 +142,7 @@ static void fghDrawGeometryWire20(GLfloat *vertices, GLfloat *normals,
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0, /* no extra data between each position */
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0 /* offset of first element */
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);
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fghBindBuffer(FGH_ARRAY_BUFFER, 0);
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}
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if (vbo_normals) {
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@ -138,12 +156,30 @@ static void fghDrawGeometryWire20(GLfloat *vertices, GLfloat *normals,
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0, /* no extra data between each position */
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0 /* offset of first element */
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);
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fghBindBuffer(FGH_ARRAY_BUFFER, 0);
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}
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if (!vertIdxs) {
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/* Draw per face (TODO: could use glMultiDrawArrays if available) */
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for (i=0; i<numParts; i++)
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glDrawArrays(vertexMode, i*numVertPerPart, numVertPerPart);
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} else {
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fghBindBuffer(FGH_ELEMENT_ARRAY_BUFFER, ibo_elements);
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for (i=0; i<numParts; i++)
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glDrawElements(vertexMode,numVertPerPart,GL_UNSIGNED_SHORT,(void*)(long)(i*numVertPerPart));
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/* Clean existing bindings before clean-up */
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/* Android showed instability otherwise */
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fghBindBuffer(FGH_ELEMENT_ARRAY_BUFFER, 0);
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}
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if (vertIdxs2) {
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fghBindBuffer(FGH_ELEMENT_ARRAY_BUFFER, ibo_elements2);
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for (i=0; i<numParts2; i++)
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glDrawElements(GL_LINE_LOOP,numVertPerPart2,GL_UNSIGNED_SHORT,(void*)(long)(i*numVertPerPart2));
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/* Clean existing bindings before clean-up */
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/* Android showed instability otherwise */
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fghBindBuffer(FGH_ELEMENT_ARRAY_BUFFER, 0);
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}
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if (vbo_coords != 0)
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fghDisableVertexAttribArray(attribute_v_coord);
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@ -154,9 +190,13 @@ static void fghDrawGeometryWire20(GLfloat *vertices, GLfloat *normals,
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fghDeleteBuffers(1, &vbo_coords);
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if (vbo_normals != 0)
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fghDeleteBuffers(1, &vbo_normals);
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if (ibo_elements != 0)
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fghDeleteBuffers(1, &ibo_elements);
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if (ibo_elements2 != 0)
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fghDeleteBuffers(1, &ibo_elements2);
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}
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static void fghDrawGeometryWire(GLfloat *vertices, GLfloat *normals,
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static void fghDrawGeometryWire(GLfloat *vertices, GLfloat *normals, GLsizei numVertices,
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GLushort *vertIdxs, GLsizei numParts, GLsizei numVertPerPart, GLenum vertexMode,
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GLushort *vertIdxs2, GLsizei numParts2, GLsizei numVertPerPart2
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)
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@ -166,7 +206,7 @@ static void fghDrawGeometryWire(GLfloat *vertices, GLfloat *normals,
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if (fgState.HasOpenGL20 && (attribute_v_coord != -1 || attribute_v_normal != -1))
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/* User requested a 2.0 draw */
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fghDrawGeometryWire20(vertices, normals,
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fghDrawGeometryWire20(vertices, normals, numVertices,
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vertIdxs, numParts, numVertPerPart, vertexMode,
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vertIdxs2, numParts2, numVertPerPart2,
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attribute_v_coord, attribute_v_normal);
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@ -220,12 +260,15 @@ static void fghDrawGeometrySolid20(GLfloat *vertices, GLfloat *normals, GLushort
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GLint attribute_v_coord, GLint attribute_v_normal)
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{
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GLuint vbo_coords = 0, vbo_normals = 0, ibo_elements = 0;
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GLsizei numVertIdxs = numParts * numVertIdxsPerPart;
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int i;
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if (numVertices > 0 && attribute_v_coord != -1) {
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fghGenBuffers(1, &vbo_coords);
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fghBindBuffer(FGH_ARRAY_BUFFER, vbo_coords);
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fghBufferData(FGH_ARRAY_BUFFER, numVertices * 3 * sizeof(vertices[0]),
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vertices, FGH_STATIC_DRAW);
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fghBindBuffer(FGH_ARRAY_BUFFER, 0);
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}
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if (numVertices > 0 && attribute_v_normal != -1) {
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@ -233,13 +276,15 @@ static void fghDrawGeometrySolid20(GLfloat *vertices, GLfloat *normals, GLushort
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fghBindBuffer(FGH_ARRAY_BUFFER, vbo_normals);
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fghBufferData(FGH_ARRAY_BUFFER, numVertices * 3 * sizeof(normals[0]),
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normals, FGH_STATIC_DRAW);
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fghBindBuffer(FGH_ARRAY_BUFFER, 0);
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}
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if (vertIdxs != NULL) {
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fghGenBuffers(1, &ibo_elements);
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fghBindBuffer(FGH_ELEMENT_ARRAY_BUFFER, ibo_elements);
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fghBufferData(FGH_ELEMENT_ARRAY_BUFFER, numVertIdxsPerPart * sizeof(vertIdxs[0]),
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fghBufferData(FGH_ELEMENT_ARRAY_BUFFER, numVertIdxs * sizeof(vertIdxs[0]),
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vertIdxs, FGH_STATIC_DRAW);
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fghBindBuffer(FGH_ELEMENT_ARRAY_BUFFER, 0);
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}
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if (vbo_coords) {
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@ -253,6 +298,7 @@ static void fghDrawGeometrySolid20(GLfloat *vertices, GLfloat *normals, GLushort
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0, /* no extra data between each position */
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0 /* offset of first element */
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);
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fghBindBuffer(FGH_ARRAY_BUFFER, 0);
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};
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if (vbo_normals) {
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@ -266,19 +312,24 @@ static void fghDrawGeometrySolid20(GLfloat *vertices, GLfloat *normals, GLushort
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0, /* no extra data between each position */
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0 /* offset of first element */
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);
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fghBindBuffer(FGH_ARRAY_BUFFER, 0);
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};
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if (vertIdxs == NULL) {
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glDrawArrays(GL_TRIANGLES, 0, numVertices);
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} else {
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fghBindBuffer(FGH_ELEMENT_ARRAY_BUFFER, ibo_elements);
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if (numParts>1) {
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for (i=0; i<numParts; i++) {
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glDrawElements(GL_TRIANGLE_STRIP, numVertIdxsPerPart, GL_UNSIGNED_SHORT, (void*)(long)(i*numVertIdxsPerPart));
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}
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} else {
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glDrawElements(GL_TRIANGLES, numVertIdxsPerPart, GL_UNSIGNED_SHORT, 0);
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}
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/* Clean existing bindings before clean-up */
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/* Android showed instability otherwise */
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fghBindBuffer(FGH_ARRAY_BUFFER, 0);
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fghBindBuffer(FGH_ELEMENT_ARRAY_BUFFER, 0);
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}
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if (vbo_coords != 0)
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fghDisableVertexAttribArray(attribute_v_coord);
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@ -1199,7 +1250,7 @@ void fghGenerateTorus(
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\
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if (useWireMode)\
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{\
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fghDrawGeometryWire (name##_verts,name##_norms,\
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fghDrawGeometryWire (name##_verts,name##_norms,nameCaps##_VERT_PER_OBJ, \
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NULL,nameCaps##_NUM_FACES,nameCaps##_NUM_EDGE_PER_FACE,GL_LINE_LOOP,\
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NULL,0,0);\
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}\
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@ -1243,7 +1294,7 @@ static void fghCube( GLfloat dSize, GLboolean useWireMode )
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vertices = cube_verts;
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if (useWireMode)
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fghDrawGeometryWire(vertices, cube_norms,
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fghDrawGeometryWire(vertices, cube_norms, CUBE_VERT_PER_OBJ,
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NULL,CUBE_NUM_FACES, CUBE_NUM_EDGE_PER_FACE,GL_LINE_LOOP,
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NULL,0,0);
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else
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@ -1287,7 +1338,7 @@ static void fghSierpinskiSponge ( int numLevels, double offset[3], GLfloat scale
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/* Draw and cleanup */
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if (useWireMode)
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fghDrawGeometryWire (vertices,normals,
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fghDrawGeometryWire (vertices,normals,numVert,
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NULL,numFace,TETRAHEDRON_NUM_EDGE_PER_FACE,GL_LINE_LOOP,
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NULL,0,0);
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else
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@ -1351,7 +1402,7 @@ static void fghSphere( double radius, GLint slices, GLint stacks, GLboolean useW
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}
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/* draw */
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fghDrawGeometryWire(vertices,normals,
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fghDrawGeometryWire(vertices,normals,nVert,
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sliceIdx,slices,stacks+1,GL_LINE_STRIP,
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stackIdx,stacks-1,slices);
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@ -1473,7 +1524,7 @@ static void fghCone( double base, double height, GLint slices, GLint stacks, GLb
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}
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/* draw */
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fghDrawGeometryWire(vertices,normals,
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fghDrawGeometryWire(vertices,normals,nVert,
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sliceIdx,1,slices*2,GL_LINES,
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stackIdx,stacks,slices);
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@ -1584,7 +1635,7 @@ static void fghCylinder( double radius, double height, GLint slices, GLint stack
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}
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/* draw */
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fghDrawGeometryWire(vertices,normals,
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fghDrawGeometryWire(vertices,normals,nVert,
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sliceIdx,1,slices*2,GL_LINES,
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stackIdx,stacks+1,slices);
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@ -1696,7 +1747,7 @@ static void fghTorus( double dInnerRadius, double dOuterRadius, GLint nSides, GL
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sideIdx[idx] = j * nSides + i;
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/* draw */
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fghDrawGeometryWire(vertices,normals,
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fghDrawGeometryWire(vertices,normals,nVert,
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ringIdx,nRings,nSides,GL_LINE_LOOP,
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sideIdx,nSides,nRings);
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