fg_geometry: pass number of vertices to fgDrawWire*; start adapting GL2 code to recent GL1 changes (GL2 code doesn't produce proper results yet)
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1277 7f0cb862-5218-0410-a997-914c9d46530a
This commit is contained in:
parent
628d9b7a7e
commit
9b1a6ab1dd
@ -89,15 +89,16 @@ static void fghDrawGeometryWire11(GLfloat *vertices, GLfloat *normals,
|
|||||||
#endif
|
#endif
|
||||||
|
|
||||||
/* Version for OpenGL (ES) >= 2.0 */
|
/* Version for OpenGL (ES) >= 2.0 */
|
||||||
static void fghDrawGeometryWire20(GLfloat *vertices, GLfloat *normals,
|
static void fghDrawGeometryWire20(GLfloat *vertices, GLfloat *normals, GLsizei numVertices,
|
||||||
GLushort *vertIdxs, GLsizei numParts, GLsizei numVertPerPart, GLenum vertexMode,
|
GLushort *vertIdxs, GLsizei numParts, GLsizei numVertPerPart, GLenum vertexMode,
|
||||||
GLushort *vertIdxs2, GLsizei numParts2, GLsizei numVertPerPart2,
|
GLushort *vertIdxs2, GLsizei numParts2, GLsizei numVertPerPart2,
|
||||||
GLint attribute_v_coord, GLint attribute_v_normal
|
GLint attribute_v_coord, GLint attribute_v_normal
|
||||||
)
|
)
|
||||||
{
|
{
|
||||||
GLuint vbo_coords = 0, vbo_normals = 0;
|
GLuint vbo_coords = 0, vbo_normals = 0,
|
||||||
GLuint numVertices = numParts * numVertPerPart;
|
ibo_elements = 0, ibo_elements2 = 0;
|
||||||
|
GLsizei numVertIdxs = numParts * numVertPerPart;
|
||||||
|
GLsizei numVertIdxs2 = numParts2 * numVertPerPart2;
|
||||||
int i;
|
int i;
|
||||||
|
|
||||||
if (numVertices > 0 && attribute_v_coord != -1) {
|
if (numVertices > 0 && attribute_v_coord != -1) {
|
||||||
@ -114,6 +115,22 @@ static void fghDrawGeometryWire20(GLfloat *vertices, GLfloat *normals,
|
|||||||
normals, FGH_STATIC_DRAW);
|
normals, FGH_STATIC_DRAW);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (vertIdxs != NULL) {
|
||||||
|
fghGenBuffers(1, &ibo_elements);
|
||||||
|
fghBindBuffer(FGH_ELEMENT_ARRAY_BUFFER, ibo_elements);
|
||||||
|
fghBufferData(FGH_ELEMENT_ARRAY_BUFFER, numVertIdxs * sizeof(vertIdxs[0]),
|
||||||
|
vertIdxs, FGH_STATIC_DRAW);
|
||||||
|
fghBindBuffer(FGH_ELEMENT_ARRAY_BUFFER, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (vertIdxs2 != NULL) {
|
||||||
|
fghGenBuffers(1, &ibo_elements2);
|
||||||
|
fghBindBuffer(FGH_ELEMENT_ARRAY_BUFFER, ibo_elements2);
|
||||||
|
fghBufferData(FGH_ELEMENT_ARRAY_BUFFER, numVertIdxs2 * sizeof(vertIdxs2[0]),
|
||||||
|
vertIdxs2, FGH_STATIC_DRAW);
|
||||||
|
fghBindBuffer(FGH_ELEMENT_ARRAY_BUFFER, 0);
|
||||||
|
}
|
||||||
|
|
||||||
if (vbo_coords) {
|
if (vbo_coords) {
|
||||||
fghEnableVertexAttribArray(attribute_v_coord);
|
fghEnableVertexAttribArray(attribute_v_coord);
|
||||||
fghBindBuffer(FGH_ARRAY_BUFFER, vbo_coords);
|
fghBindBuffer(FGH_ARRAY_BUFFER, vbo_coords);
|
||||||
@ -125,6 +142,7 @@ static void fghDrawGeometryWire20(GLfloat *vertices, GLfloat *normals,
|
|||||||
0, /* no extra data between each position */
|
0, /* no extra data between each position */
|
||||||
0 /* offset of first element */
|
0 /* offset of first element */
|
||||||
);
|
);
|
||||||
|
fghBindBuffer(FGH_ARRAY_BUFFER, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (vbo_normals) {
|
if (vbo_normals) {
|
||||||
@ -138,12 +156,30 @@ static void fghDrawGeometryWire20(GLfloat *vertices, GLfloat *normals,
|
|||||||
0, /* no extra data between each position */
|
0, /* no extra data between each position */
|
||||||
0 /* offset of first element */
|
0 /* offset of first element */
|
||||||
);
|
);
|
||||||
|
fghBindBuffer(FGH_ARRAY_BUFFER, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Draw per face (TODO: could use glMultiDrawArrays if available) */
|
if (!vertIdxs) {
|
||||||
for (i=0; i<numParts; i++)
|
/* Draw per face (TODO: could use glMultiDrawArrays if available) */
|
||||||
glDrawArrays(vertexMode, i*numVertPerPart, numVertPerPart);
|
for (i=0; i<numParts; i++)
|
||||||
|
glDrawArrays(vertexMode, i*numVertPerPart, numVertPerPart);
|
||||||
|
} else {
|
||||||
|
fghBindBuffer(FGH_ELEMENT_ARRAY_BUFFER, ibo_elements);
|
||||||
|
for (i=0; i<numParts; i++)
|
||||||
|
glDrawElements(vertexMode,numVertPerPart,GL_UNSIGNED_SHORT,(void*)(long)(i*numVertPerPart));
|
||||||
|
/* Clean existing bindings before clean-up */
|
||||||
|
/* Android showed instability otherwise */
|
||||||
|
fghBindBuffer(FGH_ELEMENT_ARRAY_BUFFER, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (vertIdxs2) {
|
||||||
|
fghBindBuffer(FGH_ELEMENT_ARRAY_BUFFER, ibo_elements2);
|
||||||
|
for (i=0; i<numParts2; i++)
|
||||||
|
glDrawElements(GL_LINE_LOOP,numVertPerPart2,GL_UNSIGNED_SHORT,(void*)(long)(i*numVertPerPart2));
|
||||||
|
/* Clean existing bindings before clean-up */
|
||||||
|
/* Android showed instability otherwise */
|
||||||
|
fghBindBuffer(FGH_ELEMENT_ARRAY_BUFFER, 0);
|
||||||
|
}
|
||||||
|
|
||||||
if (vbo_coords != 0)
|
if (vbo_coords != 0)
|
||||||
fghDisableVertexAttribArray(attribute_v_coord);
|
fghDisableVertexAttribArray(attribute_v_coord);
|
||||||
@ -154,9 +190,13 @@ static void fghDrawGeometryWire20(GLfloat *vertices, GLfloat *normals,
|
|||||||
fghDeleteBuffers(1, &vbo_coords);
|
fghDeleteBuffers(1, &vbo_coords);
|
||||||
if (vbo_normals != 0)
|
if (vbo_normals != 0)
|
||||||
fghDeleteBuffers(1, &vbo_normals);
|
fghDeleteBuffers(1, &vbo_normals);
|
||||||
|
if (ibo_elements != 0)
|
||||||
|
fghDeleteBuffers(1, &ibo_elements);
|
||||||
|
if (ibo_elements2 != 0)
|
||||||
|
fghDeleteBuffers(1, &ibo_elements2);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void fghDrawGeometryWire(GLfloat *vertices, GLfloat *normals,
|
static void fghDrawGeometryWire(GLfloat *vertices, GLfloat *normals, GLsizei numVertices,
|
||||||
GLushort *vertIdxs, GLsizei numParts, GLsizei numVertPerPart, GLenum vertexMode,
|
GLushort *vertIdxs, GLsizei numParts, GLsizei numVertPerPart, GLenum vertexMode,
|
||||||
GLushort *vertIdxs2, GLsizei numParts2, GLsizei numVertPerPart2
|
GLushort *vertIdxs2, GLsizei numParts2, GLsizei numVertPerPart2
|
||||||
)
|
)
|
||||||
@ -166,7 +206,7 @@ static void fghDrawGeometryWire(GLfloat *vertices, GLfloat *normals,
|
|||||||
|
|
||||||
if (fgState.HasOpenGL20 && (attribute_v_coord != -1 || attribute_v_normal != -1))
|
if (fgState.HasOpenGL20 && (attribute_v_coord != -1 || attribute_v_normal != -1))
|
||||||
/* User requested a 2.0 draw */
|
/* User requested a 2.0 draw */
|
||||||
fghDrawGeometryWire20(vertices, normals,
|
fghDrawGeometryWire20(vertices, normals, numVertices,
|
||||||
vertIdxs, numParts, numVertPerPart, vertexMode,
|
vertIdxs, numParts, numVertPerPart, vertexMode,
|
||||||
vertIdxs2, numParts2, numVertPerPart2,
|
vertIdxs2, numParts2, numVertPerPart2,
|
||||||
attribute_v_coord, attribute_v_normal);
|
attribute_v_coord, attribute_v_normal);
|
||||||
@ -220,12 +260,15 @@ static void fghDrawGeometrySolid20(GLfloat *vertices, GLfloat *normals, GLushort
|
|||||||
GLint attribute_v_coord, GLint attribute_v_normal)
|
GLint attribute_v_coord, GLint attribute_v_normal)
|
||||||
{
|
{
|
||||||
GLuint vbo_coords = 0, vbo_normals = 0, ibo_elements = 0;
|
GLuint vbo_coords = 0, vbo_normals = 0, ibo_elements = 0;
|
||||||
|
GLsizei numVertIdxs = numParts * numVertIdxsPerPart;
|
||||||
|
int i;
|
||||||
|
|
||||||
if (numVertices > 0 && attribute_v_coord != -1) {
|
if (numVertices > 0 && attribute_v_coord != -1) {
|
||||||
fghGenBuffers(1, &vbo_coords);
|
fghGenBuffers(1, &vbo_coords);
|
||||||
fghBindBuffer(FGH_ARRAY_BUFFER, vbo_coords);
|
fghBindBuffer(FGH_ARRAY_BUFFER, vbo_coords);
|
||||||
fghBufferData(FGH_ARRAY_BUFFER, numVertices * 3 * sizeof(vertices[0]),
|
fghBufferData(FGH_ARRAY_BUFFER, numVertices * 3 * sizeof(vertices[0]),
|
||||||
vertices, FGH_STATIC_DRAW);
|
vertices, FGH_STATIC_DRAW);
|
||||||
|
fghBindBuffer(FGH_ARRAY_BUFFER, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (numVertices > 0 && attribute_v_normal != -1) {
|
if (numVertices > 0 && attribute_v_normal != -1) {
|
||||||
@ -233,13 +276,15 @@ static void fghDrawGeometrySolid20(GLfloat *vertices, GLfloat *normals, GLushort
|
|||||||
fghBindBuffer(FGH_ARRAY_BUFFER, vbo_normals);
|
fghBindBuffer(FGH_ARRAY_BUFFER, vbo_normals);
|
||||||
fghBufferData(FGH_ARRAY_BUFFER, numVertices * 3 * sizeof(normals[0]),
|
fghBufferData(FGH_ARRAY_BUFFER, numVertices * 3 * sizeof(normals[0]),
|
||||||
normals, FGH_STATIC_DRAW);
|
normals, FGH_STATIC_DRAW);
|
||||||
|
fghBindBuffer(FGH_ARRAY_BUFFER, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (vertIdxs != NULL) {
|
if (vertIdxs != NULL) {
|
||||||
fghGenBuffers(1, &ibo_elements);
|
fghGenBuffers(1, &ibo_elements);
|
||||||
fghBindBuffer(FGH_ELEMENT_ARRAY_BUFFER, ibo_elements);
|
fghBindBuffer(FGH_ELEMENT_ARRAY_BUFFER, ibo_elements);
|
||||||
fghBufferData(FGH_ELEMENT_ARRAY_BUFFER, numVertIdxsPerPart * sizeof(vertIdxs[0]),
|
fghBufferData(FGH_ELEMENT_ARRAY_BUFFER, numVertIdxs * sizeof(vertIdxs[0]),
|
||||||
vertIdxs, FGH_STATIC_DRAW);
|
vertIdxs, FGH_STATIC_DRAW);
|
||||||
|
fghBindBuffer(FGH_ELEMENT_ARRAY_BUFFER, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (vbo_coords) {
|
if (vbo_coords) {
|
||||||
@ -253,6 +298,7 @@ static void fghDrawGeometrySolid20(GLfloat *vertices, GLfloat *normals, GLushort
|
|||||||
0, /* no extra data between each position */
|
0, /* no extra data between each position */
|
||||||
0 /* offset of first element */
|
0 /* offset of first element */
|
||||||
);
|
);
|
||||||
|
fghBindBuffer(FGH_ARRAY_BUFFER, 0);
|
||||||
};
|
};
|
||||||
|
|
||||||
if (vbo_normals) {
|
if (vbo_normals) {
|
||||||
@ -266,20 +312,25 @@ static void fghDrawGeometrySolid20(GLfloat *vertices, GLfloat *normals, GLushort
|
|||||||
0, /* no extra data between each position */
|
0, /* no extra data between each position */
|
||||||
0 /* offset of first element */
|
0 /* offset of first element */
|
||||||
);
|
);
|
||||||
|
fghBindBuffer(FGH_ARRAY_BUFFER, 0);
|
||||||
};
|
};
|
||||||
|
|
||||||
if (vertIdxs == NULL) {
|
if (vertIdxs == NULL) {
|
||||||
glDrawArrays(GL_TRIANGLES, 0, numVertices);
|
glDrawArrays(GL_TRIANGLES, 0, numVertices);
|
||||||
} else {
|
} else {
|
||||||
fghBindBuffer(FGH_ELEMENT_ARRAY_BUFFER, ibo_elements);
|
fghBindBuffer(FGH_ELEMENT_ARRAY_BUFFER, ibo_elements);
|
||||||
glDrawElements(GL_TRIANGLES, numVertIdxsPerPart, GL_UNSIGNED_SHORT, 0);
|
if (numParts>1) {
|
||||||
|
for (i=0; i<numParts; i++) {
|
||||||
|
glDrawElements(GL_TRIANGLE_STRIP, numVertIdxsPerPart, GL_UNSIGNED_SHORT, (void*)(long)(i*numVertIdxsPerPart));
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
glDrawElements(GL_TRIANGLES, numVertIdxsPerPart, GL_UNSIGNED_SHORT, 0);
|
||||||
|
}
|
||||||
|
/* Clean existing bindings before clean-up */
|
||||||
|
/* Android showed instability otherwise */
|
||||||
|
fghBindBuffer(FGH_ELEMENT_ARRAY_BUFFER, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Clean existing bindings before clean-up */
|
|
||||||
/* Android showed instability otherwise */
|
|
||||||
fghBindBuffer(FGH_ARRAY_BUFFER, 0);
|
|
||||||
fghBindBuffer(FGH_ELEMENT_ARRAY_BUFFER, 0);
|
|
||||||
|
|
||||||
if (vbo_coords != 0)
|
if (vbo_coords != 0)
|
||||||
fghDisableVertexAttribArray(attribute_v_coord);
|
fghDisableVertexAttribArray(attribute_v_coord);
|
||||||
if (vbo_normals != 0)
|
if (vbo_normals != 0)
|
||||||
@ -1199,7 +1250,7 @@ void fghGenerateTorus(
|
|||||||
\
|
\
|
||||||
if (useWireMode)\
|
if (useWireMode)\
|
||||||
{\
|
{\
|
||||||
fghDrawGeometryWire (name##_verts,name##_norms,\
|
fghDrawGeometryWire (name##_verts,name##_norms,nameCaps##_VERT_PER_OBJ, \
|
||||||
NULL,nameCaps##_NUM_FACES,nameCaps##_NUM_EDGE_PER_FACE,GL_LINE_LOOP,\
|
NULL,nameCaps##_NUM_FACES,nameCaps##_NUM_EDGE_PER_FACE,GL_LINE_LOOP,\
|
||||||
NULL,0,0);\
|
NULL,0,0);\
|
||||||
}\
|
}\
|
||||||
@ -1243,7 +1294,7 @@ static void fghCube( GLfloat dSize, GLboolean useWireMode )
|
|||||||
vertices = cube_verts;
|
vertices = cube_verts;
|
||||||
|
|
||||||
if (useWireMode)
|
if (useWireMode)
|
||||||
fghDrawGeometryWire(vertices, cube_norms,
|
fghDrawGeometryWire(vertices, cube_norms, CUBE_VERT_PER_OBJ,
|
||||||
NULL,CUBE_NUM_FACES, CUBE_NUM_EDGE_PER_FACE,GL_LINE_LOOP,
|
NULL,CUBE_NUM_FACES, CUBE_NUM_EDGE_PER_FACE,GL_LINE_LOOP,
|
||||||
NULL,0,0);
|
NULL,0,0);
|
||||||
else
|
else
|
||||||
@ -1287,7 +1338,7 @@ static void fghSierpinskiSponge ( int numLevels, double offset[3], GLfloat scale
|
|||||||
|
|
||||||
/* Draw and cleanup */
|
/* Draw and cleanup */
|
||||||
if (useWireMode)
|
if (useWireMode)
|
||||||
fghDrawGeometryWire (vertices,normals,
|
fghDrawGeometryWire (vertices,normals,numVert,
|
||||||
NULL,numFace,TETRAHEDRON_NUM_EDGE_PER_FACE,GL_LINE_LOOP,
|
NULL,numFace,TETRAHEDRON_NUM_EDGE_PER_FACE,GL_LINE_LOOP,
|
||||||
NULL,0,0);
|
NULL,0,0);
|
||||||
else
|
else
|
||||||
@ -1351,7 +1402,7 @@ static void fghSphere( double radius, GLint slices, GLint stacks, GLboolean useW
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* draw */
|
/* draw */
|
||||||
fghDrawGeometryWire(vertices,normals,
|
fghDrawGeometryWire(vertices,normals,nVert,
|
||||||
sliceIdx,slices,stacks+1,GL_LINE_STRIP,
|
sliceIdx,slices,stacks+1,GL_LINE_STRIP,
|
||||||
stackIdx,stacks-1,slices);
|
stackIdx,stacks-1,slices);
|
||||||
|
|
||||||
@ -1473,7 +1524,7 @@ static void fghCone( double base, double height, GLint slices, GLint stacks, GLb
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* draw */
|
/* draw */
|
||||||
fghDrawGeometryWire(vertices,normals,
|
fghDrawGeometryWire(vertices,normals,nVert,
|
||||||
sliceIdx,1,slices*2,GL_LINES,
|
sliceIdx,1,slices*2,GL_LINES,
|
||||||
stackIdx,stacks,slices);
|
stackIdx,stacks,slices);
|
||||||
|
|
||||||
@ -1584,7 +1635,7 @@ static void fghCylinder( double radius, double height, GLint slices, GLint stack
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* draw */
|
/* draw */
|
||||||
fghDrawGeometryWire(vertices,normals,
|
fghDrawGeometryWire(vertices,normals,nVert,
|
||||||
sliceIdx,1,slices*2,GL_LINES,
|
sliceIdx,1,slices*2,GL_LINES,
|
||||||
stackIdx,stacks+1,slices);
|
stackIdx,stacks+1,slices);
|
||||||
|
|
||||||
@ -1696,7 +1747,7 @@ static void fghTorus( double dInnerRadius, double dOuterRadius, GLint nSides, GL
|
|||||||
sideIdx[idx] = j * nSides + i;
|
sideIdx[idx] = j * nSides + i;
|
||||||
|
|
||||||
/* draw */
|
/* draw */
|
||||||
fghDrawGeometryWire(vertices,normals,
|
fghDrawGeometryWire(vertices,normals,nVert,
|
||||||
ringIdx,nRings,nSides,GL_LINE_LOOP,
|
ringIdx,nRings,nSides,GL_LINE_LOOP,
|
||||||
sideIdx,nSides,nRings);
|
sideIdx,nSides,nRings);
|
||||||
|
|
||||||
|
Reference in New Issue
Block a user