Fix issues with context lost on Android

This commit is contained in:
Michal Stawinski 2014-03-04 18:02:25 +01:00
parent b94b82249d
commit 98e866547a

View File

@ -83,6 +83,14 @@ void fgPlatformOpenWindow( SFG_Window* window, const char* title,
fghPlatformOpenWindowEGL(window); fghPlatformOpenWindowEGL(window);
/* Bind context to the current thread if it's lost */
if (eglGetCurrentContext() == EGL_NO_CONTEXT &&
eglMakeCurrent(fgDisplay.pDisplay.egl.Display,
window->Window.pContext.egl.Surface,
window->Window.pContext.egl.Surface,
window->Window.Context) == EGL_FALSE)
fgError("eglMakeCurrent: err=%x\n", eglGetError());
window->State.Visible = GL_TRUE; window->State.Visible = GL_TRUE;
} }