cylinder also ported

little bit of cleanup in Cone and Sphere code (fixed normals of top of
cone, no longer generating too many indices for wire frame)


git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1262 7f0cb862-5218-0410-a997-914c9d46530a
This commit is contained in:
dcnieho 2012-04-22 16:30:19 +00:00
parent f0f4e33556
commit 98ca02122b

View File

@ -843,6 +843,8 @@ static void fghGenerateSphere(GLfloat radius, GLint slices, GLint stacks, GLfloa
return;
}
*nVert = slices*(stacks-1)+2;
if ((*nVert) > 65535) /* TODO: must have a better solution than this low limit, at least for architectures where gluint is available */
fgWarning("fghGenerateSphere: too many slices or stacks requested, indices will wrap");
/* precompute values on unit circle */
fghCircleTable(&sint1,&cost1,-slices,FALSE);
@ -936,7 +938,10 @@ void fghGenerateCone(
*nVert = 0;
return;
}
*nVert = slices*(stacks+1)+1;
*nVert = slices*(stacks+2)+1; /* need an extra stack for closing off bottom with correct normals */
if ((*nVert) > 65535)
fgWarning("fghGenerateCone: too many slices or stacks requested, indices will wrap");
/* Pre-computed circle */
fghCircleTable(&sint,&cost,-slices,FALSE);
@ -959,6 +964,16 @@ void fghGenerateCone(
(*normals )[1] = 0.f;
(*normals )[2] = -1.f;
idx = 3;
/* other on bottom (get normals right) */
for (j=0; j<slices; j++, idx+=3)
{
(*vertices)[idx ] = cost[j]*r;
(*vertices)[idx+1] = sint[j]*r;
(*vertices)[idx+2] = z;
(*normals )[idx ] = 0.f;
(*normals )[idx+1] = 0.f;
(*normals )[idx+2] = -1.f;
}
/* each stack */
for (i=0; i<stacks+1; i++ )
@ -981,6 +996,108 @@ void fghGenerateCone(
free(sint);
free(cost);
}
void fghGenerateCylinder(
GLfloat radius, GLfloat height, GLint slices, GLint stacks, /* input */
GLfloat **vertices, GLfloat **normals, int* nVert /* output */
)
{
int i,j;
int idx = 0; /* idx into vertex/normal buffer */
/* Step in z as stacks are drawn. */
GLfloat radf = (GLfloat)radius;
GLfloat z;
const GLfloat zStep = (GLfloat)height / ( ( stacks > 0 ) ? stacks : 1 );
/* Pre-computed circle */
GLfloat *sint,*cost;
/* number of unique vertices */
if (slices==0 || stacks<1)
{
/* nothing to generate */
*nVert = 0;
return;
}
*nVert = slices*(stacks+3)+2; /* need two extra stacks for closing off top and bottom with correct normals */
if ((*nVert) > 65535)
fgWarning("fghGenerateCylinder: too many slices or stacks requested, indices will wrap");
/* Pre-computed circle */
fghCircleTable(&sint,&cost,-slices,FALSE);
/* Allocate vertex and normal buffers, bail out if memory allocation fails */
*vertices = malloc((*nVert)*3*sizeof(GLfloat));
*normals = malloc((*nVert)*3*sizeof(GLfloat));
if (!(vertices) || !(normals))
{
free(*vertices);
free(*normals);
fgError("Failed to allocate memory in fghGenerateCylinder");
}
z=0;
/* top on Z-axis */
(*vertices)[0] = 0.f;
(*vertices)[1] = 0.f;
(*vertices)[2] = 0.f;
(*normals )[0] = 0.f;
(*normals )[1] = 0.f;
(*normals )[2] = -1.f;
idx = 3;
/* other on top (get normals right) */
for (j=0; j<slices; j++, idx+=3)
{
(*vertices)[idx ] = cost[j]*radf;
(*vertices)[idx+1] = sint[j]*radf;
(*vertices)[idx+2] = z;
(*normals )[idx ] = 0.f;
(*normals )[idx+1] = 0.f;
(*normals )[idx+2] = -1.f;
}
/* each stack */
for (i=0; i<stacks+1; i++ )
{
for (j=0; j<slices; j++, idx+=3)
{
(*vertices)[idx ] = cost[j]*radf;
(*vertices)[idx+1] = sint[j]*radf;
(*vertices)[idx+2] = z;
(*normals )[idx ] = cost[j];
(*normals )[idx+1] = sint[j];
(*normals )[idx+2] = 0.f;
}
z += zStep;
}
/* other on bottom (get normals right) */
z -= zStep;
for (j=0; j<slices; j++, idx+=3)
{
(*vertices)[idx ] = cost[j]*radf;
(*vertices)[idx+1] = sint[j]*radf;
(*vertices)[idx+2] = z;
(*normals )[idx ] = 0.f;
(*normals )[idx+1] = 0.f;
(*normals )[idx+2] = 1.f;
}
/* bottom */
(*vertices)[idx ] = 0.f;
(*vertices)[idx+1] = 0.f;
(*vertices)[idx+2] = height;
(*normals )[idx ] = 0.f;
(*normals )[idx+1] = 0.f;
(*normals )[idx+2] = 1.f;
/* Release sin and cos tables */
free(sint);
free(cost);
}
#endif
/* -- INTERNAL DRAWING functions --------------------------------------- */
@ -1097,9 +1214,6 @@ static void fghSphere( double radius, GLint slices, GLint stacks, GLboolean useW
int i,j,idx, nVert;
GLfloat *vertices, *normals;
if (slices * stacks > 65535)
fgWarning("fghSphere: too many slices or stacks requested, indices will wrap");
/* Generate vertices and normals */
fghGenerateSphere((GLfloat)radius,slices,stacks,&vertices,&normals,&nVert);
@ -1246,10 +1360,8 @@ static void fghCone( double base, double height, GLint slices, GLint stacks, GLb
int i,j,idx, nVert;
GLfloat *vertices, *normals;
if (slices * stacks > 65535)
fgWarning("fghCone: too many slices or stacks requested, indices will wrap");
/* Generate vertices and normals */
/* Note, (stacks+1)*slices vertices for side of object, slices+1 for top and bottom closures */
fghGenerateCone((GLfloat)base,(GLfloat)height,slices,stacks,&vertices,&normals,&nVert);
if (nVert==0)
@ -1274,9 +1386,9 @@ static void fghCone( double base, double height, GLint slices, GLint stacks, GLb
}
/* generate for each stack */
for (i=0,idx=0; i<stacks+1; i++)
for (i=0,idx=0; i<stacks; i++)
{
GLushort offset = 1+i*slices; /* start at 1 (0 is top vertex), and we advance one stack down as we go along */
GLushort offset = 1+(i+1)*slices; /* start at 1 (0 is top vertex), and we advance one stack down as we go along */
for (j=0; j<slices; j++, idx++)
{
stackIdx[idx] = offset+j;
@ -1287,8 +1399,8 @@ static void fghCone( double base, double height, GLint slices, GLint stacks, GLb
for (i=0,idx=0; i<slices; i++)
{
GLushort offset = 1+i; /* start at 1 (0 is top vertex), and we advance one slice as we go along */
sliceIdx[idx++] = offset;
sliceIdx[idx++] = offset+stacks*slices;
sliceIdx[idx++] = offset+slices;
sliceIdx[idx++] = offset+(stacks+1)*slices;
}
/* draw */
@ -1321,7 +1433,7 @@ static void fghCone( double base, double height, GLint slices, GLint stacks, GLb
GLushort offset;
/* Allocate buffers for indices, bail out if memory allocation fails */
stripIdx = malloc((slices+1)*2*(stacks+1)*sizeof(GLushort));
stripIdx = malloc((slices+1)*2*(stacks+1)*sizeof(GLushort)); /*stacks +1 because of closing off bottom */
if (!(stripIdx))
{
free(stripIdx);
@ -1342,7 +1454,7 @@ static void fghCone( double base, double height, GLint slices, GLint stacks, GLb
/* Strip indices are relative to first index belonging to strip, NOT relative to first vertex/normal pair in array */
for (i=0; i<stacks; i++, idx+=2)
{
offset = 1+i*slices; /* triangle_strip indices start at 1 (0 is top vertex), and we advance one stack down as we go along */
offset = 1+(i+1)*slices; /* triangle_strip indices start at 1 (0 is top vertex), and we advance one stack down as we go along */
for (j=0; j<slices; j++, idx+=2)
{
stripIdx[idx ] = offset+j;
@ -1374,6 +1486,147 @@ static void fghCone( double base, double height, GLint slices, GLint stacks, GLb
free(normals);
}
static void fghCylinder( double radius, double height, GLint slices, GLint stacks, GLboolean useWireMode )
{
int i,j,idx, nVert;
GLfloat *vertices, *normals;
/* Generate vertices and normals */
/* Note, (stacks+1)*slices vertices for side of object, 2*slices+2 for top and bottom closures */
fghGenerateCylinder((GLfloat)radius,(GLfloat)height,slices,stacks,&vertices,&normals,&nVert);
if (nVert==0)
/* nothing to draw */
return;
if (useWireMode)
{
GLushort *sliceIdx, *stackIdx;
/* First, generate vertex index arrays for drawing with glDrawElements
* We have a bunch of line_loops to draw for each stack, and a
* bunch for each slice.
*/
stackIdx = malloc(slices*(stacks+1)*sizeof(GLushort));
sliceIdx = malloc(slices*2 *sizeof(GLushort));
if (!(stackIdx) || !(sliceIdx))
{
free(stackIdx);
free(sliceIdx);
fgError("Failed to allocate memory in fghGenerateCylinder");
}
/* generate for each stack */
for (i=0,idx=0; i<stacks+1; i++)
{
GLushort offset = 1+(i+1)*slices; /* start at 1 (0 is top vertex), and we advance one stack down as we go along */
for (j=0; j<slices; j++, idx++)
{
stackIdx[idx] = offset+j;
}
}
/* generate for each slice */
for (i=0,idx=0; i<slices; i++)
{
GLushort offset = 1+i; /* start at 1 (0 is top vertex), and we advance one slice as we go along */
sliceIdx[idx++] = offset+slices;
sliceIdx[idx++] = offset+(stacks+1)*slices;
}
/* draw */
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_NORMAL_ARRAY);
glVertexPointer(3, GL_FLOAT, 0, vertices);
glNormalPointer(GL_FLOAT, 0, normals);
/*draw slices*/
glDrawElements(GL_LINES,slices*2,GL_UNSIGNED_SHORT,sliceIdx);
/*draw stacks*/
for (i=0; i<stacks+1; i++)
glDrawElements(GL_LINE_LOOP, slices,GL_UNSIGNED_SHORT,stackIdx+i*slices);
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_NORMAL_ARRAY);
/* cleanup allocated memory */
free(sliceIdx);
free(stackIdx);
}
else
{
/* First, generate vertex index arrays for drawing with glDrawElements
* All stacks, including top and bottom are covered with a triangle
* strip.
*/
GLushort *stripIdx;
/* Create index vector */
GLushort offset;
/* Allocate buffers for indices, bail out if memory allocation fails */
stripIdx = malloc((slices+1)*2*(stacks+2)*sizeof(GLushort)); /*stacks +2 because of closing off bottom and top */
if (!(stripIdx))
{
free(stripIdx);
fgError("Failed to allocate memory in fghGenerateCylinder");
}
/* top stack */
for (j=0, idx=0; j<slices; j++, idx+=2)
{
stripIdx[idx ] = 0;
stripIdx[idx+1] = j+1; /* 0 is top vertex, 1 is first for first stack */
}
stripIdx[idx ] = 0; /* repeat first slice's idx for closing off shape */
stripIdx[idx+1] = 1;
idx+=2;
/* middle stacks: */
/* Strip indices are relative to first index belonging to strip, NOT relative to first vertex/normal pair in array */
for (i=0; i<stacks; i++, idx+=2)
{
offset = 1+(i+1)*slices; /* triangle_strip indices start at 1 (0 is top vertex), and we advance one stack down as we go along */
for (j=0; j<slices; j++, idx+=2)
{
stripIdx[idx ] = offset+j;
stripIdx[idx+1] = offset+j+slices;
}
stripIdx[idx ] = offset; /* repeat first slice's idx for closing off shape */
stripIdx[idx+1] = offset+slices;
}
/* top stack */
offset = 1+(stacks+2)*slices;
for (j=0; j<slices; j++, idx+=2)
{
stripIdx[idx ] = offset+j;
stripIdx[idx+1] = nVert-1; /* zero based index, last element in array (bottom vertex)... */
}
stripIdx[idx ] = offset;
stripIdx[idx+1] = nVert-1; /* repeat first slice's idx for closing off shape */
/* draw */
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_NORMAL_ARRAY);
glVertexPointer(3, GL_FLOAT, 0, vertices);
glNormalPointer(GL_FLOAT, 0, normals);
/*draw stacks*/
for (i=0; i<stacks+2; i++)
glDrawElements(GL_TRIANGLE_STRIP,(slices+1)*2,GL_UNSIGNED_SHORT,stripIdx+i*(slices+1)*2);
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_NORMAL_ARRAY);
/* cleanup allocated memory */
free(stripIdx);
}
/* cleanup allocated memory */
free(vertices);
free(normals);
}
/* -- INTERFACE FUNCTIONS ---------------------------------------------- */
@ -1427,63 +1680,9 @@ void FGAPIENTRY glutWireCone( double base, double height, GLint slices, GLint st
*/
void FGAPIENTRY glutSolidCylinder(double radius, double height, GLint slices, GLint stacks)
{
int i,j;
/* Step in z and radius as stacks are drawn. */
GLfloat radf = (GLfloat)radius;
GLfloat z0,z1;
const GLfloat zStep = (GLfloat)height / ( ( stacks > 0 ) ? stacks : 1 );
/* Pre-computed circle */
GLfloat *sint,*cost;
FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSolidCylinder" );
fghCircleTable(&sint,&cost,-slices,FALSE);
/* Cover the base and top */
glBegin(GL_TRIANGLE_FAN);
glNormal3f(0, 0, -1 );
glVertex3f(0, 0, 0 );
for (j=0; j<=slices; j++)
glVertex3f(cost[j]*radf, sint[j]*radf, 0);
glEnd();
glBegin(GL_TRIANGLE_FAN);
glNormal3f(0, 0, 1 );
glVertex3f(0, 0, (GLfloat)height);
for (j=slices; j>=0; j--)
glVertex3f(cost[j]*radf, sint[j]*radf, (GLfloat)height);
glEnd();
/* Do the stacks */
z0 = 0;
z1 = zStep;
for (i=1; i<=stacks; i++)
{
if (i==stacks)
z1 = (GLfloat)height;
glBegin(GL_TRIANGLE_STRIP);
for (j=0; j<=slices; j++ )
{
glNormal3f(cost[j], sint[j], 0 );
glVertex3f(cost[j]*radf, sint[j]*radf, z0 );
glVertex3f(cost[j]*radf, sint[j]*radf, z1 );
}
glEnd();
z0 = z1; z1 += zStep;
}
/* Release sin and cos tables */
free(sint);
free(cost);
fghCylinder( radius, height, slices, stacks, FALSE );
}
/*
@ -1491,58 +1690,9 @@ void FGAPIENTRY glutSolidCylinder(double radius, double height, GLint slices, GL
*/
void FGAPIENTRY glutWireCylinder(double radius, double height, GLint slices, GLint stacks)
{
int i,j;
/* Step in z and radius as stacks are drawn. */
GLfloat radf = (GLfloat)radius;
GLfloat z = 0;
const GLfloat zStep = (GLfloat)height / ( ( stacks > 0 ) ? stacks : 1 );
/* Pre-computed circle */
GLfloat *sint,*cost;
FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutWireCylinder" );
fghCircleTable(&sint,&cost,-slices,FALSE);
/* Draw the stacks... */
for (i=0; i<=stacks; i++)
{
if (i==stacks)
z = (GLfloat)height;
glBegin(GL_LINE_LOOP);
for( j=0; j<slices; j++ )
{
glNormal3f(cost[j], sint[j], 0);
glVertex3f(cost[j]*radf, sint[j]*radf, z);
}
glEnd();
z += zStep;
}
/* Draw the slices */
glBegin(GL_LINES);
for (j=0; j<slices; j++)
{
glNormal3f(cost[j], sint[j], 0 );
glVertex3f(cost[j]*radf, sint[j]*radf, 0 );
glVertex3f(cost[j]*radf, sint[j]*radf, (GLfloat)height);
}
glEnd();
/* Release sin and cos tables */
free(sint);
free(cost);
fghCylinder( radius, height, slices, stacks, TRUE );
}
/*