cylinder also ported
little bit of cleanup in Cone and Sphere code (fixed normals of top of cone, no longer generating too many indices for wire frame) git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1262 7f0cb862-5218-0410-a997-914c9d46530a
This commit is contained in:
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f0f4e33556
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@ -843,6 +843,8 @@ static void fghGenerateSphere(GLfloat radius, GLint slices, GLint stacks, GLfloa
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return;
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}
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*nVert = slices*(stacks-1)+2;
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if ((*nVert) > 65535) /* TODO: must have a better solution than this low limit, at least for architectures where gluint is available */
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fgWarning("fghGenerateSphere: too many slices or stacks requested, indices will wrap");
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/* precompute values on unit circle */
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fghCircleTable(&sint1,&cost1,-slices,FALSE);
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@ -936,7 +938,10 @@ void fghGenerateCone(
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*nVert = 0;
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return;
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}
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*nVert = slices*(stacks+1)+1;
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*nVert = slices*(stacks+2)+1; /* need an extra stack for closing off bottom with correct normals */
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if ((*nVert) > 65535)
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fgWarning("fghGenerateCone: too many slices or stacks requested, indices will wrap");
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/* Pre-computed circle */
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fghCircleTable(&sint,&cost,-slices,FALSE);
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@ -959,6 +964,16 @@ void fghGenerateCone(
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(*normals )[1] = 0.f;
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(*normals )[2] = -1.f;
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idx = 3;
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/* other on bottom (get normals right) */
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for (j=0; j<slices; j++, idx+=3)
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{
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(*vertices)[idx ] = cost[j]*r;
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(*vertices)[idx+1] = sint[j]*r;
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(*vertices)[idx+2] = z;
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(*normals )[idx ] = 0.f;
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(*normals )[idx+1] = 0.f;
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(*normals )[idx+2] = -1.f;
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}
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/* each stack */
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for (i=0; i<stacks+1; i++ )
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@ -981,6 +996,108 @@ void fghGenerateCone(
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free(sint);
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free(cost);
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}
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void fghGenerateCylinder(
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GLfloat radius, GLfloat height, GLint slices, GLint stacks, /* input */
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GLfloat **vertices, GLfloat **normals, int* nVert /* output */
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)
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{
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int i,j;
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int idx = 0; /* idx into vertex/normal buffer */
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/* Step in z as stacks are drawn. */
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GLfloat radf = (GLfloat)radius;
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GLfloat z;
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const GLfloat zStep = (GLfloat)height / ( ( stacks > 0 ) ? stacks : 1 );
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/* Pre-computed circle */
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GLfloat *sint,*cost;
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/* number of unique vertices */
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if (slices==0 || stacks<1)
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{
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/* nothing to generate */
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*nVert = 0;
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return;
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}
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*nVert = slices*(stacks+3)+2; /* need two extra stacks for closing off top and bottom with correct normals */
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if ((*nVert) > 65535)
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fgWarning("fghGenerateCylinder: too many slices or stacks requested, indices will wrap");
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/* Pre-computed circle */
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fghCircleTable(&sint,&cost,-slices,FALSE);
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/* Allocate vertex and normal buffers, bail out if memory allocation fails */
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*vertices = malloc((*nVert)*3*sizeof(GLfloat));
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*normals = malloc((*nVert)*3*sizeof(GLfloat));
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if (!(vertices) || !(normals))
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{
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free(*vertices);
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free(*normals);
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fgError("Failed to allocate memory in fghGenerateCylinder");
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}
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z=0;
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/* top on Z-axis */
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(*vertices)[0] = 0.f;
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(*vertices)[1] = 0.f;
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(*vertices)[2] = 0.f;
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(*normals )[0] = 0.f;
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(*normals )[1] = 0.f;
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(*normals )[2] = -1.f;
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idx = 3;
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/* other on top (get normals right) */
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for (j=0; j<slices; j++, idx+=3)
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{
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(*vertices)[idx ] = cost[j]*radf;
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(*vertices)[idx+1] = sint[j]*radf;
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(*vertices)[idx+2] = z;
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(*normals )[idx ] = 0.f;
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(*normals )[idx+1] = 0.f;
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(*normals )[idx+2] = -1.f;
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}
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/* each stack */
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for (i=0; i<stacks+1; i++ )
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{
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for (j=0; j<slices; j++, idx+=3)
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{
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(*vertices)[idx ] = cost[j]*radf;
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(*vertices)[idx+1] = sint[j]*radf;
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(*vertices)[idx+2] = z;
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(*normals )[idx ] = cost[j];
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(*normals )[idx+1] = sint[j];
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(*normals )[idx+2] = 0.f;
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}
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z += zStep;
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}
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/* other on bottom (get normals right) */
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z -= zStep;
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for (j=0; j<slices; j++, idx+=3)
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{
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(*vertices)[idx ] = cost[j]*radf;
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(*vertices)[idx+1] = sint[j]*radf;
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(*vertices)[idx+2] = z;
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(*normals )[idx ] = 0.f;
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(*normals )[idx+1] = 0.f;
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(*normals )[idx+2] = 1.f;
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}
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/* bottom */
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(*vertices)[idx ] = 0.f;
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(*vertices)[idx+1] = 0.f;
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(*vertices)[idx+2] = height;
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(*normals )[idx ] = 0.f;
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(*normals )[idx+1] = 0.f;
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(*normals )[idx+2] = 1.f;
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/* Release sin and cos tables */
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free(sint);
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free(cost);
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}
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#endif
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/* -- INTERNAL DRAWING functions --------------------------------------- */
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@ -1097,9 +1214,6 @@ static void fghSphere( double radius, GLint slices, GLint stacks, GLboolean useW
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int i,j,idx, nVert;
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GLfloat *vertices, *normals;
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if (slices * stacks > 65535)
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fgWarning("fghSphere: too many slices or stacks requested, indices will wrap");
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/* Generate vertices and normals */
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fghGenerateSphere((GLfloat)radius,slices,stacks,&vertices,&normals,&nVert);
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@ -1246,10 +1360,8 @@ static void fghCone( double base, double height, GLint slices, GLint stacks, GLb
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int i,j,idx, nVert;
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GLfloat *vertices, *normals;
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if (slices * stacks > 65535)
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fgWarning("fghCone: too many slices or stacks requested, indices will wrap");
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/* Generate vertices and normals */
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/* Note, (stacks+1)*slices vertices for side of object, slices+1 for top and bottom closures */
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fghGenerateCone((GLfloat)base,(GLfloat)height,slices,stacks,&vertices,&normals,&nVert);
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if (nVert==0)
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@ -1274,9 +1386,9 @@ static void fghCone( double base, double height, GLint slices, GLint stacks, GLb
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}
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/* generate for each stack */
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for (i=0,idx=0; i<stacks+1; i++)
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for (i=0,idx=0; i<stacks; i++)
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{
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GLushort offset = 1+i*slices; /* start at 1 (0 is top vertex), and we advance one stack down as we go along */
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GLushort offset = 1+(i+1)*slices; /* start at 1 (0 is top vertex), and we advance one stack down as we go along */
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for (j=0; j<slices; j++, idx++)
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{
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stackIdx[idx] = offset+j;
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@ -1287,8 +1399,8 @@ static void fghCone( double base, double height, GLint slices, GLint stacks, GLb
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for (i=0,idx=0; i<slices; i++)
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{
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GLushort offset = 1+i; /* start at 1 (0 is top vertex), and we advance one slice as we go along */
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sliceIdx[idx++] = offset;
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sliceIdx[idx++] = offset+stacks*slices;
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sliceIdx[idx++] = offset+slices;
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sliceIdx[idx++] = offset+(stacks+1)*slices;
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}
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/* draw */
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@ -1321,7 +1433,7 @@ static void fghCone( double base, double height, GLint slices, GLint stacks, GLb
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GLushort offset;
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/* Allocate buffers for indices, bail out if memory allocation fails */
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stripIdx = malloc((slices+1)*2*(stacks+1)*sizeof(GLushort));
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stripIdx = malloc((slices+1)*2*(stacks+1)*sizeof(GLushort)); /*stacks +1 because of closing off bottom */
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if (!(stripIdx))
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{
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free(stripIdx);
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@ -1342,7 +1454,7 @@ static void fghCone( double base, double height, GLint slices, GLint stacks, GLb
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/* Strip indices are relative to first index belonging to strip, NOT relative to first vertex/normal pair in array */
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for (i=0; i<stacks; i++, idx+=2)
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{
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offset = 1+i*slices; /* triangle_strip indices start at 1 (0 is top vertex), and we advance one stack down as we go along */
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offset = 1+(i+1)*slices; /* triangle_strip indices start at 1 (0 is top vertex), and we advance one stack down as we go along */
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for (j=0; j<slices; j++, idx+=2)
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{
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stripIdx[idx ] = offset+j;
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@ -1374,6 +1486,147 @@ static void fghCone( double base, double height, GLint slices, GLint stacks, GLb
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free(normals);
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}
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static void fghCylinder( double radius, double height, GLint slices, GLint stacks, GLboolean useWireMode )
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{
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int i,j,idx, nVert;
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GLfloat *vertices, *normals;
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/* Generate vertices and normals */
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/* Note, (stacks+1)*slices vertices for side of object, 2*slices+2 for top and bottom closures */
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fghGenerateCylinder((GLfloat)radius,(GLfloat)height,slices,stacks,&vertices,&normals,&nVert);
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if (nVert==0)
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/* nothing to draw */
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return;
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if (useWireMode)
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{
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GLushort *sliceIdx, *stackIdx;
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/* First, generate vertex index arrays for drawing with glDrawElements
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* We have a bunch of line_loops to draw for each stack, and a
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* bunch for each slice.
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*/
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stackIdx = malloc(slices*(stacks+1)*sizeof(GLushort));
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sliceIdx = malloc(slices*2 *sizeof(GLushort));
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if (!(stackIdx) || !(sliceIdx))
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{
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free(stackIdx);
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free(sliceIdx);
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fgError("Failed to allocate memory in fghGenerateCylinder");
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}
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/* generate for each stack */
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for (i=0,idx=0; i<stacks+1; i++)
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{
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GLushort offset = 1+(i+1)*slices; /* start at 1 (0 is top vertex), and we advance one stack down as we go along */
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for (j=0; j<slices; j++, idx++)
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{
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stackIdx[idx] = offset+j;
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}
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}
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/* generate for each slice */
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for (i=0,idx=0; i<slices; i++)
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{
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GLushort offset = 1+i; /* start at 1 (0 is top vertex), and we advance one slice as we go along */
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sliceIdx[idx++] = offset+slices;
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sliceIdx[idx++] = offset+(stacks+1)*slices;
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}
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/* draw */
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glEnableClientState(GL_VERTEX_ARRAY);
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glEnableClientState(GL_NORMAL_ARRAY);
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glVertexPointer(3, GL_FLOAT, 0, vertices);
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glNormalPointer(GL_FLOAT, 0, normals);
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/*draw slices*/
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glDrawElements(GL_LINES,slices*2,GL_UNSIGNED_SHORT,sliceIdx);
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/*draw stacks*/
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for (i=0; i<stacks+1; i++)
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glDrawElements(GL_LINE_LOOP, slices,GL_UNSIGNED_SHORT,stackIdx+i*slices);
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glDisableClientState(GL_VERTEX_ARRAY);
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glDisableClientState(GL_NORMAL_ARRAY);
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/* cleanup allocated memory */
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free(sliceIdx);
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free(stackIdx);
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}
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else
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{
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/* First, generate vertex index arrays for drawing with glDrawElements
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* All stacks, including top and bottom are covered with a triangle
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* strip.
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*/
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GLushort *stripIdx;
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/* Create index vector */
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GLushort offset;
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/* Allocate buffers for indices, bail out if memory allocation fails */
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stripIdx = malloc((slices+1)*2*(stacks+2)*sizeof(GLushort)); /*stacks +2 because of closing off bottom and top */
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if (!(stripIdx))
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{
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free(stripIdx);
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fgError("Failed to allocate memory in fghGenerateCylinder");
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}
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/* top stack */
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for (j=0, idx=0; j<slices; j++, idx+=2)
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{
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stripIdx[idx ] = 0;
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stripIdx[idx+1] = j+1; /* 0 is top vertex, 1 is first for first stack */
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}
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stripIdx[idx ] = 0; /* repeat first slice's idx for closing off shape */
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stripIdx[idx+1] = 1;
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idx+=2;
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/* middle stacks: */
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/* Strip indices are relative to first index belonging to strip, NOT relative to first vertex/normal pair in array */
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for (i=0; i<stacks; i++, idx+=2)
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{
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offset = 1+(i+1)*slices; /* triangle_strip indices start at 1 (0 is top vertex), and we advance one stack down as we go along */
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for (j=0; j<slices; j++, idx+=2)
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{
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stripIdx[idx ] = offset+j;
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stripIdx[idx+1] = offset+j+slices;
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}
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stripIdx[idx ] = offset; /* repeat first slice's idx for closing off shape */
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stripIdx[idx+1] = offset+slices;
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}
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/* top stack */
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offset = 1+(stacks+2)*slices;
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for (j=0; j<slices; j++, idx+=2)
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{
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stripIdx[idx ] = offset+j;
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stripIdx[idx+1] = nVert-1; /* zero based index, last element in array (bottom vertex)... */
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}
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stripIdx[idx ] = offset;
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stripIdx[idx+1] = nVert-1; /* repeat first slice's idx for closing off shape */
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/* draw */
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glEnableClientState(GL_VERTEX_ARRAY);
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glEnableClientState(GL_NORMAL_ARRAY);
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glVertexPointer(3, GL_FLOAT, 0, vertices);
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glNormalPointer(GL_FLOAT, 0, normals);
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/*draw stacks*/
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for (i=0; i<stacks+2; i++)
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glDrawElements(GL_TRIANGLE_STRIP,(slices+1)*2,GL_UNSIGNED_SHORT,stripIdx+i*(slices+1)*2);
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glDisableClientState(GL_VERTEX_ARRAY);
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glDisableClientState(GL_NORMAL_ARRAY);
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/* cleanup allocated memory */
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free(stripIdx);
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}
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/* cleanup allocated memory */
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free(vertices);
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free(normals);
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}
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/* -- INTERFACE FUNCTIONS ---------------------------------------------- */
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@ -1427,63 +1680,9 @@ void FGAPIENTRY glutWireCone( double base, double height, GLint slices, GLint st
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*/
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void FGAPIENTRY glutSolidCylinder(double radius, double height, GLint slices, GLint stacks)
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{
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int i,j;
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/* Step in z and radius as stacks are drawn. */
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GLfloat radf = (GLfloat)radius;
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GLfloat z0,z1;
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const GLfloat zStep = (GLfloat)height / ( ( stacks > 0 ) ? stacks : 1 );
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/* Pre-computed circle */
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GLfloat *sint,*cost;
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FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSolidCylinder" );
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fghCircleTable(&sint,&cost,-slices,FALSE);
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/* Cover the base and top */
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glBegin(GL_TRIANGLE_FAN);
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glNormal3f(0, 0, -1 );
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glVertex3f(0, 0, 0 );
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for (j=0; j<=slices; j++)
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glVertex3f(cost[j]*radf, sint[j]*radf, 0);
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glEnd();
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glBegin(GL_TRIANGLE_FAN);
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glNormal3f(0, 0, 1 );
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glVertex3f(0, 0, (GLfloat)height);
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for (j=slices; j>=0; j--)
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glVertex3f(cost[j]*radf, sint[j]*radf, (GLfloat)height);
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glEnd();
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/* Do the stacks */
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z0 = 0;
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z1 = zStep;
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for (i=1; i<=stacks; i++)
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{
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if (i==stacks)
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z1 = (GLfloat)height;
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glBegin(GL_TRIANGLE_STRIP);
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for (j=0; j<=slices; j++ )
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{
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glNormal3f(cost[j], sint[j], 0 );
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glVertex3f(cost[j]*radf, sint[j]*radf, z0 );
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glVertex3f(cost[j]*radf, sint[j]*radf, z1 );
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}
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glEnd();
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z0 = z1; z1 += zStep;
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}
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/* Release sin and cos tables */
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free(sint);
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free(cost);
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fghCylinder( radius, height, slices, stacks, FALSE );
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}
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/*
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@ -1491,58 +1690,9 @@ void FGAPIENTRY glutSolidCylinder(double radius, double height, GLint slices, GL
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*/
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void FGAPIENTRY glutWireCylinder(double radius, double height, GLint slices, GLint stacks)
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{
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int i,j;
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/* Step in z and radius as stacks are drawn. */
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GLfloat radf = (GLfloat)radius;
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GLfloat z = 0;
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const GLfloat zStep = (GLfloat)height / ( ( stacks > 0 ) ? stacks : 1 );
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/* Pre-computed circle */
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GLfloat *sint,*cost;
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FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutWireCylinder" );
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|
||||
fghCircleTable(&sint,&cost,-slices,FALSE);
|
||||
|
||||
/* Draw the stacks... */
|
||||
|
||||
for (i=0; i<=stacks; i++)
|
||||
{
|
||||
if (i==stacks)
|
||||
z = (GLfloat)height;
|
||||
|
||||
glBegin(GL_LINE_LOOP);
|
||||
|
||||
for( j=0; j<slices; j++ )
|
||||
{
|
||||
glNormal3f(cost[j], sint[j], 0);
|
||||
glVertex3f(cost[j]*radf, sint[j]*radf, z);
|
||||
}
|
||||
|
||||
glEnd();
|
||||
|
||||
z += zStep;
|
||||
}
|
||||
|
||||
/* Draw the slices */
|
||||
|
||||
glBegin(GL_LINES);
|
||||
|
||||
for (j=0; j<slices; j++)
|
||||
{
|
||||
glNormal3f(cost[j], sint[j], 0 );
|
||||
glVertex3f(cost[j]*radf, sint[j]*radf, 0 );
|
||||
glVertex3f(cost[j]*radf, sint[j]*radf, (GLfloat)height);
|
||||
}
|
||||
|
||||
glEnd();
|
||||
|
||||
/* Release sin and cos tables */
|
||||
|
||||
free(sint);
|
||||
free(cost);
|
||||
fghCylinder( radius, height, slices, stacks, TRUE );
|
||||
}
|
||||
|
||||
/*
|
||||
|
Reference in New Issue
Block a user