Eventually tracked down nasty Android bug
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1260 7f0cb862-5218-0410-a997-914c9d46530a
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@ -237,6 +237,11 @@ static void fghDrawGeometrySolid20(GLfloat *vertices, GLfloat *normals, GLubyte
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glDrawElements(GL_TRIANGLES, numVertIdxs, GL_UNSIGNED_BYTE, 0);
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glDrawElements(GL_TRIANGLES, numVertIdxs, GL_UNSIGNED_BYTE, 0);
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}
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}
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/* Clean existing bindings before clean-up */
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/* Android showed instability otherwise */
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fghBindBuffer(FGH_ARRAY_BUFFER, 0);
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fghBindBuffer(FGH_ELEMENT_ARRAY_BUFFER, 0);
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if (vbo_coords != 0)
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if (vbo_coords != 0)
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fghDisableVertexAttribArray(attribute_v_coord);
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fghDisableVertexAttribArray(attribute_v_coord);
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if (vbo_normals != 0)
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if (vbo_normals != 0)
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