cube now done with triangles, internal edges on each face hidden with
edge flag git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1157 7f0cb862-5218-0410-a997-914c9d46530a
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@ -29,6 +29,9 @@
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#include "fg_internal.h"
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/*
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*
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* Need more types of polyhedra? See CPolyhedron in MRPT
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*
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* TODO BEFORE THE STABLE RELEASE:
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*
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* See fghTetrahedron
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@ -67,7 +70,7 @@
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* useWireMode controls the drawing of solids (false) or wire frame
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* versions (TRUE) of the geometry you pass
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*/
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static void fghDrawGeometry(GLenum vertexMode, GLdouble* vertices, GLdouble* normals, GLsizei numVertices, GLboolean useWireMode)
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static void fghDrawGeometry(GLenum vertexMode, GLdouble *vertices, GLdouble *normals, GLboolean *edgeFlags, GLsizei numVertices, GLboolean useWireMode)
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{
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if (useWireMode)
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{
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@ -79,13 +82,19 @@ static void fghDrawGeometry(GLenum vertexMode, GLdouble* vertices, GLdouble* nor
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{
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glEnableClientState(GL_VERTEX_ARRAY);
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glEnableClientState(GL_NORMAL_ARRAY);
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if (edgeFlags)
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glEnableClientState(GL_EDGE_FLAG_ARRAY);
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glVertexPointer(3, GL_DOUBLE, 0, vertices);
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glNormalPointer(GL_DOUBLE, 0, normals);
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if (edgeFlags)
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glEdgeFlagPointer(0,edgeFlags);
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glDrawArrays(vertexMode, 0, numVertices);
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glDisableClientState(GL_VERTEX_ARRAY);
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glDisableClientState(GL_NORMAL_ARRAY);
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if (edgeFlags)
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glDisableClientState(GL_EDGE_FLAG_ARRAY);
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}
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else
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{
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@ -93,6 +102,7 @@ static void fghDrawGeometry(GLenum vertexMode, GLdouble* vertices, GLdouble* nor
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glBegin(vertexMode);
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for(i=0; i<numVertices; i++)
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{
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glEdgeFlag(edgeFlags[i]);
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glNormal3dv(normals+i*3);
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printf("n(%i) = (%1.4f,%1.4f,%1.4f)\n",i,*(normals+i*3),*(normals+i*3+1),*(normals+i*3+2));
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glVertex3dv(vertices+i*3);
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@ -107,7 +117,7 @@ static void fghDrawGeometry(GLenum vertexMode, GLdouble* vertices, GLdouble* nor
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}
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}
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static void fghGenerateGeometry(int numFaces, int numVertPerFace, GLdouble *vertices, GLubyte* vertIndices, GLdouble *normals, GLdouble *vertOut, GLdouble *normOut)
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static void fghGenerateGeometryWithEdgeFlag(int numFaces, int numEdgePerFace, GLdouble *vertices, GLubyte *vertIndices, GLdouble *normals, GLboolean *edgeFlags, GLdouble *vertOut, GLdouble *normOut, GLboolean *edgeFlagsOut)
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{
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int i,j;
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/*
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@ -119,10 +129,10 @@ static void fghGenerateGeometry(int numFaces, int numVertPerFace, GLdouble *vert
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for (i=0; i<numFaces; i++)
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{
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int normIdx = i*3;
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int faceIdxVertIdx = i*numVertPerFace;
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for (j=0; j<numVertPerFace; j++)
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int faceIdxVertIdx = i*numEdgePerFace; // index to first element of "row" in vertex indices
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for (j=0; j<numEdgePerFace; j++)
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{
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int outIdx = i*numVertPerFace*3+j*3;
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int outIdx = i*numEdgePerFace*3+j*3;
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int vertIdx = vertIndices[faceIdxVertIdx+j]*3;
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vertOut[outIdx ] = vertices[vertIdx ];
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@ -132,10 +142,18 @@ static void fghGenerateGeometry(int numFaces, int numVertPerFace, GLdouble *vert
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normOut[outIdx ] = normals [normIdx ];
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normOut[outIdx+1] = normals [normIdx+1];
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normOut[outIdx+2] = normals [normIdx+2];
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if (edgeFlagsOut)
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edgeFlagsOut[faceIdxVertIdx+j] = edgeFlags[j];
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}
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}
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}
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static void fghGenerateGeometry(int numFaces, int numEdgePerFace, GLdouble *vertices, GLubyte *vertIndices, GLdouble *normals, GLdouble *vertOut, GLdouble *normOut)
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{
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fghGenerateGeometryWithEdgeFlag(numFaces, numEdgePerFace, vertices, vertIndices, normals, NULL, vertOut, normOut, NULL);
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}
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/* -- INTERNAL SETUP OF GEOMETRY --------------------------------------- */
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static unsigned int ipow (int x, unsigned int y)
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@ -151,10 +169,21 @@ static unsigned int ipow (int x, unsigned int y)
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static GLdouble name##_norms[nameCaps##_VERT_ELEM_PER_OBJ];\
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static void fgh##nameICaps##Generate()\
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{\
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fghGenerateGeometry(nameCaps##_NUM_FACES, nameCaps##_NUM_VERT_PER_FACE,\
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fghGenerateGeometry(nameCaps##_NUM_FACES, nameCaps##_NUM_EDGE_PER_FACE,\
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name##_v, name##_vi, name##_n,\
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name##_verts, name##_norms);\
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}
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#define DECLARE_SHAPE_CACHE_WITH_EDGE_FLAG(name,nameICaps,nameCaps)\
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static GLboolean name##Cached = FALSE;\
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static GLdouble name##_verts[nameCaps##_VERT_ELEM_PER_OBJ];\
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static GLdouble name##_norms[nameCaps##_VERT_ELEM_PER_OBJ];\
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static GLboolean name##_edgeFlags[nameCaps##_VERT_PER_OBJ];\
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static void fgh##nameICaps##Generate()\
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{\
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fghGenerateGeometryWithEdgeFlag(nameCaps##_NUM_FACES, nameCaps##_NUM_EDGE_PER_FACE,\
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name##_v, name##_vi, name##_n, name##_ef,\
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name##_verts, name##_norms, name##_edgeFlags);\
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}
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/*
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* In general, we build arrays with all vertices or normals.
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* We cant compress this and use glDrawElements as all combinations of
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@ -164,9 +193,9 @@ static unsigned int ipow (int x, unsigned int y)
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/* -- Cube -- */
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#define CUBE_NUM_VERT 8
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#define CUBE_NUM_FACES 6
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#define CUBE_NUM_VERT_PER_FACE 4
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#define CUBE_VERT_PER_OBJ CUBE_NUM_FACES*CUBE_NUM_VERT_PER_FACE
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#define CUBE_VERT_ELEM_PER_OBJ CUBE_VERT_PER_OBJ*3
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#define CUBE_NUM_EDGE_PER_FACE 4+2 /* 1.5 is overhead factor when drawing quads as triangles */
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#define CUBE_VERT_PER_OBJ (CUBE_NUM_FACES)*(CUBE_NUM_EDGE_PER_FACE)
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#define CUBE_VERT_ELEM_PER_OBJ (CUBE_VERT_PER_OBJ)*3
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/* Vertex Coordinates */
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static GLdouble cube_v[CUBE_NUM_VERT*3] =
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{
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@ -193,20 +222,25 @@ static GLdouble cube_n[CUBE_NUM_FACES*3] =
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/* Vertex indices */
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static GLubyte cube_vi[CUBE_VERT_PER_OBJ] =
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{
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0,1,2,3,
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0,3,4,5,
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0,5,6,1,
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1,6,7,2,
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7,4,3,2,
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4,7,6,5
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0,1,2,0,2,3,
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0,3,4,0,4,5,
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0,5,6,0,6,1,
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1,6,7,1,7,2,
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7,4,3,7,3,2,
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4,7,6,4,6,5
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};
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DECLARE_SHAPE_CACHE(cube,Cube,CUBE);
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/* edge flags */
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static GLboolean cube_ef[CUBE_NUM_EDGE_PER_FACE] =
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{
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1,1,0,0,1,1
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};
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DECLARE_SHAPE_CACHE_WITH_EDGE_FLAG(cube,Cube,CUBE);
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/* Icosahedron */
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#define ICOSAHEDRON_NUM_VERT 12
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#define ICOSAHEDRON_NUM_FACES 20
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#define ICOSAHEDRON_NUM_VERT_PER_FACE 3
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#define ICOSAHEDRON_VERT_PER_OBJ ICOSAHEDRON_NUM_FACES*ICOSAHEDRON_NUM_VERT_PER_FACE
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#define ICOSAHEDRON_NUM_EDGE_PER_FACE 3
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#define ICOSAHEDRON_VERT_PER_OBJ ICOSAHEDRON_NUM_FACES*ICOSAHEDRON_NUM_EDGE_PER_FACE
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#define ICOSAHEDRON_VERT_ELEM_PER_OBJ ICOSAHEDRON_VERT_PER_OBJ*3
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/* Vertex Coordinates */
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static GLdouble icosahedron_v[ICOSAHEDRON_NUM_VERT*3] =
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@ -282,8 +316,8 @@ DECLARE_SHAPE_CACHE(icosahedron,Icosahedron,ICOSAHEDRON);
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/* -- Octahedron -- */
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#define OCTAHEDRON_NUM_VERT 6
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#define OCTAHEDRON_NUM_FACES 8
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#define OCTAHEDRON_NUM_VERT_PER_FACE 3
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#define OCTAHEDRON_VERT_PER_OBJ OCTAHEDRON_NUM_FACES*OCTAHEDRON_NUM_VERT_PER_FACE
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#define OCTAHEDRON_NUM_EDGE_PER_FACE 3
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#define OCTAHEDRON_VERT_PER_OBJ OCTAHEDRON_NUM_FACES*OCTAHEDRON_NUM_EDGE_PER_FACE
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#define OCTAHEDRON_VERT_ELEM_PER_OBJ OCTAHEDRON_VERT_PER_OBJ*3
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/* Vertex Coordinates */
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@ -328,8 +362,8 @@ DECLARE_SHAPE_CACHE(octahedron,Octahedron,OCTAHEDRON);
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/* -- RhombicDodecahedron -- */
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#define RHOMBICDODECAHEDRON_NUM_VERT 14
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#define RHOMBICDODECAHEDRON_NUM_FACES 12
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#define RHOMBICDODECAHEDRON_NUM_VERT_PER_FACE 4
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#define RHOMBICDODECAHEDRON_VERT_PER_OBJ RHOMBICDODECAHEDRON_NUM_FACES*RHOMBICDODECAHEDRON_NUM_VERT_PER_FACE
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#define RHOMBICDODECAHEDRON_NUM_EDGE_PER_FACE 4
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#define RHOMBICDODECAHEDRON_VERT_PER_OBJ RHOMBICDODECAHEDRON_NUM_FACES*RHOMBICDODECAHEDRON_NUM_EDGE_PER_FACE
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#define RHOMBICDODECAHEDRON_VERT_ELEM_PER_OBJ RHOMBICDODECAHEDRON_VERT_PER_OBJ*3
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/* Vertex Coordinates */
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@ -397,8 +431,8 @@ DECLARE_SHAPE_CACHE(rhombicdodecahedron,RhombicDodecahedron,RHOMBICDODECAHEDRON)
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*/
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#define TETRAHEDRON_NUM_VERT 4
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#define TETRAHEDRON_NUM_FACES 4
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#define TETRAHEDRON_NUM_VERT_PER_FACE 3
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#define TETRAHEDRON_VERT_PER_OBJ TETRAHEDRON_NUM_FACES*TETRAHEDRON_NUM_VERT_PER_FACE
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#define TETRAHEDRON_NUM_EDGE_PER_FACE 3
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#define TETRAHEDRON_VERT_PER_OBJ TETRAHEDRON_NUM_FACES*TETRAHEDRON_NUM_EDGE_PER_FACE
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#define TETRAHEDRON_VERT_ELEM_PER_OBJ TETRAHEDRON_VERT_PER_OBJ*3
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/* Vertex Coordinates */
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@ -437,10 +471,10 @@ static void fghSierpinskiSpongeGenerate ( int numLevels, GLdouble offset[3], GLd
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for (i=0; i<TETRAHEDRON_NUM_FACES; i++)
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{
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int normIdx = i*3;
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int faceIdxVertIdx = i*TETRAHEDRON_NUM_VERT_PER_FACE;
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for (j=0; j<TETRAHEDRON_NUM_VERT_PER_FACE; j++)
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int faceIdxVertIdx = i*TETRAHEDRON_NUM_EDGE_PER_FACE;
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for (j=0; j<TETRAHEDRON_NUM_EDGE_PER_FACE; j++)
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{
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int outIdx = i*TETRAHEDRON_NUM_VERT_PER_FACE*3+j*3;
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int outIdx = i*TETRAHEDRON_NUM_EDGE_PER_FACE*3+j*3;
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int vertIdx = tetrahedron_vi[faceIdxVertIdx+j]*3;
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vertices[outIdx ] = offset[0] + scale * tetrahedron_v[vertIdx ];
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@ -530,9 +564,9 @@ static void fghCircleTable(double **sint,double **cost,const int n)
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if (!name##Cached)\
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{\
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fgh##nameICaps##Generate();\
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name##Cached = TRUE;\
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name##Cached = GL_TRUE;\
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}\
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fghDrawGeometry(vertexMode,name##_verts,name##_norms,nameCaps##_VERT_PER_OBJ,useWireMode);\
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fghDrawGeometry(vertexMode,name##_verts,name##_norms,NULL,nameCaps##_VERT_PER_OBJ,useWireMode);\
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}
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static void fghCube( GLdouble dSize, GLboolean useWireMode )
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@ -540,7 +574,7 @@ static void fghCube( GLdouble dSize, GLboolean useWireMode )
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if (!cubeCached)
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{
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fghCubeGenerate();
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cubeCached = TRUE;
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cubeCached = GL_TRUE;
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}
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if (dSize!=1.)
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@ -552,10 +586,10 @@ static void fghCube( GLdouble dSize, GLboolean useWireMode )
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for (i=0; i<CUBE_VERT_ELEM_PER_OBJ; i++)
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vertices[i] = dSize*cube_verts[i];
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fghDrawGeometry(GL_QUADS,vertices ,cube_norms,CUBE_VERT_PER_OBJ,useWireMode);
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fghDrawGeometry(GL_TRIANGLES,vertices ,cube_norms,cube_edgeFlags,CUBE_VERT_PER_OBJ,useWireMode);
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}
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else
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fghDrawGeometry(GL_QUADS,cube_verts,cube_norms,CUBE_VERT_PER_OBJ,useWireMode);
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fghDrawGeometry(GL_TRIANGLES,cube_verts,cube_norms,cube_edgeFlags,CUBE_VERT_PER_OBJ,useWireMode);
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}
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DECLARE_INTERNAL_DRAW(GL_TRIANGLES,icosahedron,Icosahedron,ICOSAHEDRON);
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@ -580,7 +614,7 @@ static void fghSierpinskiSponge ( int numLevels, GLdouble offset[3], GLdouble sc
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fghSierpinskiSpongeGenerate ( numLevels, offset, scale, vertices, normals );
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/* Draw and cleanup */
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fghDrawGeometry(GL_TRIANGLES,vertices,normals,numVert,useWireMode);
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fghDrawGeometry(GL_TRIANGLES,vertices,normals,NULL,numVert,useWireMode);
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free(vertices);
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free(normals );
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}
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