fg_geometry: add a couple comments
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1205 7f0cb862-5218-0410-a997-914c9d46530a
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@ -70,6 +70,7 @@ static void fghDrawGeometrySolid(GLfloat *vertices, GLfloat *normals, GLubyte *v
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if (numEdgePerFace==3)
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if (numEdgePerFace==3)
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glDrawArrays(GL_TRIANGLES, 0, numVertices);
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glDrawArrays(GL_TRIANGLES, 0, numVertices);
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else
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else
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/* The number of elements is passed as numVertices */
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glDrawElements(GL_TRIANGLES, numVertices, GL_UNSIGNED_BYTE, vertIdxs);
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glDrawElements(GL_TRIANGLES, numVertices, GL_UNSIGNED_BYTE, vertIdxs);
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glDisableClientState(GL_VERTEX_ARRAY);
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glDisableClientState(GL_VERTEX_ARRAY);
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@ -199,7 +200,7 @@ static GLfloat cube_n[CUBE_NUM_FACES*3] =
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0.0f, 0.0f,-1.0f
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0.0f, 0.0f,-1.0f
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};
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};
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/* Vertex indices */
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/* Vertex indices, as quads, before triangulation */
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static GLubyte cube_vi[CUBE_VERT_PER_OBJ] =
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static GLubyte cube_vi[CUBE_VERT_PER_OBJ] =
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{
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{
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0,1,2,3,
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0,1,2,3,
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