high DPI awareness todo

git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1739 7f0cb862-5218-0410-a997-914c9d46530a
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dcnieho 2015-01-02 16:39:27 +00:00
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@ -43,6 +43,14 @@ or later.</td></tr>
cube, cone, etc, as well as the teapot and other parts of the cube, cone, etc, as well as the teapot and other parts of the
teaset)</td><td>3.0</td></tr> teaset)</td><td>3.0</td></tr>
<tr><td>High-DPI awareness.</td><td>As discussed <a
href="http://sourceforge.net/p/freeglut/mailman/message/30859054/">here</a>,
it is unclear what should be done. See also associated <a
href="https://github.com/dcnieho/FreeGLUT/tree/feature_DPI_awareness">github
branch</a>, though in the end maybe no code has to be added to FreeGLUT
for this at all, its the host program's responsibility to decide on DPI
awareness for his work.</td><td>Figure this out for 3.2</td></tr>
<tr><td>GL2+ and GLES 1/2 clean API for fonts and menus</td><td>For <tr><td>GL2+ and GLES 1/2 clean API for fonts and menus</td><td>For
stroke fonts, we can use a similar approach as for the shapes, should stroke fonts, we can use a similar approach as for the shapes, should
thus be straightforward. For the bitmap fonts, this is more complex. thus be straightforward. For the bitmap fonts, this is more complex.