Moving the X11-specific code from "freeglut_menu.c" into its own file
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1047 7f0cb862-5218-0410-a997-914c9d46530a
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@ -142,24 +142,6 @@ static void fghDeactivateSubMenu( SFG_MenuEntry *menuEntry )
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/*
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* Private function to get the virtual maximum screen extent
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*/
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#if TARGET_HOST_POSIX_X11
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GLvoid fgPlatformGetGameModeVMaxExtent( SFG_Window* window, int* x, int* y )
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{
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int wx, wy;
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Window w;
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XTranslateCoordinates(
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fgDisplay.pDisplay.Display,
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window->Window.Handle,
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fgDisplay.pDisplay.RootWindow,
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0, 0, &wx, &wy, &w);
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*x = fgState.GameModeSize.X + wx;
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*y = fgState.GameModeSize.Y + wy;
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}
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#endif
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static GLvoid fghGetVMaxExtent( SFG_Window* window, int* x, int* y )
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{
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if( fgStructure.GameModeWindow )
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@ -0,0 +1,49 @@
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/*
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* freeglut_callbacks.c
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*
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* The callbacks setting methods.
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*
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* Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved.
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* Written by Pawel W. Olszta, <olszta@sourceforge.net>
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* Copied for Platform code by Evan Felix <karcaw at gmail.com>
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* Creation date: Wed Feb 1, 2012
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include <GL/freeglut.h>
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#include "freeglut_internal.h"
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/*
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* * Private function to get the virtual maximum screen extent
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* */
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GLvoid fgPlatformGetGameModeVMaxExtent( SFG_Window* window, int* x, int* y )
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{
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int wx, wy;
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Window w;
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XTranslateCoordinates(
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fgDisplay.pDisplay.Display,
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window->Window.Handle,
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fgDisplay.pDisplay.RootWindow,
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0, 0, &wx, &wy, &w);
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*x = fgState.GameModeSize.X + wx;
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*y = fgState.GameModeSize.Y + wy;
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}
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