Hm. I thought that I already hit this file for style normalization.
Oh well... Should be no functional changes. Should be pretty close to in-line with the style of changes that I've been making else- where. git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@331 7f0cb862-5218-0410-a997-914c9d46530a
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@ -282,10 +282,10 @@ void fgDestroyWindow( SFG_Window* window, GLboolean needToClose )
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SFG_Window* subWindow;
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int menu_index ;
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assert( window != NULL );
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assert( window );
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freeglut_assert_ready;
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while ( (subWindow = (SFG_Window *)window->Children.First) != NULL )
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while( subWindow = ( SFG_Window * )window->Children.First )
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fgDestroyWindow( subWindow, needToClose );
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/*
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@ -300,12 +300,12 @@ void fgDestroyWindow( SFG_Window* window, GLboolean needToClose )
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fgSetWindow ( activeWindow ) ;
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}
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if ( window->Parent != NULL )
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if( window->Parent )
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fgListRemove( &window->Parent->Children, &window->Node );
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else
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fgListRemove( &fgStructure.Windows, &window->Node );
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if ( window->ActiveMenu != NULL )
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if( window->ActiveMenu )
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fgDeactivateMenu( window );
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for ( menu_index = 0; menu_index < 3; menu_index ++ )
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@ -342,7 +342,8 @@ static void fghRemoveMenuFromWindow( SFG_Window* window, SFG_Menu* menu )
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/*
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* Call this function for all of the window's children recursively:
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*/
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for( subWindow = (SFG_Window *)window->Children.First; subWindow;
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for( subWindow = (SFG_Window *)window->Children.First;
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subWindow;
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subWindow = (SFG_Window *)subWindow->Node.Next)
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fghRemoveMenuFromWindow( subWindow, menu );
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}
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@ -372,7 +373,7 @@ void fgDestroyMenu( SFG_Menu* menu )
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SFG_Menu *from;
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SFG_MenuEntry *entry;
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assert( menu != NULL );
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assert( menu );
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freeglut_assert_ready;
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/*
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@ -395,7 +396,7 @@ void fgDestroyMenu( SFG_Menu* menu )
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* If the programmer defined a destroy callback, call it
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* A. Donev: But first make this the active menu
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*/
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if ( menu->Destroy != NULL )
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if( menu->Destroy )
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{
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SFG_Menu *activeMenu=fgStructure.Menu;
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fgStructure.Menu = menu;
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@ -407,7 +408,7 @@ void fgDestroyMenu( SFG_Menu* menu )
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* Now we are pretty sure the menu is not used anywhere
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* and that we can remove all of its entries
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*/
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while( (entry = (SFG_MenuEntry *)menu->Entries.First) != NULL )
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while( entry = ( SFG_MenuEntry * )menu->Entries.First )
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{
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fgListRemove( &menu->Entries, &entry->Node );
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@ -462,10 +463,10 @@ void fgDestroyStructure( void )
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/*
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* Make sure all windows and menus have been deallocated
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*/
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while( (menu = (SFG_Menu *)fgStructure.Menus.First) != NULL )
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while( menu = ( SFG_Menu * )fgStructure.Menus.First )
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fgDestroyMenu( menu );
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while( (window = (SFG_Window *)fgStructure.Windows.First) != NULL )
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while( window = ( SFG_Window * )fgStructure.Windows.First )
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fgDestroyWindow( window, TRUE );
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}
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@ -476,7 +477,7 @@ void fgEnumWindows( FGCBenumerator enumCallback, SFG_Enumerator* enumerator )
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{
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SFG_Window *window;
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assert( (enumCallback != NULL) && (enumerator != NULL) );
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assert( enumCallback && enumerator );
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freeglut_assert_ready;
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/*
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@ -501,7 +502,7 @@ void fgEnumSubWindows( SFG_Window* window, FGCBenumerator enumCallback,
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{
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SFG_Window *child;
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assert( (enumCallback != NULL) && (enumerator != NULL) );
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assert( enumCallback && enumerator );
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freeglut_assert_ready;
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for( child = ( SFG_Window * )window->Children.First;
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@ -673,9 +674,9 @@ void fgListRemove(SFG_List *list, SFG_Node *node)
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{
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SFG_Node *ln;
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if ( (ln = (SFG_Node *)node->Next) != NULL )
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if( ln = (SFG_Node *)node->Next )
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ln->Prev = node->Prev;
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if ( (ln = (SFG_Node *)node->Prev) != NULL )
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if( ln = (SFG_Node *)node->Prev )
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ln->Next = node->Next;
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if( ( ln = (SFG_Node *)list->First ) == node )
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list->First = node->Next;
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@ -688,7 +689,9 @@ int fgListLength(SFG_List *list)
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SFG_Node *node;
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int length = 0;
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for( node = (SFG_Node *)list->First; node; node = (SFG_Node *)node->Next )
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for( node =( SFG_Node * )list->First;
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node;
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node = ( SFG_Node * )node->Next )
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++length;
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return length;
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