Really fix tabs->space (Dee's replacement was assuming 4-spaces tabs instead of 8)

git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1250 7f0cb862-5218-0410-a997-914c9d46530a
This commit is contained in:
beuc 2012-04-21 15:02:00 +00:00
parent b66ef56d4b
commit 9585336ff3

View File

@ -68,7 +68,7 @@ static void fghDrawGeometryWire11(GLfloat *vertices, GLfloat *normals, GLsizei n
/* Version for OpenGL (ES) >= 2.0 */
static void fghDrawGeometryWire20(GLfloat *vertices, GLfloat *normals, GLsizei numFaces, GLsizei numEdgePerFace,
GLint attribute_v_coord, GLint attribute_v_normal)
GLint attribute_v_coord, GLint attribute_v_normal)
{
GLuint vbo_coords, vbo_normals;
GLuint numVertices = numFaces * numEdgePerFace;
@ -79,14 +79,14 @@ static void fghDrawGeometryWire20(GLfloat *vertices, GLfloat *normals, GLsizei n
fghGenBuffers(1, &vbo_coords);
fghBindBuffer(FGH_ARRAY_BUFFER, vbo_coords);
fghBufferData(FGH_ARRAY_BUFFER, numVertices * 3 * sizeof(vertices[0]),
vertices, FGH_STATIC_DRAW);
vertices, FGH_STATIC_DRAW);
}
if (numVertices > 0 && attribute_v_normal != -1) {
fghGenBuffers(1, &vbo_normals);
fghBindBuffer(FGH_ARRAY_BUFFER, vbo_normals);
fghBufferData(FGH_ARRAY_BUFFER, numVertices * 3 * sizeof(normals[0]),
normals, FGH_STATIC_DRAW);
normals, FGH_STATIC_DRAW);
}
if (vbo_coords) {
@ -117,18 +117,18 @@ static void fghDrawGeometryWire20(GLfloat *vertices, GLfloat *normals, GLsizei n
/* Draw per face (TODO: could use glMultiDrawArrays if available) */
for (i=0; i<numFaces; i++)
glDrawArrays(GL_LINE_LOOP, i*numEdgePerFace, numEdgePerFace);
glDrawArrays(GL_LINE_LOOP, i*numEdgePerFace, numEdgePerFace);
if (vbo_coords != 0)
fghDisableVertexAttribArray(attribute_v_coord);
fghDisableVertexAttribArray(attribute_v_coord);
if (vbo_normals != 0)
fghDisableVertexAttribArray(attribute_v_normal);
fghDisableVertexAttribArray(attribute_v_normal);
if (vbo_coords != 0)
fghDeleteBuffers(1, &vbo_coords);
fghDeleteBuffers(1, &vbo_coords);
if (vbo_normals != 0)
fghDeleteBuffers(1, &vbo_normals);
fghDeleteBuffers(1, &vbo_normals);
}
static void fghDrawGeometryWire(GLfloat *vertices, GLfloat *normals, GLsizei numFaces, GLsizei numEdgePerFace)
@ -138,11 +138,11 @@ static void fghDrawGeometryWire(GLfloat *vertices, GLfloat *normals, GLsizei num
if (fgState.HasOpenGL20 && (attribute_v_coord != -1 || attribute_v_normal != -1))
/* User requested a 2.0 draw */
fghDrawGeometryWire20(vertices, normals, numFaces, numEdgePerFace,
attribute_v_coord, attribute_v_normal);
fghDrawGeometryWire20(vertices, normals, numFaces, numEdgePerFace,
attribute_v_coord, attribute_v_normal);
#ifndef GL_ES_VERSION_2_0
else
fghDrawGeometryWire11(vertices, normals, numFaces, numEdgePerFace);
fghDrawGeometryWire11(vertices, normals, numFaces, numEdgePerFace);
#endif
}
@ -184,30 +184,30 @@ static void fghDrawGeometrySolid20(GLfloat *vertices, GLfloat *normals, GLubyte
GLuint vbo_coords, vbo_normals, ibo_elements;
if (numVertices > 0 && attribute_v_coord != -1) {
fghGenBuffers(1, &vbo_coords);
fghBindBuffer(FGH_ARRAY_BUFFER, vbo_coords);
fghBufferData(FGH_ARRAY_BUFFER, numVertices * 3 * sizeof(vertices[0]),
vertices, FGH_STATIC_DRAW);
fghGenBuffers(1, &vbo_coords);
fghBindBuffer(FGH_ARRAY_BUFFER, vbo_coords);
fghBufferData(FGH_ARRAY_BUFFER, numVertices * 3 * sizeof(vertices[0]),
vertices, FGH_STATIC_DRAW);
}
if (numVertices > 0 && attribute_v_normal != -1) {
fghGenBuffers(1, &vbo_normals);
fghBindBuffer(FGH_ARRAY_BUFFER, vbo_normals);
fghBufferData(FGH_ARRAY_BUFFER, numVertices * 3 * sizeof(normals[0]),
normals, FGH_STATIC_DRAW);
fghGenBuffers(1, &vbo_normals);
fghBindBuffer(FGH_ARRAY_BUFFER, vbo_normals);
fghBufferData(FGH_ARRAY_BUFFER, numVertices * 3 * sizeof(normals[0]),
normals, FGH_STATIC_DRAW);
}
if (vertIdxs != NULL) {
fghGenBuffers(1, &ibo_elements);
fghBindBuffer(FGH_ELEMENT_ARRAY_BUFFER, ibo_elements);
fghBufferData(FGH_ELEMENT_ARRAY_BUFFER, numVertIdxs * sizeof(vertIdxs[0]),
vertIdxs, FGH_STATIC_DRAW);
fghGenBuffers(1, &ibo_elements);
fghBindBuffer(FGH_ELEMENT_ARRAY_BUFFER, ibo_elements);
fghBufferData(FGH_ELEMENT_ARRAY_BUFFER, numVertIdxs * sizeof(vertIdxs[0]),
vertIdxs, FGH_STATIC_DRAW);
}
if (vbo_coords) {
fghEnableVertexAttribArray(attribute_v_coord);
fghBindBuffer(FGH_ARRAY_BUFFER, vbo_coords);
fghVertexAttribPointer(
fghEnableVertexAttribArray(attribute_v_coord);
fghBindBuffer(FGH_ARRAY_BUFFER, vbo_coords);
fghVertexAttribPointer(
attribute_v_coord, // attribute
3, // number of elements per vertex, here (x,y,z)
GL_FLOAT, // the type of each element
@ -218,9 +218,9 @@ static void fghDrawGeometrySolid20(GLfloat *vertices, GLfloat *normals, GLubyte
};
if (vbo_normals) {
fghEnableVertexAttribArray(attribute_v_normal);
fghBindBuffer(FGH_ARRAY_BUFFER, vbo_normals);
fghVertexAttribPointer(
fghEnableVertexAttribArray(attribute_v_normal);
fghBindBuffer(FGH_ARRAY_BUFFER, vbo_normals);
fghVertexAttribPointer(
attribute_v_normal, // attribute
3, // number of elements per vertex, here (x,y,z)
GL_FLOAT, // the type of each element
@ -231,23 +231,23 @@ static void fghDrawGeometrySolid20(GLfloat *vertices, GLfloat *normals, GLubyte
};
if (vertIdxs == NULL) {
glDrawArrays(GL_TRIANGLES, 0, numVertices);
glDrawArrays(GL_TRIANGLES, 0, numVertices);
} else {
fghBindBuffer(FGH_ELEMENT_ARRAY_BUFFER, ibo_elements);
glDrawElements(GL_TRIANGLES, numVertIdxs, GL_UNSIGNED_BYTE, 0);
fghBindBuffer(FGH_ELEMENT_ARRAY_BUFFER, ibo_elements);
glDrawElements(GL_TRIANGLES, numVertIdxs, GL_UNSIGNED_BYTE, 0);
}
if (vbo_coords != 0)
fghDisableVertexAttribArray(attribute_v_coord);
fghDisableVertexAttribArray(attribute_v_coord);
if (vbo_normals != 0)
fghDisableVertexAttribArray(attribute_v_normal);
fghDisableVertexAttribArray(attribute_v_normal);
if (vbo_coords != 0)
fghDeleteBuffers(1, &vbo_coords);
fghDeleteBuffers(1, &vbo_coords);
if (vbo_normals != 0)
fghDeleteBuffers(1, &vbo_normals);
fghDeleteBuffers(1, &vbo_normals);
if (ibo_elements != 0)
fghDeleteBuffers(1, &ibo_elements);
fghDeleteBuffers(1, &ibo_elements);
}
static void fghDrawGeometrySolid(GLfloat *vertices, GLfloat *normals, GLubyte *vertIdxs,
@ -258,13 +258,13 @@ static void fghDrawGeometrySolid(GLfloat *vertices, GLfloat *normals, GLubyte *v
if (fgState.HasOpenGL20 && (attribute_v_coord != -1 || attribute_v_normal != -1))
/* User requested a 2.0 draw */
fghDrawGeometrySolid20(vertices, normals, vertIdxs,
numVertices, numVertIdxs,
attribute_v_coord, attribute_v_normal);
fghDrawGeometrySolid20(vertices, normals, vertIdxs,
numVertices, numVertIdxs,
attribute_v_coord, attribute_v_normal);
#ifndef GL_ES_VERSION_2_0
else
fghDrawGeometrySolid11(vertices, normals, vertIdxs,
numVertices, numVertIdxs);
fghDrawGeometrySolid11(vertices, normals, vertIdxs,
numVertices, numVertIdxs);
#endif
}
@ -950,11 +950,11 @@ static void fghCube( GLfloat dSize, GLboolean useWireMode )
vertices = cube_verts;
if (useWireMode)
fghDrawGeometryWire (vertices, cube_norms,
CUBE_NUM_FACES, CUBE_NUM_EDGE_PER_FACE);
fghDrawGeometryWire(vertices, cube_norms,
CUBE_NUM_FACES, CUBE_NUM_EDGE_PER_FACE);
else
fghDrawGeometrySolid(vertices, cube_norms, cube_vertIdxs,
CUBE_VERT_PER_OBJ, CUBE_VERT_PER_OBJ_TRI);
CUBE_VERT_PER_OBJ, CUBE_VERT_PER_OBJ_TRI);
if (dSize!=1.f)
/* cleanup allocated memory */
@ -1010,7 +1010,7 @@ static void fghSphere( double radius, GLint slices, GLint stacks, GLboolean useW
GLfloat *vertices, *normals;
if (slices * stacks > 65535)
fgWarning("fghSphere: too many slices or stacks requested, indices will wrap");
fgWarning("fghSphere: too many slices or stacks requested, indices will wrap");
/* Generate vertices and normals */
fghGenerateSphere((GLfloat)radius,slices,stacks,&vertices,&normals,&nVert);