Find this kind of bug is definitely out of my juridiction - please, PLEASE maintain a list of changes to apply on each port. Having negative elapsed time messed the animations so weird that you can't guess where that came from.
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1625 7f0cb862-5218-0410-a997-914c9d46530a
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@ -31,6 +31,10 @@
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void fgPlatformInitialize()
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{
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fghPlatformInitializeEGL();
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/* Get start time */
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fgState.Time = fgSystemTime();
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fgState.Initialised = GL_TRUE;
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}
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