Adopted Eero Pajarre's suggestion of using a do { ... } while
rather than { ... } for the INVOKE_WCB() macro. This lets it be used "more like a function", in that: if( ... ) INVOKE_WCB( ... ); else ... ...is now legal. git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@321 7f0cb862-5218-0410-a997-914c9d46530a
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@ -389,13 +389,14 @@ struct tagSFG_WindowState
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*
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*
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*/
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*/
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#define INVOKE_WCB(window,cbname,arg_list) \
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#define INVOKE_WCB(window,cbname,arg_list) \
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do \
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{ \
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{ \
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if( FETCH_WCB( window, cbname ) ) \
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if( FETCH_WCB( window, cbname ) ) \
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{ \
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{ \
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fgSetWindow( &window ); \
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fgSetWindow( &window ); \
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FETCH_WCB( window, cbname ) arg_list; \
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FETCH_WCB( window, cbname ) arg_list; \
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} \
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} \
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}
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} while( 0 )
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/*
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/*
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* The window callbacks the user can supply us with. Should be kept portable.
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* The window callbacks the user can supply us with. Should be kept portable.
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