Implemented fg_window_blackberry.c to initialize and cleanup windows Implemented a BlackBerry specific fg_init so that bps can be started and stopped.

git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1646 7f0cb862-5218-0410-a997-914c9d46530a
This commit is contained in:
dcnieho 2014-01-24 10:25:10 +00:00
parent 51b44c767f
commit 8dba97d8a1
5 changed files with 278 additions and 3 deletions

View File

@ -123,7 +123,6 @@ ELSEIF(ANDROID OR BLACKBERRY)
src/android/fg_cursor_android.c src/android/fg_cursor_android.c
src/android/fg_ext_android.c src/android/fg_ext_android.c
src/android/fg_gamemode_android.c src/android/fg_gamemode_android.c
src/android/fg_init_android.c
src/android/fg_input_devices_android.c src/android/fg_input_devices_android.c
src/android/fg_joystick_android.c src/android/fg_joystick_android.c
src/android/fg_spaceball_android.c src/android/fg_spaceball_android.c
@ -133,6 +132,7 @@ ELSEIF(ANDROID OR BLACKBERRY)
LIST(APPEND FREEGLUT_SRCS LIST(APPEND FREEGLUT_SRCS
src/android/native_app_glue/android_native_app_glue.c src/android/native_app_glue/android_native_app_glue.c
src/android/native_app_glue/android_native_app_glue.h src/android/native_app_glue/android_native_app_glue.h
src/android/fg_init_android.c
src/android/fg_internal_android.h src/android/fg_internal_android.h
src/android/fg_main_android.c src/android/fg_main_android.c
src/android/fg_main_android.h src/android/fg_main_android.h
@ -143,12 +143,13 @@ ELSEIF(ANDROID OR BLACKBERRY)
ELSE() ELSE()
LIST(APPEND FREEGLUT_SRCS LIST(APPEND FREEGLUT_SRCS
# TODO: Anything similar to Android's app_glue? # TODO: Anything similar to Android's app_glue?
src/blackberry/fg_init_blackberry.c
src/blackberry/fg_internal_blackberry.h src/blackberry/fg_internal_blackberry.h
# TODO: src/blackberry/fg_main_blackberry.c # TODO: src/blackberry/fg_main_blackberry.c
src/blackberry/fg_main_blackberry.h src/blackberry/fg_main_blackberry.h
# TODO: Anything similar to fg_spaceball_android.c needed? # TODO: Anything similar to fg_spaceball_android.c needed?
src/blackberry/fg_state_blackberry.c src/blackberry/fg_state_blackberry.c
# TODO: src/blackberry/fg_window_blackberry.c src/blackberry/fg_window_blackberry.c
) )
ENDIF() ENDIF()
ELSE() ELSE()

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@ -0,0 +1,60 @@
/*
* fg_init_blackberry.c
*
* Various freeglut initialization functions.
*
* Copyright (C) 2012 Sylvain Beucler
* Copyright (C) 2013 Vincent Simonetti
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include <GL/freeglut.h>
#include "fg_internal.h"
#include "fg_init.h"
#include "egl/fg_init_egl.h"
#include <bps/bps.h>
void fgPlatformInitialize()
{
bps_initialize();
fghPlatformInitializeEGL();
/* Get start time */
fgState.Time = fgSystemTime();
fgState.Initialised = GL_TRUE;
}
void fgPlatformCloseDisplay()
{
fghPlatformCloseDisplayEGL();
bps_shutdown();
}
/**
* Close joystick and serial input devices
*/
void fgPlatformDeinitialiseInputDevices ( void )
{
fghCloseInputDevices ();
fgState.JoysticksInitialised = GL_FALSE;
fgState.InputDevsInitialised = GL_FALSE;
}

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@ -32,6 +32,7 @@
/* -- PLATFORM-SPECIFIC INCLUDES ------------------------------------------- */ /* -- PLATFORM-SPECIFIC INCLUDES ------------------------------------------- */
/* BlackBerry OpenGL ES is accessed through EGL */ /* BlackBerry OpenGL ES is accessed through EGL */
#include "egl/fg_internal_egl.h" #include "egl/fg_internal_egl.h"
#include <screen/screen.h>
/* -- GLOBAL TYPE DEFINITIONS ---------------------------------------------- */ /* -- GLOBAL TYPE DEFINITIONS ---------------------------------------------- */
/* The structure used by display initialization in freeglut_init.c */ /* The structure used by display initialization in freeglut_init.c */
@ -47,6 +48,7 @@ typedef struct tagSFG_PlatformContext SFG_PlatformContext;
struct tagSFG_PlatformContext struct tagSFG_PlatformContext
{ {
struct tagSFG_PlatformContextEGL egl; struct tagSFG_PlatformContextEGL egl;
screen_context_t screenContext;
}; };

View File

@ -76,7 +76,7 @@ int fgPlatformGlutGet ( GLenum eWhat )
if ( fgStructure.CurrentWindow == NULL ) if ( fgStructure.CurrentWindow == NULL )
return 0; return 0;
int size[2]; int size[2];
if ( screen_get_window_property_iv(fgStructure.CurrentWindow->Window.Handle, SCREEN_PROPERTY_SIZE, size) != 0 ) if ( screen_get_window_property_iv(fgStructure.CurrentWindow->Window.Handle, SCREEN_PROPERTY_BUFFER_SIZE, size) != 0 )
return 0; return 0;
switch ( eWhat ) switch ( eWhat )
{ {

View File

@ -0,0 +1,212 @@
/*
* fg_window_blackberry.c
*
* Window management methods for BlackBerry
*
* Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved.
* Written by Pawel W. Olszta, <olszta@sourceforge.net>
* Copied for Platform code by Evan Felix <karcaw at gmail.com>
* Copyright (C) 2012 Sylvain Beucler
* Copyright (C) 2013 Vincent Simonetti
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#define FREEGLUT_BUILDING_LIB
#include <GL/freeglut.h>
#include "fg_internal.h"
#include "egl/fg_window_egl.h"
#include <screen/screen.h>
#include <bps/screen.h>
/*
* Opens a window. Requires a SFG_Window object created and attached
* to the freeglut structure. OpenGL context is created here.
*/
void fgPlatformOpenWindow( SFG_Window* window, const char* title,
GLboolean positionUse, int x, int y,
GLboolean sizeUse, int w, int h,
GLboolean gameMode, GLboolean isSubWindow )
{
/* TODO: only one full-screen window possible? */
if (fgDisplay.pDisplay.single_native_window != NULL) {
fgWarning("You can't have more than one window on BlackBerry");
return;
}
/* Create window */
if (screen_create_context(&window->Window.pContext.screenContext, 0)) {
fgError("Could not create screen context");
return;
}
screen_window_t sWindow;
if (screen_create_window(&sWindow, window->Window.pContext.screenContext)) {
screen_destroy_context(window->Window.pContext.screenContext);
fgError("Could not create window");
return;
}
fgDisplay.pDisplay.single_native_window = sWindow;
/* Set window properties */
int screenFormat = SCREEN_FORMAT_RGBA8888;
#ifdef __X86__
int screenUsage = SCREEN_USAGE_OPENGL_ES2;
#else
int screenUsage = SCREEN_USAGE_DISPLAY | SCREEN_USAGE_OPENGL_ES2; // Physical device copy directly into physical display
#endif
if (screen_set_window_property_iv(sWindow, SCREEN_PROPERTY_FORMAT, &screenFormat)) {
screen_destroy_window(sWindow);
screen_destroy_context(window->Window.pContext.screenContext);
fgError("Could not set window format");
return;
}
if (screen_set_window_property_iv(sWindow, SCREEN_PROPERTY_USAGE, &screenUsage)) {
screen_destroy_window(sWindow);
screen_destroy_context(window->Window.pContext.screenContext);
fgError("Could not set window usage");
return;
}
/* Could set size based on what is specified for window. Work on another time
int size[2];
size[0] = w;
size[1] = h;
if (screen_set_window_property_iv(sWindow, SCREEN_PROPERTY_BUFFER_SIZE, size)) {
screen_destroy_window(sWindow);
screen_destroy_context(window->Window.pContext.screenContext);
fgError("Could not set window buffer size");
return;
}*/
/* Create window buffers */
if (screen_create_window_buffers(sWindow, 2)) {
screen_destroy_window(sWindow);
screen_destroy_context(window->Window.pContext.screenContext);
fgError("Could not create window buffers");
return;
}
/* Request window events */
screen_request_events(window->Window.pContext.screenContext);
/* Save window */
window->Window.Handle = fgDisplay.pDisplay.single_native_window;
window->State.WorkMask |= GLUT_INIT_WORK;
/* Create context */
fghChooseConfig(&window->Window.pContext.egl.Config);
window->Window.Context = fghCreateNewContextEGL(window);
/* Create EGL window */
fghPlatformOpenWindowEGL(window);
window->State.Visible = GL_TRUE;
}
/*
* Request a window resize
*/
void fgPlatformReshapeWindow ( SFG_Window *window, int width, int height )
{
fprintf(stderr, "fgPlatformReshapeWindow: STUB\n");
}
/*
* Closes a window, destroying the frame and OpenGL context
*/
void fgPlatformCloseWindow( SFG_Window* window )
{
fghPlatformCloseWindowEGL(window);
screen_stop_events(window->Window.pContext.screenContext);
screen_destroy_window((screen_window_t)window->Window.Handle);
screen_destroy_context(window->Window.pContext.screenContext);
}
/*
* This function makes the specified window visible
*/
void fgPlatformShowWindow( void )
{
fprintf(stderr, "fgPlatformShowWindow: STUB\n");
}
/*
* This function hides the specified window
*/
void fgPlatformHideWindow( SFG_Window *window )
{
fprintf(stderr, "fgPlatformHideWindow: STUB\n");
}
/*
* Iconify the specified window (top-level windows only)
*/
void fgPlatformIconifyWindow( SFG_Window *window )
{
fprintf(stderr, "fgPlatformGlutIconifyWindow: STUB\n");
}
/*
* Set the current window's title
*/
void fgPlatformGlutSetWindowTitle( const char* title )
{
fprintf(stderr, "fgPlatformGlutSetWindowTitle: STUB\n");
}
/*
* Set the current window's iconified title
*/
void fgPlatformGlutSetIconTitle( const char* title )
{
fprintf(stderr, "fgPlatformGlutSetIconTitle: STUB\n");}
/*
* Change the specified window's position
*/
void fgPlatformPositionWindow( SFG_Window *window, int x, int y )
{
fprintf(stderr, "fgPlatformPositionWindow: STUB\n");
}
/*
* Lowers the specified window (by Z order change)
*/
void fgPlatformPushWindow( SFG_Window *window )
{
fprintf(stderr, "fgPlatformPushWindow: STUB\n");
}
/*
* Raises the specified window (by Z order change)
*/
void fgPlatformPopWindow( SFG_Window *window )
{
fprintf(stderr, "fgPlatformPopWindow: STUB\n");
}
/*
* Toggle the window's full screen state.
*/
void fgPlatformFullScreenToggle( SFG_Window *win )
{
fprintf(stderr, "fgPlatformFullScreenToggle: STUB\n");
}