little bit of cleanup and extra comments
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1374 7f0cb862-5218-0410-a997-914c9d46530a
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@ -30,6 +30,8 @@ int mousewheel_number = -1, mousewheel_direction = -1, mousewheel_x = -1, mousew
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int motion_x = -1, motion_y = -1, motion_seq = -1 ;
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int passivemotion_x = -1, passivemotion_y = -1, passivemotion_seq = -1 ;
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#define STRING_LENGTH 10
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static void
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bitmapPrintf (const char *fmt, ...)
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{
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@ -143,7 +145,6 @@ Warning(const char *fmt, va_list ap)
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static void
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Error(const char *fmt, va_list ap)
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{
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#define STRING_LENGTH 10
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char dummy_string[STRING_LENGTH];
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printf("%6d Error callback:\n");
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@ -464,7 +465,6 @@ static void Idle ( void )
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int
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main(int argc, char *argv[])
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{
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#define STRING_LENGTH 10
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int freeglut_window, aux_window ;
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char dummy_string[STRING_LENGTH];
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@ -888,6 +888,8 @@ void fgPlatformGlutSetWindowTitle( const char* title )
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/*
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* Set the current window's iconified title
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* There really isn't a way to set the icon name separate from the
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* windows name in Win32, so, just set the windows name.
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*/
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void fgPlatformGlutSetIconTitle( const char* title )
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{
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