Make it compile again with "-Wall -pedantic -Werror", redoing quite a
few things I've fixed already a few days ago. Have today's commits been done by copying instead of merging? :-( git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@544 7f0cb862-5218-0410-a997-914c9d46530a
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@ -144,7 +144,7 @@ void FGAPIENTRY glutSetCursor( int cursorID )
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* need to pick a color for foreground/background---but what
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* one we pick doesn't matter for GLUT_CURSOR_NONE.
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*/
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static unsigned char no_cursor_bits[ 32 ];
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static char no_cursor_bits[ 32 ];
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XColor black;
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no_cursor = XCreatePixmapFromBitmapData( fgDisplay.Display,
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fgDisplay.RootWindow,
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@ -156,7 +156,7 @@ void FGAPIENTRY glutBitmapString( void* fontID, const unsigned char *string )
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* A newline will simply translate the next character's insertion
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* point back to the start of the line and down one line.
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*/
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while( c = *string++ )
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while( ( c = *string++) )
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if( string[c] == '\n' )
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{
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glBitmap ( 0, 0, 0, 0, -x, (float) -font->Height, NULL );
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@ -206,7 +206,7 @@ int FGAPIENTRY glutBitmapLength( void* fontID, const unsigned char* string )
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if ( !string || ! *string )
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return 0;
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while( c = *string++ )
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while( ( c = *string++) )
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{
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if( c != '\n' )/* Not an EOL, increment length of line */
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this_line_length += *( font->Characters[ c ]);
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@ -281,7 +281,7 @@ void FGAPIENTRY glutStrokeString( void* fontID, const unsigned char *string )
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* A newline will simply translate the next character's insertion
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* point back to the start of the line and down one line.
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*/
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while( c = *string++ )
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while( ( c = *string++) )
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if( c < font->Quantity )
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{
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if( c == '\n' )
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@ -348,7 +348,7 @@ int FGAPIENTRY glutStrokeLength( void* fontID, const unsigned char* string )
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if ( !string || ! *string )
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return 0;
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while( c = *string++ )
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while( ( c = *string++) )
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if( c < font->Quantity )
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{
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if( c == '\n' ) /* EOL; reset the length of this line */
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@ -228,13 +228,13 @@ void fgDeinitialize( void )
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fgDestroyStructure( );
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while( timer = fgState.Timers.First )
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while( ( timer = fgState.Timers.First) )
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{
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fgListRemove( &fgState.Timers, &timer->Node );
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free( timer );
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}
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while( timer = fgState.FreeTimers.First )
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while( ( timer = fgState.FreeTimers.First) )
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{
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fgListRemove( &fgState.FreeTimers, &timer->Node );
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free( timer );
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@ -620,9 +620,13 @@ void FGAPIENTRY glutInit( int* pargc, char** argv )
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if (geometry )
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{
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unsigned int parsedWidth, parsedHeight;
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int mask = XParseGeometry( geometry,
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&fgState.Position.X, &fgState.Position.Y,
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&fgState.Size.X, &fgState.Size.Y );
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&parsedWidth, &parsedHeight );
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/* TODO: Check for overflow? */
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fgState.Size.X = parsedWidth;
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fgState.Size.Y = parsedHeight;
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if( (mask & (WidthValue|HeightValue)) == (WidthValue|HeightValue) )
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fgState.Size.Use = GL_TRUE;
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@ -75,7 +75,6 @@ SFG_Window* fgCreateWindow( SFG_Window* parent, const char* title,
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{
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/* Have the window object created */
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SFG_Window *window = (SFG_Window *)calloc( sizeof(SFG_Window), 1 );
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int fakeArgc = 0;
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fghClearCallBacks( window );
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@ -120,7 +119,6 @@ SFG_Menu* fgCreateMenu( FGCBMenu menuCallback )
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/* Have the menu object created */
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SFG_Menu* menu = (SFG_Menu *)calloc( sizeof(SFG_Menu), 1 );
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int fakeArgc = 0;
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menu->ParentWindow = fgStructure.Window;
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