Added fgInitCallBacks() to freeglut_structure.c. (The function takes
an {SFG_Window *}.) Added prototype to freeglut_internal.h. Added use of the function to the window initialization. (Don't count on calloc(), which sets all bits to 0.) git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@316 7f0cb862-5218-0410-a997-914c9d46530a
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@ -697,6 +697,7 @@ GLboolean fgSetupPixelFormat( SFG_Window* window, GLboolean checkOnly,
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/*
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* Window creation, opening, closing and destruction.
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* Also CallBack initialization.
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* Defined in freeglut_structure.c, freeglut_window.c.
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*/
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SFG_Window* fgCreateWindow( SFG_Window* parent, const char* title,
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@ -710,6 +711,7 @@ void fgAddToWindowDestroyList ( SFG_Window* window,
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GLboolean needToClose ) ;
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void fgCloseWindows ();
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void fgDestroyWindow( SFG_Window* window, GLboolean needToClose );
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void fgInitCallBacks( SFG_Window *window );
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/*
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* Menu creation and destruction. Defined in freeglut_structure.c
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@ -52,6 +52,13 @@ SFG_Structure fgStructure = { { NULL, NULL }, /* The list of windows */
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/* -- PRIVATE FUNCTIONS ---------------------------------------------------- */
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void fgInitCallBacks( SFG_Window *window )
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{
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int i;
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for( i = 0; i < TOTAL_CALLBACKS; ++i )
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window->CallBacks[ i ] = NULL;
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}
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/*
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* This private function creates, opens and adds to the hierarchy
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* a freeglut window complete with OpenGL context and stuff...
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@ -67,6 +74,8 @@ SFG_Window* fgCreateWindow( SFG_Window* parent, const char* title,
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SFG_Window *window = (SFG_Window *)calloc( sizeof(SFG_Window), 1 );
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int fakeArgc = 0;
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fgInitCallBacks( window );
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/*
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* If the freeglut internals haven't been initialized yet,
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* do it now. Hack's idea courtesy of Chris Purnell...
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