Prevented case where no window was set when waiting for events.
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1656 7f0cb862-5218-0410-a997-914c9d46530a
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@ -160,7 +160,7 @@ fg_time_t fgPlatformSystemTime ( void )
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void fgPlatformSleepForEvents( fg_time_t msec )
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void fgPlatformSleepForEvents( fg_time_t msec )
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{
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{
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//XXX: Is this right? Is there a more direct way to access the context?
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//XXX: Is this right? Is there a more direct way to access the context?
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if(bps_get_event(&fgStructure.CurrentWindow->Window.pContext.event, (int)msec) != BPS_SUCCESS) {
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if(fgStructure.CurrentWindow && bps_get_event(&fgStructure.CurrentWindow->Window.pContext.event, (int)msec) != BPS_SUCCESS) {
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LOGW("BPS couldn't get event");
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LOGW("BPS couldn't get event");
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}
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}
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}
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}
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@ -106,7 +106,7 @@ void fgPlatformOpenWindow( SFG_Window* window, const char* title,
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}
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}
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/* Request window events */
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/* Request window events */
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screen_request_events(window->Window.pContext.screenContext);
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screen_request_events(window->Window.pContext.screenContext); //XXX When multiple screens are supported, this needs to be moved to wherever the screen context is actually created
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/* Save window and set state */
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/* Save window and set state */
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window->Window.Handle = fgDisplay.pDisplay.single_native_window;
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window->Window.Handle = fgDisplay.pDisplay.single_native_window;
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