Prevented case where no window was set when waiting for events.

git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1656 7f0cb862-5218-0410-a997-914c9d46530a
This commit is contained in:
dcnieho 2014-01-24 10:27:59 +00:00
parent fd1435ccb7
commit 887d9f033e
2 changed files with 2 additions and 2 deletions

View File

@ -160,7 +160,7 @@ fg_time_t fgPlatformSystemTime ( void )
void fgPlatformSleepForEvents( fg_time_t msec )
{
//XXX: Is this right? Is there a more direct way to access the context?
if(bps_get_event(&fgStructure.CurrentWindow->Window.pContext.event, (int)msec) != BPS_SUCCESS) {
if(fgStructure.CurrentWindow && bps_get_event(&fgStructure.CurrentWindow->Window.pContext.event, (int)msec) != BPS_SUCCESS) {
LOGW("BPS couldn't get event");
}
}

View File

@ -106,7 +106,7 @@ void fgPlatformOpenWindow( SFG_Window* window, const char* title,
}
/* Request window events */
screen_request_events(window->Window.pContext.screenContext);
screen_request_events(window->Window.pContext.screenContext); //XXX When multiple screens are supported, this needs to be moved to wherever the screen context is actually created
/* Save window and set state */
window->Window.Handle = fgDisplay.pDisplay.single_native_window;