Minor corrections to the UNIX_X11 mouse-wheel support. In part this
reflects that {button} is already shifted to the GLUT numbering, and hence should be counted as 3&4, 5&6, etc. The other change was simply to clarify the computation of {direction}. The original code did some clever arithmetic. The new code is more straightforward, even if it requires more lines to express. git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@306 7f0cb862-5218-0410-a997-914c9d46530a
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@ -801,7 +801,7 @@ void FGAPIENTRY glutMainLoopEvent( void )
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*
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*
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* XXX Use a symbolic constant, *not* "4"!
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* XXX Use a symbolic constant, *not* "4"!
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*/
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*/
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if( ( button < 4 ) || ( ! FETCH_WCB( *window, MouseWheel ) ) )
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if( ( button < 3 ) || ( ! FETCH_WCB( *window, MouseWheel ) ) )
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{
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{
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INVOKE_WCB( *window, Mouse, ( button,
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INVOKE_WCB( *window, Mouse, ( button,
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pressed ? GLUT_DOWN : GLUT_UP,
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pressed ? GLUT_DOWN : GLUT_UP,
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@ -819,9 +819,14 @@ void FGAPIENTRY glutMainLoopEvent( void )
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* XXX since the order and numbering isn't certain
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* XXX since the order and numbering isn't certain
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* XXX See XFree86 configuration docs (even back in the
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* XXX See XFree86 configuration docs (even back in the
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* XXX 3.x days, and especially with 4.x).
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* XXX 3.x days, and especially with 4.x).
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*
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* XXX Note that {button} has already been decremeted
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* XXX in mapping from X button numbering to GLUT.
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*/
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*/
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int wheel_number = (button - 4) / 2;
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int wheel_number = (button - 3) / 2;
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int direction = (button & 1)*2 - 1;
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int direction = -1;
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if( button % 2 )
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direction = 1;
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if( pressed )
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if( pressed )
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INVOKE_WCB( *window, MouseWheel, ( wheel_number,
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INVOKE_WCB( *window, MouseWheel, ( wheel_number,
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