Implemented a small work around for no current window being set while executing the event handler
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e01c7955c6
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@ -161,7 +161,7 @@ fg_time_t fgPlatformSystemTime ( void )
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void fgPlatformSleepForEvents( fg_time_t msec )
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void fgPlatformSleepForEvents( fg_time_t msec )
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{
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{
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//XXX: Is this right? Is there a more direct way to access the context?
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//XXX: Is this right? Is there a more direct way to access the context?
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if(fgStructure.CurrentWindow && bps_get_event(&fgDisplay.pDisplay.event, (int)msec) != BPS_SUCCESS) {
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if(fgStructure.CurrentWindow && fgDisplay.pDisplay.event == NULL && bps_get_event(&fgDisplay.pDisplay.event, (int)msec) != BPS_SUCCESS) {
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LOGW("BPS couldn't get event");
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LOGW("BPS couldn't get event");
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}
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}
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}
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}
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@ -266,12 +266,17 @@ int fgPlatformGetModifiers (int mod)
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void fgPlatformProcessSingleEvent ( void )
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void fgPlatformProcessSingleEvent ( void )
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{
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{
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if(fgStructure.CurrentWindow == NULL)
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//XXX Is this right? Would this just cause a whole lot of busy looping while we wait for events?
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LOGW("fgPlatformProcessSingleEvent: Missing current window. Skipping event processing");
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return;
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int domain;
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int domain;
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do
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do
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{
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{
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if(fgDisplay.pDisplay.event != NULL) {
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if(fgDisplay.pDisplay.event != NULL) {
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SFG_Window* window = fgStructure.CurrentWindow;
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SFG_Window* window = fgStructure.CurrentWindow;
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if (window != NULL && window->Window.Handle != NULL) {
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if (window->Window.Handle != NULL) {
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int size[2];
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int size[2];
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screen_get_window_property_iv(window->Window.Handle, SCREEN_PROPERTY_BUFFER_SIZE, size);
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screen_get_window_property_iv(window->Window.Handle, SCREEN_PROPERTY_BUFFER_SIZE, size);
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fghOnReshapeNotify(window,size[0],size[1],GL_FALSE);
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fghOnReshapeNotify(window,size[0],size[1],GL_FALSE);
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