Implemented a small work around for no current window being set while executing the event handler

This commit is contained in:
Rcmaniac25 2013-09-11 14:33:34 -04:00
parent e01c7955c6
commit 84f5249b6e

View File

@ -161,7 +161,7 @@ fg_time_t fgPlatformSystemTime ( void )
void fgPlatformSleepForEvents( fg_time_t msec )
{
//XXX: Is this right? Is there a more direct way to access the context?
if(fgStructure.CurrentWindow && bps_get_event(&fgDisplay.pDisplay.event, (int)msec) != BPS_SUCCESS) {
if(fgStructure.CurrentWindow && fgDisplay.pDisplay.event == NULL && bps_get_event(&fgDisplay.pDisplay.event, (int)msec) != BPS_SUCCESS) {
LOGW("BPS couldn't get event");
}
}
@ -266,12 +266,17 @@ int fgPlatformGetModifiers (int mod)
void fgPlatformProcessSingleEvent ( void )
{
if(fgStructure.CurrentWindow == NULL)
//XXX Is this right? Would this just cause a whole lot of busy looping while we wait for events?
LOGW("fgPlatformProcessSingleEvent: Missing current window. Skipping event processing");
return;
int domain;
do
{
if(fgDisplay.pDisplay.event != NULL) {
SFG_Window* window = fgStructure.CurrentWindow;
if (window != NULL && window->Window.Handle != NULL) {
if (window->Window.Handle != NULL) {
int size[2];
screen_get_window_property_iv(window->Window.Handle, SCREEN_PROPERTY_BUFFER_SIZE, size);
fghOnReshapeNotify(window,size[0],size[1],GL_FALSE);