Cube also moved to glDrawElements
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1145 7f0cb862-5218-0410-a997-914c9d46530a
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@ -61,8 +61,7 @@
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*/
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/*
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* General function for drawing geometry. As for all geometry we have no
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/* General function for drawing geometry. As for all geometry we have no
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* redundancy (or hardly any in the case of cones and cylinders) in terms
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* of the vertex/normal combinations, we just use glDrawArrays.
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* useWireMode controls the drawing of solids (false) or wire frame
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@ -99,6 +98,73 @@ static unsigned int ipow (int x, unsigned int y)
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return y==0? 1: y==1? x: (y%2? x: 1) * ipow(x*x, y/2);
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}
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/* -- stuff that can be cached -- */
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/*
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* In general, we build arrays with all vertices or normals.
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* We cant compress this and use glDrawElements as all combinations of
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* vertex and normals are unique.
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*/
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/* -- Cube -- */
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#define CUBE_NUM_VERT 8
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#define CUBE_NUM_FACES 6
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#define CUBE_NUM_VERT_PER_FACE 4
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#define CUBE_VERT_PER_TETR CUBE_NUM_FACES*CUBE_NUM_VERT_PER_FACE
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#define CUBE_VERT_ELEM_PER_TETR CUBE_VERT_PER_TETR*3
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/* Vertex Coordinates */
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static GLdouble cube_v[CUBE_NUM_VERT][3] =
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{
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{ .5, .5, .5},
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{-.5, .5, .5},
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{-.5,-.5, .5},
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{ .5,-.5, .5},
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{ .5,-.5,-.5},
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{ .5, .5,-.5},
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{-.5, .5,-.5},
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{-.5,-.5,-.5}
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};
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/* Normal Vectors */
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static GLdouble cube_n[CUBE_NUM_FACES][3] =
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{
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{ 1.0, 0.0, 0.0},
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{ 0.0, 1.0, 0.0},
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{ 0.0, 0.0, 1.0},
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{-1.0, 0.0, 0.0},
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{ 0.0,-1.0, 0.0},
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{ 0.0, 0.0,-1.0}
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};
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/* Vertex indices */
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static GLubyte cube_vi[CUBE_NUM_FACES][CUBE_NUM_VERT_PER_FACE] =
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{
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{0,1,2,3}, {0,3,4,5}, {0,5,6,1}, {1,6,7,2}, {7,4,3,2}, {4,7,6,5}
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};
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/* Cache of input to glDrawArrays */
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static GLboolean cubeCached = FALSE;
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static double cube_verts[CUBE_VERT_ELEM_PER_TETR];
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static double cube_norms[CUBE_VERT_ELEM_PER_TETR];
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static void fghCubeGenerate()
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{
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int i,j;
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for (i=0; i<CUBE_NUM_FACES; i++)
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{
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for (j=0; j<CUBE_NUM_VERT_PER_FACE; j++)
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{
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int idx = i*CUBE_NUM_VERT_PER_FACE*3+j*3;
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cube_verts[idx ] = cube_v[cube_vi[i][j]][0];
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cube_verts[idx+1] = cube_v[cube_vi[i][j]][1];
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cube_verts[idx+2] = cube_v[cube_vi[i][j]][2];
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cube_norms[idx ] = cube_n[i][0];
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cube_norms[idx+1] = cube_n[i][1];
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cube_norms[idx+2] = cube_n[i][2];
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}
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}
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}
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/* -- Tetrahedron -- */
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/* Magic Numbers: r0 = ( 1, 0, 0 )
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* r1 = ( -1/3, 2 sqrt(2) / 3, 0 )
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* r2 = ( -1/3, - sqrt(2) / 3, sqrt(6) / 3 )
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@ -107,33 +173,35 @@ static unsigned int ipow (int x, unsigned int y)
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* Distance between any two points is 2 sqrt(6) / 3
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*
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* Normals: The unit normals are simply the negative of the coordinates of the point not on the surface.
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*/
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/* -- Tetrahedron -- */
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*/
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#define TETR_NUM_VERT 4
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#define TETR_NUM_FACES 4
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#define TETR_NUM_VERT_PER_FACE 3
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#define TETR_VERT_PER_TETR TETR_NUM_FACES*TETR_NUM_VERT_PER_FACE
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#define TETR_VERT_ELEM_PER_TETR TETR_VERT_PER_TETR*3
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/* Vertex Coordinates */
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static GLdouble tet_r[TETR_NUM_FACES][TETR_NUM_VERT_PER_FACE] =
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static GLdouble tet_r[TETR_NUM_VERT][TETR_NUM_VERT_PER_FACE] =
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{
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{ 1.0, 0.0, 0.0 },
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{ -0.333333333333, 0.942809041582, 0.0 },
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{ -0.333333333333, -0.471404520791, 0.816496580928 },
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{ -0.333333333333, -0.471404520791, -0.816496580928 }
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};
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/* Normal Vectors */
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static GLdouble tet_n[CUBE_NUM_FACES][3] =
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{
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{ - 1.0, 0.0, 0.0 },
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{ 0.333333333333, -0.942809041582, 0.0 },
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{ 0.333333333333, 0.471404520791, -0.816496580928 },
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{ 0.333333333333, 0.471404520791, 0.816496580928 }
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};
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/* Vertex indices */
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static GLubyte tet_i[TETR_NUM_FACES][TETR_NUM_VERT_PER_FACE] =
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{
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{ 1, 3, 2 }, { 0, 2, 3 }, { 0, 3, 1 }, { 0, 1, 2 }
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};
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/* Normal indices */
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static GLubyte tet_n[TETR_NUM_FACES] =
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{
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0, 1, 2, 3
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};
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/* Cache of input to glDrawArrays */
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static GLboolean tetrCached = FALSE;
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@ -158,9 +226,9 @@ static void fghTetrahedronGenerate()
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tetr_verts[idx+1] = tet_r[tet_i[i][j]][1];
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tetr_verts[idx+2] = tet_r[tet_i[i][j]][2];
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tetr_norms[idx ] = -tet_r[tet_n[i]][0];
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tetr_norms[idx+1] = -tet_r[tet_n[i]][1];
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tetr_norms[idx+2] = -tet_r[tet_n[i]][2];
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tetr_norms[idx ] = tet_n[i][0];
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tetr_norms[idx+1] = tet_n[i][1];
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tetr_norms[idx+2] = tet_n[i][2];
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}
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}
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}
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@ -180,9 +248,9 @@ static void fghSierpinskiSpongeGenerate ( int numLevels, GLdouble offset[3], GLd
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vertices[idx+1] = offset[1] + scale * tet_r[tet_i[i][j]][1];
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vertices[idx+2] = offset[2] + scale * tet_r[tet_i[i][j]][2];
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normals[idx ] = -tet_r[tet_n[i]][0];
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normals[idx+1] = -tet_r[tet_n[i]][1];
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normals[idx+2] = -tet_r[tet_n[i]][2];
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normals [idx ] = -tet_r[i][0];
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normals [idx+1] = -tet_r[i][1];
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normals [idx+2] = -tet_r[i][2];
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}
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}
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}
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@ -257,6 +325,20 @@ static void fghCircleTable(double **sint,double **cost,const int n)
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/* -- INTERNAL DRAWING functions to avoid code duplication ------------- */
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static void fghCube( GLdouble dSize, GLboolean useWireMode )
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{
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if (!cubeCached)
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fghCubeGenerate();
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if (dSize!=1.)
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{
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/* Need to build new */
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fghDrawGeometry(GL_QUADS,cube_verts,cube_norms,CUBE_VERT_PER_TETR,useWireMode);
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}
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else
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fghDrawGeometry(GL_QUADS,cube_verts,cube_norms,CUBE_VERT_PER_TETR,useWireMode);
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}
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static void fghTetrahedron( GLboolean useWireMode )
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{
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if (!tetrCached)
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@ -291,56 +373,6 @@ static void fghSierpinskiSponge ( int numLevels, GLdouble offset[3], GLdouble sc
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/* -- INTERFACE FUNCTIONS ---------------------------------------------- */
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/*
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* Draws a wireframed cube. Code contributed by Andreas Umbach <marvin@dataway.ch>
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*/
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void FGAPIENTRY glutWireCube( GLdouble dSize )
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{
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double size = dSize * 0.5;
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FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutWireCube" );
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# define V(a,b,c) glVertex3d( a size, b size, c size );
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# define N(a,b,c) glNormal3d( a, b, c );
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/* PWO: I dared to convert the code to use macros... */
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glBegin( GL_LINE_LOOP ); N( 1.0, 0.0, 0.0); V(+,-,+); V(+,-,-); V(+,+,-); V(+,+,+); glEnd();
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glBegin( GL_LINE_LOOP ); N( 0.0, 1.0, 0.0); V(+,+,+); V(+,+,-); V(-,+,-); V(-,+,+); glEnd();
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glBegin( GL_LINE_LOOP ); N( 0.0, 0.0, 1.0); V(+,+,+); V(-,+,+); V(-,-,+); V(+,-,+); glEnd();
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glBegin( GL_LINE_LOOP ); N(-1.0, 0.0, 0.0); V(-,-,+); V(-,+,+); V(-,+,-); V(-,-,-); glEnd();
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glBegin( GL_LINE_LOOP ); N( 0.0,-1.0, 0.0); V(-,-,+); V(-,-,-); V(+,-,-); V(+,-,+); glEnd();
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glBegin( GL_LINE_LOOP ); N( 0.0, 0.0,-1.0); V(-,-,-); V(-,+,-); V(+,+,-); V(+,-,-); glEnd();
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# undef V
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# undef N
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}
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/*
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* Draws a solid cube. Code contributed by Andreas Umbach <marvin@dataway.ch>
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*/
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void FGAPIENTRY glutSolidCube( GLdouble dSize )
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{
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double size = dSize * 0.5;
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FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSolidCube" );
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# define V(a,b,c) glVertex3d( a size, b size, c size );
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# define N(a,b,c) glNormal3d( a, b, c );
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/* PWO: Again, I dared to convert the code to use macros... */
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glBegin( GL_QUADS );
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N( 1.0, 0.0, 0.0); V(+,-,+); V(+,-,-); V(+,+,-); V(+,+,+);
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N( 0.0, 1.0, 0.0); V(+,+,+); V(+,+,-); V(-,+,-); V(-,+,+);
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N( 0.0, 0.0, 1.0); V(+,+,+); V(-,+,+); V(-,-,+); V(+,-,+);
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N(-1.0, 0.0, 0.0); V(-,-,+); V(-,+,+); V(-,+,-); V(-,-,-);
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N( 0.0,-1.0, 0.0); V(-,-,+); V(-,-,-); V(+,-,-); V(+,-,+);
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N( 0.0, 0.0,-1.0); V(-,-,-); V(-,+,-); V(+,+,-); V(+,-,-);
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glEnd();
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# undef V
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# undef N
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}
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/*
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* Draws a solid sphere
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@ -1263,7 +1295,19 @@ void FGAPIENTRY glutSolidRhombicDodecahedron( void )
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/* -- INTERFACE FUNCTIONS -------------------------------------------------- */
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/*
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* Draws a wireframed cube.
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*/
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void FGAPIENTRY glutWireCube( GLdouble dSize )
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{
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FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutWireCube" );
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fghCube( dSize, TRUE );
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}
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void FGAPIENTRY glutSolidCube( GLdouble dSize )
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{
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FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSolidCube" );
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fghCube( dSize, FALSE );
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}
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void FGAPIENTRY glutWireTetrahedron( void )
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{
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