better to put code to check if menu should be deactivated in

fg_menu_mswin.c


git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1383 7f0cb862-5218-0410-a997-914c9d46530a
This commit is contained in:
dcnieho 2012-08-06 15:03:20 +00:00
parent c1492ab1ef
commit 80ed4c02f9
2 changed files with 51 additions and 39 deletions

View File

@ -35,6 +35,8 @@ extern void fgNewWGLCreateContext( SFG_Window* window );
extern GLboolean fgSetupPixelFormat( SFG_Window* window, GLboolean checkOnly,
unsigned char layer_type );
extern void fgPlatformCheckMenuDeactivate();
#ifdef WM_TOUCH
typedef BOOL (WINAPI *pGetTouchInputInfo)(HTOUCHINPUT,UINT,PTOUCHINPUT,int);
typedef BOOL (WINAPI *pCloseTouchInputHandle)(HTOUCHINPUT);
@ -517,51 +519,14 @@ LRESULT CALLBACK fgPlatformWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam,
case WM_KILLFOCUS:
{
SFG_Menu* menu = NULL;
SFG_Window* saved_window = fgStructure.CurrentWindow;
/* printf("WM_KILLFOCUS: %p\n", window ); */
lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );
INVOKE_WCB( *window, Entry, ( GLUT_LEFT ) );
fgSetWindow(saved_window);
/* If we have an open menu, see if the open menu should be closed
* when focus was lost because user either switched
* application or FreeGLUT window (if one is running multiple
* windows). If so, close menu the active menu.
*/
if ( fgStructure.Menus.First )
menu = fgGetActiveMenu();
if ( menu )
{
SFG_Window* wnd = NULL;
HWND hwnd = GetFocus(); /* Get window with current focus - NULL for non freeglut windows */
if (hwnd)
/* See which of our windows it is */
wnd = fgWindowByHandle(hwnd);
if (!hwnd || !wnd)
/* User switched to another application*/
fgDeactivateMenu(menu->ParentWindow);
else if (!wnd->IsMenu) /* Make sure we don't kill the menu when trying to enter a submenu */
{
if (wnd!=menu->ParentWindow)
/* User switched to another FreeGLUT window */
fgDeactivateMenu(menu->ParentWindow);
else
{
/* Check if focus lost because non-client area of
* window was pressed (pressing on client area is
* handled in fgCheckActiveMenu)
*/
POINT mouse_pos;
RECT clientArea = fghGetClientArea(menu->ParentWindow, GL_FALSE);
GetCursorPos(&mouse_pos);
if ( !PtInRect( &clientArea, mouse_pos ) )
fgDeactivateMenu(menu->ParentWindow);
}
}
}
/* Check if there are any open menus that need to be closed */
fgPlatformCheckMenuDeactivate();
}
break;
@ -594,6 +559,7 @@ LRESULT CALLBACK fgPlatformWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam,
case WM_PAINT:
/* Turn on the visibility in case it was turned off somehow */
window->State.Visible = GL_TRUE;
InvalidateRect( hWnd, NULL, GL_FALSE ); /* Make sure whole window is repainted. Bt of a hack, but a safe on from what google turns up... */
BeginPaint( hWnd, &ps );
fghRedrawWindow( window );
EndPaint( hWnd, &ps );

View File

@ -29,6 +29,8 @@
#include <GL/freeglut.h>
#include "../fg_internal.h"
extern RECT fghGetClientArea( const SFG_Window *window, BOOL wantPosOutside );
GLvoid fgPlatformGetGameModeVMaxExtent( SFG_Window* window, int* x, int* y )
{
@ -36,6 +38,50 @@ GLvoid fgPlatformGetGameModeVMaxExtent( SFG_Window* window, int* x, int* y )
*y = glutGet ( GLUT_SCREEN_HEIGHT );
}
void fgPlatformCheckMenuDeactivate()
{
/* If we have an open menu, see if the open menu should be closed
* when focus was lost because user either switched
* application or FreeGLUT window (if one is running multiple
* windows). If so, close menu the active menu.
*/
SFG_Menu* menu = NULL;
if ( fgStructure.Menus.First )
menu = fgGetActiveMenu();
if ( menu )
{
SFG_Window* wnd = NULL;
HWND hwnd = GetFocus(); /* Get window with current focus - NULL for non freeglut windows */
if (hwnd)
/* See which of our windows it is */
wnd = fgWindowByHandle(hwnd);
if (!hwnd || !wnd)
/* User switched to another application*/
fgDeactivateMenu(menu->ParentWindow);
else if (!wnd->IsMenu) /* Make sure we don't kill the menu when trying to enter a submenu */
{
if (wnd!=menu->ParentWindow)
/* User switched to another FreeGLUT window */
fgDeactivateMenu(menu->ParentWindow);
else
{
/* Check if focus lost because non-client area of
* window was pressed (pressing on client area is
* handled in fgCheckActiveMenu)
*/
POINT mouse_pos;
RECT clientArea = fghGetClientArea(menu->ParentWindow, GL_FALSE);
GetCursorPos(&mouse_pos);
if ( !PtInRect( &clientArea, mouse_pos ) )
fgDeactivateMenu(menu->ParentWindow);
}
}
}
};
/* -- PLATFORM-SPECIFIC INTERFACE FUNCTION -------------------------------------------------- */