on windows too: call resize callback only in response to WM message

(yes, on both platform we now don't have an initial resize callback call, it'll be back later)

git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1559 7f0cb862-5218-0410-a997-914c9d46530a
This commit is contained in:
dcnieho 2013-03-06 09:27:18 +00:00
parent 9ae70d72c7
commit 7d4a63d970
2 changed files with 9 additions and 4 deletions

View File

@ -74,8 +74,6 @@ static void fghReshapeWindow ( SFG_Window *window, int width, int height )
fgPlatformReshapeWindow ( window, width, height );
INVOKE_WCB( *window, Reshape, ( width, height ) );
/*
* Force a window redraw. In Windows at least this is only a partial
* solution: if the window is increasing in size in either dimension,

View File

@ -506,8 +506,15 @@ LRESULT CALLBACK fgPlatformWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPAR
#endif /* defined(_WIN32_WCE) */
if (width!=window->State.Width || height!=window->State.Height)
/* Something changed, need to resize */
window->State.NeedToResize = GL_TRUE;
{
SFG_Window* saved_window = fgStructure.CurrentWindow;
/* size changed, call reshape callback */
INVOKE_WCB( *window, Reshape, ( width, height ) );
glutPostRedisplay( );
if( window->IsMenu )
fgSetWindow( saved_window );
}
}
/* according to docs, should return 0 */