* Hopefully I did THIS one right (used 'cvs update' to Merge)
Authors - The first update in quite a while ChangeLog - Added the recent changes freeglut_callbacks.c - Added Aleksandar Donev's menu destruction callback freeglut_internal.h - Added the user data to the structures and made the menu state/status callbacks window-independent freeglut_menu.c - Removed several OpenGL compiler warnings and added A. Donev's menu user data functions freeglut_structure.c - Added Aleksandar Donev's menu destruction callback freeglut_teapot.c - Removed or suppressed several compiler warnings freeglut_window.c - Updated the window positioning code and added A. Donev's window user data freeglut_ext.h - Added the menu destruction callback and user data functions git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@79 7f0cb862-5218-0410-a997-914c9d46530a
This commit is contained in:
parent
eb6f583bb9
commit
77f40de0ba
@ -136,24 +136,26 @@ October 24, 2002:
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(51) Changed "freeglut_state.c" so the "glutGet" calls with window position and size don't move the windows down and to the right one pixel.
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(51) Changed "freeglut_state.c" so the "glutGet" calls with window position and size don't move the windows down and to the right one pixel.
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*******************************************************************************************
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* Changes starting in May 2003
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*******************************************************************************************
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(52) Implement single-buffered rendering (or its emulation) in Windows.
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(52) Implement single-buffered rendering (or its emulation) in Windows.
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(53) Implement Eero Pajarre's "GLUT_ICON" code.
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(53) Implement Eero Pajarre's "GLUT_ICON" code.
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(54) Fixes for the window positioning problem.
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(54) Fixes for the window positioning problem.
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(55) Fixed a couple of compiler warnings and other bugs. Changed "freeglut_main.c" to remove a compiler warning. Changed "freeglut_structure.c" to set the current window before calling the window closure callback.
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(55) Fixed a couple of compiler warnings and other bugs. Changed "freeglut_main.c" to remove a compiler warning. Changed "freeglut_structure.c" to set the current window before calling the window closure callback.
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*******************************************************************************************
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*******************************************************************************************
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* Changes on 17 June 2003
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* Changes on 17-19 June 2003
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*******************************************************************************************
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*******************************************************************************************
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(56) Added glutGetProcAddress()
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(56) Added glutGetProcAddress()
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(57) Added GLUT_FPS env var.
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(58) Implemented Aleksandar Donev's user data changes: added user data fields to window and menu structures and implemented functions to get and set them
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(59) Added a "MenuDestroy" callback which sets a function that "freeglut" calls when a menu is destroyed.
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(57) Added GLUT_FPS env var.
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File diff suppressed because it is too large
Load Diff
@ -231,6 +231,13 @@ void FGAPIENTRY glutWMCloseFunc( void (* callback)( void ) )
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glutCloseFunc( callback );
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glutCloseFunc( callback );
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}
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}
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/* A. Donev: Destruction callback for menus */
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void FGAPIENTRY glutMenuDestroyFunc( void (* callback)( void ) )
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{
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if( fgStructure.Menu == NULL ) return;
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fgStructure.Menu->Destroy = callback;
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}
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/*
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/*
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* Deprecated version of glutMenuStatusFunc callback setting method
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* Deprecated version of glutMenuStatusFunc callback setting method
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*/
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*/
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@ -160,7 +160,12 @@ static struct name_address_pair glut_functions[] = {
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{ "glutLeaveMainLoop", (void *) glutLeaveMainLoop },
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{ "glutLeaveMainLoop", (void *) glutLeaveMainLoop },
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{ "glutCloseFunc", (void *) glutCloseFunc },
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{ "glutCloseFunc", (void *) glutCloseFunc },
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{ "glutWMCloseFunc", (void *) glutWMCloseFunc },
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{ "glutWMCloseFunc", (void *) glutWMCloseFunc },
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{ "glutSetOption ", (void *) glutSetOption },
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{ "glutMenuDestroyFunc", (void *) glutMenuDestroyFunc },
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{ "glutSetOption", (void *) glutSetOption },
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{ "glutSetWindowData", (void *) glutSetWindowData },
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{ "glutGetWindowData", (void *) glutGetWindowData },
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{ "glutSetMenuData", (void *) glutSetMenuData },
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{ "glutGetMenuData", (void *) glutGetMenuData },
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{ "glutBitmapHeight", (void *) glutBitmapHeight },
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{ "glutBitmapHeight", (void *) glutBitmapHeight },
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{ "glutStrokeHeight", (void *) glutStrokeHeight },
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{ "glutStrokeHeight", (void *) glutStrokeHeight },
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{ "glutBitmapString", (void *) glutBitmapString },
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{ "glutBitmapString", (void *) glutBitmapString },
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@ -28,13 +28,6 @@
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#ifndef FREEGLUT_INTERNAL_H
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#ifndef FREEGLUT_INTERNAL_H
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#define FREEGLUT_INTERNAL_H
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#define FREEGLUT_INTERNAL_H
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/*
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* Be sure to update these for every release!
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*/
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#define VERSION_MAJOR 1
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#define VERSION_MINOR 3
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#define VERSION_PATCH 0
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/*
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/*
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* Freeglut is meant to be available under all Unix/X11 and Win32 platforms.
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* Freeglut is meant to be available under all Unix/X11 and Win32 platforms.
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*/
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*/
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@ -126,8 +119,6 @@ typedef void (* FGCBmotion )( int, int );
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typedef void (* FGCBpassive )( int, int );
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typedef void (* FGCBpassive )( int, int );
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typedef void (* FGCBentry )( int );
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typedef void (* FGCBentry )( int );
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typedef void (* FGCBwindowStatus )( int );
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typedef void (* FGCBwindowStatus )( int );
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typedef void (* FGCBmenuState )( int );
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typedef void (* FGCBmenuStatus )( int, int, int );
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typedef void (* FGCBselect )( int, int, int );
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typedef void (* FGCBselect )( int, int, int );
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typedef void (* FGCBjoystick )( unsigned int, int, int, int );
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typedef void (* FGCBjoystick )( unsigned int, int, int, int );
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typedef void (* FGCBkeyboardUp )( unsigned char, int, int );
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typedef void (* FGCBkeyboardUp )( unsigned char, int, int );
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@ -147,6 +138,8 @@ typedef void (* FGCBdestroy )( void );
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*/
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*/
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typedef void (* FGCBidle )( void );
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typedef void (* FGCBidle )( void );
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typedef void (* FGCBtimer )( int );
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typedef void (* FGCBtimer )( int );
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typedef void (* FGCBmenuState )( int );
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typedef void (* FGCBmenuStatus )( int, int, int );
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/*
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/*
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* The callback used when creating/using menus
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* The callback used when creating/using menus
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@ -386,9 +379,11 @@ typedef struct tagSFG_Menu SFG_Menu;
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struct tagSFG_Menu
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struct tagSFG_Menu
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{
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{
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SFG_Node Node;
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SFG_Node Node;
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void *UserData ; /* A. Donev: User data passed back at callback */
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int ID; /* The global menu ID */
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int ID; /* The global menu ID */
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SFG_List Entries; /* The menu entries list */
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SFG_List Entries; /* The menu entries list */
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FGCBmenu Callback; /* The menu callback */
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FGCBmenu Callback; /* The menu callback */
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FGCBdestroy Destroy; /* A. Donev: Destruction callback */
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GLboolean IsActive; /* Is the menu selected? */
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GLboolean IsActive; /* Is the menu selected? */
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int Width; /* Menu box width in pixels */
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int Width; /* Menu box width in pixels */
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int Height; /* Menu box height in pixels */
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int Height; /* Menu box height in pixels */
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@ -422,6 +417,7 @@ struct tagSFG_Window
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SFG_Context Window; /* Window and OpenGL context */
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SFG_Context Window; /* Window and OpenGL context */
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SFG_WindowState State; /* The window state */
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SFG_WindowState State; /* The window state */
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SFG_WindowCallbacks Callbacks; /* The window callbacks */
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SFG_WindowCallbacks Callbacks; /* The window callbacks */
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void *UserData ; /* A. Donev: A pointer to user data used in rendering */
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SFG_Menu* Menu[ FREEGLUT_MAX_MENUS ]; /* Menus appended to window */
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SFG_Menu* Menu[ FREEGLUT_MAX_MENUS ]; /* Menus appended to window */
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SFG_Menu* ActiveMenu; /* The window's active menu */
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SFG_Menu* ActiveMenu; /* The window's active menu */
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@ -204,20 +204,20 @@ static void fghDisplayMenuBox( SFG_Menu* menu )
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* Have the menu box drawn first. The +- values are
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* Have the menu box drawn first. The +- values are
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* here just to make it more nice-looking...
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* here just to make it more nice-looking...
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*/
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*/
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glColor4f( 0.0, 0.0, 0.0, 1.0 );
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glColor4f( 0.0f, 0.0f, 0.0f, 1.0f );
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glBegin( GL_QUADS );
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glBegin( GL_QUADS );
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glVertex2f( menu->X , menu->Y - 1 );
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glVertex2i( menu->X , menu->Y - 1 );
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glVertex2f( menu->X + menu->Width, menu->Y - 1 );
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glVertex2i( menu->X + menu->Width, menu->Y - 1 );
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glVertex2f( menu->X + menu->Width, menu->Y + 4 + menu->Height );
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glVertex2i( menu->X + menu->Width, menu->Y + 4 + menu->Height );
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glVertex2f( menu->X , menu->Y + 4 + menu->Height );
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glVertex2i( menu->X , menu->Y + 4 + menu->Height );
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glEnd();
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glEnd();
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glColor4f( 0.3, 0.4, 0.5, 1.0 );
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glColor4f( 0.3f, 0.4f, 0.5f, 1.0f );
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glBegin( GL_QUADS );
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glBegin( GL_QUADS );
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glVertex2f( menu->X - 2 , menu->Y + 1 );
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glVertex2i( menu->X - 2 , menu->Y + 1 );
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glVertex2f( menu->X - 2 + menu->Width, menu->Y + 1 );
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glVertex2i( menu->X - 2 + menu->Width, menu->Y + 1 );
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glVertex2f( menu->X - 2 + menu->Width, menu->Y + 2 + menu->Height );
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glVertex2i( menu->X - 2 + menu->Width, menu->Y + 2 + menu->Height );
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glVertex2f( menu->X - 2 , menu->Y + 2 + menu->Height );
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glVertex2i( menu->X - 2 , menu->Y + 2 + menu->Height );
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glEnd();
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glEnd();
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/*
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/*
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@ -241,12 +241,12 @@ static void fghDisplayMenuBox( SFG_Menu* menu )
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/*
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/*
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* So have the highlight drawn...
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* So have the highlight drawn...
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*/
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*/
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glColor4f( 0.2, 0.3, 0.4, 1.0 );
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glColor4f( 0.2f, 0.3f, 0.4f, 1.0f );
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glBegin( GL_QUADS );
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glBegin( GL_QUADS );
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glVertex2f( menu->X - 2 , menu->Y + (menuID + 0)*FREEGLUT_MENU_HEIGHT + 1 );
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glVertex2i( menu->X - 2 , menu->Y + (menuID + 0)*FREEGLUT_MENU_HEIGHT + 1 );
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glVertex2f( menu->X - 2 + menu->Width, menu->Y + (menuID + 0)*FREEGLUT_MENU_HEIGHT + 1 );
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glVertex2i( menu->X - 2 + menu->Width, menu->Y + (menuID + 0)*FREEGLUT_MENU_HEIGHT + 1 );
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glVertex2f( menu->X - 2 + menu->Width, menu->Y + (menuID + 1)*FREEGLUT_MENU_HEIGHT + 2 );
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glVertex2i( menu->X - 2 + menu->Width, menu->Y + (menuID + 1)*FREEGLUT_MENU_HEIGHT + 2 );
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glVertex2f( menu->X - 2 , menu->Y + (menuID + 1)*FREEGLUT_MENU_HEIGHT + 2 );
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glVertex2i( menu->X - 2 , menu->Y + (menuID + 1)*FREEGLUT_MENU_HEIGHT + 2 );
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glEnd();
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glEnd();
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}
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}
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}
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}
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@ -844,4 +844,17 @@ void FGAPIENTRY glutDetachMenu( int button )
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fgStructure.Window->Menu[ button ] = NULL;
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fgStructure.Window->Menu[ button ] = NULL;
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}
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}
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/*
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* A.Donev: Set and retrieve the menu's user data
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*/
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void* FGAPIENTRY glutGetMenuData( void )
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{
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return(fgStructure.Menu->UserData);
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}
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void FGAPIENTRY glutSetMenuData(void* data)
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{
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fgStructure.Menu->UserData=data;
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}
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/*** END OF FILE ***/
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/*** END OF FILE ***/
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@ -252,6 +252,7 @@ void fgDestroyWindow( SFG_Window* window, GLboolean needToClose )
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/*
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/*
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* If the programmer defined a destroy callback, call it
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* If the programmer defined a destroy callback, call it
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* A. Donev: But first make this the active window
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*/
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*/
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if ( window->Callbacks.Destroy != NULL )
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if ( window->Callbacks.Destroy != NULL )
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{
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{
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@ -358,6 +359,18 @@ void fgDestroyMenu( SFG_Menu* menu )
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fghRemoveMenuFromMenu( from, menu );
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fghRemoveMenuFromMenu( from, menu );
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}
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}
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/*
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* If the programmer defined a destroy callback, call it
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* A. Donev: But first make this the active menu
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*/
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if ( menu->Destroy != NULL )
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{
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SFG_Menu *activeMenu=fgStructure.Menu;
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fgStructure.Menu = menu;
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menu->Destroy () ;
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fgStructure.Menu = activeMenu;
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}
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/*
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/*
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* Now we are pretty sure the menu is not used anywhere
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* Now we are pretty sure the menu is not used anywhere
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* and that we can remove all of its entries
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* and that we can remove all of its entries
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@ -80,7 +80,9 @@
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#include "../include/GL/freeglut.h"
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#include "../include/GL/freeglut.h"
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#include "freeglut_internal.h"
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#include "freeglut_internal.h"
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#ifdef TARGET_HOST_WIN32
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#pragma warning ( once:4305 )
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#endif
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/* -- PRIVATE FUNCTIONS ---------------------------------------------------- */
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/* -- PRIVATE FUNCTIONS ---------------------------------------------------- */
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@ -166,7 +168,7 @@ static void teapot( GLint grid, GLdouble scale, GLenum type )
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glPushMatrix();
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glPushMatrix();
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glRotatef(270.0, 1.0, 0.0, 0.0);
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glRotatef(270.0, 1.0, 0.0, 0.0);
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glScalef(0.5 * scale, 0.5 * scale, 0.5 * scale);
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glScaled(0.5 * scale, 0.5 * scale, 0.5 * scale);
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glTranslatef(0.0, 0.0, -1.5);
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glTranslatef(0.0, 0.0, -1.5);
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for (i = 0; i < 10; i++) {
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for (i = 0; i < 10; i++) {
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@ -555,12 +555,10 @@ void fgOpenWindow( SFG_Window* window, const char* title, int x, int y, int w, i
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if ( !isSubWindow )
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if ( !isSubWindow )
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{
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{
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/*
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/*
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* Update the window position and dimensions, taking account of window decorations
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* Update the window dimensions, taking account of window decorations.
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* "freeglut" is to create the window with the outside of its border at (x,y)
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* and with dimensions (w,h).
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*/
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*/
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x -= (GetSystemMetrics( SM_CXSIZEFRAME ) );
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y -= (GetSystemMetrics( SM_CYSIZEFRAME ) + GetSystemMetrics( SM_CYCAPTION ) );
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if ( y < 0 ) y = 0 ;
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w += (GetSystemMetrics( SM_CXSIZEFRAME ) )*2;
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w += (GetSystemMetrics( SM_CXSIZEFRAME ) )*2;
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h += (GetSystemMetrics( SM_CYSIZEFRAME ) )*2 + GetSystemMetrics( SM_CYCAPTION );
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h += (GetSystemMetrics( SM_CYSIZEFRAME ) )*2 + GetSystemMetrics( SM_CYCAPTION );
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}
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}
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@ -1030,8 +1028,8 @@ void FGAPIENTRY glutReshapeWindow( int width, int height )
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/*
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/*
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* Adjust the size of the window to allow for the size of the frame
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* Adjust the size of the window to allow for the size of the frame
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*/
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*/
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width += (GetSystemMetrics( SM_CXSIZEFRAME ) - 1)*2;
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width += GetSystemMetrics( SM_CXSIZEFRAME ) * 2;
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height += (GetSystemMetrics( SM_CYSIZEFRAME ) - 1)*2 + GetSystemMetrics( SM_CYCAPTION );
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height += GetSystemMetrics( SM_CYSIZEFRAME ) * 2 + GetSystemMetrics( SM_CYCAPTION );
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}
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}
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else /* This is a subwindow, get the parent window's position and subtract it off */
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else /* This is a subwindow, get the parent window's position and subtract it off */
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{
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{
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@ -1078,16 +1076,6 @@ void FGAPIENTRY glutPositionWindow( int x, int y )
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*/
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*/
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GetWindowRect( fgStructure.Window->Window.Handle, &winRect );
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GetWindowRect( fgStructure.Window->Window.Handle, &winRect );
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if ( fgStructure.Window->Parent == NULL ) /* If this is not a subwindow ... */
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{
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/*
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* Adjust the position of the window to allow for the size of the frame
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*/
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x -= (GetSystemMetrics( SM_CXSIZEFRAME ) - 1);
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y -= (GetSystemMetrics( SM_CYSIZEFRAME ) - 1 + GetSystemMetrics( SM_CYCAPTION ));
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if ( y < 0 ) y = 0 ;
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}
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/*
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/*
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* Reposition the window, forcing a redraw to happen
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* Reposition the window, forcing a redraw to happen
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*/
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*/
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@ -1176,6 +1164,19 @@ void FGAPIENTRY glutFullScreen( void )
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);
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);
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}
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}
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/*
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* A.Donev: Set and retrieve the window's user data
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*/
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void* FGAPIENTRY glutGetWindowData( void )
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{
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return(fgStructure.Window->UserData);
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}
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void FGAPIENTRY glutSetWindowData(void* data)
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{
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fgStructure.Window->UserData=data;
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}
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/*** END OF FILE ***/
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/*** END OF FILE ***/
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@ -47,12 +47,6 @@
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#define GLUT_WINDOW_BORDER_WIDTH 0x01FA
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#define GLUT_WINDOW_BORDER_WIDTH 0x01FA
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#define GLUT_WINDOW_HEADER_HEIGHT 0x01FB
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#define GLUT_WINDOW_HEADER_HEIGHT 0x01FB
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/*
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* Runtime version checking with glutGet
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*/
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#define GLUT_VERSION 0x01FC
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|
||||||
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* Process loop function, see freeglut_main.c
|
* Process loop function, see freeglut_main.c
|
||||||
*/
|
*/
|
||||||
@ -64,11 +58,18 @@ FGAPI void FGAPIENTRY glutLeaveMainLoop( void );
|
|||||||
*/
|
*/
|
||||||
FGAPI void FGAPIENTRY glutCloseFunc( void (* callback)( void ) );
|
FGAPI void FGAPIENTRY glutCloseFunc( void (* callback)( void ) );
|
||||||
FGAPI void FGAPIENTRY glutWMCloseFunc( void (* callback)( void ) );
|
FGAPI void FGAPIENTRY glutWMCloseFunc( void (* callback)( void ) );
|
||||||
|
/* A. Donev: Also a destruction callback for menus */
|
||||||
|
FGAPI void FGAPIENTRY glutMenuDestroyFunc( void (* callback)( void ) );
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* State setting and retrieval functions, see freeglut_state.c
|
* State setting and retrieval functions, see freeglut_state.c
|
||||||
*/
|
*/
|
||||||
FGAPI void FGAPIENTRY glutSetOption ( GLenum option_flag, int value ) ;
|
FGAPI void FGAPIENTRY glutSetOption ( GLenum option_flag, int value ) ;
|
||||||
|
/* A.Donev: User-data manipulation */
|
||||||
|
FGAPI void* FGAPIENTRY glutGetWindowData( void );
|
||||||
|
FGAPI void FGAPIENTRY glutSetWindowData(void* data);
|
||||||
|
FGAPI void* FGAPIENTRY glutGetMenuData( void );
|
||||||
|
FGAPI void FGAPIENTRY glutSetMenuData(void* data);
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* Font stuff, see freeglut_font.c
|
* Font stuff, see freeglut_font.c
|
||||||
|
Reference in New Issue
Block a user