fg_gl2: Use GLES2 functions directly
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1253 7f0cb862-5218-0410-a997-914c9d46530a
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@ -38,6 +38,7 @@ void FGAPIENTRY glutSetVertexAttribNormal(GLint attrib) {
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}
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void fgInitGL2() {
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#ifndef GL_ES_VERSION_2_0
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fgState.HasOpenGL20 = 0;
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// TODO: Mesa returns a valid stub function, rather than NULL,
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// when we request a non-existent function
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@ -50,5 +51,6 @@ void fgInitGL2() {
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CHECK("fghEnableVertexAttribArray", fghEnableVertexAttribArray = (FGH_PFNGLENABLEVERTEXATTRIBARRAYPROC)glutGetProcAddress("glEnableVertexAttribArray"));
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CHECK("fghDisableVertexAttribArray", fghDisableVertexAttribArray = (FGH_PFNGLDISABLEVERTEXATTRIBARRAYPROC)glutGetProcAddress("glDisableVertexAttribArray"));
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#undef CHECK
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#endif
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fgState.HasOpenGL20 = 1;
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}
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@ -26,6 +26,28 @@
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#ifndef FG_GL2_H
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#define FG_GL2_H
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#include <GL/freeglut.h>
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#include "fg_internal.h"
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#ifdef GL_ES_VERSION_2_0
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/* Use existing functions on GLES 2.0 */
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#define FGH_ARRAY_BUFFER GL_ARRAY_BUFFER
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#define FGH_STATIC_DRAW GL_STATIC_DRAW
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#define FGH_ELEMENT_ARRAY_BUFFER GL_ELEMENT_ARRAY_BUFFER
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#define fghGenBuffers glGenBuffers
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#define fghDeleteBuffers glDeleteBuffers
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#define fghBindBuffer glBindBuffer
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#define fghBufferData glBufferData
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#define fghEnableVertexAttribArray glEnableVertexAttribArray
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#define fghDisableVertexAttribArray glDisableVertexAttribArray
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#define fghVertexAttribPointer glVertexAttribPointer
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#else
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/* Load functions dynamically, they are not defined in e.g. win32's
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OpenGL headers */
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# ifndef APIENTRY
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# define APIENTRY
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# endif
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@ -54,3 +76,5 @@ FGH_PFNGLDISABLEVERTEXATTRIBARRAYPROC fghDisableVertexAttribArray;
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FGH_PFNGLVERTEXATTRIBPOINTERPROC fghVertexAttribPointer;
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# endif
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#endif
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