added one more child window (child-of-child) to one demo for testing

git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1360 7f0cb862-5218-0410-a997-914c9d46530a
This commit is contained in:
dcnieho 2012-07-23 06:55:45 +00:00
parent 4c8096c90c
commit 77ae3c4f4c

View File

@ -23,7 +23,7 @@
int g_LeaveGameMode = 0;
int g_InGameMode = 0;
int g_mainwin, g_sw1;
int g_mainwin, g_sw1, g_sw2;
/*
* Call this function to have some text drawn at given coordinates
@ -109,6 +109,15 @@ void SampleDisplay( void )
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
glutPostWindowRedisplay(g_mainwin);
}
else if (win==g_sw2)
{
/*
* Clear the screen
*/
glClearColor(0.3f,0.3f,0.3f,1);
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
glutPostWindowRedisplay(g_mainwin);
}
else
{
/*
@ -328,6 +337,11 @@ int main( int argc, char** argv )
glutSetMenu(subMenuB);
glutAttachMenu( GLUT_LEFT_BUTTON);
g_sw2=glutCreateSubWindow(g_sw1,50,0,50,50);
glutDisplayFunc( SampleDisplay );
glutSetMenu(menuID);
glutAttachMenu( GLUT_RIGHT_BUTTON );
printf( "Testing game mode string parsing, don't panic!\n" );
glutGameModeString( "320x240:32@100" );
glutGameModeString( "640x480:16@72" );