Cosmetic changes (mostly deleted a few more say-nothing-new comments).

The functionality of the code should be unchanged.


git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@249 7f0cb862-5218-0410-a997-914c9d46530a
This commit is contained in:
rkrolib 2003-10-27 05:45:48 +00:00
parent 914a40acb4
commit 763b02a955

View File

@ -103,7 +103,7 @@ static float menu_pen_hback [4] = {1.0f, 1.0f, 1.0f, 1.0f};
/* -- PRIVATE FUNCTIONS ---------------------------------------------------- */
/*
* Private static function to find a menu entry by index
* Private function to find a menu entry by index
*/
static SFG_MenuEntry *fghFindMenuEntry( SFG_Menu* menu, int index )
{
@ -121,7 +121,7 @@ static SFG_MenuEntry *fghFindMenuEntry( SFG_Menu* menu, int index )
}
/*
* Private static function to check for the current menu/sub menu activity state
* Private function to check for the current menu/sub menu activity state
*/
static GLboolean fghCheckMenuStatus( SFG_Window* window, SFG_Menu* menu )
{
@ -134,9 +134,6 @@ static GLboolean fghCheckMenuStatus( SFG_Window* window, SFG_Menu* menu )
for( menuEntry = (SFG_MenuEntry *)menu->Entries.First; menuEntry;
menuEntry = (SFG_MenuEntry *)menuEntry->Node.Next )
{
/*
* Is that an active sub menu by any case?
*/
if( menuEntry->SubMenu != NULL && menuEntry->IsActive == TRUE )
{
/*
@ -147,8 +144,8 @@ static GLboolean fghCheckMenuStatus( SFG_Window* window, SFG_Menu* menu )
GLboolean return_status = fghCheckMenuStatus( window, menuEntry->SubMenu ) ;
/*
* Reactivate the submenu as the checkMenuStatus may have turned it off if the mouse
* is in its parent menu entry.
* Reactivate the submenu as the checkMenuStatus may have turned it off
* if the mouse is in its parent menu entry.
*/
menuEntry->SubMenu->IsActive = TRUE ;
if ( return_status == TRUE )
@ -162,9 +159,6 @@ static GLboolean fghCheckMenuStatus( SFG_Window* window, SFG_Menu* menu )
x = window->State.MouseX;
y = window->State.MouseY;
/*
* Mark all menu entries inactive...
*/
for( menuEntry = (SFG_MenuEntry *)menu->Entries.First; menuEntry;
menuEntry = (SFG_MenuEntry *)menuEntry->Node.Next )
{
@ -177,13 +171,12 @@ static GLboolean fghCheckMenuStatus( SFG_Window* window, SFG_Menu* menu )
/*
* Check if the mouse cursor is contained within the current menu box
*/
if ( ( x >= FREEGLUT_MENU_BORDER ) && ( x < menu->Width - FREEGLUT_MENU_BORDER ) &&
( y >= FREEGLUT_MENU_BORDER ) && ( y < menu->Height - FREEGLUT_MENU_BORDER ) &&
( window == menu->Window ) )
if( ( x >= FREEGLUT_MENU_BORDER ) &&
( x < menu->Width - FREEGLUT_MENU_BORDER ) &&
( y >= FREEGLUT_MENU_BORDER ) &&
( y < menu->Height - FREEGLUT_MENU_BORDER ) &&
( window == menu->Window ) )
{
/*
* Calculation of the highlighted menu item is easy enough now:
*/
int menuID = ( y - FREEGLUT_MENU_BORDER ) / FREEGLUT_MENU_HEIGHT ;
/*
@ -192,15 +185,13 @@ static GLboolean fghCheckMenuStatus( SFG_Window* window, SFG_Menu* menu )
menuEntry = fghFindMenuEntry( menu, menuID + 1 );
assert( menuEntry != NULL );
/*
* Mark the menu as active...
*/
menuEntry->IsActive = TRUE;
menuEntry->Ordinal = menuID;
/*
* If this is not the same as the last active menu entry, deactivate the previous entry.
* Specifically, if the previous active entry was a submenu then deactivate it.
* If this is not the same as the last active menu entry, deactivate the
* previous entry. Specifically, if the previous active entry was a
* submenu then deactivate it.
*/
if ( menu->ActiveEntry && ( menuEntry != menu->ActiveEntry ) )
{
@ -209,11 +200,6 @@ static GLboolean fghCheckMenuStatus( SFG_Window* window, SFG_Menu* menu )
}
menu->ActiveEntry = menuEntry ;
/*
* Don't forget about marking the current menu as active, too:
*/
menu->IsActive = TRUE;
/*
@ -231,9 +217,6 @@ static GLboolean fghCheckMenuStatus( SFG_Window* window, SFG_Menu* menu )
* Set up the initial menu position now...
*/
/*
* Mark the menu as active, so that it gets displayed:
*/
menuEntry->SubMenu->IsActive = TRUE ;
/*
@ -258,13 +241,10 @@ static GLboolean fghCheckMenuStatus( SFG_Window* window, SFG_Menu* menu )
fgSetWindow ( current_window ) ;
}
/*
* ...then check the submenu's state:
*/
fghCheckMenuStatus( window, menuEntry->SubMenu );
/*
* Even if the submenu turned up inactive, activate it because its parent entry is active
* Activate it because its parent entry is active
*/
menuEntry->SubMenu->IsActive = TRUE ;
}