Cosmetic changes (mostly deleted a few more say-nothing-new comments).
The functionality of the code should be unchanged. git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@249 7f0cb862-5218-0410-a997-914c9d46530a
This commit is contained in:
parent
914a40acb4
commit
763b02a955
@ -103,7 +103,7 @@ static float menu_pen_hback [4] = {1.0f, 1.0f, 1.0f, 1.0f};
|
||||
/* -- PRIVATE FUNCTIONS ---------------------------------------------------- */
|
||||
|
||||
/*
|
||||
* Private static function to find a menu entry by index
|
||||
* Private function to find a menu entry by index
|
||||
*/
|
||||
static SFG_MenuEntry *fghFindMenuEntry( SFG_Menu* menu, int index )
|
||||
{
|
||||
@ -121,7 +121,7 @@ static SFG_MenuEntry *fghFindMenuEntry( SFG_Menu* menu, int index )
|
||||
}
|
||||
|
||||
/*
|
||||
* Private static function to check for the current menu/sub menu activity state
|
||||
* Private function to check for the current menu/sub menu activity state
|
||||
*/
|
||||
static GLboolean fghCheckMenuStatus( SFG_Window* window, SFG_Menu* menu )
|
||||
{
|
||||
@ -134,9 +134,6 @@ static GLboolean fghCheckMenuStatus( SFG_Window* window, SFG_Menu* menu )
|
||||
for( menuEntry = (SFG_MenuEntry *)menu->Entries.First; menuEntry;
|
||||
menuEntry = (SFG_MenuEntry *)menuEntry->Node.Next )
|
||||
{
|
||||
/*
|
||||
* Is that an active sub menu by any case?
|
||||
*/
|
||||
if( menuEntry->SubMenu != NULL && menuEntry->IsActive == TRUE )
|
||||
{
|
||||
/*
|
||||
@ -147,8 +144,8 @@ static GLboolean fghCheckMenuStatus( SFG_Window* window, SFG_Menu* menu )
|
||||
GLboolean return_status = fghCheckMenuStatus( window, menuEntry->SubMenu ) ;
|
||||
|
||||
/*
|
||||
* Reactivate the submenu as the checkMenuStatus may have turned it off if the mouse
|
||||
* is in its parent menu entry.
|
||||
* Reactivate the submenu as the checkMenuStatus may have turned it off
|
||||
* if the mouse is in its parent menu entry.
|
||||
*/
|
||||
menuEntry->SubMenu->IsActive = TRUE ;
|
||||
if ( return_status == TRUE )
|
||||
@ -162,9 +159,6 @@ static GLboolean fghCheckMenuStatus( SFG_Window* window, SFG_Menu* menu )
|
||||
x = window->State.MouseX;
|
||||
y = window->State.MouseY;
|
||||
|
||||
/*
|
||||
* Mark all menu entries inactive...
|
||||
*/
|
||||
for( menuEntry = (SFG_MenuEntry *)menu->Entries.First; menuEntry;
|
||||
menuEntry = (SFG_MenuEntry *)menuEntry->Node.Next )
|
||||
{
|
||||
@ -177,13 +171,12 @@ static GLboolean fghCheckMenuStatus( SFG_Window* window, SFG_Menu* menu )
|
||||
/*
|
||||
* Check if the mouse cursor is contained within the current menu box
|
||||
*/
|
||||
if ( ( x >= FREEGLUT_MENU_BORDER ) && ( x < menu->Width - FREEGLUT_MENU_BORDER ) &&
|
||||
( y >= FREEGLUT_MENU_BORDER ) && ( y < menu->Height - FREEGLUT_MENU_BORDER ) &&
|
||||
( window == menu->Window ) )
|
||||
if( ( x >= FREEGLUT_MENU_BORDER ) &&
|
||||
( x < menu->Width - FREEGLUT_MENU_BORDER ) &&
|
||||
( y >= FREEGLUT_MENU_BORDER ) &&
|
||||
( y < menu->Height - FREEGLUT_MENU_BORDER ) &&
|
||||
( window == menu->Window ) )
|
||||
{
|
||||
/*
|
||||
* Calculation of the highlighted menu item is easy enough now:
|
||||
*/
|
||||
int menuID = ( y - FREEGLUT_MENU_BORDER ) / FREEGLUT_MENU_HEIGHT ;
|
||||
|
||||
/*
|
||||
@ -192,15 +185,13 @@ static GLboolean fghCheckMenuStatus( SFG_Window* window, SFG_Menu* menu )
|
||||
menuEntry = fghFindMenuEntry( menu, menuID + 1 );
|
||||
assert( menuEntry != NULL );
|
||||
|
||||
/*
|
||||
* Mark the menu as active...
|
||||
*/
|
||||
menuEntry->IsActive = TRUE;
|
||||
menuEntry->Ordinal = menuID;
|
||||
|
||||
/*
|
||||
* If this is not the same as the last active menu entry, deactivate the previous entry.
|
||||
* Specifically, if the previous active entry was a submenu then deactivate it.
|
||||
* If this is not the same as the last active menu entry, deactivate the
|
||||
* previous entry. Specifically, if the previous active entry was a
|
||||
* submenu then deactivate it.
|
||||
*/
|
||||
if ( menu->ActiveEntry && ( menuEntry != menu->ActiveEntry ) )
|
||||
{
|
||||
@ -209,11 +200,6 @@ static GLboolean fghCheckMenuStatus( SFG_Window* window, SFG_Menu* menu )
|
||||
}
|
||||
|
||||
menu->ActiveEntry = menuEntry ;
|
||||
|
||||
/*
|
||||
* Don't forget about marking the current menu as active, too:
|
||||
*/
|
||||
|
||||
menu->IsActive = TRUE;
|
||||
|
||||
/*
|
||||
@ -231,9 +217,6 @@ static GLboolean fghCheckMenuStatus( SFG_Window* window, SFG_Menu* menu )
|
||||
* Set up the initial menu position now...
|
||||
*/
|
||||
|
||||
/*
|
||||
* Mark the menu as active, so that it gets displayed:
|
||||
*/
|
||||
menuEntry->SubMenu->IsActive = TRUE ;
|
||||
|
||||
/*
|
||||
@ -258,13 +241,10 @@ static GLboolean fghCheckMenuStatus( SFG_Window* window, SFG_Menu* menu )
|
||||
fgSetWindow ( current_window ) ;
|
||||
}
|
||||
|
||||
/*
|
||||
* ...then check the submenu's state:
|
||||
*/
|
||||
fghCheckMenuStatus( window, menuEntry->SubMenu );
|
||||
|
||||
/*
|
||||
* Even if the submenu turned up inactive, activate it because its parent entry is active
|
||||
* Activate it because its parent entry is active
|
||||
*/
|
||||
menuEntry->SubMenu->IsActive = TRUE ;
|
||||
}
|
||||
|
Reference in New Issue
Block a user