update to README.win32 from José Caetano A. C. Silva (bug tracker

#3505577). Thanks!


git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1370 7f0cb862-5218-0410-a997-914c9d46530a
This commit is contained in:
dcnieho 2012-07-24 15:30:35 +00:00
parent fc3aa8f406
commit 75bc716354

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@ -13,14 +13,18 @@ you will need to copy various files to various locations.
files "gl.h", "glaux.h", and "glu.h".
- The library file "freeglut.lib" or "freeglut_static.lib" (from the
corresponding debug or release directory) needs to be copied into the
MSVC library directory. This usually has a path similar to
"C:\Program Files\Microsoft Visual Studio\VC98\Lib"
MSVC library directory. This usually has a path similar to:
"%ProgramFiles%\Microsoft SDKs\Windows\v7.0A\Lib" - x86 32 bits LIB's
"%ProgramFiles(x86)%\Microsoft SDKs\Windows\v7.0A\Lib" - x64 32 bits LIB's
"%ProgramFiles(x86)%\Microsoft SDKs\Windows\v7.0A\Lib\x64" - x64 64 bits LIB's
Note that there is no "GL" subdirectory here. This directory should
already have the files "opengl32.lib", "glu32.lib", and "glaux.lib".
- If you are using the DLL version of "freeglut", the file "freeglut.dll"
needs to be copied from the Debug or the Release directory into the
DLL directory. This usually has a path similar to
"C:\Windows\System32"
"%SystemRoot%\System32\" - x86 32 bits DLL's
"%SystemRoot%\SysWOW64\" - x64 32 bits DLL's
"%SystemRoot%\System32\" - x64 64 bits DLL's
and will probably already have the files "opengl32.dll" and "glu32.dll".