update to README.win32 from José Caetano A. C. Silva (bug tracker

#3505577). Thanks!


git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1370 7f0cb862-5218-0410-a997-914c9d46530a
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dcnieho 2012-07-24 15:30:35 +00:00
parent fc3aa8f406
commit 75bc716354

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@ -13,14 +13,18 @@ you will need to copy various files to various locations.
files "gl.h", "glaux.h", and "glu.h". files "gl.h", "glaux.h", and "glu.h".
- The library file "freeglut.lib" or "freeglut_static.lib" (from the - The library file "freeglut.lib" or "freeglut_static.lib" (from the
corresponding debug or release directory) needs to be copied into the corresponding debug or release directory) needs to be copied into the
MSVC library directory. This usually has a path similar to MSVC library directory. This usually has a path similar to:
"C:\Program Files\Microsoft Visual Studio\VC98\Lib" "%ProgramFiles%\Microsoft SDKs\Windows\v7.0A\Lib" - x86 32 bits LIB's
"%ProgramFiles(x86)%\Microsoft SDKs\Windows\v7.0A\Lib" - x64 32 bits LIB's
"%ProgramFiles(x86)%\Microsoft SDKs\Windows\v7.0A\Lib\x64" - x64 64 bits LIB's
Note that there is no "GL" subdirectory here. This directory should Note that there is no "GL" subdirectory here. This directory should
already have the files "opengl32.lib", "glu32.lib", and "glaux.lib". already have the files "opengl32.lib", "glu32.lib", and "glaux.lib".
- If you are using the DLL version of "freeglut", the file "freeglut.dll" - If you are using the DLL version of "freeglut", the file "freeglut.dll"
needs to be copied from the Debug or the Release directory into the needs to be copied from the Debug or the Release directory into the
DLL directory. This usually has a path similar to DLL directory. This usually has a path similar to
"C:\Windows\System32" "%SystemRoot%\System32\" - x86 32 bits DLL's
"%SystemRoot%\SysWOW64\" - x64 32 bits DLL's
"%SystemRoot%\System32\" - x64 64 bits DLL's
and will probably already have the files "opengl32.dll" and "glu32.dll". and will probably already have the files "opengl32.dll" and "glu32.dll".