added modifier key status to callbackmaker output, also added entryfunc
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1511 7f0cb862-5218-0410-a997-914c9d46530a
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@ -20,19 +20,20 @@ int windows[2] = {0};
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#define CALLBACK_2V(name,field1,field2) int name##_##field2[2] = {-1}; CALLBACK_1V(name,field1);
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#define CALLBACK_3V(name,field1,field2,field3) int name##_##field3[2] = {-1}; CALLBACK_2V(name,field1,field2);
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#define CALLBACK_4V(name,field1,field2,field3,field4) int name##_##field4[2] = {-1}; CALLBACK_3V(name,field1,field2,field3);
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#define CALLBACK_5V(name,field1,field2,field3,field4,field5) int name##_##field5[2] = {-1}; CALLBACK_4V(name,field1,field2,field3,field4);
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CALLBACK_2V(reshape,width,height);
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CALLBACK_2V(position,top,left);
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CALLBACK_3V(key,key,x,y);
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CALLBACK_3V(keyup,key,x,y);
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CALLBACK_3V(special,key,x,y);
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CALLBACK_3V(specialup,key,x,y);
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CALLBACK_1V(visibility,vis);
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CALLBACK_4V(key,key,x,y,mod);
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CALLBACK_4V(keyup,key,x,y,mod);
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CALLBACK_4V(special,key,x,y,mod);
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CALLBACK_4V(specialup,key,x,y,mod);
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CALLBACK_4V(joystick,a,b,c,d);
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CALLBACK_4V(mouse,button,updown,x,y);
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CALLBACK_4V(mousewheel,number,direction,x,y);
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CALLBACK_2V(motion,x,y);
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CALLBACK_2V(passivemotion,x,y);
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CALLBACK_0V(entry);
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CALLBACK_5V(mouse,button,updown,x,y,mod);
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CALLBACK_5V(mousewheel,number,direction,x,y,mod);
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CALLBACK_3V(motion,x,y,mod);
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CALLBACK_3V(passivemotion,x,y,mod);
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CALLBACK_1V(entry,state);
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CALLBACK_0V(close);
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/* menudestroy is registered on each menu, not a window */
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int menudestroy_called = 0 ;
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@ -69,6 +70,26 @@ getWindowAndIdx(int *winIdx)
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return window;
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}
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static void
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Mod2Text(int mods, char *text)
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{
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if (mods&GLUT_ACTIVE_CTRL)
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strcat(text,"CTRL");
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if (mods&GLUT_ACTIVE_SHIFT)
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if (text[0])
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strcat(text,"+SHIFT");
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else
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strcat(text,"SHIFT");
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if (mods&GLUT_ACTIVE_ALT)
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if (text[0])
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strcat(text,"+ALT");
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else
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strcat(text,"ALT");
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if (!text[0])
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strcat(text,"none");
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}
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static void
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Display(void)
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{
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@ -88,6 +109,16 @@ Display(void)
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glColor3ub ( 0, 0, 0 );
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glRasterPos2i ( 10, glutGet ( GLUT_WINDOW_HEIGHT ) - 20 ); /* 10pt margin above 10pt letters */
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if ( entry_called[winIdx] )
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{
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bitmapPrintf ( "Entry %d: %d\n", entry_seq[winIdx], entry_state[winIdx] );
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}
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if ( visibility_called[winIdx] )
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{
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bitmapPrintf ( "Visibility %d: %d\n", visibility_seq[winIdx], visibility_vis[winIdx] );
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}
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if ( reshape_called[winIdx] )
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{
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bitmapPrintf ( "Reshape %d: %d %d\n", reshape_seq[winIdx], reshape_width[winIdx], reshape_height[winIdx] );
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@ -100,27 +131,30 @@ Display(void)
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if ( key_called[winIdx] )
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{
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bitmapPrintf ( "Key %d: %d(%c) %d %d\n", key_seq[winIdx], key_key[winIdx], key_key[winIdx], key_x[winIdx], key_y[winIdx] );
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}
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if ( special_called[winIdx] )
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{
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bitmapPrintf ( "Special %d: %d(%c) %d %d\n", special_seq[winIdx], special_key[winIdx], special_key[winIdx], special_x[winIdx], special_y[winIdx] );
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}
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if ( visibility_called[winIdx] )
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{
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bitmapPrintf ( "Visibility %d: %d\n", visibility_seq[winIdx], visibility_vis[winIdx] );
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char mods[50] = {0};
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Mod2Text(key_mod[winIdx],mods);
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bitmapPrintf ( "Key %d: %d(%c) %d %d (mod: %s)\n", key_seq[winIdx], key_key[winIdx], key_key[winIdx], key_x[winIdx], key_y[winIdx], mods );
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}
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if ( keyup_called[winIdx] )
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{
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bitmapPrintf ( "Key Up %d: %d(%c) %d %d\n", keyup_seq[winIdx], keyup_key[winIdx], keyup_key[winIdx], keyup_x[winIdx], keyup_y[winIdx] );
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char mods[50] = {0};
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Mod2Text(keyup_mod[winIdx],mods);
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bitmapPrintf ( "Key Up %d: %d(%c) %d %d (mod: %s)\n", keyup_seq[winIdx], keyup_key[winIdx], keyup_key[winIdx], keyup_x[winIdx], keyup_y[winIdx], mods );
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}
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if ( special_called[winIdx] )
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{
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char mods[50] = {0};
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Mod2Text(special_mod[winIdx],mods);
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bitmapPrintf ( "Special %d: %d(%c) %d %d (mod: %s)\n", special_seq[winIdx], special_key[winIdx], special_key[winIdx], special_x[winIdx], special_y[winIdx], mods );
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}
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if ( specialup_called[winIdx] )
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{
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bitmapPrintf ( "Special Up %d: %d(%c) %d %d\n", specialup_seq[winIdx], specialup_key[winIdx], specialup_key[winIdx], specialup_x[winIdx], specialup_y[winIdx] );
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char mods[50] = {0};
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Mod2Text(specialup_mod[winIdx],mods);
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bitmapPrintf ( "Special Up %d: %d(%c) %d %d (mod: %s)\n", specialup_seq[winIdx], specialup_key[winIdx], specialup_key[winIdx], specialup_x[winIdx], specialup_y[winIdx], mods );
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}
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if ( joystick_called[winIdx] )
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@ -130,22 +164,30 @@ Display(void)
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if ( mouse_called[winIdx] )
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{
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bitmapPrintf ( "Mouse %d: %d %d %d %d\n", mouse_seq[winIdx], mouse_button[winIdx], mouse_updown[winIdx], mouse_x[winIdx], mouse_y[winIdx] );
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char mods[50] = {0};
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Mod2Text(mouse_mod[winIdx],mods);
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bitmapPrintf ( "Mouse %d: %d %d %d %d (mod: %s)\n", mouse_seq[winIdx], mouse_button[winIdx], mouse_updown[winIdx], mouse_x[winIdx], mouse_y[winIdx], mods );
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}
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if ( mousewheel_called[winIdx] )
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{
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bitmapPrintf ( "Mouse Wheel %d: %d %d %d %d\n", mousewheel_seq[winIdx], mousewheel_number[winIdx], mousewheel_direction[winIdx], mousewheel_x[winIdx], mousewheel_y[winIdx] );
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char mods[50] = {0};
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Mod2Text(mousewheel_mod[winIdx],mods);
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bitmapPrintf ( "Mouse Wheel %d: %d %d %d %d (mod: %s)\n", mousewheel_seq[winIdx], mousewheel_number[winIdx], mousewheel_direction[winIdx], mousewheel_x[winIdx], mousewheel_y[winIdx], mods );
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}
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if ( motion_called[winIdx] )
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{
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bitmapPrintf ( "Motion %d: %d %d\n", motion_seq[winIdx], motion_x[winIdx], motion_y[winIdx] );
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char mods[50] = {0};
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Mod2Text(motion_mod[winIdx],mods);
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bitmapPrintf ( "Motion %d: %d %d (mod: %s)\n", motion_seq[winIdx], motion_x[winIdx], motion_y[winIdx], mods );
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}
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if ( passivemotion_called[winIdx] )
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{
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bitmapPrintf ( "Passive Motion %d: %d %d\n", passivemotion_seq[winIdx], passivemotion_x[winIdx], passivemotion_y[winIdx] );
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char mods[50] = {0};
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Mod2Text(passivemotion_mod[winIdx],mods);
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bitmapPrintf ( "Passive Motion %d: %d %d (mod: %s)\n", passivemotion_seq[winIdx], passivemotion_x[winIdx], passivemotion_y[winIdx], mods );
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}
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glMatrixMode ( GL_PROJECTION );
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@ -187,6 +229,19 @@ Error(const char *fmt, va_list ap)
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exit(1);
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}
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static void
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Visibility(int vis)
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{
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int winIdx;
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int window = getWindowAndIdx(&winIdx);
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printf ( "%6d Window %d Visibility Callback: %d\n",
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++sequence_number, window, vis ) ;
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visibility_called[winIdx] = 1 ;
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visibility_vis[winIdx] = vis ;
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visibility_seq[winIdx] = sequence_number ;
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glutPostRedisplay () ;
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}
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static void
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Reshape(int width, int height)
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{
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@ -228,34 +283,7 @@ Key(unsigned char key, int x, int y)
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key_x[winIdx] = x ;
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key_y[winIdx] = y ;
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key_seq[winIdx] = sequence_number ;
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glutPostRedisplay () ;
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}
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static void
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Special(int key, int x, int y)
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{
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int winIdx;
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int window = getWindowAndIdx(&winIdx);
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printf ( "%6d Window %d Special Key Callback: %d %d %d\n",
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++sequence_number, window, key, x, y ) ;
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special_called[winIdx] = 1 ;
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special_key[winIdx] = key ;
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special_x[winIdx] = x ;
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special_y[winIdx] = y ;
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special_seq[winIdx] = sequence_number ;
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glutPostRedisplay () ;
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}
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static void
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Visibility(int vis)
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{
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int winIdx;
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int window = getWindowAndIdx(&winIdx);
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printf ( "%6d Window %d Visibility Callback: %d\n",
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++sequence_number, window, vis ) ;
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visibility_called[winIdx] = 1 ;
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visibility_vis[winIdx] = vis ;
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visibility_seq[winIdx] = sequence_number ;
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key_mod[winIdx] = glutGetModifiers() ;
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glutPostRedisplay () ;
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}
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@ -271,6 +299,23 @@ KeyUp(unsigned char key, int x, int y)
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keyup_x[winIdx] = x ;
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keyup_y[winIdx] = y ;
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keyup_seq[winIdx] = sequence_number ;
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keyup_mod[winIdx] = glutGetModifiers() ;
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glutPostRedisplay () ;
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}
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static void
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Special(int key, int x, int y)
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{
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int winIdx;
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int window = getWindowAndIdx(&winIdx);
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printf ( "%6d Window %d Special Key Callback: %d %d %d\n",
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++sequence_number, window, key, x, y ) ;
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special_called[winIdx] = 1 ;
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special_key[winIdx] = key ;
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special_x[winIdx] = x ;
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special_y[winIdx] = y ;
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special_seq[winIdx] = sequence_number ;
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special_mod[winIdx] = glutGetModifiers() ;
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glutPostRedisplay () ;
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}
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@ -286,6 +331,7 @@ SpecialUp(int key, int x, int y)
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specialup_x[winIdx] = x ;
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specialup_y[winIdx] = y ;
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specialup_seq[winIdx] = sequence_number ;
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specialup_mod[winIdx] = glutGetModifiers() ;
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glutPostRedisplay () ;
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}
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@ -318,6 +364,7 @@ Mouse(int button, int updown, int x, int y)
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mouse_x[winIdx] = x ;
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mouse_y[winIdx] = y ;
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mouse_seq[winIdx] = sequence_number ;
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mouse_mod[winIdx] = glutGetModifiers() ;
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glutPostRedisplay () ;
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}
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@ -334,6 +381,7 @@ MouseWheel(int wheel_number, int direction, int x, int y)
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mousewheel_x[winIdx] = x ;
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mousewheel_y[winIdx] = y ;
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mousewheel_seq[winIdx] = sequence_number ;
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mousewheel_mod[winIdx] = glutGetModifiers() ;
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glutPostRedisplay () ;
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}
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@ -348,6 +396,7 @@ Motion(int x, int y)
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motion_x[winIdx] = x ;
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motion_y[winIdx] = y ;
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motion_seq[winIdx] = sequence_number ;
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motion_mod[winIdx] = glutGetModifiers() ;
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glutPostRedisplay () ;
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}
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@ -362,15 +411,20 @@ PassiveMotion(int x, int y)
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passivemotion_x[winIdx] = x ;
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passivemotion_y[winIdx] = y ;
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passivemotion_seq[winIdx] = sequence_number ;
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passivemotion_mod[winIdx] = glutGetModifiers() ;
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glutPostRedisplay () ;
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}
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static void
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Entry(int state)
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{
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int window = getWindowAndIdx(NULL);
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int winIdx;
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int window = getWindowAndIdx(&winIdx);
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printf ( "%6d Window %d Entry Callback: %d\n",
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++sequence_number, window, state ) ;
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entry_called[winIdx] = 1 ;
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entry_seq[winIdx] = sequence_number;
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entry_state[winIdx] = state;
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glutPostRedisplay () ;
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}
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