just a bit of formatting, mostly to test out my SVN commit access
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1081 7f0cb862-5218-0410-a997-914c9d46530a
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@ -34,16 +34,16 @@
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* compatibility.
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*/
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#if !defined(_WIN32_WCE)
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# include <windows.h>
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# include <windowsx.h>
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# include <mmsystem.h>
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# include <windows.h>
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# include <windowsx.h>
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# include <mmsystem.h>
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/* CYGWIN does not have tchar.h, but has TEXT(x), defined in winnt.h. */
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# ifndef __CYGWIN__
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# include <tchar.h>
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# else
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# define _TEXT(x) TEXT(x)
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# define _T(x) TEXT(x)
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# endif
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# ifndef __CYGWIN__
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# include <tchar.h>
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# else
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# define _TEXT(x) TEXT(x)
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# define _T(x) TEXT(x)
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# endif
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#endif
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@ -54,11 +54,11 @@
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#if !defined(ChangeDisplaySettingsEx)
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LONG WINAPI ChangeDisplaySettingsExA(LPCSTR,LPDEVMODEA,HWND,DWORD,LPVOID);
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LONG WINAPI ChangeDisplaySettingsExW(LPCWSTR,LPDEVMODEW,HWND,DWORD,LPVOID);
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# ifdef UNICODE
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# define ChangeDisplaySettingsEx ChangeDisplaySettingsExW
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# else
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# define ChangeDisplaySettingsEx ChangeDisplaySettingsExA
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# endif
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# ifdef UNICODE
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# define ChangeDisplaySettingsEx ChangeDisplaySettingsExW
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# else
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# define ChangeDisplaySettingsEx ChangeDisplaySettingsExA
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# endif
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#endif
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@ -76,12 +76,12 @@ struct tagSFG_PlatformDisplay
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* Make "freeglut" window handle and context types so that we don't need so
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* much conditionally-compiled code later in the library.
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*/
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typedef HWND SFG_WindowHandleType ;
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typedef HGLRC SFG_WindowContextType ;
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typedef HWND SFG_WindowHandleType;
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typedef HGLRC SFG_WindowContextType;
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typedef struct tagSFG_PlatformContext SFG_PlatformContext;
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struct tagSFG_PlatformContext
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{
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HDC Device; /* The window's device context */
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HDC Device; /* The window's device context */
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};
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@ -109,14 +109,14 @@ extern int XParseGeometry (
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const char *string,
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int *x,
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int *y,
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unsigned int *width, /* RETURN */
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unsigned int *width, /* RETURN */
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unsigned int *height); /* RETURN */
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/* Joystick-Specific Definitions */
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#if !defined(_WIN32_WCE)
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# define _JS_MAX_AXES 8
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# define _JS_MAX_AXES 8
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typedef struct tagSFG_PlatformJoystick SFG_PlatformJoystick;
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struct tagSFG_PlatformJoystick
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{
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