updated docs for fgPlatformMainLoopPreliminaryWork

git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1537 7f0cb862-5218-0410-a997-914c9d46530a
This commit is contained in:
dcnieho 2013-03-01 06:50:15 +00:00
parent 1d9ec8e1e9
commit 6d9e4fdb30

View File

@ -138,7 +138,7 @@ static void fghUpdateWindowStatus(SFG_Window *window, GLboolean visState)
INVOKE_WCB( *window, WindowStatus, ( visState ? GLUT_FULLY_RETAINED:GLUT_HIDDEN ) );
}
/* Also notify children */
/* Also set visibility state for children */
for( child = ( SFG_Window * )window->Children.First;
child;
child = ( SFG_Window * )child->Node.Next )
@ -168,12 +168,13 @@ void fgPlatformMainLoopPreliminaryWork ( void )
/*
* Processing before the main loop: If there is a window which is open and
* which has a visibility callback, call it. I know this is an ugly hack,
* but I'm not sure what else to do about it. Ideally we should leave
* something uninitialized in the create window code and initialize it in
* the main loop, and have that initialization create a "WM_ACTIVATE"
* message. Then we would put the visibility callback code in the
* "case WM_ACTIVATE" block below. - John Fay -- 10/24/02
* which has a visibility/windowStatus callback, call it to inform the client
* code that the window is visible. I know this is an ugly hack,
* but I'm not sure what else to do about it. Depending on WM_ACTIVATE would
* not work as not all windows get this when you are opening multiple before
* the mainloop starts. WM_SHOWWINDOW looked like an interesting candidate, but
* it is generated and processed before glutCreate(Sub)Window returns, so no
* callback can yet be set on the window.
*/
while( window )
{