Fix spelling mistake in a variable name.
Added a comment for John Fay. Added the copyright notice for XParseGeometry source. git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@358 7f0cb862-5218-0410-a997-914c9d46530a
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@ -58,7 +58,7 @@ SFG_Display fgDisplay;
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SFG_State fgState = { { -1, -1, GL_FALSE }, /* Position */
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{ 300, 300, GL_TRUE }, /* Size */
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GLUT_RGBA | GLUT_SINGLE | GLUT_DEPTH, /* DisplayMode */
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GL_FALSE, /* Initalized */
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GL_FALSE, /* Initialised */
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GL_FALSE, /* ForceDirectContext */
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GL_TRUE, /* TryDirectContext */
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GL_FALSE, /* ForceIconic */
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@ -159,7 +159,7 @@ void fgInitialize( const char* displayName )
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/*
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* Each of the windows should have its own device context...
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*/
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wc.style = CS_OWNDC;
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wc.style = CS_OWNDC /* | CS_DBLCLKS */;
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wc.lpfnWndProc = fgWindowProc;
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wc.cbClsExtra = 0;
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wc.cbWndExtra = 0;
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@ -200,7 +200,7 @@ void fgInitialize( const char* displayName )
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fgJoystickInit( 0 );
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fgState.Initalized = GL_TRUE;
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fgState.Initialised = GL_TRUE;
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}
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/*
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@ -210,14 +210,14 @@ void fgDeinitialize( void )
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{
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SFG_Timer *timer;
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if( !fgState.Initalized )
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if( !fgState.Initialised )
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{
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fgWarning( "fgDeinitialize(): "
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"no valid initialization has been performed" );
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return;
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}
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/* fgState.Initalized = GL_FALSE; */
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/* fgState.Initialised = GL_FALSE; */
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/*
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* If there was a menu created, destroy the rendering context
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@ -238,7 +238,7 @@ void fgDeinitialize( void )
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fgJoystickClose( );
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fgState.Initalized = GL_FALSE;
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fgState.Initialised = GL_FALSE;
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fgState.Position.X = -1;
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fgState.Position.Y = -1;
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@ -308,6 +308,34 @@ void fgDeinitialize( void )
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#ifndef TARGET_HOST_UNIX_X11
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/*
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Copyright 1985, 1986, 1987,1998 The Open Group
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Permission to use, copy, modify, distribute, and sell this software and its
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documentation for any purpose is hereby granted without fee, provided that
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the above copyright notice appear in all copies and that both that
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copyright notice and this permission notice appear in supporting
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documentation.
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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IN NO EVENT SHALL THE OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR
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OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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OTHER DEALINGS IN THE SOFTWARE.
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Except as contained in this notice, the name of The Open Group shall
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not be used in advertising or otherwise to promote the sale, use or
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other dealings in this Software without prior written authorization
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from The Open Group.
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*/
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#define NoValue 0x0000
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#define XValue 0x0001
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#define YValue 0x0002
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@ -456,7 +484,7 @@ void FGAPIENTRY glutInit( int* pargc, char** argv )
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char* geometry = NULL;
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int i, j, argc = *pargc;
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if( fgState.Initalized )
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if( fgState.Initialised )
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fgError( "illegal glutInit() reinitialization attemp" );
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if (pargc && *pargc && argv && *argv && **argv)
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@ -218,7 +218,7 @@ struct tagSFG_State
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SFG_XYUse Size; /* The default windows' size */
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unsigned int DisplayMode; /* Display mode for new windows */
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GLboolean Initalized; /* Freeglut has been initalized */
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GLboolean Initialised; /* Freeglut has been initialised */
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GLboolean ForceDirectContext; /* Force direct rendering? */
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GLboolean TryDirectContext; /* What about giving a try to? */
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@ -644,7 +644,7 @@ extern SFG_State fgState;
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* A call to this function makes us sure that the Display and Structure
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* subsystems have been properly initialized and are ready to be used
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*/
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#define freeglut_assert_ready assert( fgState.Initalized );
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#define freeglut_assert_ready assert( fgState.Initialised );
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/*
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* Following definitions are somewhat similiar to GLib's,
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@ -340,7 +340,7 @@ void fgError( const char *fmt, ... )
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va_end( ap );
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if ( fgState.Initalized )
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if ( fgState.Initialised )
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fgDeinitialize( );
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exit( 1 );
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@ -130,7 +130,7 @@ int FGAPIENTRY glutGet( GLenum eWhat )
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switch (eWhat)
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{
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case GLUT_INIT_STATE:
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return ( fgState.Initalized ) ;
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return ( fgState.Initialised ) ;
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case GLUT_ELAPSED_TIME:
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return( fgElapsedTime() );
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@ -84,7 +84,7 @@ SFG_Window* fgCreateWindow( SFG_Window* parent, const char* title,
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* If the freeglut internals haven't been initialized yet,
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* do it now. Hack's idea courtesy of Chris Purnell...
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*/
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if( !fgState.Initalized )
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if( !fgState.Initialised )
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glutInit( &fakeArgc, NULL );
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/*
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@ -136,7 +136,7 @@ SFG_Menu* fgCreateMenu( FGCBMenu menuCallback )
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* If the freeglut internals haven't been initialized yet,
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* do it now. Hack's idea courtesy of Chris Purnell...
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*/
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if( !fgState.Initalized )
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if( !fgState.Initialised )
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glutInit( &fakeArgc, NULL );
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menu->ParentWindow = fgStructure.Window;
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