A first pass over freeglut_menu.c to bring it in line with the rest of

freeglut's style.  Mostly re-indenting and splitting long lines.
For those that may be concerned: No, I didn't do any more arrangments
of the form (CONST == a) rather than (a == CONST).  (^&


git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@325 7f0cb862-5218-0410-a997-914c9d46530a
This commit is contained in:
rkrolib 2003-11-08 11:28:34 +00:00
parent 9c070e4f9b
commit 6bf9d27035

View File

@ -62,7 +62,8 @@
#define FREEGLUT_MENU_FONT GLUT_BITMAP_HELVETICA_18
#endif
#define FREEGLUT_MENU_HEIGHT (glutBitmapHeight(FREEGLUT_MENU_FONT) + FREEGLUT_MENU_BORDER)
#define FREEGLUT_MENU_HEIGHT (glutBitmapHeight(FREEGLUT_MENU_FONT) + \
FREEGLUT_MENU_BORDER)
#define FREEGLUT_MENU_BORDER 2
@ -96,9 +97,11 @@ static SFG_MenuEntry *fghFindMenuEntry( SFG_Menu* menu, int index )
SFG_MenuEntry *entry;
int i = 1;
for( entry = (SFG_MenuEntry *)menu->Entries.First; entry; entry = (SFG_MenuEntry *)entry->Node.Next)
for( entry = (SFG_MenuEntry *)menu->Entries.First;
entry;
entry = (SFG_MenuEntry *)entry->Node.Next )
{
if (i == index)
if( i == index )
break;
++i;
}
@ -117,25 +120,27 @@ static GLboolean fghCheckMenuStatus( SFG_Window* window, SFG_Menu* menu )
/*
* First of all check any of the active sub menus...
*/
for( menuEntry = (SFG_MenuEntry *)menu->Entries.First; menuEntry;
for( menuEntry = (SFG_MenuEntry *)menu->Entries.First;
menuEntry;
menuEntry = (SFG_MenuEntry *)menuEntry->Node.Next )
{
if( menuEntry->SubMenu != NULL && menuEntry->IsActive == TRUE )
if( menuEntry->SubMenu && ( menuEntry->IsActive == TRUE ) )
{
/*
* OK, have the sub-menu checked, too. If it returns TRUE, it will mean
* that it caught the mouse cursor and we do not need to regenerate
* the activity list, and so our parents do...
* OK, have the sub-menu checked, too. If it returns TRUE, it
* will mean that it caught the mouse cursor and we do not need
* to regenerate the activity list, and so our parents do...
*/
GLboolean return_status = fghCheckMenuStatus( window, menuEntry->SubMenu ) ;
GLboolean return_status = fghCheckMenuStatus( window,
menuEntry->SubMenu );
/*
* Reactivate the submenu as the checkMenuStatus may have turned it off
* if the mouse is in its parent menu entry.
* Reactivate the submenu as the checkMenuStatus may have turned
* it off if the mouse is in its parent menu entry.
*/
menuEntry->SubMenu->IsActive = TRUE ;
menuEntry->SubMenu->IsActive = TRUE;
if ( return_status == TRUE )
return( TRUE );
return TRUE;
}
}
@ -145,47 +150,45 @@ static GLboolean fghCheckMenuStatus( SFG_Window* window, SFG_Menu* menu )
x = window->State.MouseX;
y = window->State.MouseY;
for( menuEntry = (SFG_MenuEntry *)menu->Entries.First; menuEntry;
for( menuEntry = (SFG_MenuEntry *)menu->Entries.First;
menuEntry;
menuEntry = (SFG_MenuEntry *)menuEntry->Node.Next )
{
menuEntry->IsActive = FALSE;
}
menu->IsActive = FALSE;
/*
* Check if the mouse cursor is contained within the current menu box
*/
if ( ( x >= FREEGLUT_MENU_BORDER ) &&
if( ( x >= FREEGLUT_MENU_BORDER ) &&
( x < menu->Width - FREEGLUT_MENU_BORDER ) &&
( y >= FREEGLUT_MENU_BORDER ) &&
( y < menu->Height - FREEGLUT_MENU_BORDER ) &&
( window == menu->Window ) )
{
int menuID = ( y - FREEGLUT_MENU_BORDER ) / FREEGLUT_MENU_HEIGHT ;
int menuID = ( y - FREEGLUT_MENU_BORDER ) / FREEGLUT_MENU_HEIGHT;
/*
* The mouse cursor is somewhere over our box, check it out.
*/
menuEntry = fghFindMenuEntry( menu, menuID + 1 );
assert( menuEntry != NULL );
assert( menuEntry );
menuEntry->IsActive = TRUE;
menuEntry->Ordinal = menuID;
/*
* If this is not the same as the last active menu entry, deactivate the
* previous entry. Specifically, if the previous active entry was a
* submenu then deactivate it.
* If this is not the same as the last active menu entry, deactivate
* the previous entry. Specifically, if the previous active entry
* was a submenu then deactivate it.
*/
if ( menu->ActiveEntry && ( menuEntry != menu->ActiveEntry ) )
if( menu->ActiveEntry && ( menuEntry != menu->ActiveEntry ) )
{
if ( menu->ActiveEntry->SubMenu != NULL )
fgDeactivateSubMenu ( menu->ActiveEntry ) ;
if( menu->ActiveEntry->SubMenu )
fgDeactivateSubMenu( menu->ActiveEntry );
}
menu->ActiveEntry = menuEntry ;
menu->ActiveEntry = menuEntry;
menu->IsActive = TRUE;
/*
@ -193,38 +196,44 @@ static GLboolean fghCheckMenuStatus( SFG_Window* window, SFG_Menu* menu )
* nice to have its contents updated, in case it's a sub menu.
* Also, ignore the return value of the check function:
*/
if( menuEntry->SubMenu != NULL )
if( menuEntry->SubMenu )
{
if ( ! menuEntry->SubMenu->IsActive )
{
SFG_Window *current_window = fgStructure.Window ;
SFG_Window *current_window = fgStructure.Window;
/*
* Set up the initial menu position now...
*/
menuEntry->SubMenu->IsActive = TRUE ;
menuEntry->SubMenu->IsActive = TRUE;
/*
* Set up the initial submenu position now:
*/
menuEntry->SubMenu->X = menu->X + menu->Width ;
menuEntry->SubMenu->Y = menu->Y + menuEntry->Ordinal * FREEGLUT_MENU_HEIGHT ;
menuEntry->SubMenu->X = menu->X + menu->Width;
menuEntry->SubMenu->Y = menu->Y +
menuEntry->Ordinal * FREEGLUT_MENU_HEIGHT;
if ( menuEntry->SubMenu->X + menuEntry->SubMenu->Width > glutGet ( GLUT_SCREEN_WIDTH ) )
menuEntry->SubMenu->X = menu->X - menuEntry->SubMenu->Width ;
if( menuEntry->SubMenu->X + menuEntry->SubMenu->Width >
glutGet( GLUT_SCREEN_WIDTH ) )
menuEntry->SubMenu->X = menu->X -
menuEntry->SubMenu->Width;
if ( menuEntry->SubMenu->Y + menuEntry->SubMenu->Height > glutGet ( GLUT_SCREEN_HEIGHT ) )
if( menuEntry->SubMenu->Y + menuEntry->SubMenu->Height >
glutGet( GLUT_SCREEN_HEIGHT ) )
menuEntry->SubMenu->Y -= ( menuEntry->SubMenu->Height -
FREEGLUT_MENU_HEIGHT - 2 * FREEGLUT_MENU_BORDER ) ;
FREEGLUT_MENU_HEIGHT -
2 * FREEGLUT_MENU_BORDER );
fgSetWindow ( menuEntry->SubMenu->Window ) ;
glutPositionWindow ( menuEntry->SubMenu->X, menuEntry->SubMenu->Y ) ;
glutReshapeWindow ( menuEntry->SubMenu->Width, menuEntry->SubMenu->Height ) ;
glutPopWindow () ;
glutShowWindow () ;
menuEntry->SubMenu->Window->ActiveMenu = menuEntry->SubMenu ;
fgSetWindow ( current_window ) ;
fgSetWindow( menuEntry->SubMenu->Window );
glutPositionWindow( menuEntry->SubMenu->X,
menuEntry->SubMenu->Y );
glutReshapeWindow( menuEntry->SubMenu->Width,
menuEntry->SubMenu->Height );
glutPopWindow( );
glutShowWindow( );
menuEntry->SubMenu->Window->ActiveMenu = menuEntry->SubMenu;
fgSetWindow( current_window );
}
fghCheckMenuStatus( window, menuEntry->SubMenu );
@ -232,19 +241,19 @@ static GLboolean fghCheckMenuStatus( SFG_Window* window, SFG_Menu* menu )
/*
* Activate it because its parent entry is active
*/
menuEntry->SubMenu->IsActive = TRUE ;
menuEntry->SubMenu->IsActive = TRUE;
}
/*
* Report back that we have caught the menu cursor
*/
return( TRUE );
return TRUE;
}
/*
* Looks like the menu cursor is somewhere else...
*/
return( FALSE );
return FALSE;
}
/*
@ -254,13 +263,14 @@ static void fghDisplayMenuBox( SFG_Menu* menu )
{
SFG_MenuEntry *menuEntry;
int i;
int border = FREEGLUT_MENU_BORDER ;
int border = FREEGLUT_MENU_BORDER;
/*
* Have the menu box drawn first. The +- values are
* here just to make it more nice-looking...
*/
glColor4f( 1.0f, 1.0f, 1.0f, 1.0f ); /* a non-black dark version of the below. */
/* a non-black dark version of the below. */
glColor4f( 1.0f, 1.0f, 1.0f, 1.0f );
glBegin( GL_QUAD_STRIP );
glVertex2i( menu->Width , 0 );
glVertex2i( menu->Width-border, border);
@ -268,9 +278,10 @@ static void fghDisplayMenuBox( SFG_Menu* menu )
glVertex2i( border, border);
glVertex2i( 0 , menu->Height );
glVertex2i( border, menu->Height-border);
glEnd();
glEnd( );
glColor4f( 0.5f, 0.5f, 0.5f, 1.0f ); /* a non-black dark version of the below. */
/* a non-black dark version of the below. */
glColor4f( 0.5f, 0.5f, 0.5f, 1.0f );
glBegin( GL_QUAD_STRIP );
glVertex2i( 0 , menu->Height );
glVertex2i( border, menu->Height-border);
@ -278,20 +289,21 @@ static void fghDisplayMenuBox( SFG_Menu* menu )
glVertex2i( menu->Width-border, menu->Height-border);
glVertex2i( menu->Width , 0 );
glVertex2i( menu->Width-border, border);
glEnd();
glEnd( );
glColor4fv ( menu_pen_back ) ;
glColor4fv( menu_pen_back ) ;
glBegin( GL_QUADS );
glVertex2i( border, border);
glVertex2i( menu->Width-border, border);
glVertex2i( menu->Width-border, menu->Height-border);
glVertex2i( border, menu->Height-border);
glEnd();
glEnd( );
/*
* Check if any of the submenus is currently active...
*/
for( menuEntry = (SFG_MenuEntry *)menu->Entries.First; menuEntry;
for( menuEntry = (SFG_MenuEntry *)menu->Entries.First;
menuEntry;
menuEntry = (SFG_MenuEntry *)menuEntry->Node.Next )
{
/*
@ -309,13 +321,21 @@ static void fghDisplayMenuBox( SFG_Menu* menu )
/*
* So have the highlight drawn...
*/
glColor4fv ( menu_pen_hback ) ;
glColor4fv( menu_pen_hback );
glBegin( GL_QUADS );
glVertex2i( FREEGLUT_MENU_BORDER, (menuID + 0)*FREEGLUT_MENU_HEIGHT + FREEGLUT_MENU_BORDER );
glVertex2i( menu->Width-FREEGLUT_MENU_BORDER, (menuID + 0)*FREEGLUT_MENU_HEIGHT + FREEGLUT_MENU_BORDER );
glVertex2i( menu->Width-FREEGLUT_MENU_BORDER, (menuID + 1)*FREEGLUT_MENU_HEIGHT + FREEGLUT_MENU_BORDER );
glVertex2i( FREEGLUT_MENU_BORDER, (menuID + 1)*FREEGLUT_MENU_HEIGHT + FREEGLUT_MENU_BORDER );
glEnd();
glVertex2i( FREEGLUT_MENU_BORDER,
(menuID + 0)*FREEGLUT_MENU_HEIGHT +
FREEGLUT_MENU_BORDER );
glVertex2i( menu->Width-FREEGLUT_MENU_BORDER,
(menuID + 0)*FREEGLUT_MENU_HEIGHT +
FREEGLUT_MENU_BORDER );
glVertex2i( menu->Width-FREEGLUT_MENU_BORDER,
(menuID + 1)*FREEGLUT_MENU_HEIGHT +
FREEGLUT_MENU_BORDER );
glVertex2i( FREEGLUT_MENU_BORDER,
(menuID + 1)*FREEGLUT_MENU_HEIGHT +
FREEGLUT_MENU_BORDER );
glEnd( );
}
}
@ -323,23 +343,26 @@ static void fghDisplayMenuBox( SFG_Menu* menu )
* Print the menu entries now...
*/
glColor4fv ( menu_pen_fore );
glColor4fv( menu_pen_fore );
for( menuEntry = (SFG_MenuEntry *)menu->Entries.First, i=0; menuEntry;
for( menuEntry = (SFG_MenuEntry *)menu->Entries.First, i=0;
menuEntry;
menuEntry = (SFG_MenuEntry *)menuEntry->Node.Next, ++i )
{
/*
* If the menu entry is active, set the color to white
*/
if ( menuEntry->IsActive )
glColor4fv ( menu_pen_hfore ) ;
if( menuEntry->IsActive )
glColor4fv( menu_pen_hfore );
/*
* Move the raster into position...
*/
/* Try to center the text - JCJ 31 July 2003*/
glRasterPos2i(
2 * FREEGLUT_MENU_BORDER,
(i + 1)*FREEGLUT_MENU_HEIGHT-(int)(FREEGLUT_MENU_HEIGHT*0.3 - FREEGLUT_MENU_BORDER ) /* Try to center the text - JCJ 31 July 2003*/
(i + 1)*FREEGLUT_MENU_HEIGHT-(int)( FREEGLUT_MENU_HEIGHT*0.3 -
FREEGLUT_MENU_BORDER )
);
/*
@ -350,60 +373,65 @@ static void fghDisplayMenuBox( SFG_Menu* menu )
/*
* If it's a submenu, draw a right arrow
*/
if ( menuEntry->SubMenu != NULL )
if( menuEntry->SubMenu )
{
int width = glutBitmapWidth ( FREEGLUT_MENU_FONT, '_' ) ;
int width = glutBitmapWidth( FREEGLUT_MENU_FONT, '_' );
int x_base = menu->Width - 2 - width;
int y_base = i*FREEGLUT_MENU_HEIGHT + FREEGLUT_MENU_BORDER;
glBegin( GL_TRIANGLES );
glVertex2i( x_base, y_base + 2*FREEGLUT_MENU_BORDER);
glVertex2i( menu->Width - 2, y_base + (FREEGLUT_MENU_HEIGHT + FREEGLUT_MENU_BORDER) / 2 );
glVertex2i( x_base, y_base + FREEGLUT_MENU_HEIGHT - FREEGLUT_MENU_BORDER);
glVertex2i( menu->Width - 2, y_base +
( FREEGLUT_MENU_HEIGHT +
FREEGLUT_MENU_BORDER) / 2 );
glVertex2i( x_base, y_base + FREEGLUT_MENU_HEIGHT -
FREEGLUT_MENU_BORDER);
glEnd( );
}
/*
* If the menu entry is active, reset the color
*/
if ( menuEntry->IsActive )
glColor4fv ( menu_pen_fore ) ;
if( menuEntry->IsActive )
glColor4fv( menu_pen_fore );
}
/*
* Now we are ready to check if any of our children needs to be redrawn:
*/
for( menuEntry = (SFG_MenuEntry *)menu->Entries.First; menuEntry;
for( menuEntry = (SFG_MenuEntry *)menu->Entries.First;
menuEntry;
menuEntry = (SFG_MenuEntry *)menuEntry->Node.Next )
{
/*
* Is that an active sub menu by any case?
*/
if( menuEntry->SubMenu != NULL && menuEntry->IsActive == TRUE )
if( menuEntry->SubMenu && ( menuEntry->IsActive == TRUE ) )
{
/*
* Yeah, indeed. Have it redrawn now:
*/
fgSetWindow ( menuEntry->SubMenu->Window ) ;
fgSetWindow( menuEntry->SubMenu->Window );
fghDisplayMenuBox( menuEntry->SubMenu );
fgSetWindow ( menu->Window ) ;
fgSetWindow( menu->Window );
}
}
}
/*
* Private static function to set the parent window of a submenu and all of its submenus
* Private static function to set the parent window of a submenu and all
* of its submenus
*/
static void fghSetSubmenuParentWindow ( SFG_Window *window, SFG_Menu *menu )
{
SFG_MenuEntry *menuEntry ;
SFG_MenuEntry *menuEntry;
menu->ParentWindow = window ;
menu->ParentWindow = window;
for ( menuEntry = (SFG_MenuEntry *)menu->Entries.First; menuEntry; menuEntry = (SFG_MenuEntry *)menuEntry->Node.Next )
{
if ( menuEntry->SubMenu != NULL )
for( menuEntry = (SFG_MenuEntry *)menu->Entries.First;
menuEntry;
menuEntry = (SFG_MenuEntry *)menuEntry->Node.Next )
if ( menuEntry->SubMenu )
fghSetSubmenuParentWindow ( window, menuEntry->SubMenu ) ;
}
}
@ -428,14 +456,15 @@ void fgDisplayMenu( void )
/*
* Did we find an active menu?
*/
freeglut_return_if_fail( menu != NULL );
freeglut_return_if_fail( menu );
fgSetWindow ( menu->Window ) ;
fgSetWindow ( menu->Window );
/*
* Prepare the OpenGL state to do the rendering first:
*/
glPushAttrib( GL_DEPTH_BUFFER_BIT | GL_TEXTURE_BIT | GL_LIGHTING_BIT | GL_POLYGON_BIT );
glPushAttrib( GL_DEPTH_BUFFER_BIT | GL_TEXTURE_BIT | GL_LIGHTING_BIT |
GL_POLYGON_BIT );
glDisable( GL_DEPTH_TEST );
glDisable( GL_TEXTURE_2D );
@ -474,19 +503,19 @@ void fgDisplayMenu( void )
/*
* Restore the old OpenGL settings now
*/
glPopAttrib();
glPopAttrib( );
glMatrixMode( GL_PROJECTION );
glPopMatrix();
glPopMatrix( );
glMatrixMode( GL_MODELVIEW );
glPopMatrix();
glPopMatrix( );
glutSwapBuffers () ;
glutSwapBuffers( );
/*
* Restore the current window
*/
fgSetWindow ( window ) ;
fgSetWindow ( window );
}
/*
@ -503,28 +532,28 @@ void fgActivateMenu( SFG_Window* window, int button )
* Mark the menu as active, so that it gets displayed:
*/
window->ActiveMenu = menu;
menu->IsActive = TRUE ;
fgState.ActiveMenus ++ ;
menu->IsActive = TRUE;
fgState.ActiveMenus++;
/*
* Set up the initial menu position now:
*/
menu->X = window->State.MouseX + glutGet ( GLUT_WINDOW_X ) ;
menu->Y = window->State.MouseY + glutGet ( GLUT_WINDOW_Y ) ;
menu->X = window->State.MouseX + glutGet( GLUT_WINDOW_X );
menu->Y = window->State.MouseY + glutGet( GLUT_WINDOW_Y );
if ( menu->X + menu->Width > glutGet ( GLUT_SCREEN_WIDTH ) )
menu->X -=menu->Width ;
if( menu->X + menu->Width > glutGet ( GLUT_SCREEN_WIDTH ) )
menu->X -=menu->Width;
if ( menu->Y + menu->Height > glutGet ( GLUT_SCREEN_HEIGHT ) )
menu->Y -=menu->Height ;
if( menu->Y + menu->Height > glutGet ( GLUT_SCREEN_HEIGHT ) )
menu->Y -=menu->Height;
fgSetWindow ( menu->Window ) ;
glutPositionWindow ( menu->X, menu->Y ) ;
glutReshapeWindow ( menu->Width, menu->Height ) ;
glutPopWindow () ;
glutShowWindow () ;
menu->Window->ActiveMenu = menu ;
fgSetWindow( menu->Window );
glutPositionWindow( menu->X, menu->Y );
glutReshapeWindow( menu->Width, menu->Height );
glutPopWindow( );
glutShowWindow( );
menu->Window->ActiveMenu = menu;
}
/*
@ -534,13 +563,17 @@ GLboolean fgCheckActiveMenu ( SFG_Window *window, SFG_Menu *menu )
{
/*
* Near as I can tell, this is the active menu behaviour:
* - Down-click any button outside the menu, menu active: deactivate the menu
* - Down-click any button inside the menu, menu active: select the menu entry and deactivate the menu
* - Up-click the menu button outside the menu, menu active: nothing happens
* - Up-click the menu button inside the menu, menu active: select the menu entry and deactivate the menu
* - Down-click any button outside the menu, menu active:
* deactivate the menu
* - Down-click any button inside the menu, menu active:
* select the menu entry and deactivate the menu
* - Up-click the menu button outside the menu, menu active:
* nothing happens
* - Up-click the menu button inside the menu, menu active:
* select the menu entry and deactivate the menu
* Since menus can have submenus, we need to check this recursively.
*/
return fghCheckMenuStatus ( window, menu ) ;
return fghCheckMenuStatus( window, menu );
}
/*
@ -553,7 +586,9 @@ void fgExecuteMenuCallback( SFG_Menu* menu )
/*
* First of all check any of the active sub menus...
*/
for( menuEntry = (SFG_MenuEntry *)menu->Entries.First; menuEntry; menuEntry = (SFG_MenuEntry *)menuEntry->Node.Next)
for( menuEntry = (SFG_MenuEntry *)menu->Entries.First;
menuEntry;
menuEntry = (SFG_MenuEntry *)menuEntry->Node.Next)
{
/*
* Is this menu entry active?
@ -561,14 +596,15 @@ void fgExecuteMenuCallback( SFG_Menu* menu )
if( menuEntry->IsActive == TRUE )
{
/*
* If there is not a sub menu, execute the menu callback and return...
* If there is not a sub menu, execute the menu callback and
* return...
*/
if( menuEntry->SubMenu == NULL )
if( !( menuEntry->SubMenu ) )
{
/*
* ...certainly given that there is one...
*/
if( menu->Callback != NULL )
if( menu->Callback )
menu->Callback( menuEntry->ID );
return;
@ -592,45 +628,46 @@ void fgExecuteMenuCallback( SFG_Menu* menu )
*/
void fgDeactivateMenu( SFG_Window *window )
{
SFG_Window *current_window = fgStructure.Window ;
SFG_Window *current_window = fgStructure.Window;
/*
* Check if there is an active menu attached to this window...
*/
SFG_Menu* menu = window->ActiveMenu;
SFG_MenuEntry *menuEntry ;
SFG_MenuEntry *menuEntry;
/*
* Did we find an active window?
*/
freeglut_return_if_fail( menu != NULL );
freeglut_return_if_fail( menu );
/*
* Hide the present menu's window
*/
fgSetWindow ( menu->Window ) ;
glutHideWindow () ;
fgSetWindow( menu->Window );
glutHideWindow( );
/*
* Forget about having that menu active anymore, now:
*/
menu->Window->ActiveMenu = NULL ;
menu->ParentWindow->ActiveMenu = NULL ;
menu->IsActive = FALSE ;
menu->Window->ActiveMenu = NULL;
menu->ParentWindow->ActiveMenu = NULL;
menu->IsActive = FALSE;
fgState.ActiveMenus -- ;
fgState.ActiveMenus--;
/*
* Hide all submenu windows, and the root menu's window.
*/
for ( menuEntry = (SFG_MenuEntry *)menu->Entries.First; menuEntry;
for ( menuEntry = (SFG_MenuEntry *)menu->Entries.First;
menuEntry;
menuEntry = (SFG_MenuEntry *)menuEntry->Node.Next )
{
/*
* Is that an active submenu by any case?
*/
if ( menuEntry->SubMenu != NULL )
fgDeactivateSubMenu ( menuEntry ) ;
if( menuEntry->SubMenu )
fgDeactivateSubMenu( menuEntry );
}
fgSetWindow ( current_window ) ;
@ -641,34 +678,35 @@ void fgDeactivateMenu( SFG_Window *window )
*/
void fgDeactivateSubMenu( SFG_MenuEntry *menuEntry )
{
SFG_Window *current_window = fgStructure.Window ;
SFG_MenuEntry *subMenuIter ;
SFG_Window *current_window = fgStructure.Window;
SFG_MenuEntry *subMenuIter;
/*
* Hide the present menu's window
*/
fgSetWindow ( menuEntry->SubMenu->Window ) ;
glutHideWindow () ;
fgSetWindow( menuEntry->SubMenu->Window );
glutHideWindow( );
/*
* Forget about having that menu active anymore, now:
*/
menuEntry->SubMenu->Window->ActiveMenu = NULL ;
menuEntry->SubMenu->IsActive = FALSE ;
menuEntry->SubMenu->Window->ActiveMenu = NULL;
menuEntry->SubMenu->IsActive = FALSE;
/*
* Hide all submenu windows, and the root menu's window.
*/
for ( subMenuIter = (SFG_MenuEntry *)menuEntry->SubMenu->Entries.First; subMenuIter;
for ( subMenuIter = (SFG_MenuEntry *)menuEntry->SubMenu->Entries.First;
subMenuIter;
subMenuIter = (SFG_MenuEntry *)subMenuIter->Node.Next )
{
/*
* Is that an active submenu by any case?
*/
if ( subMenuIter->SubMenu != NULL )
fgDeactivateSubMenu ( subMenuIter ) ;
if( subMenuIter->SubMenu )
fgDeactivateSubMenu( subMenuIter );
}
fgSetWindow ( current_window ) ;
fgSetWindow( current_window );
}
/*
@ -682,24 +720,27 @@ void fghCalculateMenuBoxSize( void )
/*
* Make sure there is a current menu set
*/
freeglut_assert_ready; freeglut_return_if_fail( fgStructure.Menu != NULL );
freeglut_assert_ready;
freeglut_return_if_fail( fgStructure.Menu );
/*
* The menu's box size depends on the menu entries:
*/
for( menuEntry = (SFG_MenuEntry *)fgStructure.Menu->Entries.First; menuEntry;
for( menuEntry = (SFG_MenuEntry *)fgStructure.Menu->Entries.First;
menuEntry;
menuEntry = (SFG_MenuEntry *)menuEntry->Node.Next)
{
/*
* Update the menu entry's width value
*/
menuEntry->Width = glutBitmapLength( FREEGLUT_MENU_FONT, menuEntry->Text );
menuEntry->Width = glutBitmapLength( FREEGLUT_MENU_FONT,
menuEntry->Text );
/*
* If the entry is a submenu, then it needs to be wider to accomodate the arrow. JCJ 31 July 2003
* If the entry is a submenu, then it needs to be wider to
* accomodate the arrow. JCJ 31 July 2003
*/
if (menuEntry->SubMenu != NULL)
if (menuEntry->SubMenu )
menuEntry->Width += glutBitmapLength( FREEGLUT_MENU_FONT, "_" );
/*
@ -714,8 +755,8 @@ void fghCalculateMenuBoxSize( void )
/*
* Store the menu's box size now:
*/
fgStructure.Menu->Height = height + 2 * FREEGLUT_MENU_BORDER ;
fgStructure.Menu->Width = width + 4 * FREEGLUT_MENU_BORDER ;
fgStructure.Menu->Height = height + 2 * FREEGLUT_MENU_BORDER;
fgStructure.Menu->Width = width + 4 * FREEGLUT_MENU_BORDER;
}
@ -729,7 +770,7 @@ int FGAPIENTRY glutCreateMenu( void (* callback)( int ) )
/*
* The menu object creation code resides in freeglut_structure.c
*/
return( fgCreateMenu( callback )->ID );
return fgCreateMenu( callback )->ID;
}
/*
@ -739,7 +780,8 @@ void FGAPIENTRY glutDestroyMenu( int menuID )
{
SFG_Menu* menu = fgMenuByID( menuID );
freeglut_assert_ready; freeglut_return_if_fail( menu != NULL );
freeglut_assert_ready;
freeglut_return_if_fail( menu );
/*
* The menu object destruction code resides in freeglut_structure.c
@ -754,10 +796,10 @@ int FGAPIENTRY glutGetMenu( void )
{
freeglut_assert_ready;
if( fgStructure.Menu != NULL )
return( fgStructure.Menu->ID );
if( fgStructure.Menu )
return fgStructure.Menu->ID;
return( 0 );
return 0;
}
/*
@ -768,7 +810,7 @@ void FGAPIENTRY glutSetMenu( int menuID )
SFG_Menu* menu = fgMenuByID( menuID );
freeglut_assert_ready;
freeglut_return_if_fail( menu != NULL );
freeglut_return_if_fail( menu );
fgStructure.Menu = menu;
}
@ -778,10 +820,11 @@ void FGAPIENTRY glutSetMenu( int menuID )
*/
void FGAPIENTRY glutAddMenuEntry( const char* label, int value )
{
SFG_MenuEntry* menuEntry = (SFG_MenuEntry *)calloc( sizeof(SFG_MenuEntry), 1 );
SFG_MenuEntry* menuEntry =
(SFG_MenuEntry *)calloc( sizeof(SFG_MenuEntry), 1 );
freeglut_assert_ready;
freeglut_return_if_fail( fgStructure.Menu != NULL );
freeglut_return_if_fail( fgStructure.Menu );
menuEntry->Text = strdup( label );
menuEntry->ID = value;
@ -791,7 +834,7 @@ void FGAPIENTRY glutAddMenuEntry( const char* label, int value )
*/
fgListAppend( &fgStructure.Menu->Entries, &menuEntry->Node );
fghCalculateMenuBoxSize();
fghCalculateMenuBoxSize( );
}
/*
@ -799,12 +842,13 @@ void FGAPIENTRY glutAddMenuEntry( const char* label, int value )
*/
void FGAPIENTRY glutAddSubMenu( const char* label, int subMenuID )
{
SFG_MenuEntry* menuEntry = (SFG_MenuEntry *)calloc( sizeof(SFG_MenuEntry), 1 );
SFG_MenuEntry* menuEntry =
(SFG_MenuEntry *)calloc( sizeof(SFG_MenuEntry), 1 );
SFG_Menu* subMenu = fgMenuByID( subMenuID );
freeglut_assert_ready;
freeglut_return_if_fail( fgStructure.Menu != NULL );
freeglut_return_if_fail( subMenu != NULL );
freeglut_return_if_fail( fgStructure.Menu );
freeglut_return_if_fail( subMenu );
menuEntry->Text = strdup( label );
menuEntry->SubMenu = subMenu;
@ -813,10 +857,10 @@ void FGAPIENTRY glutAddSubMenu( const char* label, int subMenuID )
/*
* Make the submenu's parent window be the menu's parent window
*/
fghSetSubmenuParentWindow ( fgStructure.Menu->ParentWindow, subMenu ) ;
fghSetSubmenuParentWindow( fgStructure.Menu->ParentWindow, subMenu );
fgListAppend( &fgStructure.Menu->Entries, &menuEntry->Node );
fghCalculateMenuBoxSize();
fghCalculateMenuBoxSize( );
}
/*
@ -839,13 +883,13 @@ void FGAPIENTRY glutChangeToMenuEntry( int item, const char* label, int value )
/*
* We want it to become a normal menu entry, so:
*/
if( menuEntry->Text != NULL )
if( menuEntry->Text )
free( menuEntry->Text );
menuEntry->Text = strdup( label );
menuEntry->ID = value;
menuEntry->SubMenu = NULL;
fghCalculateMenuBoxSize();
fghCalculateMenuBoxSize( );
}
/*
@ -876,7 +920,7 @@ void FGAPIENTRY glutChangeToSubMenu( int item, const char* label, int subMenuID
menuEntry->Text = strdup( label );
menuEntry->SubMenu = subMenu;
menuEntry->ID = -1;
fghCalculateMenuBoxSize();
fghCalculateMenuBoxSize( );
}
/*
@ -901,7 +945,7 @@ void FGAPIENTRY glutRemoveMenuItem( int item )
free( menuEntry->Text );
free( menuEntry );
fghCalculateMenuBoxSize();
fghCalculateMenuBoxSize( );
}
/*
@ -946,7 +990,7 @@ void FGAPIENTRY glutDetachMenu( int button )
*/
void* FGAPIENTRY glutGetMenuData( void )
{
return(fgStructure.Menu->UserData);
return fgStructure.Menu->UserData;
}
void FGAPIENTRY glutSetMenuData(void* data)