A first pass over freeglut_menu.c to bring it in line with the rest of
freeglut's style. Mostly re-indenting and splitting long lines. For those that may be concerned: No, I didn't do any more arrangments of the form (CONST == a) rather than (a == CONST). (^& git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@325 7f0cb862-5218-0410-a997-914c9d46530a
This commit is contained in:
parent
9c070e4f9b
commit
6bf9d27035
@ -62,7 +62,8 @@
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#define FREEGLUT_MENU_FONT GLUT_BITMAP_HELVETICA_18
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#endif
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#define FREEGLUT_MENU_HEIGHT (glutBitmapHeight(FREEGLUT_MENU_FONT) + FREEGLUT_MENU_BORDER)
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#define FREEGLUT_MENU_HEIGHT (glutBitmapHeight(FREEGLUT_MENU_FONT) + \
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FREEGLUT_MENU_BORDER)
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#define FREEGLUT_MENU_BORDER 2
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@ -96,7 +97,9 @@ static SFG_MenuEntry *fghFindMenuEntry( SFG_Menu* menu, int index )
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SFG_MenuEntry *entry;
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int i = 1;
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for( entry = (SFG_MenuEntry *)menu->Entries.First; entry; entry = (SFG_MenuEntry *)entry->Node.Next)
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for( entry = (SFG_MenuEntry *)menu->Entries.First;
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entry;
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entry = (SFG_MenuEntry *)entry->Node.Next )
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{
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if( i == index )
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break;
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@ -117,25 +120,27 @@ static GLboolean fghCheckMenuStatus( SFG_Window* window, SFG_Menu* menu )
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/*
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* First of all check any of the active sub menus...
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*/
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for( menuEntry = (SFG_MenuEntry *)menu->Entries.First; menuEntry;
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for( menuEntry = (SFG_MenuEntry *)menu->Entries.First;
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menuEntry;
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menuEntry = (SFG_MenuEntry *)menuEntry->Node.Next )
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{
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if( menuEntry->SubMenu != NULL && menuEntry->IsActive == TRUE )
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if( menuEntry->SubMenu && ( menuEntry->IsActive == TRUE ) )
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{
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/*
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* OK, have the sub-menu checked, too. If it returns TRUE, it will mean
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* that it caught the mouse cursor and we do not need to regenerate
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* the activity list, and so our parents do...
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* OK, have the sub-menu checked, too. If it returns TRUE, it
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* will mean that it caught the mouse cursor and we do not need
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* to regenerate the activity list, and so our parents do...
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*/
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GLboolean return_status = fghCheckMenuStatus( window, menuEntry->SubMenu ) ;
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GLboolean return_status = fghCheckMenuStatus( window,
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menuEntry->SubMenu );
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/*
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* Reactivate the submenu as the checkMenuStatus may have turned it off
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* if the mouse is in its parent menu entry.
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* Reactivate the submenu as the checkMenuStatus may have turned
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* it off if the mouse is in its parent menu entry.
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*/
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menuEntry->SubMenu->IsActive = TRUE;
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if ( return_status == TRUE )
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return( TRUE );
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return TRUE;
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}
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}
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@ -145,12 +150,10 @@ static GLboolean fghCheckMenuStatus( SFG_Window* window, SFG_Menu* menu )
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x = window->State.MouseX;
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y = window->State.MouseY;
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for( menuEntry = (SFG_MenuEntry *)menu->Entries.First; menuEntry;
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for( menuEntry = (SFG_MenuEntry *)menu->Entries.First;
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menuEntry;
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menuEntry = (SFG_MenuEntry *)menuEntry->Node.Next )
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{
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menuEntry->IsActive = FALSE;
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}
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menu->IsActive = FALSE;
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@ -169,19 +172,19 @@ static GLboolean fghCheckMenuStatus( SFG_Window* window, SFG_Menu* menu )
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* The mouse cursor is somewhere over our box, check it out.
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*/
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menuEntry = fghFindMenuEntry( menu, menuID + 1 );
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assert( menuEntry != NULL );
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assert( menuEntry );
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menuEntry->IsActive = TRUE;
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menuEntry->Ordinal = menuID;
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/*
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* If this is not the same as the last active menu entry, deactivate the
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* previous entry. Specifically, if the previous active entry was a
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* submenu then deactivate it.
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* If this is not the same as the last active menu entry, deactivate
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* the previous entry. Specifically, if the previous active entry
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* was a submenu then deactivate it.
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*/
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if( menu->ActiveEntry && ( menuEntry != menu->ActiveEntry ) )
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{
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if ( menu->ActiveEntry->SubMenu != NULL )
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if( menu->ActiveEntry->SubMenu )
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fgDeactivateSubMenu( menu->ActiveEntry );
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}
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@ -193,7 +196,7 @@ static GLboolean fghCheckMenuStatus( SFG_Window* window, SFG_Menu* menu )
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* nice to have its contents updated, in case it's a sub menu.
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* Also, ignore the return value of the check function:
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*/
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if( menuEntry->SubMenu != NULL )
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if( menuEntry->SubMenu )
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{
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if ( ! menuEntry->SubMenu->IsActive )
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{
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@ -202,25 +205,31 @@ static GLboolean fghCheckMenuStatus( SFG_Window* window, SFG_Menu* menu )
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/*
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* Set up the initial menu position now...
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*/
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menuEntry->SubMenu->IsActive = TRUE;
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/*
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* Set up the initial submenu position now:
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*/
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menuEntry->SubMenu->X = menu->X + menu->Width;
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menuEntry->SubMenu->Y = menu->Y + menuEntry->Ordinal * FREEGLUT_MENU_HEIGHT ;
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menuEntry->SubMenu->Y = menu->Y +
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menuEntry->Ordinal * FREEGLUT_MENU_HEIGHT;
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if ( menuEntry->SubMenu->X + menuEntry->SubMenu->Width > glutGet ( GLUT_SCREEN_WIDTH ) )
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menuEntry->SubMenu->X = menu->X - menuEntry->SubMenu->Width ;
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if( menuEntry->SubMenu->X + menuEntry->SubMenu->Width >
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glutGet( GLUT_SCREEN_WIDTH ) )
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menuEntry->SubMenu->X = menu->X -
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menuEntry->SubMenu->Width;
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if ( menuEntry->SubMenu->Y + menuEntry->SubMenu->Height > glutGet ( GLUT_SCREEN_HEIGHT ) )
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if( menuEntry->SubMenu->Y + menuEntry->SubMenu->Height >
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glutGet( GLUT_SCREEN_HEIGHT ) )
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menuEntry->SubMenu->Y -= ( menuEntry->SubMenu->Height -
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FREEGLUT_MENU_HEIGHT - 2 * FREEGLUT_MENU_BORDER ) ;
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FREEGLUT_MENU_HEIGHT -
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2 * FREEGLUT_MENU_BORDER );
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fgSetWindow( menuEntry->SubMenu->Window );
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glutPositionWindow ( menuEntry->SubMenu->X, menuEntry->SubMenu->Y ) ;
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glutReshapeWindow ( menuEntry->SubMenu->Width, menuEntry->SubMenu->Height ) ;
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glutPositionWindow( menuEntry->SubMenu->X,
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menuEntry->SubMenu->Y );
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glutReshapeWindow( menuEntry->SubMenu->Width,
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menuEntry->SubMenu->Height );
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glutPopWindow( );
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glutShowWindow( );
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menuEntry->SubMenu->Window->ActiveMenu = menuEntry->SubMenu;
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@ -238,13 +247,13 @@ static GLboolean fghCheckMenuStatus( SFG_Window* window, SFG_Menu* menu )
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/*
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* Report back that we have caught the menu cursor
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*/
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return( TRUE );
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return TRUE;
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}
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/*
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* Looks like the menu cursor is somewhere else...
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*/
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return( FALSE );
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return FALSE;
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}
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/*
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@ -260,7 +269,8 @@ static void fghDisplayMenuBox( SFG_Menu* menu )
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* Have the menu box drawn first. The +- values are
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* here just to make it more nice-looking...
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*/
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glColor4f( 1.0f, 1.0f, 1.0f, 1.0f ); /* a non-black dark version of the below. */
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/* a non-black dark version of the below. */
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glColor4f( 1.0f, 1.0f, 1.0f, 1.0f );
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glBegin( GL_QUAD_STRIP );
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glVertex2i( menu->Width , 0 );
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glVertex2i( menu->Width-border, border);
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@ -270,7 +280,8 @@ static void fghDisplayMenuBox( SFG_Menu* menu )
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glVertex2i( border, menu->Height-border);
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glEnd( );
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glColor4f( 0.5f, 0.5f, 0.5f, 1.0f ); /* a non-black dark version of the below. */
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/* a non-black dark version of the below. */
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glColor4f( 0.5f, 0.5f, 0.5f, 1.0f );
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glBegin( GL_QUAD_STRIP );
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glVertex2i( 0 , menu->Height );
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glVertex2i( border, menu->Height-border);
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@ -291,7 +302,8 @@ static void fghDisplayMenuBox( SFG_Menu* menu )
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/*
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* Check if any of the submenus is currently active...
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*/
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for( menuEntry = (SFG_MenuEntry *)menu->Entries.First; menuEntry;
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for( menuEntry = (SFG_MenuEntry *)menu->Entries.First;
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menuEntry;
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menuEntry = (SFG_MenuEntry *)menuEntry->Node.Next )
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{
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/*
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@ -311,10 +323,18 @@ static void fghDisplayMenuBox( SFG_Menu* menu )
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*/
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glColor4fv( menu_pen_hback );
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glBegin( GL_QUADS );
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glVertex2i( FREEGLUT_MENU_BORDER, (menuID + 0)*FREEGLUT_MENU_HEIGHT + FREEGLUT_MENU_BORDER );
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glVertex2i( menu->Width-FREEGLUT_MENU_BORDER, (menuID + 0)*FREEGLUT_MENU_HEIGHT + FREEGLUT_MENU_BORDER );
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glVertex2i( menu->Width-FREEGLUT_MENU_BORDER, (menuID + 1)*FREEGLUT_MENU_HEIGHT + FREEGLUT_MENU_BORDER );
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glVertex2i( FREEGLUT_MENU_BORDER, (menuID + 1)*FREEGLUT_MENU_HEIGHT + FREEGLUT_MENU_BORDER );
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glVertex2i( FREEGLUT_MENU_BORDER,
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(menuID + 0)*FREEGLUT_MENU_HEIGHT +
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FREEGLUT_MENU_BORDER );
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glVertex2i( menu->Width-FREEGLUT_MENU_BORDER,
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(menuID + 0)*FREEGLUT_MENU_HEIGHT +
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FREEGLUT_MENU_BORDER );
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glVertex2i( menu->Width-FREEGLUT_MENU_BORDER,
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(menuID + 1)*FREEGLUT_MENU_HEIGHT +
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FREEGLUT_MENU_BORDER );
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glVertex2i( FREEGLUT_MENU_BORDER,
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(menuID + 1)*FREEGLUT_MENU_HEIGHT +
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FREEGLUT_MENU_BORDER );
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glEnd( );
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}
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}
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@ -325,7 +345,8 @@ static void fghDisplayMenuBox( SFG_Menu* menu )
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glColor4fv( menu_pen_fore );
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for( menuEntry = (SFG_MenuEntry *)menu->Entries.First, i=0; menuEntry;
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for( menuEntry = (SFG_MenuEntry *)menu->Entries.First, i=0;
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menuEntry;
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menuEntry = (SFG_MenuEntry *)menuEntry->Node.Next, ++i )
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{
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/*
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@ -337,9 +358,11 @@ static void fghDisplayMenuBox( SFG_Menu* menu )
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/*
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* Move the raster into position...
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*/
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/* Try to center the text - JCJ 31 July 2003*/
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glRasterPos2i(
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2 * FREEGLUT_MENU_BORDER,
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(i + 1)*FREEGLUT_MENU_HEIGHT-(int)(FREEGLUT_MENU_HEIGHT*0.3 - FREEGLUT_MENU_BORDER ) /* Try to center the text - JCJ 31 July 2003*/
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(i + 1)*FREEGLUT_MENU_HEIGHT-(int)( FREEGLUT_MENU_HEIGHT*0.3 -
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FREEGLUT_MENU_BORDER )
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);
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/*
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@ -350,15 +373,18 @@ static void fghDisplayMenuBox( SFG_Menu* menu )
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/*
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* If it's a submenu, draw a right arrow
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*/
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if ( menuEntry->SubMenu != NULL )
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if( menuEntry->SubMenu )
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{
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int width = glutBitmapWidth( FREEGLUT_MENU_FONT, '_' );
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int x_base = menu->Width - 2 - width;
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int y_base = i*FREEGLUT_MENU_HEIGHT + FREEGLUT_MENU_BORDER;
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glBegin( GL_TRIANGLES );
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glVertex2i( x_base, y_base + 2*FREEGLUT_MENU_BORDER);
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glVertex2i( menu->Width - 2, y_base + (FREEGLUT_MENU_HEIGHT + FREEGLUT_MENU_BORDER) / 2 );
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glVertex2i( x_base, y_base + FREEGLUT_MENU_HEIGHT - FREEGLUT_MENU_BORDER);
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glVertex2i( menu->Width - 2, y_base +
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( FREEGLUT_MENU_HEIGHT +
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FREEGLUT_MENU_BORDER) / 2 );
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glVertex2i( x_base, y_base + FREEGLUT_MENU_HEIGHT -
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FREEGLUT_MENU_BORDER);
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glEnd( );
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}
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@ -372,13 +398,14 @@ static void fghDisplayMenuBox( SFG_Menu* menu )
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/*
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* Now we are ready to check if any of our children needs to be redrawn:
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*/
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for( menuEntry = (SFG_MenuEntry *)menu->Entries.First; menuEntry;
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for( menuEntry = (SFG_MenuEntry *)menu->Entries.First;
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menuEntry;
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menuEntry = (SFG_MenuEntry *)menuEntry->Node.Next )
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{
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/*
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* Is that an active sub menu by any case?
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*/
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if( menuEntry->SubMenu != NULL && menuEntry->IsActive == TRUE )
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if( menuEntry->SubMenu && ( menuEntry->IsActive == TRUE ) )
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{
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/*
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* Yeah, indeed. Have it redrawn now:
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@ -391,7 +418,8 @@ static void fghDisplayMenuBox( SFG_Menu* menu )
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}
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/*
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* Private static function to set the parent window of a submenu and all of its submenus
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* Private static function to set the parent window of a submenu and all
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* of its submenus
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*/
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static void fghSetSubmenuParentWindow ( SFG_Window *window, SFG_Menu *menu )
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{
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@ -399,12 +427,12 @@ static void fghSetSubmenuParentWindow ( SFG_Window *window, SFG_Menu *menu )
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menu->ParentWindow = window;
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for ( menuEntry = (SFG_MenuEntry *)menu->Entries.First; menuEntry; menuEntry = (SFG_MenuEntry *)menuEntry->Node.Next )
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{
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if ( menuEntry->SubMenu != NULL )
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for( menuEntry = (SFG_MenuEntry *)menu->Entries.First;
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menuEntry;
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menuEntry = (SFG_MenuEntry *)menuEntry->Node.Next )
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if ( menuEntry->SubMenu )
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fghSetSubmenuParentWindow ( window, menuEntry->SubMenu ) ;
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}
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}
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/*
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@ -428,14 +456,15 @@ void fgDisplayMenu( void )
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/*
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* Did we find an active menu?
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*/
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freeglut_return_if_fail( menu != NULL );
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freeglut_return_if_fail( menu );
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fgSetWindow ( menu->Window );
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/*
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* Prepare the OpenGL state to do the rendering first:
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*/
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glPushAttrib( GL_DEPTH_BUFFER_BIT | GL_TEXTURE_BIT | GL_LIGHTING_BIT | GL_POLYGON_BIT );
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glPushAttrib( GL_DEPTH_BUFFER_BIT | GL_TEXTURE_BIT | GL_LIGHTING_BIT |
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GL_POLYGON_BIT );
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glDisable( GL_DEPTH_TEST );
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glDisable( GL_TEXTURE_2D );
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@ -534,10 +563,14 @@ GLboolean fgCheckActiveMenu ( SFG_Window *window, SFG_Menu *menu )
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{
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/*
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* Near as I can tell, this is the active menu behaviour:
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* - Down-click any button outside the menu, menu active: deactivate the menu
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* - Down-click any button inside the menu, menu active: select the menu entry and deactivate the menu
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* - Up-click the menu button outside the menu, menu active: nothing happens
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* - Up-click the menu button inside the menu, menu active: select the menu entry and deactivate the menu
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* - Down-click any button outside the menu, menu active:
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* deactivate the menu
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* - Down-click any button inside the menu, menu active:
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* select the menu entry and deactivate the menu
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* - Up-click the menu button outside the menu, menu active:
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* nothing happens
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* - Up-click the menu button inside the menu, menu active:
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* select the menu entry and deactivate the menu
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* Since menus can have submenus, we need to check this recursively.
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*/
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return fghCheckMenuStatus( window, menu );
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@ -553,7 +586,9 @@ void fgExecuteMenuCallback( SFG_Menu* menu )
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/*
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* First of all check any of the active sub menus...
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*/
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for( menuEntry = (SFG_MenuEntry *)menu->Entries.First; menuEntry; menuEntry = (SFG_MenuEntry *)menuEntry->Node.Next)
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for( menuEntry = (SFG_MenuEntry *)menu->Entries.First;
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menuEntry;
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menuEntry = (SFG_MenuEntry *)menuEntry->Node.Next)
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{
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/*
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* Is this menu entry active?
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@ -561,14 +596,15 @@ void fgExecuteMenuCallback( SFG_Menu* menu )
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if( menuEntry->IsActive == TRUE )
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{
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/*
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* If there is not a sub menu, execute the menu callback and return...
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* If there is not a sub menu, execute the menu callback and
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* return...
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*/
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if( menuEntry->SubMenu == NULL )
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if( !( menuEntry->SubMenu ) )
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{
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/*
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* ...certainly given that there is one...
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*/
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if( menu->Callback != NULL )
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if( menu->Callback )
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menu->Callback( menuEntry->ID );
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return;
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@ -603,7 +639,7 @@ void fgDeactivateMenu( SFG_Window *window )
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/*
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* Did we find an active window?
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*/
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freeglut_return_if_fail( menu != NULL );
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freeglut_return_if_fail( menu );
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/*
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* Hide the present menu's window
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@ -623,13 +659,14 @@ void fgDeactivateMenu( SFG_Window *window )
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/*
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* Hide all submenu windows, and the root menu's window.
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*/
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for ( menuEntry = (SFG_MenuEntry *)menu->Entries.First; menuEntry;
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for ( menuEntry = (SFG_MenuEntry *)menu->Entries.First;
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menuEntry;
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menuEntry = (SFG_MenuEntry *)menuEntry->Node.Next )
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{
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/*
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* Is that an active submenu by any case?
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*/
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if ( menuEntry->SubMenu != NULL )
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if( menuEntry->SubMenu )
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fgDeactivateSubMenu( menuEntry );
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}
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@ -658,13 +695,14 @@ void fgDeactivateSubMenu( SFG_MenuEntry *menuEntry )
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/*
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* Hide all submenu windows, and the root menu's window.
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*/
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for ( subMenuIter = (SFG_MenuEntry *)menuEntry->SubMenu->Entries.First; subMenuIter;
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for ( subMenuIter = (SFG_MenuEntry *)menuEntry->SubMenu->Entries.First;
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subMenuIter;
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subMenuIter = (SFG_MenuEntry *)subMenuIter->Node.Next )
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{
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/*
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* Is that an active submenu by any case?
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||||
*/
|
||||
if ( subMenuIter->SubMenu != NULL )
|
||||
if( subMenuIter->SubMenu )
|
||||
fgDeactivateSubMenu( subMenuIter );
|
||||
}
|
||||
|
||||
@ -682,24 +720,27 @@ void fghCalculateMenuBoxSize( void )
|
||||
/*
|
||||
* Make sure there is a current menu set
|
||||
*/
|
||||
freeglut_assert_ready; freeglut_return_if_fail( fgStructure.Menu != NULL );
|
||||
freeglut_assert_ready;
|
||||
freeglut_return_if_fail( fgStructure.Menu );
|
||||
|
||||
/*
|
||||
* The menu's box size depends on the menu entries:
|
||||
*/
|
||||
for( menuEntry = (SFG_MenuEntry *)fgStructure.Menu->Entries.First; menuEntry;
|
||||
for( menuEntry = (SFG_MenuEntry *)fgStructure.Menu->Entries.First;
|
||||
menuEntry;
|
||||
menuEntry = (SFG_MenuEntry *)menuEntry->Node.Next)
|
||||
{
|
||||
/*
|
||||
* Update the menu entry's width value
|
||||
*/
|
||||
menuEntry->Width = glutBitmapLength( FREEGLUT_MENU_FONT, menuEntry->Text );
|
||||
menuEntry->Width = glutBitmapLength( FREEGLUT_MENU_FONT,
|
||||
menuEntry->Text );
|
||||
|
||||
/*
|
||||
* If the entry is a submenu, then it needs to be wider to accomodate the arrow. JCJ 31 July 2003
|
||||
* If the entry is a submenu, then it needs to be wider to
|
||||
* accomodate the arrow. JCJ 31 July 2003
|
||||
*/
|
||||
|
||||
if (menuEntry->SubMenu != NULL)
|
||||
if (menuEntry->SubMenu )
|
||||
menuEntry->Width += glutBitmapLength( FREEGLUT_MENU_FONT, "_" );
|
||||
|
||||
/*
|
||||
@ -729,7 +770,7 @@ int FGAPIENTRY glutCreateMenu( void (* callback)( int ) )
|
||||
/*
|
||||
* The menu object creation code resides in freeglut_structure.c
|
||||
*/
|
||||
return( fgCreateMenu( callback )->ID );
|
||||
return fgCreateMenu( callback )->ID;
|
||||
}
|
||||
|
||||
/*
|
||||
@ -739,7 +780,8 @@ void FGAPIENTRY glutDestroyMenu( int menuID )
|
||||
{
|
||||
SFG_Menu* menu = fgMenuByID( menuID );
|
||||
|
||||
freeglut_assert_ready; freeglut_return_if_fail( menu != NULL );
|
||||
freeglut_assert_ready;
|
||||
freeglut_return_if_fail( menu );
|
||||
|
||||
/*
|
||||
* The menu object destruction code resides in freeglut_structure.c
|
||||
@ -754,10 +796,10 @@ int FGAPIENTRY glutGetMenu( void )
|
||||
{
|
||||
freeglut_assert_ready;
|
||||
|
||||
if( fgStructure.Menu != NULL )
|
||||
return( fgStructure.Menu->ID );
|
||||
if( fgStructure.Menu )
|
||||
return fgStructure.Menu->ID;
|
||||
|
||||
return( 0 );
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*
|
||||
@ -768,7 +810,7 @@ void FGAPIENTRY glutSetMenu( int menuID )
|
||||
SFG_Menu* menu = fgMenuByID( menuID );
|
||||
|
||||
freeglut_assert_ready;
|
||||
freeglut_return_if_fail( menu != NULL );
|
||||
freeglut_return_if_fail( menu );
|
||||
|
||||
fgStructure.Menu = menu;
|
||||
}
|
||||
@ -778,10 +820,11 @@ void FGAPIENTRY glutSetMenu( int menuID )
|
||||
*/
|
||||
void FGAPIENTRY glutAddMenuEntry( const char* label, int value )
|
||||
{
|
||||
SFG_MenuEntry* menuEntry = (SFG_MenuEntry *)calloc( sizeof(SFG_MenuEntry), 1 );
|
||||
SFG_MenuEntry* menuEntry =
|
||||
(SFG_MenuEntry *)calloc( sizeof(SFG_MenuEntry), 1 );
|
||||
|
||||
freeglut_assert_ready;
|
||||
freeglut_return_if_fail( fgStructure.Menu != NULL );
|
||||
freeglut_return_if_fail( fgStructure.Menu );
|
||||
|
||||
menuEntry->Text = strdup( label );
|
||||
menuEntry->ID = value;
|
||||
@ -799,12 +842,13 @@ void FGAPIENTRY glutAddMenuEntry( const char* label, int value )
|
||||
*/
|
||||
void FGAPIENTRY glutAddSubMenu( const char* label, int subMenuID )
|
||||
{
|
||||
SFG_MenuEntry* menuEntry = (SFG_MenuEntry *)calloc( sizeof(SFG_MenuEntry), 1 );
|
||||
SFG_MenuEntry* menuEntry =
|
||||
(SFG_MenuEntry *)calloc( sizeof(SFG_MenuEntry), 1 );
|
||||
SFG_Menu* subMenu = fgMenuByID( subMenuID );
|
||||
|
||||
freeglut_assert_ready;
|
||||
freeglut_return_if_fail( fgStructure.Menu != NULL );
|
||||
freeglut_return_if_fail( subMenu != NULL );
|
||||
freeglut_return_if_fail( fgStructure.Menu );
|
||||
freeglut_return_if_fail( subMenu );
|
||||
|
||||
menuEntry->Text = strdup( label );
|
||||
menuEntry->SubMenu = subMenu;
|
||||
@ -839,7 +883,7 @@ void FGAPIENTRY glutChangeToMenuEntry( int item, const char* label, int value )
|
||||
/*
|
||||
* We want it to become a normal menu entry, so:
|
||||
*/
|
||||
if( menuEntry->Text != NULL )
|
||||
if( menuEntry->Text )
|
||||
free( menuEntry->Text );
|
||||
|
||||
menuEntry->Text = strdup( label );
|
||||
@ -946,7 +990,7 @@ void FGAPIENTRY glutDetachMenu( int button )
|
||||
*/
|
||||
void* FGAPIENTRY glutGetMenuData( void )
|
||||
{
|
||||
return(fgStructure.Menu->UserData);
|
||||
return fgStructure.Menu->UserData;
|
||||
}
|
||||
|
||||
void FGAPIENTRY glutSetMenuData(void* data)
|
||||
|
Reference in New Issue
Block a user