A first pass over freeglut_menu.c to bring it in line with the rest of
freeglut's style. Mostly re-indenting and splitting long lines. For those that may be concerned: No, I didn't do any more arrangments of the form (CONST == a) rather than (a == CONST). (^& git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@325 7f0cb862-5218-0410-a997-914c9d46530a
This commit is contained in:
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@ -62,7 +62,8 @@
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#define FREEGLUT_MENU_FONT GLUT_BITMAP_HELVETICA_18
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#define FREEGLUT_MENU_FONT GLUT_BITMAP_HELVETICA_18
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#endif
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#endif
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#define FREEGLUT_MENU_HEIGHT (glutBitmapHeight(FREEGLUT_MENU_FONT) + FREEGLUT_MENU_BORDER)
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#define FREEGLUT_MENU_HEIGHT (glutBitmapHeight(FREEGLUT_MENU_FONT) + \
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FREEGLUT_MENU_BORDER)
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#define FREEGLUT_MENU_BORDER 2
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#define FREEGLUT_MENU_BORDER 2
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@ -96,9 +97,11 @@ static SFG_MenuEntry *fghFindMenuEntry( SFG_Menu* menu, int index )
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SFG_MenuEntry *entry;
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SFG_MenuEntry *entry;
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int i = 1;
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int i = 1;
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for( entry = (SFG_MenuEntry *)menu->Entries.First; entry; entry = (SFG_MenuEntry *)entry->Node.Next)
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for( entry = (SFG_MenuEntry *)menu->Entries.First;
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entry;
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entry = (SFG_MenuEntry *)entry->Node.Next )
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{
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{
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if (i == index)
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if( i == index )
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break;
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break;
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++i;
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++i;
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}
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}
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@ -117,25 +120,27 @@ static GLboolean fghCheckMenuStatus( SFG_Window* window, SFG_Menu* menu )
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/*
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/*
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* First of all check any of the active sub menus...
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* First of all check any of the active sub menus...
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*/
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*/
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for( menuEntry = (SFG_MenuEntry *)menu->Entries.First; menuEntry;
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for( menuEntry = (SFG_MenuEntry *)menu->Entries.First;
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menuEntry;
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menuEntry = (SFG_MenuEntry *)menuEntry->Node.Next )
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menuEntry = (SFG_MenuEntry *)menuEntry->Node.Next )
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{
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{
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if( menuEntry->SubMenu != NULL && menuEntry->IsActive == TRUE )
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if( menuEntry->SubMenu && ( menuEntry->IsActive == TRUE ) )
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{
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{
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/*
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/*
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* OK, have the sub-menu checked, too. If it returns TRUE, it will mean
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* OK, have the sub-menu checked, too. If it returns TRUE, it
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* that it caught the mouse cursor and we do not need to regenerate
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* will mean that it caught the mouse cursor and we do not need
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* the activity list, and so our parents do...
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* to regenerate the activity list, and so our parents do...
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*/
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*/
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GLboolean return_status = fghCheckMenuStatus( window, menuEntry->SubMenu ) ;
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GLboolean return_status = fghCheckMenuStatus( window,
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menuEntry->SubMenu );
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/*
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/*
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* Reactivate the submenu as the checkMenuStatus may have turned it off
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* Reactivate the submenu as the checkMenuStatus may have turned
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* if the mouse is in its parent menu entry.
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* it off if the mouse is in its parent menu entry.
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*/
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*/
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menuEntry->SubMenu->IsActive = TRUE ;
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menuEntry->SubMenu->IsActive = TRUE;
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if ( return_status == TRUE )
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if ( return_status == TRUE )
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return( TRUE );
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return TRUE;
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}
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}
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}
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}
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@ -145,47 +150,45 @@ static GLboolean fghCheckMenuStatus( SFG_Window* window, SFG_Menu* menu )
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x = window->State.MouseX;
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x = window->State.MouseX;
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y = window->State.MouseY;
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y = window->State.MouseY;
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for( menuEntry = (SFG_MenuEntry *)menu->Entries.First; menuEntry;
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for( menuEntry = (SFG_MenuEntry *)menu->Entries.First;
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menuEntry;
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menuEntry = (SFG_MenuEntry *)menuEntry->Node.Next )
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menuEntry = (SFG_MenuEntry *)menuEntry->Node.Next )
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{
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menuEntry->IsActive = FALSE;
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menuEntry->IsActive = FALSE;
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}
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menu->IsActive = FALSE;
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menu->IsActive = FALSE;
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/*
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/*
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* Check if the mouse cursor is contained within the current menu box
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* Check if the mouse cursor is contained within the current menu box
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*/
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*/
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if ( ( x >= FREEGLUT_MENU_BORDER ) &&
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if( ( x >= FREEGLUT_MENU_BORDER ) &&
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( x < menu->Width - FREEGLUT_MENU_BORDER ) &&
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( x < menu->Width - FREEGLUT_MENU_BORDER ) &&
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( y >= FREEGLUT_MENU_BORDER ) &&
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( y >= FREEGLUT_MENU_BORDER ) &&
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( y < menu->Height - FREEGLUT_MENU_BORDER ) &&
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( y < menu->Height - FREEGLUT_MENU_BORDER ) &&
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( window == menu->Window ) )
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( window == menu->Window ) )
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{
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{
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int menuID = ( y - FREEGLUT_MENU_BORDER ) / FREEGLUT_MENU_HEIGHT ;
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int menuID = ( y - FREEGLUT_MENU_BORDER ) / FREEGLUT_MENU_HEIGHT;
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/*
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/*
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* The mouse cursor is somewhere over our box, check it out.
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* The mouse cursor is somewhere over our box, check it out.
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*/
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*/
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menuEntry = fghFindMenuEntry( menu, menuID + 1 );
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menuEntry = fghFindMenuEntry( menu, menuID + 1 );
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assert( menuEntry != NULL );
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assert( menuEntry );
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menuEntry->IsActive = TRUE;
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menuEntry->IsActive = TRUE;
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menuEntry->Ordinal = menuID;
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menuEntry->Ordinal = menuID;
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/*
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/*
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* If this is not the same as the last active menu entry, deactivate the
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* If this is not the same as the last active menu entry, deactivate
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* previous entry. Specifically, if the previous active entry was a
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* the previous entry. Specifically, if the previous active entry
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* submenu then deactivate it.
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* was a submenu then deactivate it.
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*/
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*/
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if ( menu->ActiveEntry && ( menuEntry != menu->ActiveEntry ) )
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if( menu->ActiveEntry && ( menuEntry != menu->ActiveEntry ) )
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{
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{
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if ( menu->ActiveEntry->SubMenu != NULL )
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if( menu->ActiveEntry->SubMenu )
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fgDeactivateSubMenu ( menu->ActiveEntry ) ;
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fgDeactivateSubMenu( menu->ActiveEntry );
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}
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}
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menu->ActiveEntry = menuEntry ;
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menu->ActiveEntry = menuEntry;
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menu->IsActive = TRUE;
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menu->IsActive = TRUE;
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/*
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/*
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@ -193,38 +196,44 @@ static GLboolean fghCheckMenuStatus( SFG_Window* window, SFG_Menu* menu )
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* nice to have its contents updated, in case it's a sub menu.
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* nice to have its contents updated, in case it's a sub menu.
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* Also, ignore the return value of the check function:
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* Also, ignore the return value of the check function:
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*/
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*/
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if( menuEntry->SubMenu != NULL )
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if( menuEntry->SubMenu )
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{
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{
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if ( ! menuEntry->SubMenu->IsActive )
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if ( ! menuEntry->SubMenu->IsActive )
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{
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{
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SFG_Window *current_window = fgStructure.Window ;
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SFG_Window *current_window = fgStructure.Window;
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/*
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/*
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* Set up the initial menu position now...
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* Set up the initial menu position now...
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*/
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*/
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menuEntry->SubMenu->IsActive = TRUE;
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menuEntry->SubMenu->IsActive = TRUE ;
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/*
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/*
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* Set up the initial submenu position now:
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* Set up the initial submenu position now:
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*/
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*/
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menuEntry->SubMenu->X = menu->X + menu->Width ;
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menuEntry->SubMenu->X = menu->X + menu->Width;
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menuEntry->SubMenu->Y = menu->Y + menuEntry->Ordinal * FREEGLUT_MENU_HEIGHT ;
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menuEntry->SubMenu->Y = menu->Y +
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menuEntry->Ordinal * FREEGLUT_MENU_HEIGHT;
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if ( menuEntry->SubMenu->X + menuEntry->SubMenu->Width > glutGet ( GLUT_SCREEN_WIDTH ) )
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if( menuEntry->SubMenu->X + menuEntry->SubMenu->Width >
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menuEntry->SubMenu->X = menu->X - menuEntry->SubMenu->Width ;
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glutGet( GLUT_SCREEN_WIDTH ) )
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menuEntry->SubMenu->X = menu->X -
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menuEntry->SubMenu->Width;
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if ( menuEntry->SubMenu->Y + menuEntry->SubMenu->Height > glutGet ( GLUT_SCREEN_HEIGHT ) )
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if( menuEntry->SubMenu->Y + menuEntry->SubMenu->Height >
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glutGet( GLUT_SCREEN_HEIGHT ) )
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menuEntry->SubMenu->Y -= ( menuEntry->SubMenu->Height -
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menuEntry->SubMenu->Y -= ( menuEntry->SubMenu->Height -
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FREEGLUT_MENU_HEIGHT - 2 * FREEGLUT_MENU_BORDER ) ;
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FREEGLUT_MENU_HEIGHT -
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2 * FREEGLUT_MENU_BORDER );
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fgSetWindow ( menuEntry->SubMenu->Window ) ;
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fgSetWindow( menuEntry->SubMenu->Window );
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glutPositionWindow ( menuEntry->SubMenu->X, menuEntry->SubMenu->Y ) ;
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glutPositionWindow( menuEntry->SubMenu->X,
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glutReshapeWindow ( menuEntry->SubMenu->Width, menuEntry->SubMenu->Height ) ;
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menuEntry->SubMenu->Y );
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glutPopWindow () ;
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glutReshapeWindow( menuEntry->SubMenu->Width,
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glutShowWindow () ;
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menuEntry->SubMenu->Height );
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menuEntry->SubMenu->Window->ActiveMenu = menuEntry->SubMenu ;
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glutPopWindow( );
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fgSetWindow ( current_window ) ;
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glutShowWindow( );
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menuEntry->SubMenu->Window->ActiveMenu = menuEntry->SubMenu;
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fgSetWindow( current_window );
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}
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}
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fghCheckMenuStatus( window, menuEntry->SubMenu );
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fghCheckMenuStatus( window, menuEntry->SubMenu );
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@ -232,19 +241,19 @@ static GLboolean fghCheckMenuStatus( SFG_Window* window, SFG_Menu* menu )
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/*
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/*
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* Activate it because its parent entry is active
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* Activate it because its parent entry is active
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*/
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*/
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menuEntry->SubMenu->IsActive = TRUE ;
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menuEntry->SubMenu->IsActive = TRUE;
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}
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}
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/*
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/*
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* Report back that we have caught the menu cursor
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* Report back that we have caught the menu cursor
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*/
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*/
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return( TRUE );
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return TRUE;
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}
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}
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/*
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/*
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* Looks like the menu cursor is somewhere else...
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* Looks like the menu cursor is somewhere else...
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*/
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*/
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return( FALSE );
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return FALSE;
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}
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}
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/*
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/*
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@ -254,13 +263,14 @@ static void fghDisplayMenuBox( SFG_Menu* menu )
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{
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{
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SFG_MenuEntry *menuEntry;
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SFG_MenuEntry *menuEntry;
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int i;
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int i;
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int border = FREEGLUT_MENU_BORDER ;
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int border = FREEGLUT_MENU_BORDER;
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/*
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/*
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* Have the menu box drawn first. The +- values are
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* Have the menu box drawn first. The +- values are
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* here just to make it more nice-looking...
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* here just to make it more nice-looking...
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*/
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*/
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glColor4f( 1.0f, 1.0f, 1.0f, 1.0f ); /* a non-black dark version of the below. */
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/* a non-black dark version of the below. */
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glColor4f( 1.0f, 1.0f, 1.0f, 1.0f );
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glBegin( GL_QUAD_STRIP );
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glBegin( GL_QUAD_STRIP );
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glVertex2i( menu->Width , 0 );
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glVertex2i( menu->Width , 0 );
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glVertex2i( menu->Width-border, border);
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glVertex2i( menu->Width-border, border);
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@ -268,9 +278,10 @@ static void fghDisplayMenuBox( SFG_Menu* menu )
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glVertex2i( border, border);
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glVertex2i( border, border);
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glVertex2i( 0 , menu->Height );
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glVertex2i( 0 , menu->Height );
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glVertex2i( border, menu->Height-border);
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glVertex2i( border, menu->Height-border);
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glEnd();
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glEnd( );
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glColor4f( 0.5f, 0.5f, 0.5f, 1.0f ); /* a non-black dark version of the below. */
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/* a non-black dark version of the below. */
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glColor4f( 0.5f, 0.5f, 0.5f, 1.0f );
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glBegin( GL_QUAD_STRIP );
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glBegin( GL_QUAD_STRIP );
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glVertex2i( 0 , menu->Height );
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glVertex2i( 0 , menu->Height );
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glVertex2i( border, menu->Height-border);
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glVertex2i( border, menu->Height-border);
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@ -278,20 +289,21 @@ static void fghDisplayMenuBox( SFG_Menu* menu )
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glVertex2i( menu->Width-border, menu->Height-border);
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glVertex2i( menu->Width-border, menu->Height-border);
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glVertex2i( menu->Width , 0 );
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glVertex2i( menu->Width , 0 );
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glVertex2i( menu->Width-border, border);
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glVertex2i( menu->Width-border, border);
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glEnd();
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glEnd( );
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glColor4fv ( menu_pen_back ) ;
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glColor4fv( menu_pen_back ) ;
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glBegin( GL_QUADS );
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glBegin( GL_QUADS );
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glVertex2i( border, border);
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glVertex2i( border, border);
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glVertex2i( menu->Width-border, border);
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glVertex2i( menu->Width-border, border);
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glVertex2i( menu->Width-border, menu->Height-border);
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glVertex2i( menu->Width-border, menu->Height-border);
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glVertex2i( border, menu->Height-border);
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glVertex2i( border, menu->Height-border);
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glEnd();
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glEnd( );
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/*
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/*
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* Check if any of the submenus is currently active...
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* Check if any of the submenus is currently active...
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*/
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*/
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for( menuEntry = (SFG_MenuEntry *)menu->Entries.First; menuEntry;
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for( menuEntry = (SFG_MenuEntry *)menu->Entries.First;
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menuEntry;
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menuEntry = (SFG_MenuEntry *)menuEntry->Node.Next )
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menuEntry = (SFG_MenuEntry *)menuEntry->Node.Next )
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{
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{
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/*
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/*
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@ -309,13 +321,21 @@ static void fghDisplayMenuBox( SFG_Menu* menu )
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/*
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/*
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* So have the highlight drawn...
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* So have the highlight drawn...
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*/
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*/
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glColor4fv ( menu_pen_hback ) ;
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glColor4fv( menu_pen_hback );
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glBegin( GL_QUADS );
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glBegin( GL_QUADS );
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glVertex2i( FREEGLUT_MENU_BORDER, (menuID + 0)*FREEGLUT_MENU_HEIGHT + FREEGLUT_MENU_BORDER );
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glVertex2i( FREEGLUT_MENU_BORDER,
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glVertex2i( menu->Width-FREEGLUT_MENU_BORDER, (menuID + 0)*FREEGLUT_MENU_HEIGHT + FREEGLUT_MENU_BORDER );
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(menuID + 0)*FREEGLUT_MENU_HEIGHT +
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glVertex2i( menu->Width-FREEGLUT_MENU_BORDER, (menuID + 1)*FREEGLUT_MENU_HEIGHT + FREEGLUT_MENU_BORDER );
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FREEGLUT_MENU_BORDER );
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glVertex2i( FREEGLUT_MENU_BORDER, (menuID + 1)*FREEGLUT_MENU_HEIGHT + FREEGLUT_MENU_BORDER );
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glVertex2i( menu->Width-FREEGLUT_MENU_BORDER,
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glEnd();
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(menuID + 0)*FREEGLUT_MENU_HEIGHT +
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FREEGLUT_MENU_BORDER );
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glVertex2i( menu->Width-FREEGLUT_MENU_BORDER,
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(menuID + 1)*FREEGLUT_MENU_HEIGHT +
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FREEGLUT_MENU_BORDER );
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glVertex2i( FREEGLUT_MENU_BORDER,
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(menuID + 1)*FREEGLUT_MENU_HEIGHT +
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FREEGLUT_MENU_BORDER );
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glEnd( );
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}
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}
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}
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}
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@ -323,23 +343,26 @@ static void fghDisplayMenuBox( SFG_Menu* menu )
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* Print the menu entries now...
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* Print the menu entries now...
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*/
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*/
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glColor4fv ( menu_pen_fore );
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glColor4fv( menu_pen_fore );
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for( menuEntry = (SFG_MenuEntry *)menu->Entries.First, i=0; menuEntry;
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for( menuEntry = (SFG_MenuEntry *)menu->Entries.First, i=0;
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menuEntry;
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menuEntry = (SFG_MenuEntry *)menuEntry->Node.Next, ++i )
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menuEntry = (SFG_MenuEntry *)menuEntry->Node.Next, ++i )
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{
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{
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/*
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/*
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* If the menu entry is active, set the color to white
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* If the menu entry is active, set the color to white
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*/
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*/
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if ( menuEntry->IsActive )
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if( menuEntry->IsActive )
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glColor4fv ( menu_pen_hfore ) ;
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glColor4fv( menu_pen_hfore );
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/*
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/*
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* Move the raster into position...
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* Move the raster into position...
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*/
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*/
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/* Try to center the text - JCJ 31 July 2003*/
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glRasterPos2i(
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glRasterPos2i(
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2 * FREEGLUT_MENU_BORDER,
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2 * FREEGLUT_MENU_BORDER,
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(i + 1)*FREEGLUT_MENU_HEIGHT-(int)(FREEGLUT_MENU_HEIGHT*0.3 - FREEGLUT_MENU_BORDER ) /* Try to center the text - JCJ 31 July 2003*/
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(i + 1)*FREEGLUT_MENU_HEIGHT-(int)( FREEGLUT_MENU_HEIGHT*0.3 -
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FREEGLUT_MENU_BORDER )
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);
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);
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/*
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/*
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@ -350,60 +373,65 @@ static void fghDisplayMenuBox( SFG_Menu* menu )
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/*
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/*
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* If it's a submenu, draw a right arrow
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* If it's a submenu, draw a right arrow
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*/
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*/
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if ( menuEntry->SubMenu != NULL )
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if( menuEntry->SubMenu )
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{
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{
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int width = glutBitmapWidth ( FREEGLUT_MENU_FONT, '_' ) ;
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int width = glutBitmapWidth( FREEGLUT_MENU_FONT, '_' );
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int x_base = menu->Width - 2 - width;
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int x_base = menu->Width - 2 - width;
|
||||||
int y_base = i*FREEGLUT_MENU_HEIGHT + FREEGLUT_MENU_BORDER;
|
int y_base = i*FREEGLUT_MENU_HEIGHT + FREEGLUT_MENU_BORDER;
|
||||||
glBegin( GL_TRIANGLES );
|
glBegin( GL_TRIANGLES );
|
||||||
glVertex2i( x_base, y_base + 2*FREEGLUT_MENU_BORDER);
|
glVertex2i( x_base, y_base + 2*FREEGLUT_MENU_BORDER);
|
||||||
glVertex2i( menu->Width - 2, y_base + (FREEGLUT_MENU_HEIGHT + FREEGLUT_MENU_BORDER) / 2 );
|
glVertex2i( menu->Width - 2, y_base +
|
||||||
glVertex2i( x_base, y_base + FREEGLUT_MENU_HEIGHT - FREEGLUT_MENU_BORDER);
|
( FREEGLUT_MENU_HEIGHT +
|
||||||
|
FREEGLUT_MENU_BORDER) / 2 );
|
||||||
|
glVertex2i( x_base, y_base + FREEGLUT_MENU_HEIGHT -
|
||||||
|
FREEGLUT_MENU_BORDER);
|
||||||
glEnd( );
|
glEnd( );
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* If the menu entry is active, reset the color
|
* If the menu entry is active, reset the color
|
||||||
*/
|
*/
|
||||||
if ( menuEntry->IsActive )
|
if( menuEntry->IsActive )
|
||||||
glColor4fv ( menu_pen_fore ) ;
|
glColor4fv( menu_pen_fore );
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* Now we are ready to check if any of our children needs to be redrawn:
|
* Now we are ready to check if any of our children needs to be redrawn:
|
||||||
*/
|
*/
|
||||||
for( menuEntry = (SFG_MenuEntry *)menu->Entries.First; menuEntry;
|
for( menuEntry = (SFG_MenuEntry *)menu->Entries.First;
|
||||||
|
menuEntry;
|
||||||
menuEntry = (SFG_MenuEntry *)menuEntry->Node.Next )
|
menuEntry = (SFG_MenuEntry *)menuEntry->Node.Next )
|
||||||
{
|
{
|
||||||
/*
|
/*
|
||||||
* Is that an active sub menu by any case?
|
* Is that an active sub menu by any case?
|
||||||
*/
|
*/
|
||||||
if( menuEntry->SubMenu != NULL && menuEntry->IsActive == TRUE )
|
if( menuEntry->SubMenu && ( menuEntry->IsActive == TRUE ) )
|
||||||
{
|
{
|
||||||
/*
|
/*
|
||||||
* Yeah, indeed. Have it redrawn now:
|
* Yeah, indeed. Have it redrawn now:
|
||||||
*/
|
*/
|
||||||
fgSetWindow ( menuEntry->SubMenu->Window ) ;
|
fgSetWindow( menuEntry->SubMenu->Window );
|
||||||
fghDisplayMenuBox( menuEntry->SubMenu );
|
fghDisplayMenuBox( menuEntry->SubMenu );
|
||||||
fgSetWindow ( menu->Window ) ;
|
fgSetWindow( menu->Window );
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* Private static function to set the parent window of a submenu and all of its submenus
|
* Private static function to set the parent window of a submenu and all
|
||||||
|
* of its submenus
|
||||||
*/
|
*/
|
||||||
static void fghSetSubmenuParentWindow ( SFG_Window *window, SFG_Menu *menu )
|
static void fghSetSubmenuParentWindow ( SFG_Window *window, SFG_Menu *menu )
|
||||||
{
|
{
|
||||||
SFG_MenuEntry *menuEntry ;
|
SFG_MenuEntry *menuEntry;
|
||||||
|
|
||||||
menu->ParentWindow = window ;
|
menu->ParentWindow = window;
|
||||||
|
|
||||||
for ( menuEntry = (SFG_MenuEntry *)menu->Entries.First; menuEntry; menuEntry = (SFG_MenuEntry *)menuEntry->Node.Next )
|
for( menuEntry = (SFG_MenuEntry *)menu->Entries.First;
|
||||||
{
|
menuEntry;
|
||||||
if ( menuEntry->SubMenu != NULL )
|
menuEntry = (SFG_MenuEntry *)menuEntry->Node.Next )
|
||||||
|
if ( menuEntry->SubMenu )
|
||||||
fghSetSubmenuParentWindow ( window, menuEntry->SubMenu ) ;
|
fghSetSubmenuParentWindow ( window, menuEntry->SubMenu ) ;
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@ -428,14 +456,15 @@ void fgDisplayMenu( void )
|
|||||||
/*
|
/*
|
||||||
* Did we find an active menu?
|
* Did we find an active menu?
|
||||||
*/
|
*/
|
||||||
freeglut_return_if_fail( menu != NULL );
|
freeglut_return_if_fail( menu );
|
||||||
|
|
||||||
fgSetWindow ( menu->Window ) ;
|
fgSetWindow ( menu->Window );
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* Prepare the OpenGL state to do the rendering first:
|
* Prepare the OpenGL state to do the rendering first:
|
||||||
*/
|
*/
|
||||||
glPushAttrib( GL_DEPTH_BUFFER_BIT | GL_TEXTURE_BIT | GL_LIGHTING_BIT | GL_POLYGON_BIT );
|
glPushAttrib( GL_DEPTH_BUFFER_BIT | GL_TEXTURE_BIT | GL_LIGHTING_BIT |
|
||||||
|
GL_POLYGON_BIT );
|
||||||
|
|
||||||
glDisable( GL_DEPTH_TEST );
|
glDisable( GL_DEPTH_TEST );
|
||||||
glDisable( GL_TEXTURE_2D );
|
glDisable( GL_TEXTURE_2D );
|
||||||
@ -474,19 +503,19 @@ void fgDisplayMenu( void )
|
|||||||
/*
|
/*
|
||||||
* Restore the old OpenGL settings now
|
* Restore the old OpenGL settings now
|
||||||
*/
|
*/
|
||||||
glPopAttrib();
|
glPopAttrib( );
|
||||||
|
|
||||||
glMatrixMode( GL_PROJECTION );
|
glMatrixMode( GL_PROJECTION );
|
||||||
glPopMatrix();
|
glPopMatrix( );
|
||||||
glMatrixMode( GL_MODELVIEW );
|
glMatrixMode( GL_MODELVIEW );
|
||||||
glPopMatrix();
|
glPopMatrix( );
|
||||||
|
|
||||||
glutSwapBuffers () ;
|
glutSwapBuffers( );
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* Restore the current window
|
* Restore the current window
|
||||||
*/
|
*/
|
||||||
fgSetWindow ( window ) ;
|
fgSetWindow ( window );
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
@ -503,28 +532,28 @@ void fgActivateMenu( SFG_Window* window, int button )
|
|||||||
* Mark the menu as active, so that it gets displayed:
|
* Mark the menu as active, so that it gets displayed:
|
||||||
*/
|
*/
|
||||||
window->ActiveMenu = menu;
|
window->ActiveMenu = menu;
|
||||||
menu->IsActive = TRUE ;
|
menu->IsActive = TRUE;
|
||||||
fgState.ActiveMenus ++ ;
|
fgState.ActiveMenus++;
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* Set up the initial menu position now:
|
* Set up the initial menu position now:
|
||||||
*/
|
*/
|
||||||
|
|
||||||
menu->X = window->State.MouseX + glutGet ( GLUT_WINDOW_X ) ;
|
menu->X = window->State.MouseX + glutGet( GLUT_WINDOW_X );
|
||||||
menu->Y = window->State.MouseY + glutGet ( GLUT_WINDOW_Y ) ;
|
menu->Y = window->State.MouseY + glutGet( GLUT_WINDOW_Y );
|
||||||
|
|
||||||
if ( menu->X + menu->Width > glutGet ( GLUT_SCREEN_WIDTH ) )
|
if( menu->X + menu->Width > glutGet ( GLUT_SCREEN_WIDTH ) )
|
||||||
menu->X -=menu->Width ;
|
menu->X -=menu->Width;
|
||||||
|
|
||||||
if ( menu->Y + menu->Height > glutGet ( GLUT_SCREEN_HEIGHT ) )
|
if( menu->Y + menu->Height > glutGet ( GLUT_SCREEN_HEIGHT ) )
|
||||||
menu->Y -=menu->Height ;
|
menu->Y -=menu->Height;
|
||||||
|
|
||||||
fgSetWindow ( menu->Window ) ;
|
fgSetWindow( menu->Window );
|
||||||
glutPositionWindow ( menu->X, menu->Y ) ;
|
glutPositionWindow( menu->X, menu->Y );
|
||||||
glutReshapeWindow ( menu->Width, menu->Height ) ;
|
glutReshapeWindow( menu->Width, menu->Height );
|
||||||
glutPopWindow () ;
|
glutPopWindow( );
|
||||||
glutShowWindow () ;
|
glutShowWindow( );
|
||||||
menu->Window->ActiveMenu = menu ;
|
menu->Window->ActiveMenu = menu;
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
@ -534,13 +563,17 @@ GLboolean fgCheckActiveMenu ( SFG_Window *window, SFG_Menu *menu )
|
|||||||
{
|
{
|
||||||
/*
|
/*
|
||||||
* Near as I can tell, this is the active menu behaviour:
|
* Near as I can tell, this is the active menu behaviour:
|
||||||
* - Down-click any button outside the menu, menu active: deactivate the menu
|
* - Down-click any button outside the menu, menu active:
|
||||||
* - Down-click any button inside the menu, menu active: select the menu entry and deactivate the menu
|
* deactivate the menu
|
||||||
* - Up-click the menu button outside the menu, menu active: nothing happens
|
* - Down-click any button inside the menu, menu active:
|
||||||
* - Up-click the menu button inside the menu, menu active: select the menu entry and deactivate the menu
|
* select the menu entry and deactivate the menu
|
||||||
|
* - Up-click the menu button outside the menu, menu active:
|
||||||
|
* nothing happens
|
||||||
|
* - Up-click the menu button inside the menu, menu active:
|
||||||
|
* select the menu entry and deactivate the menu
|
||||||
* Since menus can have submenus, we need to check this recursively.
|
* Since menus can have submenus, we need to check this recursively.
|
||||||
*/
|
*/
|
||||||
return fghCheckMenuStatus ( window, menu ) ;
|
return fghCheckMenuStatus( window, menu );
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
@ -553,7 +586,9 @@ void fgExecuteMenuCallback( SFG_Menu* menu )
|
|||||||
/*
|
/*
|
||||||
* First of all check any of the active sub menus...
|
* First of all check any of the active sub menus...
|
||||||
*/
|
*/
|
||||||
for( menuEntry = (SFG_MenuEntry *)menu->Entries.First; menuEntry; menuEntry = (SFG_MenuEntry *)menuEntry->Node.Next)
|
for( menuEntry = (SFG_MenuEntry *)menu->Entries.First;
|
||||||
|
menuEntry;
|
||||||
|
menuEntry = (SFG_MenuEntry *)menuEntry->Node.Next)
|
||||||
{
|
{
|
||||||
/*
|
/*
|
||||||
* Is this menu entry active?
|
* Is this menu entry active?
|
||||||
@ -561,14 +596,15 @@ void fgExecuteMenuCallback( SFG_Menu* menu )
|
|||||||
if( menuEntry->IsActive == TRUE )
|
if( menuEntry->IsActive == TRUE )
|
||||||
{
|
{
|
||||||
/*
|
/*
|
||||||
* If there is not a sub menu, execute the menu callback and return...
|
* If there is not a sub menu, execute the menu callback and
|
||||||
|
* return...
|
||||||
*/
|
*/
|
||||||
if( menuEntry->SubMenu == NULL )
|
if( !( menuEntry->SubMenu ) )
|
||||||
{
|
{
|
||||||
/*
|
/*
|
||||||
* ...certainly given that there is one...
|
* ...certainly given that there is one...
|
||||||
*/
|
*/
|
||||||
if( menu->Callback != NULL )
|
if( menu->Callback )
|
||||||
menu->Callback( menuEntry->ID );
|
menu->Callback( menuEntry->ID );
|
||||||
|
|
||||||
return;
|
return;
|
||||||
@ -592,45 +628,46 @@ void fgExecuteMenuCallback( SFG_Menu* menu )
|
|||||||
*/
|
*/
|
||||||
void fgDeactivateMenu( SFG_Window *window )
|
void fgDeactivateMenu( SFG_Window *window )
|
||||||
{
|
{
|
||||||
SFG_Window *current_window = fgStructure.Window ;
|
SFG_Window *current_window = fgStructure.Window;
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* Check if there is an active menu attached to this window...
|
* Check if there is an active menu attached to this window...
|
||||||
*/
|
*/
|
||||||
SFG_Menu* menu = window->ActiveMenu;
|
SFG_Menu* menu = window->ActiveMenu;
|
||||||
SFG_MenuEntry *menuEntry ;
|
SFG_MenuEntry *menuEntry;
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* Did we find an active window?
|
* Did we find an active window?
|
||||||
*/
|
*/
|
||||||
freeglut_return_if_fail( menu != NULL );
|
freeglut_return_if_fail( menu );
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* Hide the present menu's window
|
* Hide the present menu's window
|
||||||
*/
|
*/
|
||||||
fgSetWindow ( menu->Window ) ;
|
fgSetWindow( menu->Window );
|
||||||
glutHideWindow () ;
|
glutHideWindow( );
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* Forget about having that menu active anymore, now:
|
* Forget about having that menu active anymore, now:
|
||||||
*/
|
*/
|
||||||
menu->Window->ActiveMenu = NULL ;
|
menu->Window->ActiveMenu = NULL;
|
||||||
menu->ParentWindow->ActiveMenu = NULL ;
|
menu->ParentWindow->ActiveMenu = NULL;
|
||||||
menu->IsActive = FALSE ;
|
menu->IsActive = FALSE;
|
||||||
|
|
||||||
fgState.ActiveMenus -- ;
|
fgState.ActiveMenus--;
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* Hide all submenu windows, and the root menu's window.
|
* Hide all submenu windows, and the root menu's window.
|
||||||
*/
|
*/
|
||||||
for ( menuEntry = (SFG_MenuEntry *)menu->Entries.First; menuEntry;
|
for ( menuEntry = (SFG_MenuEntry *)menu->Entries.First;
|
||||||
|
menuEntry;
|
||||||
menuEntry = (SFG_MenuEntry *)menuEntry->Node.Next )
|
menuEntry = (SFG_MenuEntry *)menuEntry->Node.Next )
|
||||||
{
|
{
|
||||||
/*
|
/*
|
||||||
* Is that an active submenu by any case?
|
* Is that an active submenu by any case?
|
||||||
*/
|
*/
|
||||||
if ( menuEntry->SubMenu != NULL )
|
if( menuEntry->SubMenu )
|
||||||
fgDeactivateSubMenu ( menuEntry ) ;
|
fgDeactivateSubMenu( menuEntry );
|
||||||
}
|
}
|
||||||
|
|
||||||
fgSetWindow ( current_window ) ;
|
fgSetWindow ( current_window ) ;
|
||||||
@ -641,34 +678,35 @@ void fgDeactivateMenu( SFG_Window *window )
|
|||||||
*/
|
*/
|
||||||
void fgDeactivateSubMenu( SFG_MenuEntry *menuEntry )
|
void fgDeactivateSubMenu( SFG_MenuEntry *menuEntry )
|
||||||
{
|
{
|
||||||
SFG_Window *current_window = fgStructure.Window ;
|
SFG_Window *current_window = fgStructure.Window;
|
||||||
SFG_MenuEntry *subMenuIter ;
|
SFG_MenuEntry *subMenuIter;
|
||||||
/*
|
/*
|
||||||
* Hide the present menu's window
|
* Hide the present menu's window
|
||||||
*/
|
*/
|
||||||
fgSetWindow ( menuEntry->SubMenu->Window ) ;
|
fgSetWindow( menuEntry->SubMenu->Window );
|
||||||
glutHideWindow () ;
|
glutHideWindow( );
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* Forget about having that menu active anymore, now:
|
* Forget about having that menu active anymore, now:
|
||||||
*/
|
*/
|
||||||
menuEntry->SubMenu->Window->ActiveMenu = NULL ;
|
menuEntry->SubMenu->Window->ActiveMenu = NULL;
|
||||||
menuEntry->SubMenu->IsActive = FALSE ;
|
menuEntry->SubMenu->IsActive = FALSE;
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* Hide all submenu windows, and the root menu's window.
|
* Hide all submenu windows, and the root menu's window.
|
||||||
*/
|
*/
|
||||||
for ( subMenuIter = (SFG_MenuEntry *)menuEntry->SubMenu->Entries.First; subMenuIter;
|
for ( subMenuIter = (SFG_MenuEntry *)menuEntry->SubMenu->Entries.First;
|
||||||
|
subMenuIter;
|
||||||
subMenuIter = (SFG_MenuEntry *)subMenuIter->Node.Next )
|
subMenuIter = (SFG_MenuEntry *)subMenuIter->Node.Next )
|
||||||
{
|
{
|
||||||
/*
|
/*
|
||||||
* Is that an active submenu by any case?
|
* Is that an active submenu by any case?
|
||||||
*/
|
*/
|
||||||
if ( subMenuIter->SubMenu != NULL )
|
if( subMenuIter->SubMenu )
|
||||||
fgDeactivateSubMenu ( subMenuIter ) ;
|
fgDeactivateSubMenu( subMenuIter );
|
||||||
}
|
}
|
||||||
|
|
||||||
fgSetWindow ( current_window ) ;
|
fgSetWindow( current_window );
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
@ -682,24 +720,27 @@ void fghCalculateMenuBoxSize( void )
|
|||||||
/*
|
/*
|
||||||
* Make sure there is a current menu set
|
* Make sure there is a current menu set
|
||||||
*/
|
*/
|
||||||
freeglut_assert_ready; freeglut_return_if_fail( fgStructure.Menu != NULL );
|
freeglut_assert_ready;
|
||||||
|
freeglut_return_if_fail( fgStructure.Menu );
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* The menu's box size depends on the menu entries:
|
* The menu's box size depends on the menu entries:
|
||||||
*/
|
*/
|
||||||
for( menuEntry = (SFG_MenuEntry *)fgStructure.Menu->Entries.First; menuEntry;
|
for( menuEntry = (SFG_MenuEntry *)fgStructure.Menu->Entries.First;
|
||||||
|
menuEntry;
|
||||||
menuEntry = (SFG_MenuEntry *)menuEntry->Node.Next)
|
menuEntry = (SFG_MenuEntry *)menuEntry->Node.Next)
|
||||||
{
|
{
|
||||||
/*
|
/*
|
||||||
* Update the menu entry's width value
|
* Update the menu entry's width value
|
||||||
*/
|
*/
|
||||||
menuEntry->Width = glutBitmapLength( FREEGLUT_MENU_FONT, menuEntry->Text );
|
menuEntry->Width = glutBitmapLength( FREEGLUT_MENU_FONT,
|
||||||
|
menuEntry->Text );
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* If the entry is a submenu, then it needs to be wider to accomodate the arrow. JCJ 31 July 2003
|
* If the entry is a submenu, then it needs to be wider to
|
||||||
|
* accomodate the arrow. JCJ 31 July 2003
|
||||||
*/
|
*/
|
||||||
|
if (menuEntry->SubMenu )
|
||||||
if (menuEntry->SubMenu != NULL)
|
|
||||||
menuEntry->Width += glutBitmapLength( FREEGLUT_MENU_FONT, "_" );
|
menuEntry->Width += glutBitmapLength( FREEGLUT_MENU_FONT, "_" );
|
||||||
|
|
||||||
/*
|
/*
|
||||||
@ -714,8 +755,8 @@ void fghCalculateMenuBoxSize( void )
|
|||||||
/*
|
/*
|
||||||
* Store the menu's box size now:
|
* Store the menu's box size now:
|
||||||
*/
|
*/
|
||||||
fgStructure.Menu->Height = height + 2 * FREEGLUT_MENU_BORDER ;
|
fgStructure.Menu->Height = height + 2 * FREEGLUT_MENU_BORDER;
|
||||||
fgStructure.Menu->Width = width + 4 * FREEGLUT_MENU_BORDER ;
|
fgStructure.Menu->Width = width + 4 * FREEGLUT_MENU_BORDER;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@ -729,7 +770,7 @@ int FGAPIENTRY glutCreateMenu( void (* callback)( int ) )
|
|||||||
/*
|
/*
|
||||||
* The menu object creation code resides in freeglut_structure.c
|
* The menu object creation code resides in freeglut_structure.c
|
||||||
*/
|
*/
|
||||||
return( fgCreateMenu( callback )->ID );
|
return fgCreateMenu( callback )->ID;
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
@ -739,7 +780,8 @@ void FGAPIENTRY glutDestroyMenu( int menuID )
|
|||||||
{
|
{
|
||||||
SFG_Menu* menu = fgMenuByID( menuID );
|
SFG_Menu* menu = fgMenuByID( menuID );
|
||||||
|
|
||||||
freeglut_assert_ready; freeglut_return_if_fail( menu != NULL );
|
freeglut_assert_ready;
|
||||||
|
freeglut_return_if_fail( menu );
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* The menu object destruction code resides in freeglut_structure.c
|
* The menu object destruction code resides in freeglut_structure.c
|
||||||
@ -754,10 +796,10 @@ int FGAPIENTRY glutGetMenu( void )
|
|||||||
{
|
{
|
||||||
freeglut_assert_ready;
|
freeglut_assert_ready;
|
||||||
|
|
||||||
if( fgStructure.Menu != NULL )
|
if( fgStructure.Menu )
|
||||||
return( fgStructure.Menu->ID );
|
return fgStructure.Menu->ID;
|
||||||
|
|
||||||
return( 0 );
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
@ -768,7 +810,7 @@ void FGAPIENTRY glutSetMenu( int menuID )
|
|||||||
SFG_Menu* menu = fgMenuByID( menuID );
|
SFG_Menu* menu = fgMenuByID( menuID );
|
||||||
|
|
||||||
freeglut_assert_ready;
|
freeglut_assert_ready;
|
||||||
freeglut_return_if_fail( menu != NULL );
|
freeglut_return_if_fail( menu );
|
||||||
|
|
||||||
fgStructure.Menu = menu;
|
fgStructure.Menu = menu;
|
||||||
}
|
}
|
||||||
@ -778,10 +820,11 @@ void FGAPIENTRY glutSetMenu( int menuID )
|
|||||||
*/
|
*/
|
||||||
void FGAPIENTRY glutAddMenuEntry( const char* label, int value )
|
void FGAPIENTRY glutAddMenuEntry( const char* label, int value )
|
||||||
{
|
{
|
||||||
SFG_MenuEntry* menuEntry = (SFG_MenuEntry *)calloc( sizeof(SFG_MenuEntry), 1 );
|
SFG_MenuEntry* menuEntry =
|
||||||
|
(SFG_MenuEntry *)calloc( sizeof(SFG_MenuEntry), 1 );
|
||||||
|
|
||||||
freeglut_assert_ready;
|
freeglut_assert_ready;
|
||||||
freeglut_return_if_fail( fgStructure.Menu != NULL );
|
freeglut_return_if_fail( fgStructure.Menu );
|
||||||
|
|
||||||
menuEntry->Text = strdup( label );
|
menuEntry->Text = strdup( label );
|
||||||
menuEntry->ID = value;
|
menuEntry->ID = value;
|
||||||
@ -791,7 +834,7 @@ void FGAPIENTRY glutAddMenuEntry( const char* label, int value )
|
|||||||
*/
|
*/
|
||||||
fgListAppend( &fgStructure.Menu->Entries, &menuEntry->Node );
|
fgListAppend( &fgStructure.Menu->Entries, &menuEntry->Node );
|
||||||
|
|
||||||
fghCalculateMenuBoxSize();
|
fghCalculateMenuBoxSize( );
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
@ -799,12 +842,13 @@ void FGAPIENTRY glutAddMenuEntry( const char* label, int value )
|
|||||||
*/
|
*/
|
||||||
void FGAPIENTRY glutAddSubMenu( const char* label, int subMenuID )
|
void FGAPIENTRY glutAddSubMenu( const char* label, int subMenuID )
|
||||||
{
|
{
|
||||||
SFG_MenuEntry* menuEntry = (SFG_MenuEntry *)calloc( sizeof(SFG_MenuEntry), 1 );
|
SFG_MenuEntry* menuEntry =
|
||||||
|
(SFG_MenuEntry *)calloc( sizeof(SFG_MenuEntry), 1 );
|
||||||
SFG_Menu* subMenu = fgMenuByID( subMenuID );
|
SFG_Menu* subMenu = fgMenuByID( subMenuID );
|
||||||
|
|
||||||
freeglut_assert_ready;
|
freeglut_assert_ready;
|
||||||
freeglut_return_if_fail( fgStructure.Menu != NULL );
|
freeglut_return_if_fail( fgStructure.Menu );
|
||||||
freeglut_return_if_fail( subMenu != NULL );
|
freeglut_return_if_fail( subMenu );
|
||||||
|
|
||||||
menuEntry->Text = strdup( label );
|
menuEntry->Text = strdup( label );
|
||||||
menuEntry->SubMenu = subMenu;
|
menuEntry->SubMenu = subMenu;
|
||||||
@ -813,10 +857,10 @@ void FGAPIENTRY glutAddSubMenu( const char* label, int subMenuID )
|
|||||||
/*
|
/*
|
||||||
* Make the submenu's parent window be the menu's parent window
|
* Make the submenu's parent window be the menu's parent window
|
||||||
*/
|
*/
|
||||||
fghSetSubmenuParentWindow ( fgStructure.Menu->ParentWindow, subMenu ) ;
|
fghSetSubmenuParentWindow( fgStructure.Menu->ParentWindow, subMenu );
|
||||||
|
|
||||||
fgListAppend( &fgStructure.Menu->Entries, &menuEntry->Node );
|
fgListAppend( &fgStructure.Menu->Entries, &menuEntry->Node );
|
||||||
fghCalculateMenuBoxSize();
|
fghCalculateMenuBoxSize( );
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
@ -839,13 +883,13 @@ void FGAPIENTRY glutChangeToMenuEntry( int item, const char* label, int value )
|
|||||||
/*
|
/*
|
||||||
* We want it to become a normal menu entry, so:
|
* We want it to become a normal menu entry, so:
|
||||||
*/
|
*/
|
||||||
if( menuEntry->Text != NULL )
|
if( menuEntry->Text )
|
||||||
free( menuEntry->Text );
|
free( menuEntry->Text );
|
||||||
|
|
||||||
menuEntry->Text = strdup( label );
|
menuEntry->Text = strdup( label );
|
||||||
menuEntry->ID = value;
|
menuEntry->ID = value;
|
||||||
menuEntry->SubMenu = NULL;
|
menuEntry->SubMenu = NULL;
|
||||||
fghCalculateMenuBoxSize();
|
fghCalculateMenuBoxSize( );
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
@ -876,7 +920,7 @@ void FGAPIENTRY glutChangeToSubMenu( int item, const char* label, int subMenuID
|
|||||||
menuEntry->Text = strdup( label );
|
menuEntry->Text = strdup( label );
|
||||||
menuEntry->SubMenu = subMenu;
|
menuEntry->SubMenu = subMenu;
|
||||||
menuEntry->ID = -1;
|
menuEntry->ID = -1;
|
||||||
fghCalculateMenuBoxSize();
|
fghCalculateMenuBoxSize( );
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
@ -901,7 +945,7 @@ void FGAPIENTRY glutRemoveMenuItem( int item )
|
|||||||
free( menuEntry->Text );
|
free( menuEntry->Text );
|
||||||
|
|
||||||
free( menuEntry );
|
free( menuEntry );
|
||||||
fghCalculateMenuBoxSize();
|
fghCalculateMenuBoxSize( );
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
@ -946,7 +990,7 @@ void FGAPIENTRY glutDetachMenu( int button )
|
|||||||
*/
|
*/
|
||||||
void* FGAPIENTRY glutGetMenuData( void )
|
void* FGAPIENTRY glutGetMenuData( void )
|
||||||
{
|
{
|
||||||
return(fgStructure.Menu->UserData);
|
return fgStructure.Menu->UserData;
|
||||||
}
|
}
|
||||||
|
|
||||||
void FGAPIENTRY glutSetMenuData(void* data)
|
void FGAPIENTRY glutSetMenuData(void* data)
|
||||||
|
Reference in New Issue
Block a user