A first pass over freeglut_menu.c to bring it in line with the rest of

freeglut's style.  Mostly re-indenting and splitting long lines.
For those that may be concerned: No, I didn't do any more arrangments
of the form (CONST == a) rather than (a == CONST).  (^&


git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@325 7f0cb862-5218-0410-a997-914c9d46530a
This commit is contained in:
rkrolib 2003-11-08 11:28:34 +00:00
parent 9c070e4f9b
commit 6bf9d27035

View File

@ -62,7 +62,8 @@
#define FREEGLUT_MENU_FONT GLUT_BITMAP_HELVETICA_18 #define FREEGLUT_MENU_FONT GLUT_BITMAP_HELVETICA_18
#endif #endif
#define FREEGLUT_MENU_HEIGHT (glutBitmapHeight(FREEGLUT_MENU_FONT) + FREEGLUT_MENU_BORDER) #define FREEGLUT_MENU_HEIGHT (glutBitmapHeight(FREEGLUT_MENU_FONT) + \
FREEGLUT_MENU_BORDER)
#define FREEGLUT_MENU_BORDER 2 #define FREEGLUT_MENU_BORDER 2
@ -96,9 +97,11 @@ static SFG_MenuEntry *fghFindMenuEntry( SFG_Menu* menu, int index )
SFG_MenuEntry *entry; SFG_MenuEntry *entry;
int i = 1; int i = 1;
for( entry = (SFG_MenuEntry *)menu->Entries.First; entry; entry = (SFG_MenuEntry *)entry->Node.Next) for( entry = (SFG_MenuEntry *)menu->Entries.First;
entry;
entry = (SFG_MenuEntry *)entry->Node.Next )
{ {
if (i == index) if( i == index )
break; break;
++i; ++i;
} }
@ -117,25 +120,27 @@ static GLboolean fghCheckMenuStatus( SFG_Window* window, SFG_Menu* menu )
/* /*
* First of all check any of the active sub menus... * First of all check any of the active sub menus...
*/ */
for( menuEntry = (SFG_MenuEntry *)menu->Entries.First; menuEntry; for( menuEntry = (SFG_MenuEntry *)menu->Entries.First;
menuEntry;
menuEntry = (SFG_MenuEntry *)menuEntry->Node.Next ) menuEntry = (SFG_MenuEntry *)menuEntry->Node.Next )
{ {
if( menuEntry->SubMenu != NULL && menuEntry->IsActive == TRUE ) if( menuEntry->SubMenu && ( menuEntry->IsActive == TRUE ) )
{ {
/* /*
* OK, have the sub-menu checked, too. If it returns TRUE, it will mean * OK, have the sub-menu checked, too. If it returns TRUE, it
* that it caught the mouse cursor and we do not need to regenerate * will mean that it caught the mouse cursor and we do not need
* the activity list, and so our parents do... * to regenerate the activity list, and so our parents do...
*/ */
GLboolean return_status = fghCheckMenuStatus( window, menuEntry->SubMenu ) ; GLboolean return_status = fghCheckMenuStatus( window,
menuEntry->SubMenu );
/* /*
* Reactivate the submenu as the checkMenuStatus may have turned it off * Reactivate the submenu as the checkMenuStatus may have turned
* if the mouse is in its parent menu entry. * it off if the mouse is in its parent menu entry.
*/ */
menuEntry->SubMenu->IsActive = TRUE ; menuEntry->SubMenu->IsActive = TRUE;
if ( return_status == TRUE ) if ( return_status == TRUE )
return( TRUE ); return TRUE;
} }
} }
@ -145,47 +150,45 @@ static GLboolean fghCheckMenuStatus( SFG_Window* window, SFG_Menu* menu )
x = window->State.MouseX; x = window->State.MouseX;
y = window->State.MouseY; y = window->State.MouseY;
for( menuEntry = (SFG_MenuEntry *)menu->Entries.First; menuEntry; for( menuEntry = (SFG_MenuEntry *)menu->Entries.First;
menuEntry;
menuEntry = (SFG_MenuEntry *)menuEntry->Node.Next ) menuEntry = (SFG_MenuEntry *)menuEntry->Node.Next )
{
menuEntry->IsActive = FALSE; menuEntry->IsActive = FALSE;
}
menu->IsActive = FALSE; menu->IsActive = FALSE;
/* /*
* Check if the mouse cursor is contained within the current menu box * Check if the mouse cursor is contained within the current menu box
*/ */
if ( ( x >= FREEGLUT_MENU_BORDER ) && if( ( x >= FREEGLUT_MENU_BORDER ) &&
( x < menu->Width - FREEGLUT_MENU_BORDER ) && ( x < menu->Width - FREEGLUT_MENU_BORDER ) &&
( y >= FREEGLUT_MENU_BORDER ) && ( y >= FREEGLUT_MENU_BORDER ) &&
( y < menu->Height - FREEGLUT_MENU_BORDER ) && ( y < menu->Height - FREEGLUT_MENU_BORDER ) &&
( window == menu->Window ) ) ( window == menu->Window ) )
{ {
int menuID = ( y - FREEGLUT_MENU_BORDER ) / FREEGLUT_MENU_HEIGHT ; int menuID = ( y - FREEGLUT_MENU_BORDER ) / FREEGLUT_MENU_HEIGHT;
/* /*
* The mouse cursor is somewhere over our box, check it out. * The mouse cursor is somewhere over our box, check it out.
*/ */
menuEntry = fghFindMenuEntry( menu, menuID + 1 ); menuEntry = fghFindMenuEntry( menu, menuID + 1 );
assert( menuEntry != NULL ); assert( menuEntry );
menuEntry->IsActive = TRUE; menuEntry->IsActive = TRUE;
menuEntry->Ordinal = menuID; menuEntry->Ordinal = menuID;
/* /*
* If this is not the same as the last active menu entry, deactivate the * If this is not the same as the last active menu entry, deactivate
* previous entry. Specifically, if the previous active entry was a * the previous entry. Specifically, if the previous active entry
* submenu then deactivate it. * was a submenu then deactivate it.
*/ */
if ( menu->ActiveEntry && ( menuEntry != menu->ActiveEntry ) ) if( menu->ActiveEntry && ( menuEntry != menu->ActiveEntry ) )
{ {
if ( menu->ActiveEntry->SubMenu != NULL ) if( menu->ActiveEntry->SubMenu )
fgDeactivateSubMenu ( menu->ActiveEntry ) ; fgDeactivateSubMenu( menu->ActiveEntry );
} }
menu->ActiveEntry = menuEntry ; menu->ActiveEntry = menuEntry;
menu->IsActive = TRUE; menu->IsActive = TRUE;
/* /*
@ -193,38 +196,44 @@ static GLboolean fghCheckMenuStatus( SFG_Window* window, SFG_Menu* menu )
* nice to have its contents updated, in case it's a sub menu. * nice to have its contents updated, in case it's a sub menu.
* Also, ignore the return value of the check function: * Also, ignore the return value of the check function:
*/ */
if( menuEntry->SubMenu != NULL ) if( menuEntry->SubMenu )
{ {
if ( ! menuEntry->SubMenu->IsActive ) if ( ! menuEntry->SubMenu->IsActive )
{ {
SFG_Window *current_window = fgStructure.Window ; SFG_Window *current_window = fgStructure.Window;
/* /*
* Set up the initial menu position now... * Set up the initial menu position now...
*/ */
menuEntry->SubMenu->IsActive = TRUE;
menuEntry->SubMenu->IsActive = TRUE ;
/* /*
* Set up the initial submenu position now: * Set up the initial submenu position now:
*/ */
menuEntry->SubMenu->X = menu->X + menu->Width ; menuEntry->SubMenu->X = menu->X + menu->Width;
menuEntry->SubMenu->Y = menu->Y + menuEntry->Ordinal * FREEGLUT_MENU_HEIGHT ; menuEntry->SubMenu->Y = menu->Y +
menuEntry->Ordinal * FREEGLUT_MENU_HEIGHT;
if ( menuEntry->SubMenu->X + menuEntry->SubMenu->Width > glutGet ( GLUT_SCREEN_WIDTH ) ) if( menuEntry->SubMenu->X + menuEntry->SubMenu->Width >
menuEntry->SubMenu->X = menu->X - menuEntry->SubMenu->Width ; glutGet( GLUT_SCREEN_WIDTH ) )
menuEntry->SubMenu->X = menu->X -
menuEntry->SubMenu->Width;
if ( menuEntry->SubMenu->Y + menuEntry->SubMenu->Height > glutGet ( GLUT_SCREEN_HEIGHT ) ) if( menuEntry->SubMenu->Y + menuEntry->SubMenu->Height >
glutGet( GLUT_SCREEN_HEIGHT ) )
menuEntry->SubMenu->Y -= ( menuEntry->SubMenu->Height - menuEntry->SubMenu->Y -= ( menuEntry->SubMenu->Height -
FREEGLUT_MENU_HEIGHT - 2 * FREEGLUT_MENU_BORDER ) ; FREEGLUT_MENU_HEIGHT -
2 * FREEGLUT_MENU_BORDER );
fgSetWindow ( menuEntry->SubMenu->Window ) ; fgSetWindow( menuEntry->SubMenu->Window );
glutPositionWindow ( menuEntry->SubMenu->X, menuEntry->SubMenu->Y ) ; glutPositionWindow( menuEntry->SubMenu->X,
glutReshapeWindow ( menuEntry->SubMenu->Width, menuEntry->SubMenu->Height ) ; menuEntry->SubMenu->Y );
glutPopWindow () ; glutReshapeWindow( menuEntry->SubMenu->Width,
glutShowWindow () ; menuEntry->SubMenu->Height );
menuEntry->SubMenu->Window->ActiveMenu = menuEntry->SubMenu ; glutPopWindow( );
fgSetWindow ( current_window ) ; glutShowWindow( );
menuEntry->SubMenu->Window->ActiveMenu = menuEntry->SubMenu;
fgSetWindow( current_window );
} }
fghCheckMenuStatus( window, menuEntry->SubMenu ); fghCheckMenuStatus( window, menuEntry->SubMenu );
@ -232,19 +241,19 @@ static GLboolean fghCheckMenuStatus( SFG_Window* window, SFG_Menu* menu )
/* /*
* Activate it because its parent entry is active * Activate it because its parent entry is active
*/ */
menuEntry->SubMenu->IsActive = TRUE ; menuEntry->SubMenu->IsActive = TRUE;
} }
/* /*
* Report back that we have caught the menu cursor * Report back that we have caught the menu cursor
*/ */
return( TRUE ); return TRUE;
} }
/* /*
* Looks like the menu cursor is somewhere else... * Looks like the menu cursor is somewhere else...
*/ */
return( FALSE ); return FALSE;
} }
/* /*
@ -254,13 +263,14 @@ static void fghDisplayMenuBox( SFG_Menu* menu )
{ {
SFG_MenuEntry *menuEntry; SFG_MenuEntry *menuEntry;
int i; int i;
int border = FREEGLUT_MENU_BORDER ; int border = FREEGLUT_MENU_BORDER;
/* /*
* Have the menu box drawn first. The +- values are * Have the menu box drawn first. The +- values are
* here just to make it more nice-looking... * here just to make it more nice-looking...
*/ */
glColor4f( 1.0f, 1.0f, 1.0f, 1.0f ); /* a non-black dark version of the below. */ /* a non-black dark version of the below. */
glColor4f( 1.0f, 1.0f, 1.0f, 1.0f );
glBegin( GL_QUAD_STRIP ); glBegin( GL_QUAD_STRIP );
glVertex2i( menu->Width , 0 ); glVertex2i( menu->Width , 0 );
glVertex2i( menu->Width-border, border); glVertex2i( menu->Width-border, border);
@ -268,9 +278,10 @@ static void fghDisplayMenuBox( SFG_Menu* menu )
glVertex2i( border, border); glVertex2i( border, border);
glVertex2i( 0 , menu->Height ); glVertex2i( 0 , menu->Height );
glVertex2i( border, menu->Height-border); glVertex2i( border, menu->Height-border);
glEnd(); glEnd( );
glColor4f( 0.5f, 0.5f, 0.5f, 1.0f ); /* a non-black dark version of the below. */ /* a non-black dark version of the below. */
glColor4f( 0.5f, 0.5f, 0.5f, 1.0f );
glBegin( GL_QUAD_STRIP ); glBegin( GL_QUAD_STRIP );
glVertex2i( 0 , menu->Height ); glVertex2i( 0 , menu->Height );
glVertex2i( border, menu->Height-border); glVertex2i( border, menu->Height-border);
@ -278,20 +289,21 @@ static void fghDisplayMenuBox( SFG_Menu* menu )
glVertex2i( menu->Width-border, menu->Height-border); glVertex2i( menu->Width-border, menu->Height-border);
glVertex2i( menu->Width , 0 ); glVertex2i( menu->Width , 0 );
glVertex2i( menu->Width-border, border); glVertex2i( menu->Width-border, border);
glEnd(); glEnd( );
glColor4fv ( menu_pen_back ) ; glColor4fv( menu_pen_back ) ;
glBegin( GL_QUADS ); glBegin( GL_QUADS );
glVertex2i( border, border); glVertex2i( border, border);
glVertex2i( menu->Width-border, border); glVertex2i( menu->Width-border, border);
glVertex2i( menu->Width-border, menu->Height-border); glVertex2i( menu->Width-border, menu->Height-border);
glVertex2i( border, menu->Height-border); glVertex2i( border, menu->Height-border);
glEnd(); glEnd( );
/* /*
* Check if any of the submenus is currently active... * Check if any of the submenus is currently active...
*/ */
for( menuEntry = (SFG_MenuEntry *)menu->Entries.First; menuEntry; for( menuEntry = (SFG_MenuEntry *)menu->Entries.First;
menuEntry;
menuEntry = (SFG_MenuEntry *)menuEntry->Node.Next ) menuEntry = (SFG_MenuEntry *)menuEntry->Node.Next )
{ {
/* /*
@ -309,13 +321,21 @@ static void fghDisplayMenuBox( SFG_Menu* menu )
/* /*
* So have the highlight drawn... * So have the highlight drawn...
*/ */
glColor4fv ( menu_pen_hback ) ; glColor4fv( menu_pen_hback );
glBegin( GL_QUADS ); glBegin( GL_QUADS );
glVertex2i( FREEGLUT_MENU_BORDER, (menuID + 0)*FREEGLUT_MENU_HEIGHT + FREEGLUT_MENU_BORDER ); glVertex2i( FREEGLUT_MENU_BORDER,
glVertex2i( menu->Width-FREEGLUT_MENU_BORDER, (menuID + 0)*FREEGLUT_MENU_HEIGHT + FREEGLUT_MENU_BORDER ); (menuID + 0)*FREEGLUT_MENU_HEIGHT +
glVertex2i( menu->Width-FREEGLUT_MENU_BORDER, (menuID + 1)*FREEGLUT_MENU_HEIGHT + FREEGLUT_MENU_BORDER ); FREEGLUT_MENU_BORDER );
glVertex2i( FREEGLUT_MENU_BORDER, (menuID + 1)*FREEGLUT_MENU_HEIGHT + FREEGLUT_MENU_BORDER ); glVertex2i( menu->Width-FREEGLUT_MENU_BORDER,
glEnd(); (menuID + 0)*FREEGLUT_MENU_HEIGHT +
FREEGLUT_MENU_BORDER );
glVertex2i( menu->Width-FREEGLUT_MENU_BORDER,
(menuID + 1)*FREEGLUT_MENU_HEIGHT +
FREEGLUT_MENU_BORDER );
glVertex2i( FREEGLUT_MENU_BORDER,
(menuID + 1)*FREEGLUT_MENU_HEIGHT +
FREEGLUT_MENU_BORDER );
glEnd( );
} }
} }
@ -323,23 +343,26 @@ static void fghDisplayMenuBox( SFG_Menu* menu )
* Print the menu entries now... * Print the menu entries now...
*/ */
glColor4fv ( menu_pen_fore ); glColor4fv( menu_pen_fore );
for( menuEntry = (SFG_MenuEntry *)menu->Entries.First, i=0; menuEntry; for( menuEntry = (SFG_MenuEntry *)menu->Entries.First, i=0;
menuEntry;
menuEntry = (SFG_MenuEntry *)menuEntry->Node.Next, ++i ) menuEntry = (SFG_MenuEntry *)menuEntry->Node.Next, ++i )
{ {
/* /*
* If the menu entry is active, set the color to white * If the menu entry is active, set the color to white
*/ */
if ( menuEntry->IsActive ) if( menuEntry->IsActive )
glColor4fv ( menu_pen_hfore ) ; glColor4fv( menu_pen_hfore );
/* /*
* Move the raster into position... * Move the raster into position...
*/ */
/* Try to center the text - JCJ 31 July 2003*/
glRasterPos2i( glRasterPos2i(
2 * FREEGLUT_MENU_BORDER, 2 * FREEGLUT_MENU_BORDER,
(i + 1)*FREEGLUT_MENU_HEIGHT-(int)(FREEGLUT_MENU_HEIGHT*0.3 - FREEGLUT_MENU_BORDER ) /* Try to center the text - JCJ 31 July 2003*/ (i + 1)*FREEGLUT_MENU_HEIGHT-(int)( FREEGLUT_MENU_HEIGHT*0.3 -
FREEGLUT_MENU_BORDER )
); );
/* /*
@ -350,60 +373,65 @@ static void fghDisplayMenuBox( SFG_Menu* menu )
/* /*
* If it's a submenu, draw a right arrow * If it's a submenu, draw a right arrow
*/ */
if ( menuEntry->SubMenu != NULL ) if( menuEntry->SubMenu )
{ {
int width = glutBitmapWidth ( FREEGLUT_MENU_FONT, '_' ) ; int width = glutBitmapWidth( FREEGLUT_MENU_FONT, '_' );
int x_base = menu->Width - 2 - width; int x_base = menu->Width - 2 - width;
int y_base = i*FREEGLUT_MENU_HEIGHT + FREEGLUT_MENU_BORDER; int y_base = i*FREEGLUT_MENU_HEIGHT + FREEGLUT_MENU_BORDER;
glBegin( GL_TRIANGLES ); glBegin( GL_TRIANGLES );
glVertex2i( x_base, y_base + 2*FREEGLUT_MENU_BORDER); glVertex2i( x_base, y_base + 2*FREEGLUT_MENU_BORDER);
glVertex2i( menu->Width - 2, y_base + (FREEGLUT_MENU_HEIGHT + FREEGLUT_MENU_BORDER) / 2 ); glVertex2i( menu->Width - 2, y_base +
glVertex2i( x_base, y_base + FREEGLUT_MENU_HEIGHT - FREEGLUT_MENU_BORDER); ( FREEGLUT_MENU_HEIGHT +
FREEGLUT_MENU_BORDER) / 2 );
glVertex2i( x_base, y_base + FREEGLUT_MENU_HEIGHT -
FREEGLUT_MENU_BORDER);
glEnd( ); glEnd( );
} }
/* /*
* If the menu entry is active, reset the color * If the menu entry is active, reset the color
*/ */
if ( menuEntry->IsActive ) if( menuEntry->IsActive )
glColor4fv ( menu_pen_fore ) ; glColor4fv( menu_pen_fore );
} }
/* /*
* Now we are ready to check if any of our children needs to be redrawn: * Now we are ready to check if any of our children needs to be redrawn:
*/ */
for( menuEntry = (SFG_MenuEntry *)menu->Entries.First; menuEntry; for( menuEntry = (SFG_MenuEntry *)menu->Entries.First;
menuEntry;
menuEntry = (SFG_MenuEntry *)menuEntry->Node.Next ) menuEntry = (SFG_MenuEntry *)menuEntry->Node.Next )
{ {
/* /*
* Is that an active sub menu by any case? * Is that an active sub menu by any case?
*/ */
if( menuEntry->SubMenu != NULL && menuEntry->IsActive == TRUE ) if( menuEntry->SubMenu && ( menuEntry->IsActive == TRUE ) )
{ {
/* /*
* Yeah, indeed. Have it redrawn now: * Yeah, indeed. Have it redrawn now:
*/ */
fgSetWindow ( menuEntry->SubMenu->Window ) ; fgSetWindow( menuEntry->SubMenu->Window );
fghDisplayMenuBox( menuEntry->SubMenu ); fghDisplayMenuBox( menuEntry->SubMenu );
fgSetWindow ( menu->Window ) ; fgSetWindow( menu->Window );
} }
} }
} }
/* /*
* Private static function to set the parent window of a submenu and all of its submenus * Private static function to set the parent window of a submenu and all
* of its submenus
*/ */
static void fghSetSubmenuParentWindow ( SFG_Window *window, SFG_Menu *menu ) static void fghSetSubmenuParentWindow ( SFG_Window *window, SFG_Menu *menu )
{ {
SFG_MenuEntry *menuEntry ; SFG_MenuEntry *menuEntry;
menu->ParentWindow = window ; menu->ParentWindow = window;
for ( menuEntry = (SFG_MenuEntry *)menu->Entries.First; menuEntry; menuEntry = (SFG_MenuEntry *)menuEntry->Node.Next ) for( menuEntry = (SFG_MenuEntry *)menu->Entries.First;
{ menuEntry;
if ( menuEntry->SubMenu != NULL ) menuEntry = (SFG_MenuEntry *)menuEntry->Node.Next )
if ( menuEntry->SubMenu )
fghSetSubmenuParentWindow ( window, menuEntry->SubMenu ) ; fghSetSubmenuParentWindow ( window, menuEntry->SubMenu ) ;
}
} }
@ -428,14 +456,15 @@ void fgDisplayMenu( void )
/* /*
* Did we find an active menu? * Did we find an active menu?
*/ */
freeglut_return_if_fail( menu != NULL ); freeglut_return_if_fail( menu );
fgSetWindow ( menu->Window ) ; fgSetWindow ( menu->Window );
/* /*
* Prepare the OpenGL state to do the rendering first: * Prepare the OpenGL state to do the rendering first:
*/ */
glPushAttrib( GL_DEPTH_BUFFER_BIT | GL_TEXTURE_BIT | GL_LIGHTING_BIT | GL_POLYGON_BIT ); glPushAttrib( GL_DEPTH_BUFFER_BIT | GL_TEXTURE_BIT | GL_LIGHTING_BIT |
GL_POLYGON_BIT );
glDisable( GL_DEPTH_TEST ); glDisable( GL_DEPTH_TEST );
glDisable( GL_TEXTURE_2D ); glDisable( GL_TEXTURE_2D );
@ -474,19 +503,19 @@ void fgDisplayMenu( void )
/* /*
* Restore the old OpenGL settings now * Restore the old OpenGL settings now
*/ */
glPopAttrib(); glPopAttrib( );
glMatrixMode( GL_PROJECTION ); glMatrixMode( GL_PROJECTION );
glPopMatrix(); glPopMatrix( );
glMatrixMode( GL_MODELVIEW ); glMatrixMode( GL_MODELVIEW );
glPopMatrix(); glPopMatrix( );
glutSwapBuffers () ; glutSwapBuffers( );
/* /*
* Restore the current window * Restore the current window
*/ */
fgSetWindow ( window ) ; fgSetWindow ( window );
} }
/* /*
@ -503,28 +532,28 @@ void fgActivateMenu( SFG_Window* window, int button )
* Mark the menu as active, so that it gets displayed: * Mark the menu as active, so that it gets displayed:
*/ */
window->ActiveMenu = menu; window->ActiveMenu = menu;
menu->IsActive = TRUE ; menu->IsActive = TRUE;
fgState.ActiveMenus ++ ; fgState.ActiveMenus++;
/* /*
* Set up the initial menu position now: * Set up the initial menu position now:
*/ */
menu->X = window->State.MouseX + glutGet ( GLUT_WINDOW_X ) ; menu->X = window->State.MouseX + glutGet( GLUT_WINDOW_X );
menu->Y = window->State.MouseY + glutGet ( GLUT_WINDOW_Y ) ; menu->Y = window->State.MouseY + glutGet( GLUT_WINDOW_Y );
if ( menu->X + menu->Width > glutGet ( GLUT_SCREEN_WIDTH ) ) if( menu->X + menu->Width > glutGet ( GLUT_SCREEN_WIDTH ) )
menu->X -=menu->Width ; menu->X -=menu->Width;
if ( menu->Y + menu->Height > glutGet ( GLUT_SCREEN_HEIGHT ) ) if( menu->Y + menu->Height > glutGet ( GLUT_SCREEN_HEIGHT ) )
menu->Y -=menu->Height ; menu->Y -=menu->Height;
fgSetWindow ( menu->Window ) ; fgSetWindow( menu->Window );
glutPositionWindow ( menu->X, menu->Y ) ; glutPositionWindow( menu->X, menu->Y );
glutReshapeWindow ( menu->Width, menu->Height ) ; glutReshapeWindow( menu->Width, menu->Height );
glutPopWindow () ; glutPopWindow( );
glutShowWindow () ; glutShowWindow( );
menu->Window->ActiveMenu = menu ; menu->Window->ActiveMenu = menu;
} }
/* /*
@ -534,13 +563,17 @@ GLboolean fgCheckActiveMenu ( SFG_Window *window, SFG_Menu *menu )
{ {
/* /*
* Near as I can tell, this is the active menu behaviour: * Near as I can tell, this is the active menu behaviour:
* - Down-click any button outside the menu, menu active: deactivate the menu * - Down-click any button outside the menu, menu active:
* - Down-click any button inside the menu, menu active: select the menu entry and deactivate the menu * deactivate the menu
* - Up-click the menu button outside the menu, menu active: nothing happens * - Down-click any button inside the menu, menu active:
* - Up-click the menu button inside the menu, menu active: select the menu entry and deactivate the menu * select the menu entry and deactivate the menu
* - Up-click the menu button outside the menu, menu active:
* nothing happens
* - Up-click the menu button inside the menu, menu active:
* select the menu entry and deactivate the menu
* Since menus can have submenus, we need to check this recursively. * Since menus can have submenus, we need to check this recursively.
*/ */
return fghCheckMenuStatus ( window, menu ) ; return fghCheckMenuStatus( window, menu );
} }
/* /*
@ -553,7 +586,9 @@ void fgExecuteMenuCallback( SFG_Menu* menu )
/* /*
* First of all check any of the active sub menus... * First of all check any of the active sub menus...
*/ */
for( menuEntry = (SFG_MenuEntry *)menu->Entries.First; menuEntry; menuEntry = (SFG_MenuEntry *)menuEntry->Node.Next) for( menuEntry = (SFG_MenuEntry *)menu->Entries.First;
menuEntry;
menuEntry = (SFG_MenuEntry *)menuEntry->Node.Next)
{ {
/* /*
* Is this menu entry active? * Is this menu entry active?
@ -561,14 +596,15 @@ void fgExecuteMenuCallback( SFG_Menu* menu )
if( menuEntry->IsActive == TRUE ) if( menuEntry->IsActive == TRUE )
{ {
/* /*
* If there is not a sub menu, execute the menu callback and return... * If there is not a sub menu, execute the menu callback and
* return...
*/ */
if( menuEntry->SubMenu == NULL ) if( !( menuEntry->SubMenu ) )
{ {
/* /*
* ...certainly given that there is one... * ...certainly given that there is one...
*/ */
if( menu->Callback != NULL ) if( menu->Callback )
menu->Callback( menuEntry->ID ); menu->Callback( menuEntry->ID );
return; return;
@ -592,45 +628,46 @@ void fgExecuteMenuCallback( SFG_Menu* menu )
*/ */
void fgDeactivateMenu( SFG_Window *window ) void fgDeactivateMenu( SFG_Window *window )
{ {
SFG_Window *current_window = fgStructure.Window ; SFG_Window *current_window = fgStructure.Window;
/* /*
* Check if there is an active menu attached to this window... * Check if there is an active menu attached to this window...
*/ */
SFG_Menu* menu = window->ActiveMenu; SFG_Menu* menu = window->ActiveMenu;
SFG_MenuEntry *menuEntry ; SFG_MenuEntry *menuEntry;
/* /*
* Did we find an active window? * Did we find an active window?
*/ */
freeglut_return_if_fail( menu != NULL ); freeglut_return_if_fail( menu );
/* /*
* Hide the present menu's window * Hide the present menu's window
*/ */
fgSetWindow ( menu->Window ) ; fgSetWindow( menu->Window );
glutHideWindow () ; glutHideWindow( );
/* /*
* Forget about having that menu active anymore, now: * Forget about having that menu active anymore, now:
*/ */
menu->Window->ActiveMenu = NULL ; menu->Window->ActiveMenu = NULL;
menu->ParentWindow->ActiveMenu = NULL ; menu->ParentWindow->ActiveMenu = NULL;
menu->IsActive = FALSE ; menu->IsActive = FALSE;
fgState.ActiveMenus -- ; fgState.ActiveMenus--;
/* /*
* Hide all submenu windows, and the root menu's window. * Hide all submenu windows, and the root menu's window.
*/ */
for ( menuEntry = (SFG_MenuEntry *)menu->Entries.First; menuEntry; for ( menuEntry = (SFG_MenuEntry *)menu->Entries.First;
menuEntry;
menuEntry = (SFG_MenuEntry *)menuEntry->Node.Next ) menuEntry = (SFG_MenuEntry *)menuEntry->Node.Next )
{ {
/* /*
* Is that an active submenu by any case? * Is that an active submenu by any case?
*/ */
if ( menuEntry->SubMenu != NULL ) if( menuEntry->SubMenu )
fgDeactivateSubMenu ( menuEntry ) ; fgDeactivateSubMenu( menuEntry );
} }
fgSetWindow ( current_window ) ; fgSetWindow ( current_window ) ;
@ -641,34 +678,35 @@ void fgDeactivateMenu( SFG_Window *window )
*/ */
void fgDeactivateSubMenu( SFG_MenuEntry *menuEntry ) void fgDeactivateSubMenu( SFG_MenuEntry *menuEntry )
{ {
SFG_Window *current_window = fgStructure.Window ; SFG_Window *current_window = fgStructure.Window;
SFG_MenuEntry *subMenuIter ; SFG_MenuEntry *subMenuIter;
/* /*
* Hide the present menu's window * Hide the present menu's window
*/ */
fgSetWindow ( menuEntry->SubMenu->Window ) ; fgSetWindow( menuEntry->SubMenu->Window );
glutHideWindow () ; glutHideWindow( );
/* /*
* Forget about having that menu active anymore, now: * Forget about having that menu active anymore, now:
*/ */
menuEntry->SubMenu->Window->ActiveMenu = NULL ; menuEntry->SubMenu->Window->ActiveMenu = NULL;
menuEntry->SubMenu->IsActive = FALSE ; menuEntry->SubMenu->IsActive = FALSE;
/* /*
* Hide all submenu windows, and the root menu's window. * Hide all submenu windows, and the root menu's window.
*/ */
for ( subMenuIter = (SFG_MenuEntry *)menuEntry->SubMenu->Entries.First; subMenuIter; for ( subMenuIter = (SFG_MenuEntry *)menuEntry->SubMenu->Entries.First;
subMenuIter;
subMenuIter = (SFG_MenuEntry *)subMenuIter->Node.Next ) subMenuIter = (SFG_MenuEntry *)subMenuIter->Node.Next )
{ {
/* /*
* Is that an active submenu by any case? * Is that an active submenu by any case?
*/ */
if ( subMenuIter->SubMenu != NULL ) if( subMenuIter->SubMenu )
fgDeactivateSubMenu ( subMenuIter ) ; fgDeactivateSubMenu( subMenuIter );
} }
fgSetWindow ( current_window ) ; fgSetWindow( current_window );
} }
/* /*
@ -682,24 +720,27 @@ void fghCalculateMenuBoxSize( void )
/* /*
* Make sure there is a current menu set * Make sure there is a current menu set
*/ */
freeglut_assert_ready; freeglut_return_if_fail( fgStructure.Menu != NULL ); freeglut_assert_ready;
freeglut_return_if_fail( fgStructure.Menu );
/* /*
* The menu's box size depends on the menu entries: * The menu's box size depends on the menu entries:
*/ */
for( menuEntry = (SFG_MenuEntry *)fgStructure.Menu->Entries.First; menuEntry; for( menuEntry = (SFG_MenuEntry *)fgStructure.Menu->Entries.First;
menuEntry;
menuEntry = (SFG_MenuEntry *)menuEntry->Node.Next) menuEntry = (SFG_MenuEntry *)menuEntry->Node.Next)
{ {
/* /*
* Update the menu entry's width value * Update the menu entry's width value
*/ */
menuEntry->Width = glutBitmapLength( FREEGLUT_MENU_FONT, menuEntry->Text ); menuEntry->Width = glutBitmapLength( FREEGLUT_MENU_FONT,
menuEntry->Text );
/* /*
* If the entry is a submenu, then it needs to be wider to accomodate the arrow. JCJ 31 July 2003 * If the entry is a submenu, then it needs to be wider to
* accomodate the arrow. JCJ 31 July 2003
*/ */
if (menuEntry->SubMenu )
if (menuEntry->SubMenu != NULL)
menuEntry->Width += glutBitmapLength( FREEGLUT_MENU_FONT, "_" ); menuEntry->Width += glutBitmapLength( FREEGLUT_MENU_FONT, "_" );
/* /*
@ -714,8 +755,8 @@ void fghCalculateMenuBoxSize( void )
/* /*
* Store the menu's box size now: * Store the menu's box size now:
*/ */
fgStructure.Menu->Height = height + 2 * FREEGLUT_MENU_BORDER ; fgStructure.Menu->Height = height + 2 * FREEGLUT_MENU_BORDER;
fgStructure.Menu->Width = width + 4 * FREEGLUT_MENU_BORDER ; fgStructure.Menu->Width = width + 4 * FREEGLUT_MENU_BORDER;
} }
@ -729,7 +770,7 @@ int FGAPIENTRY glutCreateMenu( void (* callback)( int ) )
/* /*
* The menu object creation code resides in freeglut_structure.c * The menu object creation code resides in freeglut_structure.c
*/ */
return( fgCreateMenu( callback )->ID ); return fgCreateMenu( callback )->ID;
} }
/* /*
@ -739,7 +780,8 @@ void FGAPIENTRY glutDestroyMenu( int menuID )
{ {
SFG_Menu* menu = fgMenuByID( menuID ); SFG_Menu* menu = fgMenuByID( menuID );
freeglut_assert_ready; freeglut_return_if_fail( menu != NULL ); freeglut_assert_ready;
freeglut_return_if_fail( menu );
/* /*
* The menu object destruction code resides in freeglut_structure.c * The menu object destruction code resides in freeglut_structure.c
@ -754,10 +796,10 @@ int FGAPIENTRY glutGetMenu( void )
{ {
freeglut_assert_ready; freeglut_assert_ready;
if( fgStructure.Menu != NULL ) if( fgStructure.Menu )
return( fgStructure.Menu->ID ); return fgStructure.Menu->ID;
return( 0 ); return 0;
} }
/* /*
@ -768,7 +810,7 @@ void FGAPIENTRY glutSetMenu( int menuID )
SFG_Menu* menu = fgMenuByID( menuID ); SFG_Menu* menu = fgMenuByID( menuID );
freeglut_assert_ready; freeglut_assert_ready;
freeglut_return_if_fail( menu != NULL ); freeglut_return_if_fail( menu );
fgStructure.Menu = menu; fgStructure.Menu = menu;
} }
@ -778,10 +820,11 @@ void FGAPIENTRY glutSetMenu( int menuID )
*/ */
void FGAPIENTRY glutAddMenuEntry( const char* label, int value ) void FGAPIENTRY glutAddMenuEntry( const char* label, int value )
{ {
SFG_MenuEntry* menuEntry = (SFG_MenuEntry *)calloc( sizeof(SFG_MenuEntry), 1 ); SFG_MenuEntry* menuEntry =
(SFG_MenuEntry *)calloc( sizeof(SFG_MenuEntry), 1 );
freeglut_assert_ready; freeglut_assert_ready;
freeglut_return_if_fail( fgStructure.Menu != NULL ); freeglut_return_if_fail( fgStructure.Menu );
menuEntry->Text = strdup( label ); menuEntry->Text = strdup( label );
menuEntry->ID = value; menuEntry->ID = value;
@ -791,7 +834,7 @@ void FGAPIENTRY glutAddMenuEntry( const char* label, int value )
*/ */
fgListAppend( &fgStructure.Menu->Entries, &menuEntry->Node ); fgListAppend( &fgStructure.Menu->Entries, &menuEntry->Node );
fghCalculateMenuBoxSize(); fghCalculateMenuBoxSize( );
} }
/* /*
@ -799,12 +842,13 @@ void FGAPIENTRY glutAddMenuEntry( const char* label, int value )
*/ */
void FGAPIENTRY glutAddSubMenu( const char* label, int subMenuID ) void FGAPIENTRY glutAddSubMenu( const char* label, int subMenuID )
{ {
SFG_MenuEntry* menuEntry = (SFG_MenuEntry *)calloc( sizeof(SFG_MenuEntry), 1 ); SFG_MenuEntry* menuEntry =
(SFG_MenuEntry *)calloc( sizeof(SFG_MenuEntry), 1 );
SFG_Menu* subMenu = fgMenuByID( subMenuID ); SFG_Menu* subMenu = fgMenuByID( subMenuID );
freeglut_assert_ready; freeglut_assert_ready;
freeglut_return_if_fail( fgStructure.Menu != NULL ); freeglut_return_if_fail( fgStructure.Menu );
freeglut_return_if_fail( subMenu != NULL ); freeglut_return_if_fail( subMenu );
menuEntry->Text = strdup( label ); menuEntry->Text = strdup( label );
menuEntry->SubMenu = subMenu; menuEntry->SubMenu = subMenu;
@ -813,10 +857,10 @@ void FGAPIENTRY glutAddSubMenu( const char* label, int subMenuID )
/* /*
* Make the submenu's parent window be the menu's parent window * Make the submenu's parent window be the menu's parent window
*/ */
fghSetSubmenuParentWindow ( fgStructure.Menu->ParentWindow, subMenu ) ; fghSetSubmenuParentWindow( fgStructure.Menu->ParentWindow, subMenu );
fgListAppend( &fgStructure.Menu->Entries, &menuEntry->Node ); fgListAppend( &fgStructure.Menu->Entries, &menuEntry->Node );
fghCalculateMenuBoxSize(); fghCalculateMenuBoxSize( );
} }
/* /*
@ -839,13 +883,13 @@ void FGAPIENTRY glutChangeToMenuEntry( int item, const char* label, int value )
/* /*
* We want it to become a normal menu entry, so: * We want it to become a normal menu entry, so:
*/ */
if( menuEntry->Text != NULL ) if( menuEntry->Text )
free( menuEntry->Text ); free( menuEntry->Text );
menuEntry->Text = strdup( label ); menuEntry->Text = strdup( label );
menuEntry->ID = value; menuEntry->ID = value;
menuEntry->SubMenu = NULL; menuEntry->SubMenu = NULL;
fghCalculateMenuBoxSize(); fghCalculateMenuBoxSize( );
} }
/* /*
@ -876,7 +920,7 @@ void FGAPIENTRY glutChangeToSubMenu( int item, const char* label, int subMenuID
menuEntry->Text = strdup( label ); menuEntry->Text = strdup( label );
menuEntry->SubMenu = subMenu; menuEntry->SubMenu = subMenu;
menuEntry->ID = -1; menuEntry->ID = -1;
fghCalculateMenuBoxSize(); fghCalculateMenuBoxSize( );
} }
/* /*
@ -901,7 +945,7 @@ void FGAPIENTRY glutRemoveMenuItem( int item )
free( menuEntry->Text ); free( menuEntry->Text );
free( menuEntry ); free( menuEntry );
fghCalculateMenuBoxSize(); fghCalculateMenuBoxSize( );
} }
/* /*
@ -946,7 +990,7 @@ void FGAPIENTRY glutDetachMenu( int button )
*/ */
void* FGAPIENTRY glutGetMenuData( void ) void* FGAPIENTRY glutGetMenuData( void )
{ {
return(fgStructure.Menu->UserData); return fgStructure.Menu->UserData;
} }
void FGAPIENTRY glutSetMenuData(void* data) void FGAPIENTRY glutSetMenuData(void* data)