no longer using sinf/cosfsqrtf in fg_geometry, no need for all this
extra boilerplate git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1319 7f0cb862-5218-0410-a997-914c9d46530a
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@ -245,9 +245,6 @@ CHECK_INCLUDE_FILES(sys/ioctl.h HAVE_SYS_IOCTL_H)
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CHECK_INCLUDE_FILES(fcntl.h HAVE_FCNTL_H)
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CHECK_INCLUDE_FILES(errno.h HAVE_ERRNO_H)
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CHECK_INCLUDE_FILES(usbhid.h HAVE_USBHID_H)
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CHECK_FUNCTION_EXISTS(sinf HAVE_SINF)
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CHECK_FUNCTION_EXISTS(cosf HAVE_COSF)
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CHECK_FUNCTION_EXISTS(sqrtf HAVE_SQRTF)
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CHECK_FUNCTION_EXISTS(gettimeofday HAVE_GETTIMEOFDAY)
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CHECK_FUNCTION_EXISTS(vfprintf HAVE_VFPRINTF)
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CHECK_FUNCTION_EXISTS(_doprnt HAVE_DOPRNT)
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@ -13,9 +13,6 @@
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#cmakedefine HAVE_GETTIMEOFDAY
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#cmakedefine HAVE_VFPRINTF
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#cmakedefine HAVE_DOPRNT
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#cmakedefine HAVE_SINF
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#cmakedefine HAVE_COSF
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#cmakedefine HAVE_SQRTF
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#cmakedefine NEED_XPARSEGEOMETRY_IMPL
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#cmakedefine HAVE_STDINT_H
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#cmakedefine HAVE_INTTYPES_H
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@ -30,17 +30,6 @@
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#include "fg_gl2.h"
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#include <math.h>
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/* VC++6 in C mode doesn't have C99's sinf/cos/sqrtf */
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#ifndef HAVE_SINF
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#define sinf(x) (float)sin((double)(x))
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#endif
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#ifndef HAVE_COSF
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#define cosf(x) (float)cos((double)(x))
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#endif
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#ifndef HAVE_SQRTF
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#define sqrtf(x) (float)sqrt((double)(x))
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#endif
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/* declare for drawing using the different OpenGL versions here so we can
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have a nice code order below */
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#ifndef GL_ES_VERSION_2_0
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@ -987,8 +976,8 @@ static void fghCircleTable(GLfloat **sint, GLfloat **cost, const int n, const GL
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for (i=1; i<size; i++)
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{
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(*sint)[i] = sinf(angle*i);
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(*cost)[i] = cosf(angle*i);
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(*sint)[i] = (GLfloat)sin(angle*i);
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(*cost)[i] = (GLfloat)cos(angle*i);
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}
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@ -1106,8 +1095,8 @@ void fghGenerateCone(
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const GLfloat rStep = (GLfloat)base / ( ( stacks > 0 ) ? stacks : 1 );
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/* Scaling factors for vertex normals */
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const GLfloat cosn = ( (GLfloat)height / sqrtf( height * height + base * base ));
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const GLfloat sinn = ( (GLfloat)base / sqrtf( height * height + base * base ));
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const GLfloat cosn = (GLfloat) (height / sqrt( height * height + base * base ));
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const GLfloat sinn = (GLfloat) (base / sqrt( height * height + base * base ));
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