converted all tabs to spaces, hate if they are mixed...
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1248 7f0cb862-5218-0410-a997-914c9d46530a
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@ -68,7 +68,7 @@ static void fghDrawGeometryWire11(GLfloat *vertices, GLfloat *normals, GLsizei n
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/* Version for OpenGL (ES) >= 2.0 */
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static void fghDrawGeometryWire20(GLfloat *vertices, GLfloat *normals, GLsizei numFaces, GLsizei numEdgePerFace,
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GLint attribute_v_coord, GLint attribute_v_normal)
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GLint attribute_v_coord, GLint attribute_v_normal)
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{
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GLuint vbo_coords, vbo_normals;
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GLuint numVertices = numFaces * numEdgePerFace;
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@ -76,17 +76,17 @@ static void fghDrawGeometryWire20(GLfloat *vertices, GLfloat *normals, GLsizei n
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int i;
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if (numVertices > 0 && attribute_v_coord != -1) {
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fghGenBuffers(1, &vbo_coords);
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fghBindBuffer(FGH_ARRAY_BUFFER, vbo_coords);
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fghBufferData(FGH_ARRAY_BUFFER, numVertices * 3 * sizeof(vertices[0]),
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vertices, FGH_STATIC_DRAW);
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fghGenBuffers(1, &vbo_coords);
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fghBindBuffer(FGH_ARRAY_BUFFER, vbo_coords);
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fghBufferData(FGH_ARRAY_BUFFER, numVertices * 3 * sizeof(vertices[0]),
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vertices, FGH_STATIC_DRAW);
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}
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if (numVertices > 0 && attribute_v_normal != -1) {
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fghGenBuffers(1, &vbo_normals);
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fghBindBuffer(FGH_ARRAY_BUFFER, vbo_normals);
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fghBufferData(FGH_ARRAY_BUFFER, numVertices * 3 * sizeof(normals[0]),
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normals, FGH_STATIC_DRAW);
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fghGenBuffers(1, &vbo_normals);
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fghBindBuffer(FGH_ARRAY_BUFFER, vbo_normals);
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fghBufferData(FGH_ARRAY_BUFFER, numVertices * 3 * sizeof(normals[0]),
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normals, FGH_STATIC_DRAW);
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}
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if (vbo_coords) {
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@ -117,18 +117,18 @@ static void fghDrawGeometryWire20(GLfloat *vertices, GLfloat *normals, GLsizei n
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/* Draw per face (TODO: could use glMultiDrawArrays if available) */
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for (i=0; i<numFaces; i++)
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glDrawArrays(GL_LINE_LOOP, i*numEdgePerFace, numEdgePerFace);
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glDrawArrays(GL_LINE_LOOP, i*numEdgePerFace, numEdgePerFace);
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if (vbo_coords != 0)
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fghDisableVertexAttribArray(attribute_v_coord);
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fghDisableVertexAttribArray(attribute_v_coord);
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if (vbo_normals != 0)
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fghDisableVertexAttribArray(attribute_v_normal);
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fghDisableVertexAttribArray(attribute_v_normal);
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if (vbo_coords != 0)
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fghDeleteBuffers(1, &vbo_coords);
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fghDeleteBuffers(1, &vbo_coords);
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if (vbo_normals != 0)
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fghDeleteBuffers(1, &vbo_normals);
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fghDeleteBuffers(1, &vbo_normals);
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}
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static void fghDrawGeometryWire(GLfloat *vertices, GLfloat *normals, GLsizei numFaces, GLsizei numEdgePerFace)
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@ -138,11 +138,11 @@ static void fghDrawGeometryWire(GLfloat *vertices, GLfloat *normals, GLsizei num
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if (fgState.HasOpenGL20 && (attribute_v_coord != -1 || attribute_v_normal != -1))
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/* User requested a 2.0 draw */
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fghDrawGeometryWire20(vertices, normals, numFaces, numEdgePerFace,
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attribute_v_coord, attribute_v_normal);
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fghDrawGeometryWire20(vertices, normals, numFaces, numEdgePerFace,
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attribute_v_coord, attribute_v_normal);
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#ifndef GL_ES_VERSION_2_0
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else
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fghDrawGeometryWire11(vertices, normals, numFaces, numEdgePerFace);
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fghDrawGeometryWire11(vertices, normals, numFaces, numEdgePerFace);
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#endif
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}
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@ -159,7 +159,7 @@ static void fghDrawGeometryWire(GLfloat *vertices, GLfloat *normals, GLsizei num
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/* Version for OpenGL (ES) 1.1 */
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#ifndef GL_ES_VERSION_2_0
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static void fghDrawGeometrySolid11(GLfloat *vertices, GLfloat *normals, GLubyte *vertIdxs,
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GLsizei numVertices, GLsizei numVertIdxs)
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GLsizei numVertices, GLsizei numVertIdxs)
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{
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glEnableClientState(GL_VERTEX_ARRAY);
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glEnableClientState(GL_NORMAL_ARRAY);
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@ -178,36 +178,36 @@ static void fghDrawGeometrySolid11(GLfloat *vertices, GLfloat *normals, GLubyte
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/* Version for OpenGL (ES) >= 2.0 */
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static void fghDrawGeometrySolid20(GLfloat *vertices, GLfloat *normals, GLubyte *vertIdxs,
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GLsizei numVertices, GLsizei numVertIdxs,
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GLint attribute_v_coord, GLint attribute_v_normal)
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GLsizei numVertices, GLsizei numVertIdxs,
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GLint attribute_v_coord, GLint attribute_v_normal)
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{
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GLuint vbo_coords, vbo_normals, ibo_elements;
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if (numVertices > 0 && attribute_v_coord != -1) {
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fghGenBuffers(1, &vbo_coords);
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fghBindBuffer(FGH_ARRAY_BUFFER, vbo_coords);
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fghBufferData(FGH_ARRAY_BUFFER, numVertices * 3 * sizeof(vertices[0]),
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vertices, FGH_STATIC_DRAW);
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}
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fghGenBuffers(1, &vbo_coords);
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fghBindBuffer(FGH_ARRAY_BUFFER, vbo_coords);
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fghBufferData(FGH_ARRAY_BUFFER, numVertices * 3 * sizeof(vertices[0]),
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vertices, FGH_STATIC_DRAW);
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}
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if (numVertices > 0 && attribute_v_normal != -1) {
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fghGenBuffers(1, &vbo_normals);
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fghBindBuffer(FGH_ARRAY_BUFFER, vbo_normals);
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fghBufferData(FGH_ARRAY_BUFFER, numVertices * 3 * sizeof(normals[0]),
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normals, FGH_STATIC_DRAW);
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fghGenBuffers(1, &vbo_normals);
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fghBindBuffer(FGH_ARRAY_BUFFER, vbo_normals);
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fghBufferData(FGH_ARRAY_BUFFER, numVertices * 3 * sizeof(normals[0]),
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normals, FGH_STATIC_DRAW);
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}
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if (vertIdxs != NULL) {
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fghGenBuffers(1, &ibo_elements);
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fghBindBuffer(FGH_ELEMENT_ARRAY_BUFFER, ibo_elements);
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fghBufferData(FGH_ELEMENT_ARRAY_BUFFER, numVertIdxs * sizeof(vertIdxs[0]),
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vertIdxs, FGH_STATIC_DRAW);
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fghGenBuffers(1, &ibo_elements);
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fghBindBuffer(FGH_ELEMENT_ARRAY_BUFFER, ibo_elements);
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fghBufferData(FGH_ELEMENT_ARRAY_BUFFER, numVertIdxs * sizeof(vertIdxs[0]),
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vertIdxs, FGH_STATIC_DRAW);
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}
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if (vbo_coords) {
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fghEnableVertexAttribArray(attribute_v_coord);
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fghBindBuffer(FGH_ARRAY_BUFFER, vbo_coords);
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fghVertexAttribPointer(
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fghEnableVertexAttribArray(attribute_v_coord);
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fghBindBuffer(FGH_ARRAY_BUFFER, vbo_coords);
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fghVertexAttribPointer(
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attribute_v_coord, // attribute
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3, // number of elements per vertex, here (x,y,z)
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GL_FLOAT, // the type of each element
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@ -218,9 +218,9 @@ static void fghDrawGeometrySolid20(GLfloat *vertices, GLfloat *normals, GLubyte
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};
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if (vbo_normals) {
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fghEnableVertexAttribArray(attribute_v_normal);
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fghBindBuffer(FGH_ARRAY_BUFFER, vbo_normals);
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fghVertexAttribPointer(
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fghEnableVertexAttribArray(attribute_v_normal);
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fghBindBuffer(FGH_ARRAY_BUFFER, vbo_normals);
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fghVertexAttribPointer(
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attribute_v_normal, // attribute
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3, // number of elements per vertex, here (x,y,z)
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GL_FLOAT, // the type of each element
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@ -231,40 +231,40 @@ static void fghDrawGeometrySolid20(GLfloat *vertices, GLfloat *normals, GLubyte
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};
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if (vertIdxs == NULL) {
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glDrawArrays(GL_TRIANGLES, 0, numVertices);
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glDrawArrays(GL_TRIANGLES, 0, numVertices);
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} else {
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fghBindBuffer(FGH_ELEMENT_ARRAY_BUFFER, ibo_elements);
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glDrawElements(GL_TRIANGLES, numVertIdxs, GL_UNSIGNED_BYTE, 0);
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fghBindBuffer(FGH_ELEMENT_ARRAY_BUFFER, ibo_elements);
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glDrawElements(GL_TRIANGLES, numVertIdxs, GL_UNSIGNED_BYTE, 0);
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}
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if (vbo_coords != 0)
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fghDisableVertexAttribArray(attribute_v_coord);
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fghDisableVertexAttribArray(attribute_v_coord);
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if (vbo_normals != 0)
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fghDisableVertexAttribArray(attribute_v_normal);
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fghDisableVertexAttribArray(attribute_v_normal);
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if (vbo_coords != 0)
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fghDeleteBuffers(1, &vbo_coords);
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fghDeleteBuffers(1, &vbo_coords);
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if (vbo_normals != 0)
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fghDeleteBuffers(1, &vbo_normals);
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fghDeleteBuffers(1, &vbo_normals);
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if (ibo_elements != 0)
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fghDeleteBuffers(1, &ibo_elements);
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fghDeleteBuffers(1, &ibo_elements);
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}
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static void fghDrawGeometrySolid(GLfloat *vertices, GLfloat *normals, GLubyte *vertIdxs,
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GLsizei numVertices, GLsizei numVertIdxs)
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GLsizei numVertices, GLsizei numVertIdxs)
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{
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GLint attribute_v_coord = fgStructure.CurrentWindow->Window.attribute_v_coord;
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GLint attribute_v_normal = fgStructure.CurrentWindow->Window.attribute_v_normal;
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if (fgState.HasOpenGL20 && (attribute_v_coord != -1 || attribute_v_normal != -1))
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/* User requested a 2.0 draw */
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fghDrawGeometrySolid20(vertices, normals, vertIdxs,
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numVertices, numVertIdxs,
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attribute_v_coord, attribute_v_normal);
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fghDrawGeometrySolid20(vertices, normals, vertIdxs,
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numVertices, numVertIdxs,
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attribute_v_coord, attribute_v_normal);
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#ifndef GL_ES_VERSION_2_0
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else
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fghDrawGeometrySolid11(vertices, normals, vertIdxs,
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numVertices, numVertIdxs);
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fghDrawGeometrySolid11(vertices, normals, vertIdxs,
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numVertices, numVertIdxs);
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#endif
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}
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@ -951,10 +951,10 @@ static void fghCube( GLfloat dSize, GLboolean useWireMode )
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if (useWireMode)
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fghDrawGeometryWire (vertices, cube_norms,
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CUBE_NUM_FACES, CUBE_NUM_EDGE_PER_FACE);
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CUBE_NUM_FACES, CUBE_NUM_EDGE_PER_FACE);
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else
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fghDrawGeometrySolid(vertices, cube_norms, cube_vertIdxs,
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CUBE_VERT_PER_OBJ, CUBE_VERT_PER_OBJ_TRI);
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CUBE_VERT_PER_OBJ, CUBE_VERT_PER_OBJ_TRI);
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if (dSize!=1.f)
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/* cleanup allocated memory */
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@ -1010,7 +1010,7 @@ static void fghSphere( double radius, GLint slices, GLint stacks, GLboolean useW
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GLfloat *vertices, *normals;
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if (slices * stacks > 65535)
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fgWarning("fghSphere: too many slices or stacks requested, indices will wrap");
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fgWarning("fghSphere: too many slices or stacks requested, indices will wrap");
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/* Generate vertices and normals */
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fghGenerateSphere((GLfloat)radius,slices,stacks,&vertices,&normals,&nVert);
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