converted all tabs to spaces, hate if they are mixed...

git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1248 7f0cb862-5218-0410-a997-914c9d46530a
This commit is contained in:
dcnieho 2012-04-20 10:55:00 +00:00
parent 9cd6041e4c
commit 6a17bac02a

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@ -68,7 +68,7 @@ static void fghDrawGeometryWire11(GLfloat *vertices, GLfloat *normals, GLsizei n
/* Version for OpenGL (ES) >= 2.0 */ /* Version for OpenGL (ES) >= 2.0 */
static void fghDrawGeometryWire20(GLfloat *vertices, GLfloat *normals, GLsizei numFaces, GLsizei numEdgePerFace, static void fghDrawGeometryWire20(GLfloat *vertices, GLfloat *normals, GLsizei numFaces, GLsizei numEdgePerFace,
GLint attribute_v_coord, GLint attribute_v_normal) GLint attribute_v_coord, GLint attribute_v_normal)
{ {
GLuint vbo_coords, vbo_normals; GLuint vbo_coords, vbo_normals;
GLuint numVertices = numFaces * numEdgePerFace; GLuint numVertices = numFaces * numEdgePerFace;
@ -76,17 +76,17 @@ static void fghDrawGeometryWire20(GLfloat *vertices, GLfloat *normals, GLsizei n
int i; int i;
if (numVertices > 0 && attribute_v_coord != -1) { if (numVertices > 0 && attribute_v_coord != -1) {
fghGenBuffers(1, &vbo_coords); fghGenBuffers(1, &vbo_coords);
fghBindBuffer(FGH_ARRAY_BUFFER, vbo_coords); fghBindBuffer(FGH_ARRAY_BUFFER, vbo_coords);
fghBufferData(FGH_ARRAY_BUFFER, numVertices * 3 * sizeof(vertices[0]), fghBufferData(FGH_ARRAY_BUFFER, numVertices * 3 * sizeof(vertices[0]),
vertices, FGH_STATIC_DRAW); vertices, FGH_STATIC_DRAW);
} }
if (numVertices > 0 && attribute_v_normal != -1) { if (numVertices > 0 && attribute_v_normal != -1) {
fghGenBuffers(1, &vbo_normals); fghGenBuffers(1, &vbo_normals);
fghBindBuffer(FGH_ARRAY_BUFFER, vbo_normals); fghBindBuffer(FGH_ARRAY_BUFFER, vbo_normals);
fghBufferData(FGH_ARRAY_BUFFER, numVertices * 3 * sizeof(normals[0]), fghBufferData(FGH_ARRAY_BUFFER, numVertices * 3 * sizeof(normals[0]),
normals, FGH_STATIC_DRAW); normals, FGH_STATIC_DRAW);
} }
if (vbo_coords) { if (vbo_coords) {
@ -117,18 +117,18 @@ static void fghDrawGeometryWire20(GLfloat *vertices, GLfloat *normals, GLsizei n
/* Draw per face (TODO: could use glMultiDrawArrays if available) */ /* Draw per face (TODO: could use glMultiDrawArrays if available) */
for (i=0; i<numFaces; i++) for (i=0; i<numFaces; i++)
glDrawArrays(GL_LINE_LOOP, i*numEdgePerFace, numEdgePerFace); glDrawArrays(GL_LINE_LOOP, i*numEdgePerFace, numEdgePerFace);
if (vbo_coords != 0) if (vbo_coords != 0)
fghDisableVertexAttribArray(attribute_v_coord); fghDisableVertexAttribArray(attribute_v_coord);
if (vbo_normals != 0) if (vbo_normals != 0)
fghDisableVertexAttribArray(attribute_v_normal); fghDisableVertexAttribArray(attribute_v_normal);
if (vbo_coords != 0) if (vbo_coords != 0)
fghDeleteBuffers(1, &vbo_coords); fghDeleteBuffers(1, &vbo_coords);
if (vbo_normals != 0) if (vbo_normals != 0)
fghDeleteBuffers(1, &vbo_normals); fghDeleteBuffers(1, &vbo_normals);
} }
static void fghDrawGeometryWire(GLfloat *vertices, GLfloat *normals, GLsizei numFaces, GLsizei numEdgePerFace) static void fghDrawGeometryWire(GLfloat *vertices, GLfloat *normals, GLsizei numFaces, GLsizei numEdgePerFace)
@ -138,11 +138,11 @@ static void fghDrawGeometryWire(GLfloat *vertices, GLfloat *normals, GLsizei num
if (fgState.HasOpenGL20 && (attribute_v_coord != -1 || attribute_v_normal != -1)) if (fgState.HasOpenGL20 && (attribute_v_coord != -1 || attribute_v_normal != -1))
/* User requested a 2.0 draw */ /* User requested a 2.0 draw */
fghDrawGeometryWire20(vertices, normals, numFaces, numEdgePerFace, fghDrawGeometryWire20(vertices, normals, numFaces, numEdgePerFace,
attribute_v_coord, attribute_v_normal); attribute_v_coord, attribute_v_normal);
#ifndef GL_ES_VERSION_2_0 #ifndef GL_ES_VERSION_2_0
else else
fghDrawGeometryWire11(vertices, normals, numFaces, numEdgePerFace); fghDrawGeometryWire11(vertices, normals, numFaces, numEdgePerFace);
#endif #endif
} }
@ -159,7 +159,7 @@ static void fghDrawGeometryWire(GLfloat *vertices, GLfloat *normals, GLsizei num
/* Version for OpenGL (ES) 1.1 */ /* Version for OpenGL (ES) 1.1 */
#ifndef GL_ES_VERSION_2_0 #ifndef GL_ES_VERSION_2_0
static void fghDrawGeometrySolid11(GLfloat *vertices, GLfloat *normals, GLubyte *vertIdxs, static void fghDrawGeometrySolid11(GLfloat *vertices, GLfloat *normals, GLubyte *vertIdxs,
GLsizei numVertices, GLsizei numVertIdxs) GLsizei numVertices, GLsizei numVertIdxs)
{ {
glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_NORMAL_ARRAY); glEnableClientState(GL_NORMAL_ARRAY);
@ -178,36 +178,36 @@ static void fghDrawGeometrySolid11(GLfloat *vertices, GLfloat *normals, GLubyte
/* Version for OpenGL (ES) >= 2.0 */ /* Version for OpenGL (ES) >= 2.0 */
static void fghDrawGeometrySolid20(GLfloat *vertices, GLfloat *normals, GLubyte *vertIdxs, static void fghDrawGeometrySolid20(GLfloat *vertices, GLfloat *normals, GLubyte *vertIdxs,
GLsizei numVertices, GLsizei numVertIdxs, GLsizei numVertices, GLsizei numVertIdxs,
GLint attribute_v_coord, GLint attribute_v_normal) GLint attribute_v_coord, GLint attribute_v_normal)
{ {
GLuint vbo_coords, vbo_normals, ibo_elements; GLuint vbo_coords, vbo_normals, ibo_elements;
if (numVertices > 0 && attribute_v_coord != -1) { if (numVertices > 0 && attribute_v_coord != -1) {
fghGenBuffers(1, &vbo_coords); fghGenBuffers(1, &vbo_coords);
fghBindBuffer(FGH_ARRAY_BUFFER, vbo_coords); fghBindBuffer(FGH_ARRAY_BUFFER, vbo_coords);
fghBufferData(FGH_ARRAY_BUFFER, numVertices * 3 * sizeof(vertices[0]), fghBufferData(FGH_ARRAY_BUFFER, numVertices * 3 * sizeof(vertices[0]),
vertices, FGH_STATIC_DRAW); vertices, FGH_STATIC_DRAW);
} }
if (numVertices > 0 && attribute_v_normal != -1) { if (numVertices > 0 && attribute_v_normal != -1) {
fghGenBuffers(1, &vbo_normals); fghGenBuffers(1, &vbo_normals);
fghBindBuffer(FGH_ARRAY_BUFFER, vbo_normals); fghBindBuffer(FGH_ARRAY_BUFFER, vbo_normals);
fghBufferData(FGH_ARRAY_BUFFER, numVertices * 3 * sizeof(normals[0]), fghBufferData(FGH_ARRAY_BUFFER, numVertices * 3 * sizeof(normals[0]),
normals, FGH_STATIC_DRAW); normals, FGH_STATIC_DRAW);
} }
if (vertIdxs != NULL) { if (vertIdxs != NULL) {
fghGenBuffers(1, &ibo_elements); fghGenBuffers(1, &ibo_elements);
fghBindBuffer(FGH_ELEMENT_ARRAY_BUFFER, ibo_elements); fghBindBuffer(FGH_ELEMENT_ARRAY_BUFFER, ibo_elements);
fghBufferData(FGH_ELEMENT_ARRAY_BUFFER, numVertIdxs * sizeof(vertIdxs[0]), fghBufferData(FGH_ELEMENT_ARRAY_BUFFER, numVertIdxs * sizeof(vertIdxs[0]),
vertIdxs, FGH_STATIC_DRAW); vertIdxs, FGH_STATIC_DRAW);
} }
if (vbo_coords) { if (vbo_coords) {
fghEnableVertexAttribArray(attribute_v_coord); fghEnableVertexAttribArray(attribute_v_coord);
fghBindBuffer(FGH_ARRAY_BUFFER, vbo_coords); fghBindBuffer(FGH_ARRAY_BUFFER, vbo_coords);
fghVertexAttribPointer( fghVertexAttribPointer(
attribute_v_coord, // attribute attribute_v_coord, // attribute
3, // number of elements per vertex, here (x,y,z) 3, // number of elements per vertex, here (x,y,z)
GL_FLOAT, // the type of each element GL_FLOAT, // the type of each element
@ -218,9 +218,9 @@ static void fghDrawGeometrySolid20(GLfloat *vertices, GLfloat *normals, GLubyte
}; };
if (vbo_normals) { if (vbo_normals) {
fghEnableVertexAttribArray(attribute_v_normal); fghEnableVertexAttribArray(attribute_v_normal);
fghBindBuffer(FGH_ARRAY_BUFFER, vbo_normals); fghBindBuffer(FGH_ARRAY_BUFFER, vbo_normals);
fghVertexAttribPointer( fghVertexAttribPointer(
attribute_v_normal, // attribute attribute_v_normal, // attribute
3, // number of elements per vertex, here (x,y,z) 3, // number of elements per vertex, here (x,y,z)
GL_FLOAT, // the type of each element GL_FLOAT, // the type of each element
@ -231,40 +231,40 @@ static void fghDrawGeometrySolid20(GLfloat *vertices, GLfloat *normals, GLubyte
}; };
if (vertIdxs == NULL) { if (vertIdxs == NULL) {
glDrawArrays(GL_TRIANGLES, 0, numVertices); glDrawArrays(GL_TRIANGLES, 0, numVertices);
} else { } else {
fghBindBuffer(FGH_ELEMENT_ARRAY_BUFFER, ibo_elements); fghBindBuffer(FGH_ELEMENT_ARRAY_BUFFER, ibo_elements);
glDrawElements(GL_TRIANGLES, numVertIdxs, GL_UNSIGNED_BYTE, 0); glDrawElements(GL_TRIANGLES, numVertIdxs, GL_UNSIGNED_BYTE, 0);
} }
if (vbo_coords != 0) if (vbo_coords != 0)
fghDisableVertexAttribArray(attribute_v_coord); fghDisableVertexAttribArray(attribute_v_coord);
if (vbo_normals != 0) if (vbo_normals != 0)
fghDisableVertexAttribArray(attribute_v_normal); fghDisableVertexAttribArray(attribute_v_normal);
if (vbo_coords != 0) if (vbo_coords != 0)
fghDeleteBuffers(1, &vbo_coords); fghDeleteBuffers(1, &vbo_coords);
if (vbo_normals != 0) if (vbo_normals != 0)
fghDeleteBuffers(1, &vbo_normals); fghDeleteBuffers(1, &vbo_normals);
if (ibo_elements != 0) if (ibo_elements != 0)
fghDeleteBuffers(1, &ibo_elements); fghDeleteBuffers(1, &ibo_elements);
} }
static void fghDrawGeometrySolid(GLfloat *vertices, GLfloat *normals, GLubyte *vertIdxs, static void fghDrawGeometrySolid(GLfloat *vertices, GLfloat *normals, GLubyte *vertIdxs,
GLsizei numVertices, GLsizei numVertIdxs) GLsizei numVertices, GLsizei numVertIdxs)
{ {
GLint attribute_v_coord = fgStructure.CurrentWindow->Window.attribute_v_coord; GLint attribute_v_coord = fgStructure.CurrentWindow->Window.attribute_v_coord;
GLint attribute_v_normal = fgStructure.CurrentWindow->Window.attribute_v_normal; GLint attribute_v_normal = fgStructure.CurrentWindow->Window.attribute_v_normal;
if (fgState.HasOpenGL20 && (attribute_v_coord != -1 || attribute_v_normal != -1)) if (fgState.HasOpenGL20 && (attribute_v_coord != -1 || attribute_v_normal != -1))
/* User requested a 2.0 draw */ /* User requested a 2.0 draw */
fghDrawGeometrySolid20(vertices, normals, vertIdxs, fghDrawGeometrySolid20(vertices, normals, vertIdxs,
numVertices, numVertIdxs, numVertices, numVertIdxs,
attribute_v_coord, attribute_v_normal); attribute_v_coord, attribute_v_normal);
#ifndef GL_ES_VERSION_2_0 #ifndef GL_ES_VERSION_2_0
else else
fghDrawGeometrySolid11(vertices, normals, vertIdxs, fghDrawGeometrySolid11(vertices, normals, vertIdxs,
numVertices, numVertIdxs); numVertices, numVertIdxs);
#endif #endif
} }
@ -951,10 +951,10 @@ static void fghCube( GLfloat dSize, GLboolean useWireMode )
if (useWireMode) if (useWireMode)
fghDrawGeometryWire (vertices, cube_norms, fghDrawGeometryWire (vertices, cube_norms,
CUBE_NUM_FACES, CUBE_NUM_EDGE_PER_FACE); CUBE_NUM_FACES, CUBE_NUM_EDGE_PER_FACE);
else else
fghDrawGeometrySolid(vertices, cube_norms, cube_vertIdxs, fghDrawGeometrySolid(vertices, cube_norms, cube_vertIdxs,
CUBE_VERT_PER_OBJ, CUBE_VERT_PER_OBJ_TRI); CUBE_VERT_PER_OBJ, CUBE_VERT_PER_OBJ_TRI);
if (dSize!=1.f) if (dSize!=1.f)
/* cleanup allocated memory */ /* cleanup allocated memory */
@ -1010,7 +1010,7 @@ static void fghSphere( double radius, GLint slices, GLint stacks, GLboolean useW
GLfloat *vertices, *normals; GLfloat *vertices, *normals;
if (slices * stacks > 65535) if (slices * stacks > 65535)
fgWarning("fghSphere: too many slices or stacks requested, indices will wrap"); fgWarning("fghSphere: too many slices or stacks requested, indices will wrap");
/* Generate vertices and normals */ /* Generate vertices and normals */
fghGenerateSphere((GLfloat)radius,slices,stacks,&vertices,&normals,&nVert); fghGenerateSphere((GLfloat)radius,slices,stacks,&vertices,&normals,&nVert);