converted all tabs to spaces, hate if they are mixed...
git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1248 7f0cb862-5218-0410-a997-914c9d46530a
This commit is contained in:
parent
9cd6041e4c
commit
6a17bac02a
@ -68,7 +68,7 @@ static void fghDrawGeometryWire11(GLfloat *vertices, GLfloat *normals, GLsizei n
|
|||||||
|
|
||||||
/* Version for OpenGL (ES) >= 2.0 */
|
/* Version for OpenGL (ES) >= 2.0 */
|
||||||
static void fghDrawGeometryWire20(GLfloat *vertices, GLfloat *normals, GLsizei numFaces, GLsizei numEdgePerFace,
|
static void fghDrawGeometryWire20(GLfloat *vertices, GLfloat *normals, GLsizei numFaces, GLsizei numEdgePerFace,
|
||||||
GLint attribute_v_coord, GLint attribute_v_normal)
|
GLint attribute_v_coord, GLint attribute_v_normal)
|
||||||
{
|
{
|
||||||
GLuint vbo_coords, vbo_normals;
|
GLuint vbo_coords, vbo_normals;
|
||||||
GLuint numVertices = numFaces * numEdgePerFace;
|
GLuint numVertices = numFaces * numEdgePerFace;
|
||||||
@ -76,17 +76,17 @@ static void fghDrawGeometryWire20(GLfloat *vertices, GLfloat *normals, GLsizei n
|
|||||||
int i;
|
int i;
|
||||||
|
|
||||||
if (numVertices > 0 && attribute_v_coord != -1) {
|
if (numVertices > 0 && attribute_v_coord != -1) {
|
||||||
fghGenBuffers(1, &vbo_coords);
|
fghGenBuffers(1, &vbo_coords);
|
||||||
fghBindBuffer(FGH_ARRAY_BUFFER, vbo_coords);
|
fghBindBuffer(FGH_ARRAY_BUFFER, vbo_coords);
|
||||||
fghBufferData(FGH_ARRAY_BUFFER, numVertices * 3 * sizeof(vertices[0]),
|
fghBufferData(FGH_ARRAY_BUFFER, numVertices * 3 * sizeof(vertices[0]),
|
||||||
vertices, FGH_STATIC_DRAW);
|
vertices, FGH_STATIC_DRAW);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (numVertices > 0 && attribute_v_normal != -1) {
|
if (numVertices > 0 && attribute_v_normal != -1) {
|
||||||
fghGenBuffers(1, &vbo_normals);
|
fghGenBuffers(1, &vbo_normals);
|
||||||
fghBindBuffer(FGH_ARRAY_BUFFER, vbo_normals);
|
fghBindBuffer(FGH_ARRAY_BUFFER, vbo_normals);
|
||||||
fghBufferData(FGH_ARRAY_BUFFER, numVertices * 3 * sizeof(normals[0]),
|
fghBufferData(FGH_ARRAY_BUFFER, numVertices * 3 * sizeof(normals[0]),
|
||||||
normals, FGH_STATIC_DRAW);
|
normals, FGH_STATIC_DRAW);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (vbo_coords) {
|
if (vbo_coords) {
|
||||||
@ -117,18 +117,18 @@ static void fghDrawGeometryWire20(GLfloat *vertices, GLfloat *normals, GLsizei n
|
|||||||
|
|
||||||
/* Draw per face (TODO: could use glMultiDrawArrays if available) */
|
/* Draw per face (TODO: could use glMultiDrawArrays if available) */
|
||||||
for (i=0; i<numFaces; i++)
|
for (i=0; i<numFaces; i++)
|
||||||
glDrawArrays(GL_LINE_LOOP, i*numEdgePerFace, numEdgePerFace);
|
glDrawArrays(GL_LINE_LOOP, i*numEdgePerFace, numEdgePerFace);
|
||||||
|
|
||||||
|
|
||||||
if (vbo_coords != 0)
|
if (vbo_coords != 0)
|
||||||
fghDisableVertexAttribArray(attribute_v_coord);
|
fghDisableVertexAttribArray(attribute_v_coord);
|
||||||
if (vbo_normals != 0)
|
if (vbo_normals != 0)
|
||||||
fghDisableVertexAttribArray(attribute_v_normal);
|
fghDisableVertexAttribArray(attribute_v_normal);
|
||||||
|
|
||||||
if (vbo_coords != 0)
|
if (vbo_coords != 0)
|
||||||
fghDeleteBuffers(1, &vbo_coords);
|
fghDeleteBuffers(1, &vbo_coords);
|
||||||
if (vbo_normals != 0)
|
if (vbo_normals != 0)
|
||||||
fghDeleteBuffers(1, &vbo_normals);
|
fghDeleteBuffers(1, &vbo_normals);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void fghDrawGeometryWire(GLfloat *vertices, GLfloat *normals, GLsizei numFaces, GLsizei numEdgePerFace)
|
static void fghDrawGeometryWire(GLfloat *vertices, GLfloat *normals, GLsizei numFaces, GLsizei numEdgePerFace)
|
||||||
@ -138,11 +138,11 @@ static void fghDrawGeometryWire(GLfloat *vertices, GLfloat *normals, GLsizei num
|
|||||||
|
|
||||||
if (fgState.HasOpenGL20 && (attribute_v_coord != -1 || attribute_v_normal != -1))
|
if (fgState.HasOpenGL20 && (attribute_v_coord != -1 || attribute_v_normal != -1))
|
||||||
/* User requested a 2.0 draw */
|
/* User requested a 2.0 draw */
|
||||||
fghDrawGeometryWire20(vertices, normals, numFaces, numEdgePerFace,
|
fghDrawGeometryWire20(vertices, normals, numFaces, numEdgePerFace,
|
||||||
attribute_v_coord, attribute_v_normal);
|
attribute_v_coord, attribute_v_normal);
|
||||||
#ifndef GL_ES_VERSION_2_0
|
#ifndef GL_ES_VERSION_2_0
|
||||||
else
|
else
|
||||||
fghDrawGeometryWire11(vertices, normals, numFaces, numEdgePerFace);
|
fghDrawGeometryWire11(vertices, normals, numFaces, numEdgePerFace);
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -159,7 +159,7 @@ static void fghDrawGeometryWire(GLfloat *vertices, GLfloat *normals, GLsizei num
|
|||||||
/* Version for OpenGL (ES) 1.1 */
|
/* Version for OpenGL (ES) 1.1 */
|
||||||
#ifndef GL_ES_VERSION_2_0
|
#ifndef GL_ES_VERSION_2_0
|
||||||
static void fghDrawGeometrySolid11(GLfloat *vertices, GLfloat *normals, GLubyte *vertIdxs,
|
static void fghDrawGeometrySolid11(GLfloat *vertices, GLfloat *normals, GLubyte *vertIdxs,
|
||||||
GLsizei numVertices, GLsizei numVertIdxs)
|
GLsizei numVertices, GLsizei numVertIdxs)
|
||||||
{
|
{
|
||||||
glEnableClientState(GL_VERTEX_ARRAY);
|
glEnableClientState(GL_VERTEX_ARRAY);
|
||||||
glEnableClientState(GL_NORMAL_ARRAY);
|
glEnableClientState(GL_NORMAL_ARRAY);
|
||||||
@ -178,36 +178,36 @@ static void fghDrawGeometrySolid11(GLfloat *vertices, GLfloat *normals, GLubyte
|
|||||||
|
|
||||||
/* Version for OpenGL (ES) >= 2.0 */
|
/* Version for OpenGL (ES) >= 2.0 */
|
||||||
static void fghDrawGeometrySolid20(GLfloat *vertices, GLfloat *normals, GLubyte *vertIdxs,
|
static void fghDrawGeometrySolid20(GLfloat *vertices, GLfloat *normals, GLubyte *vertIdxs,
|
||||||
GLsizei numVertices, GLsizei numVertIdxs,
|
GLsizei numVertices, GLsizei numVertIdxs,
|
||||||
GLint attribute_v_coord, GLint attribute_v_normal)
|
GLint attribute_v_coord, GLint attribute_v_normal)
|
||||||
{
|
{
|
||||||
GLuint vbo_coords, vbo_normals, ibo_elements;
|
GLuint vbo_coords, vbo_normals, ibo_elements;
|
||||||
|
|
||||||
if (numVertices > 0 && attribute_v_coord != -1) {
|
if (numVertices > 0 && attribute_v_coord != -1) {
|
||||||
fghGenBuffers(1, &vbo_coords);
|
fghGenBuffers(1, &vbo_coords);
|
||||||
fghBindBuffer(FGH_ARRAY_BUFFER, vbo_coords);
|
fghBindBuffer(FGH_ARRAY_BUFFER, vbo_coords);
|
||||||
fghBufferData(FGH_ARRAY_BUFFER, numVertices * 3 * sizeof(vertices[0]),
|
fghBufferData(FGH_ARRAY_BUFFER, numVertices * 3 * sizeof(vertices[0]),
|
||||||
vertices, FGH_STATIC_DRAW);
|
vertices, FGH_STATIC_DRAW);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (numVertices > 0 && attribute_v_normal != -1) {
|
if (numVertices > 0 && attribute_v_normal != -1) {
|
||||||
fghGenBuffers(1, &vbo_normals);
|
fghGenBuffers(1, &vbo_normals);
|
||||||
fghBindBuffer(FGH_ARRAY_BUFFER, vbo_normals);
|
fghBindBuffer(FGH_ARRAY_BUFFER, vbo_normals);
|
||||||
fghBufferData(FGH_ARRAY_BUFFER, numVertices * 3 * sizeof(normals[0]),
|
fghBufferData(FGH_ARRAY_BUFFER, numVertices * 3 * sizeof(normals[0]),
|
||||||
normals, FGH_STATIC_DRAW);
|
normals, FGH_STATIC_DRAW);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (vertIdxs != NULL) {
|
if (vertIdxs != NULL) {
|
||||||
fghGenBuffers(1, &ibo_elements);
|
fghGenBuffers(1, &ibo_elements);
|
||||||
fghBindBuffer(FGH_ELEMENT_ARRAY_BUFFER, ibo_elements);
|
fghBindBuffer(FGH_ELEMENT_ARRAY_BUFFER, ibo_elements);
|
||||||
fghBufferData(FGH_ELEMENT_ARRAY_BUFFER, numVertIdxs * sizeof(vertIdxs[0]),
|
fghBufferData(FGH_ELEMENT_ARRAY_BUFFER, numVertIdxs * sizeof(vertIdxs[0]),
|
||||||
vertIdxs, FGH_STATIC_DRAW);
|
vertIdxs, FGH_STATIC_DRAW);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (vbo_coords) {
|
if (vbo_coords) {
|
||||||
fghEnableVertexAttribArray(attribute_v_coord);
|
fghEnableVertexAttribArray(attribute_v_coord);
|
||||||
fghBindBuffer(FGH_ARRAY_BUFFER, vbo_coords);
|
fghBindBuffer(FGH_ARRAY_BUFFER, vbo_coords);
|
||||||
fghVertexAttribPointer(
|
fghVertexAttribPointer(
|
||||||
attribute_v_coord, // attribute
|
attribute_v_coord, // attribute
|
||||||
3, // number of elements per vertex, here (x,y,z)
|
3, // number of elements per vertex, here (x,y,z)
|
||||||
GL_FLOAT, // the type of each element
|
GL_FLOAT, // the type of each element
|
||||||
@ -218,9 +218,9 @@ static void fghDrawGeometrySolid20(GLfloat *vertices, GLfloat *normals, GLubyte
|
|||||||
};
|
};
|
||||||
|
|
||||||
if (vbo_normals) {
|
if (vbo_normals) {
|
||||||
fghEnableVertexAttribArray(attribute_v_normal);
|
fghEnableVertexAttribArray(attribute_v_normal);
|
||||||
fghBindBuffer(FGH_ARRAY_BUFFER, vbo_normals);
|
fghBindBuffer(FGH_ARRAY_BUFFER, vbo_normals);
|
||||||
fghVertexAttribPointer(
|
fghVertexAttribPointer(
|
||||||
attribute_v_normal, // attribute
|
attribute_v_normal, // attribute
|
||||||
3, // number of elements per vertex, here (x,y,z)
|
3, // number of elements per vertex, here (x,y,z)
|
||||||
GL_FLOAT, // the type of each element
|
GL_FLOAT, // the type of each element
|
||||||
@ -231,40 +231,40 @@ static void fghDrawGeometrySolid20(GLfloat *vertices, GLfloat *normals, GLubyte
|
|||||||
};
|
};
|
||||||
|
|
||||||
if (vertIdxs == NULL) {
|
if (vertIdxs == NULL) {
|
||||||
glDrawArrays(GL_TRIANGLES, 0, numVertices);
|
glDrawArrays(GL_TRIANGLES, 0, numVertices);
|
||||||
} else {
|
} else {
|
||||||
fghBindBuffer(FGH_ELEMENT_ARRAY_BUFFER, ibo_elements);
|
fghBindBuffer(FGH_ELEMENT_ARRAY_BUFFER, ibo_elements);
|
||||||
glDrawElements(GL_TRIANGLES, numVertIdxs, GL_UNSIGNED_BYTE, 0);
|
glDrawElements(GL_TRIANGLES, numVertIdxs, GL_UNSIGNED_BYTE, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (vbo_coords != 0)
|
if (vbo_coords != 0)
|
||||||
fghDisableVertexAttribArray(attribute_v_coord);
|
fghDisableVertexAttribArray(attribute_v_coord);
|
||||||
if (vbo_normals != 0)
|
if (vbo_normals != 0)
|
||||||
fghDisableVertexAttribArray(attribute_v_normal);
|
fghDisableVertexAttribArray(attribute_v_normal);
|
||||||
|
|
||||||
if (vbo_coords != 0)
|
if (vbo_coords != 0)
|
||||||
fghDeleteBuffers(1, &vbo_coords);
|
fghDeleteBuffers(1, &vbo_coords);
|
||||||
if (vbo_normals != 0)
|
if (vbo_normals != 0)
|
||||||
fghDeleteBuffers(1, &vbo_normals);
|
fghDeleteBuffers(1, &vbo_normals);
|
||||||
if (ibo_elements != 0)
|
if (ibo_elements != 0)
|
||||||
fghDeleteBuffers(1, &ibo_elements);
|
fghDeleteBuffers(1, &ibo_elements);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void fghDrawGeometrySolid(GLfloat *vertices, GLfloat *normals, GLubyte *vertIdxs,
|
static void fghDrawGeometrySolid(GLfloat *vertices, GLfloat *normals, GLubyte *vertIdxs,
|
||||||
GLsizei numVertices, GLsizei numVertIdxs)
|
GLsizei numVertices, GLsizei numVertIdxs)
|
||||||
{
|
{
|
||||||
GLint attribute_v_coord = fgStructure.CurrentWindow->Window.attribute_v_coord;
|
GLint attribute_v_coord = fgStructure.CurrentWindow->Window.attribute_v_coord;
|
||||||
GLint attribute_v_normal = fgStructure.CurrentWindow->Window.attribute_v_normal;
|
GLint attribute_v_normal = fgStructure.CurrentWindow->Window.attribute_v_normal;
|
||||||
|
|
||||||
if (fgState.HasOpenGL20 && (attribute_v_coord != -1 || attribute_v_normal != -1))
|
if (fgState.HasOpenGL20 && (attribute_v_coord != -1 || attribute_v_normal != -1))
|
||||||
/* User requested a 2.0 draw */
|
/* User requested a 2.0 draw */
|
||||||
fghDrawGeometrySolid20(vertices, normals, vertIdxs,
|
fghDrawGeometrySolid20(vertices, normals, vertIdxs,
|
||||||
numVertices, numVertIdxs,
|
numVertices, numVertIdxs,
|
||||||
attribute_v_coord, attribute_v_normal);
|
attribute_v_coord, attribute_v_normal);
|
||||||
#ifndef GL_ES_VERSION_2_0
|
#ifndef GL_ES_VERSION_2_0
|
||||||
else
|
else
|
||||||
fghDrawGeometrySolid11(vertices, normals, vertIdxs,
|
fghDrawGeometrySolid11(vertices, normals, vertIdxs,
|
||||||
numVertices, numVertIdxs);
|
numVertices, numVertIdxs);
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -951,10 +951,10 @@ static void fghCube( GLfloat dSize, GLboolean useWireMode )
|
|||||||
|
|
||||||
if (useWireMode)
|
if (useWireMode)
|
||||||
fghDrawGeometryWire (vertices, cube_norms,
|
fghDrawGeometryWire (vertices, cube_norms,
|
||||||
CUBE_NUM_FACES, CUBE_NUM_EDGE_PER_FACE);
|
CUBE_NUM_FACES, CUBE_NUM_EDGE_PER_FACE);
|
||||||
else
|
else
|
||||||
fghDrawGeometrySolid(vertices, cube_norms, cube_vertIdxs,
|
fghDrawGeometrySolid(vertices, cube_norms, cube_vertIdxs,
|
||||||
CUBE_VERT_PER_OBJ, CUBE_VERT_PER_OBJ_TRI);
|
CUBE_VERT_PER_OBJ, CUBE_VERT_PER_OBJ_TRI);
|
||||||
|
|
||||||
if (dSize!=1.f)
|
if (dSize!=1.f)
|
||||||
/* cleanup allocated memory */
|
/* cleanup allocated memory */
|
||||||
@ -1010,7 +1010,7 @@ static void fghSphere( double radius, GLint slices, GLint stacks, GLboolean useW
|
|||||||
GLfloat *vertices, *normals;
|
GLfloat *vertices, *normals;
|
||||||
|
|
||||||
if (slices * stacks > 65535)
|
if (slices * stacks > 65535)
|
||||||
fgWarning("fghSphere: too many slices or stacks requested, indices will wrap");
|
fgWarning("fghSphere: too many slices or stacks requested, indices will wrap");
|
||||||
|
|
||||||
/* Generate vertices and normals */
|
/* Generate vertices and normals */
|
||||||
fghGenerateSphere((GLfloat)radius,slices,stacks,&vertices,&normals,&nVert);
|
fghGenerateSphere((GLfloat)radius,slices,stacks,&vertices,&normals,&nVert);
|
||||||
|
Reference in New Issue
Block a user